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Kasai City Regional Revitalization Base Facility "sora Kasai"

Kasai City Regional Revitalization Base Facility "sora Kasai"

The approximately 1.2km-long runway remains in Uzurano-cho, Kasai City, are the remains of an airfield built during the war, and many other war relics are scattered around the area, remaining to this day. The Kasai City Regional Revitalization Center "sora Kasai" serves as an exchange hub for touring these relics, and the "Uzurano Museum" within it was created as the centerpiece of a field museum that conveys the historical facts of the war. The basic plan for the facility was awarded to a joint venture of three companies, with Ohba Co., Ltd. and Iruka Design Group Co., Ltd. joining from the design stage, and our company was mainly in charge of the museum displays. Subsequently, we were awarded the contract to produce displays independently, and the period from planning to completion spanned approximately six years. Towards completion, after going through a review committee, we created it together with many people, including Kasai City, local war history researchers who had conducted research for many years, preservation societies, supervising professors, and a company that produced full-scale airplane models. This museum, built on the runway, centers around displays two full-scale airplane models deeply connected to this area, while also introducing the short but rich history of Unono Airfield. We aimed to create a museum unique to Unono, one that makes the most of the story and unique location of this place. The mission of this museum is to weave together the memories of this place, preserve them in tangible form, and pass them on to future generations. We hope it will become a place to reflect on peace and connect people.

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NIKKA MUSEUM

NIKKA MUSEUM

Since opening as a whisky museum in 1998, the number of visitors has exceeded 600,000, partly due to the airing of dramas and the arrival of the highball boom. However, due to the aging of the facilities and the fact that the way displays are presented is no longer in line with the times, a review of the entire Yoichi Distillery visitor facilities has been undertaken, and as the first phase of the plan, the old whisky hall of the facility will be renovated. The Yoichi Distillery is an important point of contact where visitors can experience Nikka, and it can be said to be a sacred place for whisky fans. However, the previous visitor facilities were not at a level commensurate with its importance, and the fact that they had not kept up with the changes and evolution of the world was a major challenge for this renovation. The main theme of the renovation is to create a story about the ideal whisky making of founder Masataka Taketsuru, or Yoichi as the origin of Nikka, and how it started here and is moving towards the future, thereby fostering understanding and empathy for the Nikka brand. [Social Issues/Customer Issues/Requests] ① The purpose of the renovation is to further improve the level of understanding and satisfaction of visitors, increase the number of Nikka fans, and strengthen the brand. 2) In line with the growing popularity of whiskey, displays will be renovated to accommodate the expanding user base and diversifying visitor needs. 3) Multilingual support will be reorganized to accommodate the increase in foreign visitors. 4) The main target audience will be customers who are interested in whiskey. 5) displays everything from basic aspects such as the manufacturing process to details and trivia, but will not be comprehensive; the key points should be intuitively understandable. These were the requests. [Solution] In designing this project, we made a major shift in thinking from the previous whiskey museum, which was a general and comprehensive place for providing information about whiskey, and tried a completely new displays approach. Based on the concept of "Discovering the essence of Nikka Whisky through the brand stories of Nikka's four products," we focused on four brands that represent Nikka and created an displays experience based on each brand story. The aim was to create an experience where visitors could learn about the essence of Nikka Whisky and basic whiskey knowledge while following the brand stories. displays incorporates, for the first time, highly anticipated displays for whiskey fans, including video interviews with various people working at the distillery and an introduction to the important role of blenders. displays explanations include trivia information for the main target audience, as well as numerous displays that delve into the secrets of the manufacturing process that shape the individuality of the products. For multilingual support, displays explanations are primarily in Japanese and English, and to accommodate the largest group of visitors from China, we have introduced digital technology that allows them to read translated explanations on their personal mobile phones. <Our Project Members> [Sales/Project Management] Tadayuki Matsubara [Creative Direction] Keiyu Tamura [concept design Direction] Fujie Suzuki [concept design Planning] Akika Yamada, Kensaku Shiroto [Planning] Tomoko Yanagihara, Atsuro Iizuka [Production] Tsukasa Iwasaki, Ikumo Umemoto

