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NOMURA Co.,Ltd.

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TIAD, AUTOGRAPH COLLECTION

TIAD, AUTOGRAPH COLLECTION

The hotel's name, TIAD, is an acronym for the concept "Tomorrow Is Another Day" (a hotel where guests' tomorrow will change). TIAD is a luxury hotel where guests can experience the new value of living in harmony with the greenery and nature of Hisaya-odori Park, even though it is located in the heart of the city. TIAD is the proprietary brand of Nippon Ceremony Co., Ltd. which is located in Shimonoseki, Yamaguchi Prefecture Head Office and mainly engaged in weddings and funerals, and is the fourth "Autograph Collection" hotel in Japan through a partnership with Marriott International. The reception floor features two restaurants, an all-day dining restaurant and a Japanese restaurant, and all 150 guest rooms, the first of their kind in Aichi Prefecture, are over 50 square meters in size, with three categories and 14 types of variations. For weddings, the chapel is a distinctive concept design with a maximum seating capacity of 120 people and a 10ⅿ ceiling height for a sense of openness. The wellness zone includes a lounge, indoor swimming pool, fitness gym, and in-room spa. We have completed all of the hotel's FOH (Front of House) schematic design and design supervision, as well as some bridal-related fixture work and the TIAD salon construction. displays MICE: A term coined from the initial letters of "Meeting," "Incentive Travel," "Convention," and "Exhibition/Event" by international organizations, associations, and academic societies. The term was coined from the initial letters of "convention," "exhibition," and "event" (source: Japan National Tourism Organization).

#hospitality
Nagoya Anpanman Children's Museum & Park Yanase Takashi Theater / Large Trees and Play Forest

Nagoya Anpanman Children's Museum & Park Yanase Takashi Theater / Large Trees and Play Forest

To commemorate the 10th anniversary of the Nagoya Anpanman Children's Museum & Park, which opened in 2010, we will be in charge of the expansion of the "Takashi Yanase Theater" and the renovation of the "Big Tree and Forest of Play" as a power-up measure that will be responsible for the next 10 years. Thank you. Among the Anpanman Children's Museums in Japan, this facility is particularly focused on character shows and greetings, and will be a project of a dedicated theater where full-scale shows can be held and a plaza where parents and children can participate in play and events. Based on the concept of "Takashi Yanase Theater" and "Anpanman and his friends came when we were playing in the children's room," we created a warm wooden space and used building blocks, which are familiar toys for young children, as a motif. The building blocks, both inside and outside of the building, are integrated with the building framework so that the overall effect is large. In addition, by constructing the interior of the building with the vehicles, mechanics, and bread factory that appear in the anime, we have created a production that creates conversations between parents and children even during intermissions. Based on the concept of “a forest of big trees and play” and “the open space where Anpanman and his friends used to play until a little while ago”, a symbolic tree is arranged in the center, and it is a free space where parents and children can play around it and staff can hold events. increase. The ceiling surface is illuminated with blue skies, rainbows, and sunsets so that you can enjoy a day in the forest. Fixed playground equipment such as tunnels, slides, and peepholes are arranged to surround them, creating a space where parents and children can discover play in the forest.

#entertainment
LOQUAT Villa SUGURO

LOQUAT Villa SUGURO

This project involves renovating an old farmhouse in the Kodohi district of Izu City, Shizuoka Prefecture, into a rental accommodation facility. This district was once a quiet area where a local magistrate resided, and the plan is to provide a stay that incorporates the surrounding environment, allowing guests to experience a slower pace of life that transcends time. The main house will be equipped with a kitchen and will offer services such as dinner by a visiting chef and alcohol service from a mobile bar. For interiors, local materials will be used, such as earthen walls made from local soil and a dining table made from locally sourced cherry wood, attempting to create a space using local materials, just as in the Edo period. [Social Issues/Client Issues/Requests] In order to make the most of the old farmhouse as a rental facility, the client requested an attractive spatial concept design that takes into account the characteristics of the site. [Solutions] While utilizing the charm of the existing building, the design incorporates a spatial configuration that maximizes the surrounding views and finishes that utilize local soil and other materials. <Our Project Members> [Sales & Project Management] Shinya Hiratsuka, Nobuyuki Yagi [Overall Supervision] Norio Koito [Planning] Saki Ninomiya [design, layout] Hirofumi Inoue ~Related Links~ [Press Releases] ・ NOMURA Co.,Ltd. 's Social Good Activities: The Case of LOQUAT Villa SUGURO Creating an Auberge Space that Reflects the Charm of the Region ・Projects for NOMURA Co.,Ltd. handled spatial concept design receive numerous awards, including a Silver Award, at the "Japan Spatial concept design Awards 2022" [Related Achievements] ・LOQUAT Nishi-Izu

