After graduating from architecture school, Tomoko Yokota studied design in Milan and has built a diverse career in video production, product design, and book editing. In 2018, she joined Nomura Co., Ltd., and currently works as a planner, mainly involved in the planning and experience design of facilities for children. We delve into Yokota's work philosophy, which values universal human sensibilities and feelings. Sensibility is the best blueprint. The work of a planner who incorporates the feeling of experience into the planning of spaces Yokota belongs to the Planning and Production Department 2 of the Planning Center, Creative Production Headquarters. This department mainly handles projects related to corporate communication (brand communication), and Yokota is active as a planner. "As a planner, I often get involved in the entire process of a project, from start to finish. For example, if it's a new facility like a museum, I participate from the initial concept stage, and once the concept is decided, I work alongside the team on everything from designing the exhibits for each area, considering the content of the graphics and videos, and collaborating with external partners to create experiential content if needed. Long projects can take two to three years from start to finish." Currently, Yokota also serves as a room chief, managing eight members with diverse backgrounds. "The members are a diverse group, including people who are good at basic project concepts, professionals in planning and designing cultural facilities, and people skilled in creating office spaces, but I think they all share a common interest in 'communication and creating spaces.' Because they have different areas of expertise and methods of output, I try to find out who is best suited to which project and how they should be involved, and then I entrust them with the work or we work together." What Yokota values most in his work is "his own experience and feelings." "I believe there must be universal elements that are common to all people when they feel a space is 'comfortable, I want to come back here again,' and when they feel happy. To cherish that feeling, I visit various places, let my senses be moved, and incorporate the positive feelings I experience into my projects, which I believe allows me to make realistic and compelling proposals. While valuing people's feelings, I try not to be too biased, and sometimes I filter things through my colleagues or listen to the opinions of our customers to make better proposals." A "selfish career" pursued through love. Diverse experiences connect at Nomura Co., Ltd. After graduating from the architecture department, Yokota studied design at the Domus Academy in Milan. There, he had the experience of delving deeply into the concept and essence of "what is design?" "In Japanese schools, we often study different fields such as architecture, interior design, and graphic design separately, but in Milan, the idea was that creating something tangible is also design, and that processes, strategies, and systems are all part of design. The scope of the word 'design' broadened considerably, and I was shocked, as if my senses had opened up, realizing, 'The creative field is so vast, and I can think more freely!'" After returning to Japan, she joined a major video and event production company as a design producer trainee. Starting from there, she has moved through a variety of fields, including director positions at a world-renowned design firm, book editing at an architectural publishing company, and overall design management of VI (Visual Identity) at a branding firm. "Looking back, my career has been rather egoistic, as I've always pursued what I truly love and am interested in (laughs). I always had the core desire to 'do creative work,' but after learning in Milan that design is a broad concept, I didn't insist on doing the hands-on work myself. Instead, I tried various roles depending on the opportunity, such as supporting others, contributing ideas, and working in teams. I also made sure that the work stimulated my senses and that the environment fostered high levels of creativity when choosing a job." Then, in 2018, Yokota decided to change jobs again after the birth of her child. She was looking for a job where she could make use of her diverse experiences, and that's when she was hired as a planner at Nomura Co., Ltd. "After joining the company, I was given the opportunity to work on a much wider range of tasks than I had imagined. From the basic concept of large-scale developments overseas to proposing ways to utilize mixed-use buildings, planning PR for art events, and creating brochures for corporate tour facilities—the fun of this job is that I face completely different challenges each time and use completely different sensibilities and minds to produce output." Two children's facility projects that she worked on, drawing on her "real-life experiences" as a parent ▲ JUNOPARK, a residential education edutainment facility that nurtures children's sensibilities, created by Sekisui House Photo: Nakasa & Partners In recent years, Yokota has mainly been in charge of planning and designing experiences for children's facilities. In 2025, two facilities opened: JUNOPARK, a residential education edutainment facility by Sekisui House, and mirocco, an indoor playground in Kakegawa City, Shizuoka Prefecture. "JUNOPARK is a residential education edutainment facility planned by Sekisui House with the aim of 'providing experiences that nurture children's sensibilities.' The first floor is a cafe and library that can be used by local people, and the second to fourth floors are paid experience areas. We were in charge of translating the themes of each floor into experience programs and spaces. It was a two-and-a-half-year project involving about 50 people from both inside and outside the company, and we thoroughly considered, 'Is this experience really fun for children?' During the pre-verification, we invited children from nearby elementary schools to actually experience it. Through repeated verification and improvement, we believe we have created a facility like no other before. It is not a facility where children learn passively, but a place where children can learn while playing, and where they can be a catalyst for developing various insights and sensibilities. We were able to create this together with the entire project team, both inside and outside the company." Meanwhile, mirocco was awarded through a proposal by Kakegawa City using the DBO (Design Build Operate) method, which includes design, construction, and operation after opening. Yokota was involved from the facility's concept and zoning considerations, and designed the plans and experiences with post-construction operation in mind. "One of the features we put a lot of effort into is a corner where children can touch and play with discarded interior materials and samples. We collected materials that children don't usually get to touch, such as carpets, wallpaper, scraps of vinyl chloride, and cork, in collaboration with our partner manufacturers and other childcare facilities, hoping to open up new senses in the children by showing them, 'There are materials like this in the world!' I think we were able to bring to life an idea that is unique to a facility designed and operated by Nomura Kogeisha." Yokota says that her perspective as a mother was particularly useful in both projects. At mirocco, she selected toys and considered corner names based on her experience as a parent, always thinking, "How would my own child play if I brought them here?" "When you're raising children, you make all sorts of discoveries every day, like, 'This is what excites kids,' or 'This is what makes them want to run off.' It's fun to incorporate these feelings that adults don't have into projects because I've seen them up close, and because it's something I've experienced as a parent, I was able to move forward with confidence." Yokota, who works as a planner at Nomura Kogeisha, leverages her diverse career to take on further challenges in a work environment that is also easy for working mothers.▲The "Creative Lab" is a craft corner that uses discarded materials and samples of interior materials from mirocco as materials. She also had her own children cooperate in verifying the value of the experience and as models for the photo shoot. When asked about what she wants to challenge herself with next, Yokota gave the following answer. "JUNOPARK and mirocco were truly memorable projects for me. In my own experience raising children, I've found that they're much more motivated when they learn through games rather than when I tell them to 'study.' I'm sure parents would be happy if the fun things they learned and experienced during their childhood remain in their memories and connect to their future, and I want to continue to be involved in creating such spaces. However, I don't want to limit myself to projects for children; I want to challenge myself with new social issues and new fields more than ever before." Yokota also has a desire to create an environment where the team can improve and grow together as a room chief. "Personally, I really enjoy working in teams. Since each member has different areas of expertise, we haven't really had many opportunities to 'work on something together as a room.' In the future, I want to create a space and atmosphere where we can share stories and ideas about the work each of us has done, and exchange opinions, aiming for an open-minded team." Finally, Yokota describes the appeal of Nomura Kogeisha as follows. "If you clearly communicate the themes you want to work on and your areas of expertise to those around you, there's a culture where you'll be assigned to projects that take that into account, so I think it's a company where you can work with high motivation. Also, there's a flexible work system, so it's easy for working mothers to work, and the number of men taking paternity leave is increasing. Not only are there systems in place, but there's also a culture where many people understand and support the situation of raising children, which I'm very grateful for. I think that as a planner, it's important to convey experiential value with a real sense of it, not just information on paper. We would love to have people who enjoy proactively gaining new experiences and translating those experiences into planning spaces and experiences join our team." *The information is current as of June 2026.