#corporate​
Fujisan World Heritage Center

Fujisan World Heritage Center

The Mt. Fuji World Heritage Center, which preserves the value of Mt. Fuji, registered as a World Cultural Heritage site as "an object of worship and a source of artistic inspiration," for future generations, underwent renovations in the spring of 2022. The renovated facility offers panel displays and interactive content that clearly explain the abundant displays and make the charm of Mt. Fuji more enjoyable to understand. To effectively convey to visitors, including many foreigners, that Mt. Fuji is "an object of worship and a source of artistic inspiration," our company created displays guide system called "Fuji Guide" that features a spatial experience linked to smartphones and tablets, as well as multilingual (7 languages) and displays commentary. In "World Heritage Mt. Fuji VR," which can be experienced with VR goggles in 360° video, visitors can trace the path of faith walked by pilgrims in the past, from Misaka Pass, which has been depicted in ukiyo-e prints, to the summit of Mt. Fuji. We aimed to create content that would allow visitors to learn more about Mt. Fuji through dynamic perspectives that are not usually seen, and to make them want to visit the site. [Social Issues/Customer Issues/Requests] Since its completion in 2016, displays has faced challenges due to its experiential nature, resulting in a lack of displays materials and insufficient explanatory text for international visitors. The request for this renewal was to make the exhibit easier to understand and more appealing. [Solution] displays graphics have been rearranged for greater clarity, missing information has been added to the explanatory text, and the displays placement has been adjusted to guide visitors along a smoother route. In displays guide system, all existing apps have been converted to web browsers and multilingual support has been implemented to ensure that the explanatory content is easily understood regardless of cultural background. In addition, 3D maps and 360-degree still image content have been adopted to create a more immersive experience. From an operational standpoint, a user-friendly CMS (Content Management System) has been built, making it easy to respond to any revisions to the explanatory text. For VR production, content has been created that allows visitors to trace the path of Fuji worship in VR, employing immersive footage shot by drones and a simultaneous playback system designed with operational considerations in mind. <Our Project Members> [Sales & Project Management] Maria Uemura [Digital Content Planning] Hironori Mima, Aya Watanabe, Saki Kanehara, Saki Miyahara, Minori Hayashi [design, layout] Kaori Akazawa [Production & construction] Akinobu Takahashi [System Design & construction] Saki Kanehara, Minori Hayashi ~Related Links~ [NOMLAB] ・Yamanashi Prefectural Mt. Fuji World Heritage Center

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TOKYO SKYTREE® 4th floor (ticket counter, SKYTREE® ARCHIVES, Sumidagawa digital picture scroll)

TOKYO SKYTREE® 4th floor (ticket counter, SKYTREE® ARCHIVES, Sumidagawa digital picture scroll)

