WorksCorporate_

Bosch Shibuya Head Office 10F "The NEST"

Bosch Shibuya Head Office 10F "The NEST"

A renovation project for Bosch Corporation's Shibuya headquarters. We were in charge of planning, design, layout, and construction to renovate one floor on the 10th floor into a communication space. From our experience of renovating the 4th floor of our headquarters building into a communication space "RE/SP", we thought it was important to create a mechanism for employees to interact. Based on the concept of "SCRAMBLE for MEET UP" (people gather, hatch new ideas, and then take off again), we designed it with the aim of creating a place where diverse employees can gather and interact on a daily basis. In order to express the mix through encounters and exchanges, just like in Shibuya, where Bosch's headquarters is located, we collaborated with various artists to create a space that allows people to interact with an open mind. We also participated in the creation phase, such concept design concept design event planning and management. [Customer's challenge/theme] We were asked to concept design a place where employees could interact from a different perspective than the office floor, with the aim of revitalizing communication within the company and creating innovation. [Solution] We proposed a spatial configuration that would allow each employee to regain their vitality and deepen their connections. Specifically, with the aim of creating opportunities for communication that transcends age and departmental boundaries, the area has been divided into six major functions, including a counter where people can have casual conversations over a cup of coffee, a place to sit and relax on sofas, and a space to move around and refresh. By proactively incorporating furniture and art that will spark communication, we also aimed to create a place where spontaneous ideas that are difficult to generate in office areas can be born. There is also a product displays that allows people to experience Bosch's DNA, making it a place that provides hints for creating innovation. <Our project members> [Sales and project management] Ishii Kazushige, Murakami Kaori, Shishihori Tomoyo [design, layout] Yamanobe Manabu, Hagiwara Mitsutaka [Planning] Masubuch Kenta [Production and construction] Koike Tetsuji

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Brillia Shinagawa Minamioi Communication Salon oooi

Brillia Shinagawa Minamioi Communication Salon oooi

A place in the community where people can say "Hey!" and connect with "people", "lifestyle" and "town". We proposed opening the condominium sales center to the community so that local residents and new residents who will live in the condominium can get to know each other. For local residents, this would allow them to have a positive attitude towards the huge apartment complex that is about to be built, and they would be able to experience the atmosphere of the future residents even before it is completed, while also creating a comfortable place for potential buyers. [Customer's Issues/Requests] Early integration between new residents of the condominium and the community is a major issue. Given this social background, this project began with the idea that a sales center should be a place that can serve as a starting point for the local community and is suitable for such requests. [Solution] We planned the sales center based on a "traditional Japanese house" so that it would function as a "place" where local residents can drop in and interact with each other casually as a starting point for the local community, connecting "people who already live" and "people who will live in the future" in the area. The "doma" connects the exterior and interior spaces, the "living room" is a place where users can converse, and the "veranda" is a space where local people can casually talk to each other. These concept design make the local community visible and provide updates on daily life. [Customer feedback] We believe that this project was made possible thanks to your company's teamwork, as you cooperated in many aspects, from concept creation, planning, introducing the operator, design, and construction. We are very grateful. <Our project members> [Sales and project management] Watanabe Shinpei, Utsugi Yuri [Planning] Miyazaki Shoko, Sugimoto Taku [design, layout] Onishi Ryo, Koshizen Hiroaki, Omoto Kenta [Production and construction] Wakasugi Soji Photography: Kono Masato, Nacasa & Partners Co., Ltd.

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Shiseido Global Innovation Center S/PARK

Shiseido Global Innovation Center S/PARK

This is a project for a lively facility opened on the first and second floors of Shiseido Global Innovation Center (known as S/PARK), Shiseido's cutting-edge research facility. On the first floor, there is S/PARK Cafe, where you can enjoy meals created in collaboration with Shiseido Parlour, S/PARK Beauty Bar, where you can purchase personalized cosmetics, S/PARK Studio, where you can experience original programs based on a unique method, and S/PARK Museum, an experiential museum, on the second floor. It is a beauty complex that anyone can freely visit. The large SONY 16K crystal LED screen in the atrium and the large spiral staircase that connects the first and second floors are distinctive features. In addition, an extra-large motif was installed on the ceiling of the open atrium structure to give visitors the image of "inspiration taking flight." The overall production was handled by Kundo Koyama (ORANGE AND PARTNERS), the spatial concept design was handled by nendo+onndo, and our company was mainly responsible for the design and construction of the facility's interiors. <Our project members> [Sales and project management] Takamori Masahiro, Nekoda Hiroki [Planning] Yanagihara Tomoko, Fujii Kayoko, Hirota Kohei, Amane Mayo, Okazaki Hiroko [concept design and basic planning] Aono Keita (onndo), Matsui Shingo (onndo) [schematic design, working drawings and interior administration] Hayashi Kohei, Tamura Noriaki, Nitta Makiko, Yato Seika [Graphic concept design] Suzuki Fujie [Production and construction] Yamada Soichiro, Hirowatari Ryoka [Technical direction] Takashi Akimitsu, Oku Haruki

