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TIAD, AUTOGRAPH COLLECTION

TIAD, AUTOGRAPH COLLECTION

The hotel name TIAD is taken from the initials of the hotel's concept, "Tomorrow Is Another Day." TIAD is a luxury hotel that provides a comfortable and cheerful environment for its guests, allowing them to experience new value in coexisting with the greenery and nature of Hisaya Odori Park, even though it is located in the city center. TIAD is a proprietary brand of Nippon Ceremony Co., Ltd., which is headquartered in Shimonoseki City, Yamaguchi Prefecture and mainly handles wedding and funeral services. In partnership with Marriott International, it has become the fourth "Autograph Collection" in Japan. The reception floor has two restaurants, an all-day dining restaurant and a Japanese restaurant, and the guest rooms are the first in Aichi Prefecture, with 150 rooms all over 50 m2 in size, and there are three categories and 14 types of variations. For weddings, the chapel can accommodate up to 120 people seated and has a distinctive open concept design with a ceiling height of 10 m. The hotel also has three banquet halls that can accommodate MICE* demand, and the wellness zone features a lounge, indoor pool, fitness gym, and in-room spa. Our company was responsible for schematic design and design supervision of all of the hotel's FOH (front of house), as well as the construction of some of the bridal-related fixtures and the TIAD Salon. *MICE: An acronym combining the initials of corporate meetings (Meetings), incentive travel by companies, international conferences held by international organizations, groups, academic societies, etc. (Conventions), displays, trade fairs, and events (Exhibition/Event), and is a general term for these business events (Source: Japan National Tourism Organization).

#hospitality
Nagoya Anpanman Children's Museum & Park Yanase Takashi Theater / Large Trees and Play Forest

Nagoya Anpanman Children's Museum & Park Yanase Takashi Theater / Large Trees and Play Forest

To commemorate the 10th anniversary of the Nagoya Anpanman Children's Museum & Park, which opened in 2010, we will be in charge of the expansion of the "Takashi Yanase Theater" and the renovation of the "Big Tree and Forest of Play" as a power-up measure that will be responsible for the next 10 years. Thank you. Among the Anpanman Children's Museums in Japan, this facility is particularly focused on character shows and greetings, and will be a project of a dedicated theater where full-scale shows can be held and a plaza where parents and children can participate in play and events. Based on the concept of "Takashi Yanase Theater" and "Anpanman and his friends came when we were playing in the children's room," we created a warm wooden space and used building blocks, which are familiar toys for young children, as a motif. The building blocks, both inside and outside of the building, are integrated with the building framework so that the overall effect is large. In addition, by constructing the interior of the building with the vehicles, mechanics, and bread factory that appear in the anime, we have created a production that creates conversations between parents and children even during intermissions. Based on the concept of “a forest of big trees and play” and “the open space where Anpanman and his friends used to play until a little while ago”, a symbolic tree is arranged in the center, and it is a free space where parents and children can play around it and staff can hold events. increase. The ceiling surface is illuminated with blue skies, rainbows, and sunsets so that you can enjoy a day in the forest. Fixed playground equipment such as tunnels, slides, and peepholes are arranged to surround them, creating a space where parents and children can discover play in the forest.

#entertainment
LOQUAT Villa SUGURO

LOQUAT Villa SUGURO

This is a renovation project for an old folk house in the Kodoi district of Izu City, Shizuoka Prefecture, into a rental accommodation facility. This area was a quiet area where the magistrates used to live, and the plan was to provide a stay that incorporates the surrounding environment, so that guests can experience the slow flow of time. The main house will have a kitchen where guests can enjoy dinner with a visiting chef and alcohol at a movable bar. For interiors, we used local materials, and attempted to create a space using local materials, just like in the Edo period, such as clay walls made from local soil and dining tables made from locally grown cherry wood. [Social Issues / Customer Issues / Requests] In order to make the most of the rental old folk house, we were asked to read the characteristics of the site and create an attractive space concept design. [Solution] While taking advantage of the appeal of the existing building, we incorporated a spatial composition that maximizes the surrounding views and finishes that utilize local soil. <Our project members> [Sales/Project Management] Hiratsuka Shinya, Yagi Nobuyuki [Overall Supervision] Koito Norio [Planning] Ninomiya Saki [design, layout] Inoue Hirofumi ~Related Links~ [Release] ・ NOMURA 's social good activities: LOQUAT Villa SUGURO case study - Creating an auberge space that is colored by the charm of the region ・Project for which NOMURA was responsible for the spatial concept design wins silver award and numerous other awards at the Japan Space concept design Awards 2022 [Related achievements] ・LOQUAT Nishiizu

#hospitality
Mitsui Shopping Park LaLaport Numazu "Koniwa House" "Komori La no Mori"

Mitsui Shopping Park LaLaport Numazu "Koniwa House" "Komori La no Mori"