To commemorate its 10th anniversary in 2021, Tokyo Skytree underwent a renovation of its 4th-floor entrance area. The renovation aimed to create a more user-friendly entrance route for visitors and to reduce the number of face-to-face ticket sales counters in order to help prevent the spread of COVID-19. The renovation included relocating the existing ticket counters and opening a new displays area, "SKYTREE® ARCHIVES," on July 1, 2021. This area showcases the history of the Oshiage district where Tokyo Skytree stands, as well as the role of the radio tower, in a timeline format using videos and photographs. The "Sumida River Digital Scroll," previously displays on the 1st-floor group area, has also been moved to this area. Our company was responsible for design, layout, construction of the new ticket counters, "SKYTREE® ARCHIVES," and the "Sumida River Digital Scroll." Furthermore, our company has been supporting the creation of spaces within Tokyo Skytree Town® (Tokyo Skytree, Tokyo Solamachi®) since its opening in 2012. [Social Issues/Customer Issues/Requests] - The ticket counter is the first place many people visit, both domestically and internationally. Therefore, we received requests for a design that is easy for anyone to understand, harmonious with environmental design, and improved hospitality and service. - For "SKYTREE® ARCHIVES," we received requests for a concept design and displays method that would allow customers to view and understand large-scale video, a historical timeline, and actual displays in a limited space, and that would be interesting for customers. [Solutions] - To make the presence of the ticket counter easily understandable, we positioned it facing the entrance on the 4th floor and adopted a calm, traditional concept design that blends with the environment. In addition, we installed easily visible signage above and used cut glass decorative material on the back of the counter, illuminating it with indirect lighting so that it can be intuitively understood even from a distance. - For "SKYTREE® ARCHIVES," we conducted on-site mock-up checks with stakeholders regarding graphic colors and sizes, displays placement, and lighting plan to verify and get closer to the ideal form. The exhibition has been transformed into a more impactful piece of content, emphasizing the continuity of the "Sumida River Digital Scroll" by arranging all the images in a continuous sequence. This synergistic effect ensures smooth guidance from "SKYTREE® ARCHIVES" near the main entrance to the ticket counter and departure gate (elevator to the observation deck), creating a sense of excitement and making the view from the observation deck even more appealing. <Our Project Members> [Sales & Project Management] Yukinori Hashida, Hiroki Nekota [concept design] Wakako Hirata, Tomoya Sato [Production] Shota Nara, Yasuhiko Oikawa, Ryota Sakurai, Kaoru Wada

#entertainment​
Panasonic Creative Museum AkeruE

Panasonic Creative Museum AkeruE

The Creative Museum opened in 2006 as the successor to RiSuPia, which was established within the Panasonic Center Tokyo. Based on STEAM education, it is a place to practice inquiry-based learning with themes such as SDGs. As a place to nurture children's intellectual curiosity and creativity, it provides an environment where they can experience both learning and creating things. The space is designed around five pillars to freely unleash curiosity and motivation to create: "a feeling that it's okay to make a mess," "a feeling that you can make it yourself," "a feeling that you can rearrange things," "a feeling that you can't be confined to a box," and "a feeling of concept design session." Furthermore, from an SDGs perspective, the existing environment was cleverly reused and updated by incorporating it as a concept design motif. The project team's desire to add a new history to the history of the predecessor museum is also expressed in the spatial concept design. <Our Project Members> [Sales & Project Management] Kei Yamazaki [Direction] Akane Yamaguchi [design, layout] Sayaka Koga, Kiyoho Tani, Ayumi Sasai, Mirai Nakade [Production & construction] Yuta Kumazawa, Yumi Asakura ~Related Links~ [Press Release] ・ NOMURA Co.,Ltd. 's Social Good Activities: The Case of AkeruE Creating a space that nurtures children's intellectual curiosity and creativity for a better circular society in the future [nomlog] ・How AkeruE came to be. Talking about spatial concept design. (Part 1) ・ concept design that you don't feel guilty about to the Earth with an upcycling concept (Part 2)