#hospitality
Mitsui Shopping Park LaLaport Numazu "Koniwa House" "Komori La no Mori"

Mitsui Shopping Park LaLaport Numazu "Koniwa House" "Komori La no Mori"

"Koniwa House" is a place where babies, families, and friends can spend relaxing time together. The interior, which feels like stepping into a picture book, is a space where you can feel like you've come to a friend's house, with a diaper changing area, a nursing area, and a kitchen/living room where you can feed your baby milk or baby food. "Komorira no Mori" is a play area where babies, kids, and families can all spend time as they please with peace of mind. It is divided into an area where babies and their families can relax in peace, and an area with exciting play features for children who have started to move around actively. In the center of the spacious area, there is also a base camp corner where parents with children of different ages can keep an eye on everything. [Social Issues/Customer Issues/Requests] The request was to create a space for parents and children that goes a step further than the success of Lalaport Hiratsuka, so that people with children in Numazu City and Shizuoka Prefecture can not only shop but also enjoy a relaxing day out. [Solution] We planned and concept design the space with the intention of creating a place where childcare can be shared regardless of gender or age, not just by mothers caring for their children. In addition to creating an extraordinary concept design that makes it fun for both adults and children to come here, we also paid attention to the safety and well-being of siblings while their parents are caring for the baby, especially for families with children of different ages. <Our Project Members> [Sales] Hidefumi Ikuta, Hiroshi Mitsui [Planning] Team M: Mari Matsumoto, Aya Nishimoto [Design] Kei Matsuzawa [construction] Yusuke Yamada

#public
Renewal of Yamanashi Prefectural Mount Fuji World Heritage Center

Renewal of Yamanashi Prefectural Mount Fuji World Heritage Center

The Mt. Fuji World Heritage Center, which preserves the value of Mt. Fuji, registered as a World Cultural Heritage site as "an object of worship and a source of artistic inspiration," for future generations, underwent renovations in the spring of 2022. The renovated facility offers panel displays and interactive content that clearly explain the abundant displays and make the charm of Mt. Fuji more enjoyable to understand. To effectively convey to visitors, including many foreigners, that Mt. Fuji is "an object of worship and a source of artistic inspiration," our company created displays guide system called "Fuji Guide" that features a spatial experience linked to smartphones and tablets, as well as multilingual (7 languages) and displays commentary. In "World Heritage Mt. Fuji VR," which can be experienced with VR goggles in 360° video, visitors can trace the path of faith walked by pilgrims in the past, from Misaka Pass, which has been depicted in ukiyo-e prints, to the summit of Mt. Fuji. We aimed to create content that would allow visitors to learn more about Mt. Fuji through dynamic perspectives that are not usually seen, and to make them want to visit the site. [Social Issues/Customer Issues/Requests] Since its completion in 2016, displays has faced challenges due to its experiential nature, resulting in a lack of displays materials and insufficient explanatory text for international visitors. The request for this renewal was to make the exhibit easier to understand and more appealing. [Solution] displays graphics have been rearranged for greater clarity, missing information has been added to the explanatory text, and the displays placement has been adjusted to guide visitors along a smoother route. In displays guide system, all existing apps have been converted to web browsers and multilingual support has been implemented to ensure that the explanatory content is easily understood regardless of cultural background. In addition, 3D maps and 360-degree still image content have been adopted to create a more immersive experience. From an operational standpoint, a user-friendly CMS (Content Management System) has been built, making it easy to respond to any revisions to the explanatory text. For VR production, content has been created that allows visitors to trace the path of Fuji worship in VR, employing immersive footage shot by drones and a simultaneous playback system designed with operational considerations in mind. <Our Project Members> [Sales & Project Management] Maria Uemura [Digital Content Planning] Hironori Mima, Aya Watanabe, Saki Kanehara, Saki Miyahara, Minori Hayashi [design, layout] Kaori Akazawa [Production & construction] Akinobu Takahashi [System Design & construction] Saki Kanehara, Minori Hayashi ~Related Links~ [NOMLAB] ・Yamanashi Prefectural Mt. Fuji World Heritage Center