"Koniwa House" A place where babies can spend relaxing time with their families and friends. The interior, which feels like a picture book, has a diaper changing space, a nursing space, and a kitchen and living room where you can feed your baby milk and baby food, making it a space that makes you feel like you are visiting a friend's house. "Komorira no Mori" A play area where babies, kids, and families can spend their time in peace and relaxation. It is divided into an area where babies and families can relax in peace, and an area with exciting play mechanisms for children who are starting to become active. In the center of the spacious space, there is also a base camp corner where parents with children of different ages can have a panoramic view of the whole area. [Social Issues / Customer Issues / Requests] The request was to create a space for parents and children that goes one step further than the achievements of LaLaport Hiratsuka, so that people with children in Numazu City and Shizuoka Prefecture can have a relaxing day as well as shopping. [Solution] We planned and concept design the space with the intention of creating a space where childcare could be shared regardless of gender or age, rather than just for mothers to look after their children. In addition to creating an extraordinary concept design that would make it enjoyable for both adults and children to come here, we also took care to ensure that families with children of different ages could find a place for siblings and ensure their safety while looking after the baby. <Our project members> [Sales] Ikuta Hidefumi, Mitsui Hiroshi [Planning] Team M: Matsumoto Mari, Nishimoto Aya [Design] Matsuzawa Kei [construction] Yamada Yusuke

#public
Renewal of Yamanashi Prefectural Mount Fuji World Heritage Center

Renewal of Yamanashi Prefectural Mount Fuji World Heritage Center

Fuji World Heritage Center, which preserves for the future the value of Mt. Fuji, inscribed on the World Heritage List as "an object of faith and a source of art," underwent renovation in the spring of 2022. The renovated facility offers a wealth of displays materials with easy-to-understand explanations, displays panels that make it more enjoyable to understand the attractions of Mt. Fuji is "an object of faith and a source of art" to visitors, including many foreigners, we have created a spatial experience that works with smartphones and tablets, and a displays guide system "Fuji Guide" with built-in multilingual (7 languages) commentary and voice commentary. displays guide by "Guide" was produced. The "World Heritage Mt. Fuji VR," which can be experienced through 360° images by wearing VR goggles, traces the path of faith walked by pilgrims in the past from the Misaka Pass, which has been depicted in ukiyoe woodblock prints, to the top of Mt. Fuji, which is usually unseen, from a dynamic viewpoint, and to make people want to visit the site. Social Issues/Customer Issues/Requests] Since its completion in 2016, displays has been lacking in materials and explanatory text for international visitors due to the fact that it is an interactive displays experience. SOLUTION: displays graphics were re-laid out to be easier to understand, explanatory text added missing information, and a gentle route was shown by placing panels in consideration of the displays route. displays In the guide system, all existing applications were converted to web browsers, and multilingual support was provided so that visitors with different cultural backgrounds can easily understand the explanations. In addition, 3D maps and 360-degree still image content were used to enhance the experience. In terms of operation, a simple-to-use CMS (content management system) was built, making it possible to easily respond to any modifications to the explanatory text. For the VR production, we used content that traces the path of the Fuji faith in VR, and adopted a simultaneous playback system that takes into account the realistic images shot by a drone and the operational aspects. <Sales and project management] Maria Uemura [Digital contents planning] Hiroki Mima, Aya Watanabe, Ayaki Kanehara, Sakaki Miyahara, Minori Hayashi [design, layout] Kaoru Akazawa [Production: construction] Akinobu Takahashi [System design: construction] Ayaki Kanehara, Minori Hayashi - Related Links - [NOMLAB] ・山梨県立富士山世界遺産センター Fuji World Heritage Center

#public
Nagoya City Science Museum Aichi-Nagoya Nobel Laureate Memorial Room

Nagoya City Science Museum Aichi-Nagoya Nobel Laureate Memorial Room

Aichi Prefecture and Nagoya City jointly opened this facility in the basement of the Life Science displays of the Nagoya City Science Museum, a registered museum, to deepen understanding of Nobel Prize winners with ties to Aichi and Nagoya through explanations of the research for which they received the award, items related to that research, and hands-on exhibits, as well as to convey their backgrounds, personalities, and messages to visitors. It is a hybrid space with movable unit displays, and when all the equipment is moved and stored and the roll-back chairs are deployed, it becomes a hall with approximately 200 seats. We were in charge of the basic concept and basic plan for this facility, as well as facility renovation, displays design, and displays production and installation work. (Production content included unit production, lighting and audio equipment, video software and hardware, models, sign graphics, etc.) Nagoya City Science Museum, Life Science Building: SRC structure, 6F above ground/2F B1, total floor area 6,816.13 m², displays area (total of 5 rooms) approx. 2,500 u (including approx. 300 u on B2F of the Memorial Room) [Social Issues/Customer Issues/Requests] 1. A "hybrid renovation design" that allows the different functions of the hall (auditorium) and displays room to be quickly converted. 2. "displays" of the personalities of the award winners and their passion for science, different from displays at universities and research facilities, and "experiential equipment" for the contents of the award-winning research as displays at the science museum. We received the above two requests. [Solution] Regarding 1.: We adopted wall-mounted seating (rollback chairs), secured a self-propelled displays booth and storage space, and adopted a scene dimming manager that can be used for a variety of purposes. Regarding ②: We have created experiences and games that incorporate playful elements from the content of real answers and information provided through direct interviews with the laureates, and thorough analysis of the contents of the prize-winning research. [Customer feedback] We received the following comments at the time of the opening. ・There are many Nobel Prize displays rooms all over Japan, but this displays gives the best understanding of the prize! (Professor Hiroshi Amano) ・As a Nobel Prize displays, it is packed with a variety of unique ideas, and children can have fun while learning about the laureates and their research. (Chief Curator of the Science Museum) <Our project members> [Sales/Project Management] Akihiko Suganuma, Maika Ueda [Creative Direction] Hideki Narita [Content Production Direction] Mao Horii [Research/Planning] Hajime Watanabe, Naoko Nakase, Mao Horii, Nozomi Fukao, Miwako Kiuchi [concept design] Mitsuyo Ashida, Yoichi Honda [Facility Renovation Design] Sakae Kirioka, Yoichi Kawakami [Production/ construction] Hironari Ota, Yoshiyuki Ando, Satoshi Iwama ~Related Links~ [Related Achievements] ・Nagoya City Science Museum