#corporate​
Nagoya City Science Museum Aichi-Nagoya Nobel Laureate Memorial Room

Nagoya City Science Museum Aichi-Nagoya Nobel Laureate Memorial Room

This facility, jointly established by Aichi Prefecture and Nagoya City in the basement of the Life Science Building at the Nagoya City Science Museum (a registered museum), aims to deepen understanding of Nobel laureates associated with Aichi and Nagoya through explanations of their award-winning displays, related artifacts, and interactive exhibits, as well as to convey their backgrounds, personalities, and messages to visitors. It is a hybrid space where, due to its movable unit displays, everything can be moved and stored, and when the roll-back chairs are deployed, it becomes a hall with approximately 200 seats. Our company was responsible for the facility's basic concept and planning, as well as renovation, displays design, and the production and installation displays. (Production details include unit production, lighting and sound equipment, video software and hardware, models, signage and graphics, etc.) Nagoya City Science Museum, Life Science Building: SRC structure, 6 floors above ground/2 floors below ground, total floor area 6,816.13 m², displays area (5 rooms in total) approximately 2,500 u (including memorial room B2F approximately 300 u) [Social displays /Customer issues/requests] ① A "hybrid renovation design" that allows for quick conversion between the different functions of a hall (auditorium) and displays room. ② "displays" that distinguish the personalities of the award recipients and their passion for science, and "experiential devices" for the award-winning research content as a science museum displays. We received the above two requests. [Solutions] Regarding ①: We adopted wall-mounted retractable seating (roll-back chairs), secured displays booths with self-propelled functions and storage space, and adopted a scene dimming manager that can accommodate a variety of uses. Regarding ②: We created content based on real answers and information provided through direct interviews with the award recipients, and thoroughly analyzed the award-winning research to extract playful elements and turn it into an experience/game. [Customer Feedback] We received the following comments when the museum opened: ・There are many Nobel Prize displays rooms throughout Japan, but this displays gives the best understanding of the awards! (Professor Hiroshi Amano) ・As a Nobel Prize displays, it incorporates various unique ideas that are unlike any other, allowing children to learn about the award recipients and their research while having fun. (Chief Curator, Science Museum) <Our Project Members> [Sales & Project Management] Akihiko Suganuma, Maika Ueda [Creative Direction] Hideki Narita [Content Production Direction] Mao Horii [Research & Planning] So Watanabe, Naoko Nakase, Mao Horii, Nozomi Fukao, Miwako Kiuchi [concept design] Mitsuyo Ashida, Yoichi Honda [Facility Renovation Design] Sakae Kirioka, Yoichi Kawakami [Production & construction] Hironari Ota, Yoshiyuki Ando, Satoshi Iwama ~Related Links~ [Related Achievements] ・Nagoya City Science Museum

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Marunouchi Street Park 2021 Summer

Marunouchi Street Park 2021 Summer

2019年からスタートした「Marunouchi Street Park」は、丸の内仲通りの今後の在り方や活用方法を検証する社会実験プロジェクトです。 夏季は「つながろう、夏のストリート」を空間コンセプトとして、丸の内らしい文化/地域/人とのつながりを意識しながら、約300メートルにわたる3つのブロックごとに、各々テーマ性をもたせて展開いたしました。 丸ビル前のブロック1は「Sports & Relax」をテーマに、卓球が楽しめるピンポンカウンターやバランスボールを配したデッキなど、体を動かしたりくつろぎながらリフレッシュができるウエルネスなストリートを計画。 ブロック2は「Enjoy Eating Out」をテーマに、アーティストによるSDGsをコンセプトとした屋外ライブペイントや、ストリートピアノを楽しみながら、フェアウッドに囲われたパークレット空間で食事をする楽しさを提供しています。 ブロック3では「PARKcation」をテーマに、風に揺れる草原の丘を表現した草に囲まれたワークプレイスやサイクルカウンター、沖縄の珊瑚砂を使った夏の浜辺のリゾートシーンなどを設え好評を博しました。 安全衛生面においても、台風やビル風の強風対策や、抗ウイルスコーティング剤を全体に噴霧する特別感染対策なども実施いたしました。(開催期間:2021/8/2~9/12) フェアウッドへの取り組みについて カウンターなどの造作物には、埼玉県飯能市で間伐された杉やカラマツの西川材を使用しています。特徴ある杉の「黒心」と呼ばれる心材や構造用合板など、木目や色味の特徴を活かしながら、意匠設計をおこないました。会期後、使用した一部の木材はリユースされ、役目を終えると再び自然に戻し、苗木・植林・育林へと循環させていきます。   <当社プロジェクトメンバー> 【プロジェクト統括ディレクター】鈴木 恵千代 【営業推進】石山 滋之、山本 仁美 【デザイン・設計】松原 美和、開澤 あゆ子、須藤 亮、佐久間 統益 【プランニング】CIC:齊藤 佑輔 【運営管理】CIC:安藤 薫 【制作】丸森 幸男、山口 悠太、吉田 琢人 ~関連リンク~ 【お知らせ】 ・乃村工藝社主催 “Marunouchi Street Park Illumination Tour!” 【関連実績】 ・Marunouchi Street Park 2021 Winter

