Works#Award Winning

Find Achievements

Search by keyword

Search by conditions

Market Area

Opening year

area

tag
*Multiple selections possible

Shiga Prefectural Lake Biwa Museum Phase 3 Renewal

Shiga Prefectural Lake Biwa Museum Phase 3 Renewal

Lake Biwa Museum opened in 1996 with the mission of building a better coexistence between the lake and humans together with the local people, and underwent renovation work over three phases over a period of six years from 2015. This third phase involves the renovation of displays rooms A and B. displays displays A is entitled "4 million years of the lake and us - the ever-changing Lake Biwa" and introduces the changes in Lake Biwa, nature, and creatures 4 million years ago, along with their relationship with the current environment. Each corner conveys the story of Lake Biwa and its creatures, which have continued to change dramatically, and the charm of the Lake Biwa field, through the numerous fossils and geological specimens that have been collected since the museum opened, and reconstructed dioramas that allow visitors to experience the environment of the past. The B displays room is titled "20,000 Years of the Lake and Us - A History of Nature and Life," and introduces how humans have dealt with nature in the forest, waterside, lake, and village. Using the dragon, a symbol of nature from the human perspective, as a navigator, the exhibition follows the environmental history of Lake Biwa and explains how it is connected to our current lives (displays Room C). [Social Issues/Customer Issues/Requests] The renewal challenge was to incorporate the latest technology into the old displays to evolve them into more advanced displays, and to develop the museum with universal concept design in mind to make it easy for everyone to use and enjoy. [Solution] By using new technology to upgrade the existing exhibits, such as a skeletal fossil of the Zdanski elephant and a "half-body, half-bone" specimen that was restored using a 3D scanner, and a Maruko boat with sails reconstructed using an AR app, we were able to make the latest displays results easier to understand and experience. Furthermore, from the design stage onwards, citizens and experts were invited to evaluate displays, and the displays was designed with universal concept design in mind, with ramps installed, exhibits that can be touched, mirrors installed so that people using stretchers can easily see displays, and explanations written in mirror writing. [Customer feedback] displays concept design was unified from the first to third periods, and displays incorporated the latest technology. displays introduction of experiential displays such as tactile and olfactory displays made displays enjoyable for everyone. Furthermore, the design that took universal concept design into consideration has made the museum easy for everyone to use and enjoy. <Our project members> [Sales and project management] Hiroko Yamase, Haruya Miwa [Direction] Tadashi Yuasa, Koki Mizuno [design, layout] Tadashi Yuasa, Koki Mizuno, Reiko Kagawa [Sign and graphic concept design] Tadashi Yuasa, Koki Mizuno, Yuki Higashihara [Production and construction] Hayato Ichimanda, Yoshito Inoue, Yuki Higashihara / Nomura Techno Co., Ltd.: Masaru Oishi

#public
Green Stamp Karuizawa Dormitory Shoukan

Green Stamp Karuizawa Dormitory Shoukan

Shou-kan was built in 1892 in Nishikatamachi, Hongo-ku, Tokyo, as part of the residence of Count Abe, the former feudal lord of the former Fukuyama domain. In 1971, Tokio Kasuga, founder of Green Stamp Co., Ltd., relocated and restored it to Karuizawa, where it has been used as a memorial hall for the Green Stamp Karuizawa dormitory. In 2020, Shou-kan was renovated at the same time as the new annex as a retreat facility for both Green Stamp Co., Ltd. and Kenedix, Inc. We were responsible for the design and interior administration of the Shou-kan renovation, including seismic retrofitting, as well as the installation of FF&E for the entire facility. [Social Issues / Customer Issues / Requests] Various extensions and renovations have been made since the original relocation, and the only connection to the annex was via a corridor, which caused structural stress and led to subsidence. The entire facility was aging, and the Shoyukan was difficult to use in winter due to Karuizawa's climate, and although it was originally designed with tatami mats, its use had decreased due to changes in Japanese lifestyles. However, they wanted to renovate it while preserving as much of its original appearance as possible. [Solution] After investigating the Shoyukan, they restored it to its original simple form as much as possible, performed a seismic diagnosis, and reinforced the structure to withstand earthquake forces equivalent to those stipulated in the Building Standards Act. The building faces the annex across the courtyard, giving it a sense of unity as a whole facility. While respecting the original design as much as possible, they aimed to extend the period of use, including in winter, except for the coldest months, by installing insulation and air conditioning equipment in the parts that cannot be seen. They installed floor heating and replaced it with flooring, and the walls added for seismic resistance expressed the original walls, fixtures, and image of the time, while the upper half of the space retained as much of the original design as possible. <Our project members> [Sales] Kayumi Tatsumi [Survey, design, layout and interior administration] NAU1: Norio Koito [Production and construction] Mikiya Fujitaka

#corporate
IFA2019 (International Consumer Electronics Exhibition) Balance of Being

IFA2019 (International Consumer Electronics Exhibition) Balance of Being

In a society that is rapidly diversifying due to advanced technology, Panasonic believes in a balanced lifestyle. By having spaces and devices in daily life seamlessly read, understand, and comprehend the condition of people's skin, hair, and health, and by providing personalized care based on that understanding, we can offer intuitive and well-balanced lifestyles. In this displays concept space, visitors were able to experience the story of how information about people is collected, integrated, and analyzed by the objects and spaces that surround them, and how products with the beautiful and universal concept design provide optimal care for people. <Social Issues/Customer Issues/Requests> A newly planned and developed wellbeing product was presented for the first time at IFA. We were asked to create the concept displays and the space concept design. Instead of a simple product displays space, we worked to design a space that would allow visitors to read the concept and user experience of the product. <SOLUTION> After detailed interviews and discussions with the London concept design center in charge of concept building, we designed a space that would not only help visitors understand the product, but would also be memorable as a user experience, making full use of new AV technology and building materials. <We were able to enter the project from the concept creation stage, and the team worked with us to determine what kind of output would be the most effective. Despite the short lead time, we were able to complete the project by the deadline. <Our project members> [Sales] Makie Ono [design, layout] Daisuke Nishida [Production: construction] Yoichi Miura

#Conventions & Events
HOSEI MUSEUM

HOSEI MUSEUM

An experimental museum for "sustainability of human and global society." The front-runners who have gathered at Hosei University have accumulated practical knowledge to survive in freedom with an "enterprising spirit." The HOSEI Museum inherited that history, looked to the past and future of global society, and proceeded with the plan to become a magnetic field for knowledge dialogue that connects the inside and outside of the university across fields in order to realize a rich and fair society. We have been working consistently from the selection of candidate sites to planning, research, consulting, logo concept design, content concept design, and displays design and construction, and are still continuing to expand to other campuses. [Social issues / customer issues / requests] The HOSEI Museum was established as part of the university's long-term vision (HOSEI2030), and was planned with the aim of contributing to the development of education and research by widely displays, publicizing, and investigating and studying the school's history, educational and research results, and academic resources owned by the Hosei University School Corporation. [Customer feedback] We have been working to connect NOMURA, Ltd. with the university's abundant academic resources and to create a museum that will serve as a base for the Hosei brand. This museum is a place where students can learn about the university's rich history and individuality, and where alumni can look back on their time as students and look forward to the future together. We also hope that it will be a place where people outside of the university can think about the meaning and value of universities in society through the image of Hosei University. <Project members> [Sales and project management] Takahashi Kentaro [Research and planning] Watanabe Hajime, Nakase Naoko, