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Hideyo Noguchi Memorial Infectious Disease Museum

Hideyo Noguchi Memorial Infectious Disease Museum

Japan's first permanent museum dedicated to infectious diseases. With the theme of "connecting the past and present of infectious diseases to the future," this facility conveys the knowledge and experience that humans have built up from the past to the present, as well as the progress toward the future. The pandemic caused by the new coronavirus infection has become an event that evokes memories of human struggles against infectious diseases, and it is expected that infectious diseases will continue to pose a threat to us in the future. Under such circumstances, the Hideyo Noguchi Memorial Museum of Infectious Diseases aims to be a place where people can acquire "correct actions based on correct knowledge" against infectious diseases. The existing facility, which is an annex of the Hideyo Noguchi Memorial Museum, has been refurbished, and the Hideyo Noguchi Memorial Foundation's track record and the high level of expertise of its supervisors have been utilized to differentiate the museum from the museum's two exhibition rooms. We have consistently promoted from architectural renovation to display design construction, sign content leaflet design. [Social Issues/Customer Issues/Requests] The Hideyo Noguchi Memorial Museum of Infectious Diseases has been working since 2021 in the midst of a pandemic. Taking this as an opportunity for all visitors to realize that infectious diseases are by no means a thing of the past during the COVID-19 crisis, we will urgently take steps to accurately understand what has happened from the past to the present and broadly communicate the steps toward the future. It was hoped that it would open in In addition, we will contribute to the public by accurately communicating the latest medical findings, including those related to the novel coronavirus infection. [Solution] In order to express highly specialized information in an easy-to-understand manner, we will incorporate the knowledge of the founding chairman of the National Institute of Infectious Diseases and the chairman of the board of directors, and discuss comprehensively through close cooperation. It was realized by planning. <Our project members> [Development] Akira Kato [Sales and project management] Takuto Yoshida [Planning and consulting] Mima Inagaki, Keiko Watanabe [Architectural renovation design] NAU: Nana Osano, Sakae Kirioka [Design and design] Shunsuke Shimizu [ Video design] CIC: Hideki Tomita [Modeling design] CIC: Nobuyuki Endo [Production and construction] Dai Shimizu

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Kumamoto Castle Tower

Kumamoto Castle Tower

~ Conveying the thoughts and history of the people who have repaired it after each disaster as a "symbol of reconstruction" ~ The Kumamoto earthquake in April 2016 also caused damage to the Kumamoto Castle tower. In response to the voices of the people who longed for the symbolic castle tower to return to its original form, Kumamoto City adopted a policy of early restoration of the castle tower, and the building was completed in March 2021, incorporating the latest earthquake-resistant technology. Here, the thoughts of the people who have repaired the castle after repeated disasters over the 400 years since its construction have been inherited, and a message from the people of Kumamoto who live "now" for the next 100 or 400 years into the future. It is The exhibits are arranged in chronological themes from the basement to the top floor, and the spatial design has been designed to correspond to these themes. Focusing on the castle tower rather than the castle as a whole, it conveys the history of its construction, architectural design, defensive function, castle and town development, and the thoughts and history of the people who have restored it after each disaster. [Social Issues/Customer Issues/Requests] ・Communicate the historical, architectural, and spiritual significance of the castle tower, which is a symbol of recovery from the Kumamoto earthquake disaster. In addition, it should be communicated that Kumamoto Castle, which has historically been hit by numerous natural disasters, has been revived even in the recent earthquake.・Focusing on the “Kumamoto Castle Tower” instead of the entire Kumamoto Castle, and working to coordinate and complement the exhibition content and role sharing of the surrounding facilities.・Since there are many restrictions on the preservation environment inside the castle tower, basically no actual materials will be exhibited, and an exhibition of the history of the Kumamoto Castle tower after the Satsuma Rebellion, which has not existed before, will be added.・From the perspective of universal design, introduce tactile exhibits and multilingual audio guides so that a wide range of people can enjoy the exhibits. We have received your request above. [Solution] With the castle tower as the main character, we arranged the stories from the construction of the castle to the present along the time axis, and set a theme for each era on each floor. The first floor is the era of Kiyomasa Kato, who built the castle, the era of Hosokawa, who later became the feudal lord, the modern era, which experienced burning down and rebuilding, and the modern era, which is devoted to the Kumamoto earthquake and restoration, from the lower floors to the upper floors. I organized the story so that I could follow it. In addition to the structure of the castle tower, the people who have repaired Kumamoto Castle every time since the Edo period, even after repeated disasters. And so on, I focused on that. Furthermore, in order to meet the needs of a wide range of visitors, we planned and realized a multilingual audio guide and a tactile model of the castle tower that can be touched and understood. [Customer's voice] The exhibition is organized in a way that is easy for anyone to understand and attracts interest, such as explanations using models and projection mapping, title signs, multilingual audio guides using apps, etc., and has been well received by visitors. I'm here. <Our project members> [Development] Masanobu Yokoyama [Sales and project management] Masanobu Yokoyama, Haruka Amano, Anjin Sawada [Design and planning] Mitsuyo Ashida, Yuichiro Tsutsumi, Toshie Makigara, Nanako Wajun, Yoichi Honda, Nao Fujiwara Arrow [Modeling] Nobuyuki Endo [Production and Construction] Yu Ikeya, Yoshikazu Kimura