#Conventions & Events​
Marunouchi Street Park 2021 Winter

Marunouchi Street Park 2021 Winter

2019年からスタートした「Marunouchi Street Park」は、丸の内仲通りの今後の在り方や活用方法を検証する社会実験プロジェクトです。 冬季は「すごそう、冬のストリート」を空間コンセプトとして、約300メートルにわたる3つのブロックごとに、イルミネーションを楽しみながら五感で暖かさを感じられるシーンづくりをおこないました。 ブロック1は「Wonder Dining!」をテーマに、イルミネーションを楽しみながら食事ができるグラスハウス、ツリーハンモックやビッグチェスなど、遊び心満載のエリアを企画しました。 ブロック2は「Wonder Lounge!」をテーマに、総合案内とショップを兼ねた2階建てのヒュッテを中心としながら、購入したXmasカードを投函する炎を疑似演出したポストやイルミネーション下で楽しめるビリヤード台の設置、ストリートピアノを楽しみながらファイヤーピットで暖かくくつろげるシーンを演出しました。 ブロック3は「Wonder Terrace!」をテーマに、ミラーを敷き詰めた「光の回廊」や、暖炉のフェイクファイヤーを囲みながらアーティストが制作活動をする「アーティスト in ファイヤーテラス」などを設えました。 (開催期間:2021/12/2~12/25) 当社主催 「目の不自由な方のためのイルミネーションツアー 2021 winter」 本ツアーは「対話」をテーマに、本当の意味での“誰も”が“居心地の良い空間体験”をしていただくためのウォーキングツアーです。 目の不自由な方をボランティアスタッフがエスコートし、イルミネーションが綺麗な冬の仲通り内の3ブロック(全長約300m)を 心も身体も温まるような対話をとおして楽しんでいただけるプログラムを目指しました。 “Marunouchi Street Park 2021 Summer”(8-9月)の開催時に、目の不自由な方の利用が見受けられたことから、生まれつき目の不自由な方へのヒアリングを実施 したところ、「私の行きたい場所は、一度行ってみて、良かった場所」、「初めての場所に行く時は最初の一歩が不安」、「丸の内が公園になっているなんて知らなかった」、そして「目が見えない分、想像力を含まらせて物事を楽しんでます」という結果が得られました。 そこで、「目の不自由な方にきちんと伝わる告知方法」、「安心なサポート付きでご案内すること」により丸の内の魅力を親切・丁寧に伝えることができれば、「また行ってみたい」と思っていただき、丸の内仲通りをもっと好きになってもらえるのではないか。そして“誰も”が「季節を感じ・つながり・すごせる」ことのきっかけづくりになってもらえるのではないか、という思いから、今回のツアーの実施に至りました。 <当社プロジェクトメンバー> 【プロジェクト統括ディレクター】鈴木 恵千代 【営業】石山 滋之、山本 仁美 【プランニング】CIC:齊藤 佑輔 【運営管理】CIC:安藤 薫 【デザイン】佐久間 統益、小澤 一樹、松原 美和 【建築アドバイザー】NAU:岡本 極 【制作】丸森 幸男、佐々木 郁弥、山口 悠太、川島 彩加 ~関連リンク~ 【お知らせ】 ・乃村工藝社主催 “Marunouchi Street Park Illumination Tour!” 【関連実績】 ・Marunouchi Street Park 2021 Summer