#public
Nagoya City Science Museum Aichi-Nagoya Nobel Laureate Memorial Room

Nagoya City Science Museum Aichi-Nagoya Nobel Laureate Memorial Room

This facility, jointly established by Aichi Prefecture and Nagoya City in the basement of the Life Science Building at the Nagoya City Science Museum (a registered museum), aims to deepen understanding of Nobel laureates associated with Aichi and Nagoya through explanations of their award-winning displays, related artifacts, and interactive exhibits, as well as to convey their backgrounds, personalities, and messages to visitors. It is a hybrid space where, due to its movable unit displays, everything can be moved and stored, and when the roll-back chairs are deployed, it becomes a hall with approximately 200 seats. Our company was responsible for the facility's basic concept and planning, as well as renovation, displays design, and the production and installation displays. (Production details include unit production, lighting and sound equipment, video software and hardware, models, signage and graphics, etc.) Nagoya City Science Museum, Life Science Building: SRC structure, 6 floors above ground/2 floors below ground, total floor area 6,816.13 m², displays area (5 rooms in total) approximately 2,500 u (including memorial room B2F approximately 300 u) [Social displays /Customer issues/requests] ① A "hybrid renovation design" that allows for quick conversion between the different functions of a hall (auditorium) and displays room. ② "displays" that distinguish the personalities of the award recipients and their passion for science, and "experiential devices" for the award-winning research content as a science museum displays. We received the above two requests. [Solutions] Regarding ①: We adopted wall-mounted retractable seating (roll-back chairs), secured displays booths with self-propelled functions and storage space, and adopted a scene dimming manager that can accommodate a variety of uses. Regarding ②: We created content based on real answers and information provided through direct interviews with the award recipients, and thoroughly analyzed the award-winning research to extract playful elements and turn it into an experience/game. [Customer Feedback] We received the following comments when the museum opened: ・There are many Nobel Prize displays rooms throughout Japan, but this displays gives the best understanding of the awards! (Professor Hiroshi Amano) ・As a Nobel Prize displays, it incorporates various unique ideas that are unlike any other, allowing children to learn about the award recipients and their research while having fun. (Chief Curator, Science Museum) <Our Project Members> [Sales & Project Management] Akihiko Suganuma, Maika Ueda [Creative Direction] Hideki Narita [Content Production Direction] Mao Horii [Research & Planning] So Watanabe, Naoko Nakase, Mao Horii, Nozomi Fukao, Miwako Kiuchi [concept design] Mitsuyo Ashida, Yoichi Honda [Facility Renovation Design] Sakae Kirioka, Yoichi Kawakami [Production & construction] Hironari Ota, Yoshiyuki Ando, Satoshi Iwama ~Related Links~ [Related Achievements] ・Nagoya City Science Museum

#public
Atsuta Shrine - A treasure trove of swords, Kusanagi-kan

Atsuta Shrine - A treasure trove of swords, Kusanagi-kan

Atsuta Shrine is home to the Kusanagi-no-Tsurugi, one of the Three Sacred Treasures of Japan, and has a long tradition of offering swords to the shrine throughout history. The Kusanagi-kan, a treasure trove of swords, is a unique sword-specialized displays hall at Atsuta Shrine, housing approximately 450 swords, including national treasures and important cultural properties, as well as swords that have been offered to the gods with prayers since ancient times. In addition to swords, visitors can admire paintings and historical documents related to swords, and there is an interactive corner where visitors can experience the weight of actual Japanese swords (katana and wakizashi) and two large tachi swords, the Shumei Sueno Aoe (Tarotachi) and Chiyozuru Kuniyasu (Jirotachi), which have been recreated to their actual length and weight. Our company was in charge of the museum's graphics, explanations of the sword displays, and video production. The video focuses on the theme of "The Kusanagi-no-Tsurugi - The Myth of its Transmission," which is also the origin of the name of the Kusanagi-kan. This exhibit presents the myth of the birth of the Kusanagi-no-Tsurugi sword and the origin myth of its enshrinement at Atsuta Shrine in a graceful, picture-scroll style. The background music was also carefully chosen, beginning with the melodies of traditional Japanese gagaku instruments and culminating in the grand moment of the shrine's creation with orchestral sounds. The explanatory monitors for displays sword displays followed established viewing conventions, while also using larger fonts and numerous furigana (phonetic guides) to make them more accessible to a wider audience. <Our Project Members> [Sales] Izumiichiro Yamamoto, Kyoko Watanabe [Planning, Graphic Direction, Video Direction] Yuki Shimokuni [Fixture concept design] Tairo Miyake

#public
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