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Kasai City regional revitalization base facility “sora Kasai” Uzurano Museum

Kasai City regional revitalization base facility “sora Kasai” Uzurano Museum

The approximately 1.2km runway remains in Uzurano-cho, Kasai City, belonged to an airfield that was built during the war. Kasai City's regional revitalization base facility "sora kasai" plays a role as an exchange base for tours of these ruins, and the "quail museum" is the center of the field museum that conveys the historical facts of the war. was given. The basic plan for the facility was made by a joint venture of three companies, with displays Co., Ltd. and Iruka Sekkei Group Co., Ltd. being involved in the design. After that, I received an order for displays production independently, and the period from planning to completion was about 6 years. Towards the completion, after going through a review committee, Kasai City, local war historians who have been researching for many years, the preservation society, supervising teachers, a full-scale airplane model production company, and many other people. I made it. This museum, which is built on the runway, introduces the short but rich history of Uzurano Airfield, centering on displays of two full-scale airplane models that are deeply related to this area. We aimed to create a museum that is unique to Uzurano, making the most of the story and location of this area. It is the mission of this museum to weave together the memories of this land, leave them in a form, and pass them on to future generations. [Social Issues/Customer Issues/Requests] The challenge was to create an attractive facility that would serve as a hub for field exchanges suitable for the Kasai City Regional Revitalization Facility. In particular, the role of the museum, which has displays function, was to make it a place to think about peace by mainly displays two full-scale airplane models, as well as historical displays related to Uzurano Airfield and Kasai City. As for displays method, the emphasis was placed on the content, and the request was to mainly use video technology, but on the other hand, it was also desired displays actual materials. [Solution] The greatest attraction of this museum is that displays space is set up on the runway itself, which is a living witness of history, and the two full-scale airplane models that are the main displays are placed above it. The ``Shiden Kai'', which was assembled and tested, was placed on the runway, and the ``Type 97 carrier-based attack aircraft'', which flew off to the special attack, was arranged to fly from the runway to the sky, and the runway, sky, architecture, In a powerful space where displays is integrated, it is displays unique to Uzurano that makes use of the story of this place and itself. displays consists of two zones, "Technology" and "History", and the spaces are inextricably linked through lattice walls. By approaching the historical fact of war from two perspectives, the aim is to provide an opportunity to think from multiple perspectives. For the video displays, we planned to create a synergistic effect for understanding by combining it with the material displays. In particular, the "Story Wall" consists of four stories about the history of Uzurano Airfield, and is developed as a series of four images that make use of the oblong space. In addition, four materials linked to those stories displays, and each of them complemented each other. By learning the background of the materials through the images and adding reality to the images through the materials, we aim to create displays that are more deeply conveyed. In addition, by directly incorporating the words of the people who lived here in the content, we made the war not only a past event, but also an expression that you can feel. <Our project members> [Development] Koichi Morimoto [Sales and project management] Koichi Morimoto [Planning] Settsuko Nishimura [design, layout] Tomoyo Tsukiyama [Production and construction] Takeshi Suesaki / CIC: Yu Oishi, Satoko Hasegawa

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Mitsui Shopping Park LaLaport Numazu &quot;Koniwa House&quot; &quot;Komori La no Mori&quot;

Mitsui Shopping Park LaLaport Numazu "Koniwa House" "Komori La no Mori"