#Conventions & Events​
東京ミチテラス2021

東京ミチテラス2021

東京駅周辺エリアは、「歴史」と「未来」と「文化」が共存する、多様な側面を持った街です。同エリアにおいて、年末の光のイベントは、1999 年の「東京ミレナリオ」の開催以来、恒例の冬の風物詩となっています。 さまざまな苦難が続くなか迎えた2021年は、「夜明けの光景」をテーマに、東京駅丸の内駅舎・東京駅丸の内中央広場・行幸通りを優しい光で染めあげ、訪れる人びとに新しい時代の幕開けを感じていただけるよう演出しました。 【社会課題/お客様の課題/ご要望】 東京の顔と言える歴史的建造物「東京駅丸の内駅舎」のスペシャル・ライトアップを通じて、社会にポジティブメッセージを送ると同時に、二酸化炭素の削減を図りたいとのご要望をいただきました。 【解決策】 東京駅丸の内駅舎から駅前広場、そして行幸通りに至るまで、“夜明けの空”をイメージした色彩でカラーライトアップ演出をおこないました。 樹木の光演出においては、産業廃棄物を極力出さず、樹木の生育に影響が少なく、さらにコストを軽減できる演出方法として、ストリングスイルミネーションではなく、レンタル照明機材によるライトアップを選択しました。 <当社プロジェクトメンバー> 【営業・プロジェクトマネジメント】熊谷 健 【企画・デザイン・演出】 CIC:津山 竜治 【プロダクトディレクション】小林 拳、千葉 崇弘

#entertainment​
100th Anniversary Project of the Founding of the Suiheisha: Renewal of the Suiheisha Museum displays

100th Anniversary Project of the Founding of the Suiheisha: Renewal of the Suiheisha Museum displays

This museum tells the history of the Suiheisha, which was the cornerstone of the Buraku liberation movement aiming to establish peace and human rights. This renovation is part of the commemorative project for the 100th anniversary of the founding of the All-Japan Suiheisha, a significant milestone since March 3, 1922. In recent years, there has been an increasing emphasis on human rights, as evidenced by the enactment of the "Human Rights Protection Measures Promotion Act" and the "Ainu New Law," as well as the SDGs and the International Council of Museums (ICOM)'s redefinition of museums. The Suiheisha Declaration, read aloud at the founding convention of the All-Japan Suiheisha, which read, "Let there be passion in the world of man, let there be light for mankind," was the first declaration of human rights in Japan and the first declaration of human rights issued by a discriminated minority in the world. When discussing human rights, the existence of the Suiheisha Museum, a human rights information center established in the birthplace of the Suiheisha, is of great significance. In this renovation, the "Suiheisha Declaration," which became the fundamental spirit of the movement, has been brought into focus once again. In addition, famous quotes from prominent figures, people close to the museum, works of art, and works submitted through public competitions have been collected, bringing inspiration and persuasiveness through the power of words. At the same time, a key feature is its high degree of updateability, allowing for the addition of comments from the general public at any time. In addition, we have incorporated a spirit of respecting diversity and accepting each other's differences into displays.

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住友生命「Vitality」プラザ銀座Flagship店