#public
Atsuta Shrine - A treasure trove of swords, Kusanagi-kan

Atsuta Shrine - A treasure trove of swords, Kusanagi-kan

Atsuta Shrine is a shrine that enshrines Kusanagi-no-mitsurugi, one of the three sacred treasures, and swords have been donated to the shrine throughout the ages. Kusanagikan, a treasure trove of swords, is a sword exhibition hall unique to Atsuta Shrine, housing approximately 450 swords that have been dedicated to the gods with prayer since ancient times, including swords designated as national treasures and important cultural properties. In addition to swords, you can also view paintings and historical documents related to swords. There is also displays corner where you can feel the weight of two large swords, the Shumei Sueno Aoe (Taro Tachi) and Chiyozuru Kuniyasu (Jiro Tachi), made to the actual length and weight. We were in charge of the graphics in the hall, explanations for the sword displays, and video production. The video was based on the theme of "Kusanagi-no-mitsurugi - the myth of its transmission," which is also the origin of the name Kusanagikan. The myth of the birth of Kusanagi Sword and the origin myth of the shrine it enshrines are presented in a graceful picture scroll style. The background music was also carefully considered, beginning with the melody of an ancient Japanese gagaku instrument and adding the sounds of an orchestra to convey the magnificent moment of the birth of the shrine. The explanatory monitor for the sword displays follows the theory of sword displays appreciation, but by using larger letters and more furigana, it is easier to read for a wider range of ages. <Our project members> [Sales] Yamamoto Izumiichiro, Watanabe Kyoko [Planning, graphic direction, video direction] Shimokuni Yuki [Fixture concept design] Miyake Dairo

#public
LOQUAT Nishiizu

LOQUAT Nishiizu

The former Suzuki residence, a large mansion consisting of a main house and three storehouses in the Toi district of Nishiizu, has been loved as a central presence in the area since the Edo period. With the "value of spending time with ancient beauty" in mind, we renovated each building and exterior structure to create an auberge with two accommodation rooms. The main house's closed-in layout was revised to expand the space up, down, left and right to ensure modern comfort. We wanted to preserve the atmosphere of the past by taking advantage of the spatial individuality of each of the three storehouses and adding minimal concept design, so we renovated two of them into accommodation buildings with luxurious outdoor open-air baths, and one of them functions as a lounge and spa. By combining it with the surrounding accommodation facilities, we have realized an auberge that blends into the local community and is loved by everyone. [Social issues / Customer issues / Requests] Toi has long been popular as a hot spring inn town, but there is a small variety of restaurants, and there are no cafes that serve as tourist bases or tourist content that makes use of Nishiizu's food resources, so the lack of tourist spending by tourists has been a long-standing issue. The company's request was that the development of this facility should not be prioritized for profitability, but rather for it to be beneficial to the region, and that it should be accepted and loved by tourists and local residents alike. [Solution] We felt that we needed to respect the time that the buildings had accumulated on this land, find the unique character of each building, and create concept design that could transform it into an attractive feature. We reviewed the layout while taking into consideration the structural burden of the existing unsuitable buildings, and respected the unique character of each building, such as the deep trusswork of the main building, the roughly painted plastered walls of the first storehouse, which served as a lounge, the dynamic one-room space of the second storehouse, and the vertical expanse of the second storehouse with its clay walls hidden behind the wooden walls. By respecting the unique character of each building, it became the very charm of each facility. [Customer's comments] As a result of the extremely high-quality concept design and construction techniques used to renovate the former Suzuki residence, which represents the history of Toi, in a short delivery period, not only tourists who come to "LOQUAT Nishiizu" but also local residents visit the facility almost every day, and it has become a place of relaxation that provides a little richness in their daily lives. Not only the accommodation building, but also the restaurant, bakery and gelateria are busy and full to capacity every day. <Our project members> [Sales/Project Management] Shinya Hiratsuka, Nobuyuki Yagi [Planning] Saki Ninomiya [design, layout] Norio Koito, Hiroshi Inoue, Tadahiro Nakajima, Ryotaro Tezuka [Production/ construction] Jun Endo, Takayuki Inoue, Nohara Kikuchi

#hospitality
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