"Koniwa House" A place where babies, family and friends can spend a relaxing time together. In the room, which looks like a picture book, there is a space for changing diapers, a space for breastfeeding, a kitchen and a living room where you can eat milk and baby food, and so on. "Komori La no Mori" This is a playground where babies, kids, and families can spend their time freely and freely. It is divided into an area where babies and their families can spend a relaxing time, and an area with exciting play equipment for children who are just starting to move around. In the center of the spacious space, there is also a base camp corner where parents with children of different ages can see the whole area. [Social Issues/Customer Issues/Requests] Parents and children in Numazu City and Shizuoka Prefecture have taken a step forward from the achievements of LaLaport Hiratsuka in order to create a facility where people with children can enjoy not only shopping but also a relaxing day. It was a request to make a space for. [Solution] We planned and concept design a space where mothers can not only take care of their children, but also share childcare regardless of gender or age. In addition to the extraordinary concept design that makes it fun for both adults and children to come here, it is also a place for siblings to stay while families with children of different ages are taking care of babies. We also paid attention to safety. <Our project members> [Sales] Hidefumi Ikuta, Hiroshi Mitsui [Planning] Team M: Mari Matsumoto, Aya Nishimoto [Design] Kei Matsuzawa [construction] Yusuke Yamada

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Renewal of Yamanashi Prefectural Mount Fuji World Heritage Center

Renewal of Yamanashi Prefectural Mount Fuji World Heritage Center

The Fujisan World Heritage Center, which preserves the value of Mt. Fuji, which was registered as a World Cultural Heritage site as an object of worship and a source of artistic inspiration, will be renewed in the spring of 2022. After the renovation, the facility provides easy-to-understand explanations of the abundant displays materials, panel displays and hands-on content that make it easier to understand the charm of Mt. Fuji. In order to effectively convey to visitors, including many foreigners, that Mt. ) We created an displays guide using the displays guide system "Fuji Guide", which has built-in commentary and audio commentary. In the "World Heritage Mt. Fuji VR" where you can experience 360° images with VR goggles, you will follow the religious path that pilgrims used to walk from Misaka Pass, which is also depicted in ukiyo-e, to the top of Mt. Fuji. . We aimed to create content that would make people want to visit Mt. Fuji and learn more about Mt. [Social Issues/Customer Issues/Requests] Since its completion in 2016, there have been issues such as a lack of displays materials due to the fact that it is an experience-based displays, and a lack of explanations for overseas customers. We received a request that this renewal would make it easier to understand and convey the appeal. [Solution] displays graphics were re-layouted to make it easier to understand, the explanatory texts added missing information, and the panels were arranged in consideration of the displays route to indicate a gentle route. In displays guide system, all existing applications have been converted to web browsers, and by supporting multiple languages, explanations can be conveyed in an easy-to-understand manner even if the cultural background is different. In addition, by adopting 3D maps and 360-degree still image content, we have made the content more experiential. By building a CMS (content management system) that can be easily operated in terms of management, it has become possible to easily respond to any corrections to the commentary. In the VR production, we have adopted a content that traces the path of Mt. <Our project members> [Sales and project management] Maria Uemura [Digital content planning] Hironobu Mima, Aya Watanabe, Ayaki Kanehara, Saki Miyahara, Minori Hayashi [design, layout] Kaoru Akazawa [Production and construction] Akinobu Takahashi [ System design and construction] Saiki Kanehara, Minori Hayashi -Related links- [NOMLAB] ・Yamanashi Prefectural Mt.Fuji World Heritage Center