住友生命「Vitality」プラザ銀座Flagship店

“住友生命「Vitality」”は保険料変動の仕組みや特典(リワード)などを兼ね備え、お客様の健康増進活動への取り組みと継続をサポートする商品です。 その先進性や価値をより多くのお客様に実感していただくため来店型店舗を展開しました。 当社は以下の店舗も担当させていただきました。 ・住友生命「Vitality」プラザ有楽町店 (2020年4月オープン) ・住友生命「Vitality」プラザ新宿店 (2019年11月オープン) 【社会課題/お客様の課題/ご要望】  “住友生命「Vitality」”の認知拡大、新規の顧客づくり、契約者のロイヤリティ向上、以上3つの課題解決を図りつつ、「人」に根差し、新たな体験価値を生みだす「デジタル」の活用が求められました。 日本を代表する商業地銀座の中心に店舗を展開し情報発信することで、住友生命様の掲げるビジョン”一人ひとりのよりよく生きる=ウェルビーイング”に貢献できるようにプロジェクトを推進しました。 【解決策】 “住友生命「Vitality」”の健康プログラムである「健康状態を把握する」「健康状態を改善する」「特典(リワード)を楽しむ」という特徴を特典展示や映像を通じ可視化することでVitalityの世界観を実感できる空間を設けました。 健康増進活動のサポートに向けた各種イベントやセミナーを開催できる可変的なスペース、既契約者との対面サポートがおこなえる商談室を設け、「人」に根差した価値を重視した計画としました。エントランスには健康への取り組みを自分ごと化できるインタラクティブコンテンツを導入し、銀座を背景に「デジタル」を用いた新しい体験を提供しました。 銀座の中心から空間を通じて一人ひとりの「生きる日々」に寄り添い、健康長寿社会の実現に寄与する店舗になっていくことを願っています。 【お客様の声】 御社によるデザイン・設計を気にされ、同業設計会社様が店舗にお越しいただくことが多いです。 お客様から「壁のデザインが素敵」、「おしゃれな空間だね」、「スマートなパーテーションでかっこいいね」、「契約したくなるような空間ですね」と言っていただき、モノリス(タッチパネル式の大型モニター)に感動される方もいらっしゃいました。 <当社プロジェクトメンバー> ・住友生命「Vitality」プラザ銀座Flagship店 【開発】小椋 瑞希 【営業・プロジェクトマネジメント】嶋 圭太 【企画】野田 裕暉、松下 寛 【デジタルコンテンツ企画】渡辺 あや 【リーシング】西本 彩、白崎 智子 【デザイン・設計】町田 康、八束 恵、山際 真理子 【制作・施工】長谷川 友邦 【システム設計・施工】種子田 慶介、久我 祐輝 ・住友生命「Vitality」プラザ有楽町店 【開発】小椋 瑞希 【営業・プロジェクトマネジメント】嶋 圭太 【企画】野田 裕暉 【デザイン・設計】町田 康 【制作・施工】三澤 一希 ・住友生命「Vitality」プラザ新宿店 【開発】小椋 瑞希 【営業・プロジェクトマネジメント】嶋 圭太 【企画】中里 耕治、野田 裕暉 【デザイン・設計】町田 康 【制作・施工】三澤 一希

#Urban & Retail​
CHOOSEBASE SHIBUYA

CHOOSEBASE SHIBUYA

"CHOOSEBASE SHIBUYA" is the first media-type OMO store (※) opened by Sogo & Seibu Co., Ltd. in a department store format. The first floor of the parking building at Seibu Shibuya has been fully renovated, and the aim is to create a new retail business through collaboration with D2C brands that are popular with millennials and Gen Z. Customers who visit the store can enjoy a new shopping experience that combines online and offline in an immersive space on their smartphones. This time, an EC site will be opened at the same time as the real store, and new shopping services will be proposed, including a sales format where products purchased online can be picked up in the store. Using cutting-edge technology such as AI cameras, data that can be used for test marketing, product planning, and service improvement is also provided to store owners. *OMO store = a store format in which customer, product, and inventory information is unified between the store and EC This is a new business that was launched from the idea that creating a place where a new generation of customers can meet new brands is the new way of department stores. While it is a media-type OMO store that utilizes the latest technology to amplify the editing power unique to department stores with the power of technology, we aimed to create a world view with a margin based on the keyword "editing" unique to department stores, so that it can be a place where you can experience a human way of consumption that is not too dependent on technology. The entire store is composed of two thick lines crossing each other, and by slightly tapering from each entrance toward the crossroads, the sense of immersion is strengthened. Four areas called "BASE" are adjacent to the crossroads, and each area is given its own material personality within a common world view. Taking advantage of the existing characteristics of a semi-basement with a low ceiling, the blue painted floor, which is deliberately devoid of warmth, is an assortment of colors that give a sense of "slight discomfort" and a hint of the future in the world of a monochromatic color with no saturation. The two corridors are drawn with organically curved lines of light that draw you deeper, and the tin panels with a silver to blue gradation are reminiscent of a blue moment, providing a special experience while creating a mischievousness unique to the location.

#Urban & Retail​
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