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Sega Sammy Group Headquarters Relocation Project

Sega Sammy Group Headquarters Relocation Project

[Project description] JOURNEY OF SEGASAMMY - Sega Sammy's never-ending journey "Sega Sammy continues to travel in pursuit of our customers' dreams and excitement." We proposed an office environment that embodies this spirit, divided into two areas.設集約します。 English: 1) [Reception and meeting room area] A reception lounge that will pique your curiosity about travel, and a meeting room where you will travel around the world and make new discoveries every time you open the door. 2) [Dining room area] A space for food-centered communication that will "enhance the individuality and abilities of each employee and encounter a sense of fun" ■Background to the head office relocation The head office relocation project will consolidate the head office functions of 20 group companies and 6,500 employees into a new office with the goals of promoting efficient group management, as well as strengthening cooperation between businesses and generating synergies by invigorating personnel exchanges. [Customer's challenges/requests] ■New style of communication within the company ■Create new situations by meeting new people ■Encourage change in work styles, and transform and invigorate the brand image. [Solution] ■Create a space that will stimulate a variety of communication, from personal private spaces to brainstorming spaces. [Three functions] "Increasing sensitivity" x "Comfort" x "Invigorating communication" = improving motivation and productivity. Communal tables and counters, a place where strangers can dine side by side, provide a place for spontaneous communication, and create a situation in which encounters with new people can lead to creative communication. <Our project members> [Planning and concept design] Takahashi Arata, Saka Nobuaki, Kanai Hiroyuki, Suzuki Fujie Node Shimizu Yoshiyuki, Takeuchi Erika, Kawasaki Motoya [Production] Takekawa Kenji, Shirahata Yuta [Sales and project management] Toyama Kiyoshi, Iwaki Ryota, Kono Mai

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MRJ Museum

MRJ Museum

【 Description of the project 】 In order to build a mass-production assembly plant for Japan's first regional jetliner "MRJ," which Mitsubishi Heavy Industries is developing, a plant tour facility open to the public will be built and installed. A facility where you can see the actual production site of the aircraft and experience the aircraft construction. [Customer Issues/Themes] Visit the MRJ production site, introduce the journey to development, and experience the dynamic and wide hems of the aircraft industry made from over 20,000 parts. At the same time, Mitsubishi Heavy Industries, which is also engaged in aircraft development, aims to build facilities that appeal to its comprehensive capabilities. Solution: Make full use of the location of the observation facility attached to the aircraft production site. In addition to the MRJ full-size mock-up displays, we will create content that can only be experienced here in real life, and create spaces that consistently depict "aircraft" from the entrance to the exit. [Customer feedback] concept design and atmosphere of the entire facility are a major factor in promoting MRJ's advanced capabilities. < Company Project Members > 【 Sales and Project Management 】 Nobuyuki Tanaka 【 Planning 】 Kunihiko Oka, Hideki Sato 【 design, layout 】 Akira Onishi, Hiroshi Inoue, Fumihiko Kaneko 【 Sign Graphic Design 】 Kiyohisa Moriwaki 【 Production ・ construction 】 Yuji Matsuda, Keisuke Taneda, Seiichi Rennai, Keiichi Sakuma