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Ishinomaki City Museum

Ishinomaki City Museum

This is a project to relocate the Ishinomaki Cultural Center, a museum in Ishinomaki City that was damaged by the Great East Japan Earthquake. After the earthquake, Ishinomaki City planned to build a complex cultural facility such as theaters and museums that would become a new cultural hub in the city, and proceeded with the development of the Ishinomaki City Museum, which would succeed the Ishinomaki Cultural Center. The concept displays the Ishinomaki City Museum displays "a museum that conveys the rich history of Ishinomaki displays nurtured by the great rivers and displays sea." , and a special displays room. Features of displays space experience include displays that focuses on "landscape" as a new way of historical museums, and displays that shares "history = time" in collaboration with contemporary artist Yukihiro Yamagami. displays space concept design resonates with the architectural design, hands-on displays that allow visitors to immerse themselves in the real thing, imagine the site, and learn about history. In addition, exhibitions will also be held in special displays rooms that meet the requirements of "approved public facilities" where valuable materials can be borrowed and opened to the public. [Social Issues/Customer Issues/Requests] This is a renewal project to relocate and newly build a museum facility that was damaged by the Great East Japan Earthquake. The challenges are the implementation of methods for displays the precious archived materials restored by the cultural property rescue project, as well as the history and culture that can be shared by the citizens of Ishinomaki City, which consists of various areas such as coastal areas, rural areas, and urban areas. The individuality of the theater is depicted, and the attractiveness of the theater as a complex cultural facility can be raised. It was hoped that the recovery and reconstruction from the earthquake would be promoted from the perspective of cultural education administration and tourism promotion. [Solution] In the history and culture displays room, in addition to being able to enjoy actual materials, we will focus on "people who live in Ishinomaki" in order to have citizens familiarize themselves with the history and culture of Ishinomaki. Emphasis was placed on displays methods that expand the imagination of visitors about how people lived and overcame each era. Based on this idea, many photos, videos, and illustrations of the city's "scenery" are displays in the room. We constructed an displays space where you can feel the present in the uninterrupted flow of time. In displays of five eras that specifically trace history and culture, there is a “hands-on displays” where you can experience the sensations of people who lived in each era, and a visual magazine-style topic on the history and culture that is alive in Ishinomaki today. The edited "Column displays" is interspersed. Visitors are welcomed by a space that incorporates a variety of ingenuity, where a wide range of generations can enjoy the past and present of Ishinomaki together. In addition, in displays room of "Mori Collection" and "Eikichi Takahashi Works" inherited from the former Ishinomaki Cultural Center, in addition to the composition of the works in chronological order, the life of Mr. Mohri and Mr. Eikichi Takahashi, the days spent in Ishinomaki etc. We carefully explained the background of the work, and made it a place where you can appreciate it while knowing the thoughts put into the work. In the line of flow that connects these displays, we have laid out displays room "Predecessors related to Ishinomaki" that introduces predecessors who were active in various fields. <Our project members> [Development] Akira Kato, Masanobu Yokoyama [Sales and project management] Kazu Yamauchi [Planning] Yuichi Kameyama, Naoko Nakase, Saki Ninomiya [concept design] Yutaka Uehara, Shunsuke Shimizu, Yuri Nakagawa [Modeling] CIC: Nobuyuki Endo [Production planning] Junichi Ito [Production] Akio Hiraishi

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Shuri Castle Reconstruction displays

Shuri Castle Reconstruction displays

Shuri Castle was destroyed by fire on October 31, 2019 and is currently being restored and reconstructed. While weaving together the thoughts of various actors, such as local and prefectural residents around Shuri Castle, people with roots in Okinawa who live in Japan and abroad, tourists, and people involved in the restoration project, we aim to "restore Reiwa" of Shuri Castle, which is a symbol of Okinawa's identity, through various events and events aimed at the restoration and restoration of Shuri Castle, as well as conveying the memories of the fire, images of restoration that begin on the site, and the historical culture of Shuri Castle. A new viewing deck path was installed for public viewing in October 2021, and our company produced signage to guide visitors to the pay area, graphics for temporary enclosures to show the reconstruction work, and explanatory graphics to show activities up to the reconstruction and details of Shuri Castle. SOCIAL ISSUES/CUSTOMER ISSUES/REQUESTS: - To raise awareness of the restoration of the main building of Shuri Castle and to foster a sense of anticipation for the main building project, and to carry out displays Plan in which the contents of the restoration plan are conveyed with a focus on the outline of the lost garden. - Spin the thoughts of visitors and various other actors to increase the attraction. - As a challenge unique to Okinawa, production must be based on the assumption that the specifications will withstand typhoons, hot and humid weather, and salt damage. We have received the above requests and issues. Solution: Signage to guide visitors to pay areas was designed to introduce highlights and raise awareness of the restoration of the main shrine and interest in Shuri Castle Park as a whole. In the temporary enclosure in front of the Hoshin-mon Gate at the entrance, a graphic that shows the original appearance of the main hall of Shuri Castle, the work of the reconstruction work, and the present day events were tied together to create an intuitive concept design of the reconstruction work and process. In addition, the detailed explanation attached to the temporary enclosure consisted of a description of the Shuri Castle on the day it existed and the details of future construction, and was designed to be detachable in consideration of relocation due to the progress of construction and in the event of a typhoon. < our company Project Members > (Sales and Project Management) Haruya Miwa, Hiroko Yamase (Planning) Shigeo Fujii, Yuka Sueda (design, layout) Tadashi Yuasa, Misa Sanjoba (Structural Design) Katsumi Tanda (Production and construction) Yoshito Inoue

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Nagoya City Science Museum Aichi-Nagoya Nobel Laureate Memorial Room

Nagoya City Science Museum Aichi-Nagoya Nobel Laureate Memorial Room

In addition to deepening understanding of the Nobel Prize winners with connections to Aichi and Nagoya through explanations of the research they received, items related to the research, and hands-on displays, in order to convey their backgrounds, personalities, and messages to visitors, the Registered Museum Nagoya Aichi Prefecture and Nagoya City were jointly established in the basement of the City Science Museum. It is a hybrid space with about 200 seats when all movable units displays moved and stored and rollback chairs are deployed. We were in charge of the basic concept and planning of this facility, the renovation of the facility, the design of displays, and the production and installation of displays. (Contents of production include unit production, lighting/sound equipment, video software/hardware, models, sign graphics, etc.) Nagoya City Science Museum Life Hall: SRC Construction Ground 6F/B2F Total floor area 6,816.13m² displays area (5 rooms in total) Approx. 2,500u (including about 300u on the B2 floor of the memorial room) [Social Issues/Customer Issues/Requests] 1) A "hybrid renovation design" that allows the different functions of the hall (lecture hall) and displays room to be changed in a short time. (2) displays displays of the personality and passion for science of the award winners, and an “experience device” of the award-winning research content as a science museum displays at universities and research facilities. We received the above two requests. [Solution] Regarding ①: We adopted wall-mounted audience seats (rollback chairs), secured displays booths with self-propelled functions and storage space, and adopted a scene light control manager that supports a variety of uses. Regarding (2): Through direct interviews with the winners, we created content that provides real-world answers and information, and through a thorough analysis of the content of the award-winning research, we created experiences and games that extract elements of play. [Customer's voice] We received the following words at the time of opening.・There are many Nobel Prize displays rooms in various parts of Japan, but displays here is the best way to understand the details of the award! (Dr. Hiroshi Amano) ・As a Nobel Prize displays, it has a variety of ingenuity that is unparalleled, and children can have fun while facing the winners and research. (Science Museum curator) <Our project members> [Sales and project management] Akihiko Suganuma, Maika Ueda [Creative direction] Hideki Narita [Content production direction] Mao Horii [Research and planning] So Watanabe, Naoko Nakase, Mao Horii, Nozomu Fukao, Miwako Kiuchi [concept design] Mitsuyo Ashida, Yoichi Honda [Facility renovation design] Sakae Kirioka, Yoichi Kawakami [Production and construction] Hironari Ota, Yoshiyuki Ando, Satoshi Iwama -Related links- [Related achievements] Nagoya City science museum

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Suiheisha 100th Anniversary Commemorative Project Suiheisha Museum displays Renewal

Suiheisha 100th Anniversary Commemorative Project Suiheisha Museum displays Renewal

This is a museum that tells the history of the Suiheisha, which was a cornerstone of the Buraku liberation movement aiming to establish peace and human rights. This renewal is a project commemorating the 100th anniversary of the founding of Zenkoku Suiheisha, which will be a major milestone from March 3, 1922. In recent years, there has been an increasing tendency to emphasize human rights, such as the enactment of the "Human Rights Protection Measures Promotion Law" and the "New Ainu Law", as well as the SDGs and the review of the definition of museums by the International Council of Museums (ICOM). The Declaration of Suiheisha, which was read aloud at the National Suiheisha Founding Convention, ``Let there be passion in the human world, let there be light in the world,'' was the first declaration of human rights in Japan, and the world's first declaration of human rights issued by a discriminated minority. is. When talking about human rights, the significance of the existence of the Suiheisha Museum, which was established in the birthplace of Suiheisha as a base for disseminating human rights information, can be said to be very significant. In the renewal, we once again took a closer look at the Suiheisha Declaration, which became the fundamental spirit of the movement. In addition, we collect quotes from celebrities, people close to us, works of art, and public works, and bring excitement and persuasiveness through the power of words. At the same time, it is also characterized by its high updateability, which allows you to add words from the general public at any time. In addition, we displays the spirit of "let's accept each other's differences" with an emphasis on diversity. [Social Issues/Customer Issues/Requests] At the beginning of the project, Mr. Komai said as follows. “It is difficult to eliminate Buraku discrimination, which is invisible and difficult to see. Therefore, I would like to overcome discrimination while paying attention to human rights awareness from the perspective of 'human rights awareness > discrimination awareness.' This is true on both the individual level and the social level. "We are all the same people, but there are differences. That's why I want people to feel that it's fun and interesting. I want to affirm the differences." "I want children to know the history of Suiheisha's activities and pass them on." The rhetorical concept design of displays shows how the Suiheisha Movement, which started in Ichikashiwabara, spread throughout the country. The prologue displays is an introductory video that shows various races and gives you a sense of diversity. In order to attract children's interest, we put balloons to make it easier for them to pay attention, and we also displays cartoons and picture books and explain explanations with animations. In addition, we have incorporated an information line that dramatically facilitates information updating, and a “why and where quiz” that allows you to learn in a playful way. Finally, the exhibition concludes with an epilogue displays that collects words that can be called human wisdom about human rights. We scattered these throughout and tried to solve the problem. [Customer's voice] Since opening in 1998, we have been in charge of displays production, including special exhibitions, and have always received attentive support. As a result, sharing the concept of the renewal went smoothly. Even when it comes to the theme of human rights, which seems a little difficult to convey, we would like you to make full use of your accumulated knowledge and achievements, give us accurate advice from a wide range of perspectives, and convey this to your visitors. I was able to shape my thoughts without a lot. I feel that your company has been in charge of the exhibition and that the contents of displays have been dramatically enhanced. <Our project members> [Sales and project management] Hiroko Yamase, Tetsuya Kurita [Planning] Takeshi Jin, Fumihiro Nakano, Yuka Sueda [concept design] Koki Mizuno [Production and construction] Yoshikazu Kimura, Satoko Hasegawa / CIC: Yu Oishi