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Ginza Sony Park

Ginza Sony Park

[Project description] Ginza Sony Park is part of the Ginza Sony Park Project, a project to renovate the Sony Building. It will open as a flat, open public space until the fall of 2020, and then in 2022, a new Sony Building will be completed with an expansion that will keep the concept of a park unchanged. [Customer's challenge/request] Our role was from working drawings to construction, but we had to proceed with the design and production in parallel with the demolition work. While considering time and cost, and based on the idea of not adding anything extra, we also aimed to maximize the effect with the minimal action of "concept design demolition," so we took on the theme of how we could integrate into the project team and ensure proposals and quality that exceeded expectations in response to the project team's requests. [Solution] At the regular project meetings, we prepared a production schedule and on-site process that reflected the latest situation, and constantly shared the progress, and we participated in the project by thoroughly carrying out the basics, such as thoroughly checking the detailed working drawings, production drawings, construction drawings, finishing samples, and partial detailed drawings, and by focusing on close communication with the project team. [Customer feedback] Despite being pressed for time, we were able to successfully open on August 9th thanks to careful communication between our partners, concept design team, the design construction team, and our company. I think the greatest benefit is that construction, which required quite complex coordination, was completed on time. Thank you very much. <Our project members> Sales: Sato Kazunari Production and construction: Katayama Kiyoshi, Akiyama Yoshihiro

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WOODY PARTS Factory Office

WOODY PARTS Factory Office

[Project description] This project renovated the second floor office area of a precut factory in Takaoka, Toyama Prefecture, into a reception, library lounge, and showroom. We aimed to create a space that fulfills the role and function of an office while making the most of the unique atmosphere of the factory. The concept is to understand the growth of trees and support people and wood to walk together, with the theme of "forests where people walk together" and "wooden spaces where people can live richly." [Customer's issues/requests] ●To create a creative space where people can gather and interact, with "wood" as the keyword. ●Create a mechanism that allows people to feel closer to wood by deepening their knowledge and understanding of wood and actually touching it. ●In addition to seeing and touching wood, we also consider wood education and contact with craftsmen by holding workshops. ●The wooden parts of wooden houses, mainly the structure, tend to be hidden by floors, walls, and ceilings in daily life, so it is difficult to be interested in them. In such a situation, we created a mechanism that allows people to feel the wood material itself, the processing technology, the manufacturing staff, and the product quality that Woody Parts processes with all five senses. [Solution] The reception area was designed so that employees and visitors could view a deep space. The tables, lighting, and bookshelves that make up the library lounge symbolize this. The showroom uses mesh material on the walls so that displays walls do not interfere with the atmosphere of the former factory. Taking advantage of the spaciousness of the space, we have prepared presentation spaces for BtoB and BtoC. In order to allow for clear presentations, we planned a space that at first glance looks like an art gallery, with visuals of handicrafts and techniques, rather than an explanatory showroom. We also placed importance on the ease of updating information so that it does not become outdated over time. In the future, we aimed to create a space in this office where, in addition to the traditional "manufacturing" of wood, "creating experiences" related to "living" will be born. [Customer feedback] ●There has been an increase in topics that are not about products (things), such as the scent and texture of wood. ●There has been an increase in visitors from management, designers, and planners, rather than the on-site staff of existing housing companies. <Our project members> [Sales and project management] Takuya Kitai and Yoshiki Yamada [design, layout] Hiroaki Koshizen [Production and construction] Kentaro Hirano Photography: Nacasa & Partners Co., Ltd.

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innovation road

innovation road

[Project Description] This is a project for a corporate PR and educational facility on the first floor of the new building No. 21 at Yamaha's headquarters. We aimed to create a "place" where people can gain new realizations and discoveries whenever and how many times they visit by fully showcasing Yamaha's technology, know-how, and sensibility that have been cultivated over a long history. [Customer's Issues/Requests] The theme of concept design was to create a facility where people can "see," "listen," and "touch" Yamaha's DNA, its current and future challenges. The challenge was to create a space that conveys Yamaha's corporate attitude and a way to display instruments differently from a physical store. [Solution] - Zoning that clearly separates bright and dark areas, and the creation of a main street as the axis - Graphic appeal and sharp instrument displays that can be enjoyed by both adults and children - Creating a space where you can see all the way to the back by keeping the partition walls below eye level (H1500) [Customer's Comments] We felt reassured by their extensive track record, and with their meticulous project progress and on-site construction, we were able to complete a wonderful facility. Thank you very much. <Our project members> [Sales and project management] Takashi Sakamoto, Kensuke Aiba, Kyoko Watanabe [design, layout] Hiroyuki Tamura, Noriaki Terunuma, Atsuko Nakazawa [Planning, sign and graphic concept design] Tomoko Yanagihara, Mika Kobayashi [Production and construction] Atsushi Yanome