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Kitakyushu General Tourist Information Center

Kitakyushu General Tourist Information Center

This tourist information center was newly established inside the public passageway of JR Kokura Station, the gateway to Kitakyushu City. In order to improve the satisfaction of tourists, including foreign tourists, who will continue to increase in the future, and to promote sightseeing around the city, the existing information center, which was built about 15 years ago, will be closed and moved to a new location within the same station. , It was decided to expand and build a new building. [Social Issues/Customer Issues/Requests] Create a space that is easy and comfortable for travelers to use, and prepare hardware and software for a digital signage system that allows content to be updated so that travelers themselves can search for tourist information. , the installation of foreign currency exchange machines, etc. in consideration of foreign tourists, and the information center that can satisfy the function of JNTO (Japan National Tourism Organization) certification * 1 highest standard "Category 3" * 2 There was a request such as to do. [Solution] In addition to satisfying the above requests, we proposed a plan with the goal of making it an information center that can be used even in the with corona era. Based on the concept of "the gateway to Kyushu where you can taste Japan," the concept design reflects the advanced nature of Kitakyushu City, which is a mecca for manufacturing, while incorporating the traditional concept design of the castle town of Kokura, and carefully selecting interiors materials to maintain a safe and clean space. I suggested. Functions include a contactless face-to-face system using a monitor, a system that allows travelers to upload and publish word-of-mouth travel information using SNS, and at night, the entire glass exterior wall becomes a signage that conveys the charm of Kitakyushu City. We have proposed and adopted the setting. The innovative concept design unique to Kitakyushu City and the clean white color are unified, and the entire area is glassed to create a bright and open atmosphere that makes it easy to stop by. While harmonizing with the gray-based modern station premises in terms of concept design, it also asserts itself as an information center by incorporating elements of concept design-ori and bustling elements. At JR Kokura Station, the gateway to Kitakyushu City, the symbolic concept design conveys the charm of Kitakyushu City to visitors both inside and outside the city while raising expectations for travel. [Customer's voice] The space that the city wanted to create as a tourist information center was specifically reflected in concept design from the services provided, etc., and a tourist information center suitable for the "gateway to Kitakyushu City" was created. Thank you. In spite of the fact that the station is located in a place with many restrictions, we were able to solve many problems with our rich imagination and high technological capabilities. We hope that the facility will be even more useful to the many tourists visiting the city. *1. Regarding the certification system for JNTO-certified tourist information centers for foreigners: At JNTO, the Japan Tourism Agency established the Guidelines for the Establishment and Operation of Foreign Tourist Information Centers (established in January 2012 and revised in April 2018). )”, we have been operating a certification system for foreign tourist information centers since 2012. This certification system divides information centers into three categories and partner facilities according to location, function, etc., and certifies them. Certification is renewed every three years, and by providing support services such as interpreting services and training sessions by JNTO, we are working to enhance the functions and quality of JNTO-certified information centers for foreigners nationwide. *2. What is the highest standard "Category 3": Always available in English. On top of that, there is a system that can always provide guidance in two or more languages other than English. Provides national level tourist information. In principle, open all year round. Wi-Fi available. Location with many gateways and foreign visitors. <From the Japan National Tourism Organization website> <Our project members> [Development] Satoru Soeda [Sales/Project Management] Satoru Soeda [Planning/ design, layout] Chieri Nishimura [Production/ construction] Kazuya Hijiguro

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Kids Garden Minami Aoyama

Kids Garden Minami Aoyama

Kids Garden Minami-Aoyama is one of the largest integrated early childhood education and after-school facilities in Tokyo for children between the ages of 1 and 9. It is a 4 minute walk from Gaienmae Station and has a 2,200 m2 private heated indoor swimming pool. Based on a program that fosters and develops the abilities needed at each age during the infancy and early childhood stages, when brain development is most active, a team of experienced and professional instructors with expertise can provide detailed and authentic instruction tailored to each child, including original early childhood education programs developed in collaboration with Montessori and Shindoukai, and gymnastics and swimming programs supervised by special teams supporting Olympians and top athletes. Our facility is a place where you can meet a wide variety of educational programs from home and abroad, and the Aoyama location is a place where different values, races and cultures come and go. We chose "CROSS" as the key word because of its unique facilities and location, and incorporated the intersection into concept design as a symbolic motif. Also, as if representing CROSS, it incorporates a taste mixed with Japanese and Western. In particular, the elements of harmony reflect the owner's desire to "Because it is a global world, I want my children to continue to have the goodness and identity of Japan when they grow up." making the space a place where children can naturally come into contact with Japanese culture. Using all of our company's know-how accumulated at numerous nursery schools in construction, we created a space that is both safe and well-designed. SOCIAL ISSUES/CUSTOMER ISSUES/REQUESTS: As a new private facility for child-rearing support, there was a request that the theme of the facility should be "Japanization" in consideration of both safety and design, as well as foreign residents and visitors due to the nature of the location. Solution: As the essence of Japanese culture, noren, traditional patterns and traditional Japanese colors were incorporated into Space concept design to create opportunities for daily exposure to Japanese culture. In order to contribute to child-rearing support, we created a distinctive concept design based on the concept of "Japanization" in order to differentiate it from the spatial concept design of ordinary and average children's facilities, and created a contact point for Japanization from an early age. Customer feedback: This is our company's largest facility ever, but I think we were able to express the high-quality concept design and a unified concept. We were able to proceed to the opening without any problems due to the flexible corrective measures and compliance with the construction schedule. < our company Project Members > (Sales and Project Management) Kazuya Takada (design, layout) Mari Matsumoto and Ayako Hiruta (Sign Graphic Design) Ayako Hiruta and Aki Haga (Production and construction) Ken Kogure and Takehiro Ichijo

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Atsuta Shrine - A treasure trove of swords, Kusanagi-kan

Atsuta Shrine - A treasure trove of swords, Kusanagi-kan

Since Atsuta Shrine is a shrine that enshrines the Kusanagi-no-Mitsurugi, one of the Three Sacred Treasures, dedications of swords have been performed continuously throughout the ages. The Kusanagi Museum, a treasure trove of swords, is a special displays hall unique to Atsuta Jingu that houses about 450 swords, including swords designated as national treasures and important cultural properties, as well as swords that have been dedicated to the gods with prayers since ancient times. In addition to swords, you can appreciate paintings and historical documents related to swords, as well as real Japanese swords (swords and wakizashi) and large swords made with actual length and weight. We have set up an experience corner where you can feel the weight of two swings (Jiro Tachi). We were in charge of the graphics for the museum, commentary on the sword displays, and video production. In the video, the theme is "Kusanagi Divine Sword ~ Traditional Myth", which is also the origin of the name of Kusanagi Museum. The birth myth of the Kusanagi sword and the origin myth enshrined at Atsuta Shrine are introduced in a graceful picture scroll style. We also paid special attention to the background music, beginning with the music of gagaku instruments that have been handed down in Japan since ancient times, and adding the sounds of the orchestra to convey the moment of the magnificent birth of the shrine. For the commentary monitor of displays sword displays, while following the sword appreciation theory, we made it easier for a wider range of generations to read by using large letters and using many furigana. <Our project members> [Sales] Izumiichiro Yamamoto, Kyoko Watanabe [Planning, graphic direction, video direction] Yuki Shimokuni [Furniture concept design] Dairo Miyake