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Panasonic Museum Konosuke Matsushita Museum

Panasonic Museum Konosuke Matsushita Museum

[Project Description] Panasonic Corporation The Konosuke Matsushita History Museum was newly opened on March 7, 2018, the 100th year since the company was founded, as part of the 100th anniversary project. The purpose of the museum was to allow visitors to experience the business philosophy and life philosophy of Konosuke Matsushita, the founder of Panasonic, and to widely inherit his "spirit." [Customer's Challenge/Request] The challenge was how to pass on Panasonic's business philosophy, the many achievements, words, and spirit that the founder left behind to the company's employees, and to provide learning and awareness to visitors, including the general public. The space was designed to allow visitors to relive the 94-year life of Konosuke Matsushita by following the "path" set as displays theme, and the concept was "a place where you can meet Konosuke Matsushita." [Solution] First, we created a space where visitors can freely stroll around and concentrate on their thoughts, with the motif of "Shinshin-an," which the founder loved. Each displays element is expressed in layers according to depth, allowing visitors to select information that suits their individual interests. <Our project members> [Sales and project management] Shohei Baba [Planning] Tomoko Yanagihara [design, layout] Hideaki Hata, Yoshiyo Yoshikawa, Shigeto Suga, Koki Mizuno [Form concept design] Kenichi Kishikawa [Production and construction] Masao Ogawa Photography: Nacasa & Partners Co., Ltd.

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Client Innovation Center

Client Innovation Center

[Project Description] This facility is an innovation facility created with the aim of co-creating new value by connecting people, technology, and wisdom, aiming to solve the problems of business partners and social issues, in addition to being a space to introduce and experience the technologies that Ajinomoto has cultivated so far. [Customer's Issues/Requests] Until now, technology introductions to companies have been done through visits, and there is a limit to the number of technologies that can be explained at one time, and it is difficult to introduce actual products and convey the value of the technology, so it was required to create a place where it could be appealed more efficiently and effectively. In addition, it was required to create an environment where customers could "see, touch, and feel" the technology they own, effectively conveying the potential value of the technology and efficiently grasping customer needs. [Solution] In constructing the space, we built a flexible system based on the ideas of 1) fixed form (no fixed shape in time or space), 2) two-way (dialogue is the main focus, not things or technology), and 3) incomplete (changing with the evolution and changes of the world), and realized a highly flexible plan. This allows us to appeal efficiently to customer needs and encourage unexpected connections and discoveries. In addition, we aimed to create a space (innovation space) that encourages free and flexible thinking by combining circles and organic curves based on the concept design concept of "Ferment (to ferment, to revive, to stimulate)". <Our project members> [Planning] Yuichi Saito, Tomoko Yanagihara, Keita Kobayashi [design, layout] Hiroyuki Tamura, Kensaku Shirodo [Creative engineers] Kenichi Kishikawa, Ken Yanagisawa, Katsuji Oguchi (Nomura Techno) [Production and construction] Jun Endo [Sales and project management] Ayako Chikada, Atsuko Matsubara, Yasushi Shimizu

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Plus D Nichinan Branch Office

Plus D Nichinan Branch Office

[Project Description] A samurai residence built over 140 years ago in Obi, a castle town with a long history in Kyushu and an important preservation district for groups of traditional buildings, was converted into an office where visitors can experience the local culture. The overall concept is "Post-Heritage: Inheritance and Transformation for the Next Generation," and by clarifying the points that should be woven and the points that should be renewed, we are attempting a new way of connecting culture. We aimed to create a space that connects with the local community by interpreting the life of a former private home in a modern way. The concept design consists of two different spaces: a communication space with a large table made from the floorboards used in the former private home, and an open workspace with a counter facing the greenery through the opening. The gravel-covered earthen floor inserted between them is an intermediate area that connects both spaces and the outside and inside. The newly built "stepped deck" in the garden gently connects the inside and outside, and is used as a space for events where local people gather and for promoting local products, making it a space that connects people, things, and events. [Customer feedback] By creating an attractive office space that is unique and allows people to experience the local culture, we have received positive feedback not only from local residents but also from many local governments and companies that are working on vacant houses, and this connection has led to new business development. <Our project members> [Development] Yamano Yasutoshi [Sales] Moenuki Toru [design, layout] Kawakami Yoichi, Takeda Shinpei, Shimizu Ryosuke

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