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KADODE OOIGAWA

KADODE OOIGAWA

Experience-based food park of green tea, agriculture, and tourism. It is the largest market in the prefecture, consisting of a market, restaurants, cafes, a kids park, and tenant stores. With the aim of increasing the income of local farmers and creating a hub for regional tourism, it was promoted as a four-party collaboration project by the Oigawa Agricultural Cooperative Association, Shimada City, Oigawa Railway, and Central Nippon Expressway Co., Ltd. We handled everything from basic/implementation planning to design, layout / construction and tenant leasing. In addition, this project was produced by the Tokonatsu Infantry Corps, and we established a design joint venture with our company as the managing company. [Social Issues/Customer Issues/Requests] The keywords are [agricultural development] and [regional development]. This region is one of Japan's leading producers of green tea, and tea farmers have absolute confidence in the quality of their tea. I was. In addition, although there are plenty of tourism resources in the Oigawa Railway and the Oigawa River Basin, there is also the issue of not being able to attract tourists as expected, so there was also the purpose of creating a hub for tourism in this area. We worked on the challenges of creating a place where local farmers can sell their specialty products in an appealing way and sell them with confidence, and create a place where local people can notice the charm of their local area and be proud of it. [Solution] 1. Be loved by the locals. 2. Make the most of local resources. 3. Communicating in an easy-to-understand manner I conveyed the idea of how valuable things are to the local community and farmers, and how attractive they are to people in other regions. By adding entertainment and concept design elements to create a one-of-a-kind experience, we added value and created attractive products and services. A new station on the Oigawa Railway has also been opened, and it has become a big topic for being a commercial complex that had never existed in this area before, and it is crowded with many customers every day. <Our project members> [Sales] Aya Nishimoto, Keisuke Iwasa [Planning] Ryusuke Nomura [design, layout] Noriaki Tamura, Kan Fujimura, Midori Arai [Production and construction] Miyuki Nakamura, Yuki Saiki, Akihiro Yoshida, Hiroshi Udagawa , Hayato Kawatani [Leasing] Aya Nishimoto

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Shitara-cho Okumikawa Folk Museum

Shitara-cho Okumikawa Folk Museum

Nurtured by the rich nature of the mountainous area of Aichi Prefecture, the Shitara-cho Okumikawa Folk Museum inherits the message of the old building, "Conveying the life and heart of our hometown." Attached to the newly established Michi-no-Eki Tara, it has been refurbished as a core facility for community development. displays space is filled with local treasures and numerous valuable materials that have been collected since the Taisho period. The displays space of the grid made of cypress wood from Shitara-cho, which is easy to update, can be used as a spatial infrastructure unique to the region in the future. Visitors can trace the diversity of living things, archeology and history from the scenery of the rich forest, and be surrounded by a rich collection of folk customs, and learn about the wisdom of living that has been passed down to the present day. We aimed to raise awareness of sustainable lifestyles by creating and expressing relationships between behavior and awareness changes based on the relationship between creators and users. [Social Issues/Customer Issues/Requests] 1) Creation of facilities by expanding the use of materials produced in Shitara Town, which is positioned in the town's comprehensive plan and forest development plan 2) The number of facilities that have been handed down due to the aging of the old local hall 3) Located displays the gateway to the south, providing guidance to the northern displays and resources in the region displays and reviving it as a field museum. Visualization of the spirit of “Yui” that has been established 5) Archive of local resources such as Tamine Dengaku, a nationally designated important intangible folk cultural property [Solution] displays room of Okumikawa Folk Museum in accordance with Shitara Town guidelines , the cypress wood from Shitara-cho is locally procured and processed into a latticework. The folk materials on displays preserve and inherit a collection of folk implements made from wood from the Edo, Taisho, and Showa periods. Considering the awareness and value of the rich forest of people who are connected over 100 years, we concept design it as a space unique to the region to send a message. displays begins with a diorama that reproduces the scenery of a rich forest, and traces the natural history, archaeology, and history of the diversity of living creatures and geology, and learns about the resources of the region, while the folklore reproduces the life of the past through scene modeling. It expresses the spirit of “yui” and makes the folk implements collection feel lively. Through displays, we touch on the "hometown life and heart" and convey the wisdom and ingenuity of our predecessors who survived the harsh mountainous area. [Customer's voice] Your company's abundant experience and technology to solve a wide range of issues, such as the succession of the old museum's "conveying the hometown life and heart", the easy-to-understand displays theme composition, the updateability of displays, and the use of materials produced in Shitara Town. It was made possible by <Our project members> [Sales and project management] Tetsuya Kurita, Teruko Takai [concept design direction] Shunsuke Shimizu [Planning, design, layout] Koichi Ido, Yoichi Miyakoshi, Nobuyuki Endo [Production and construction] Koichiro Takahashi, Takeshi Suezaki

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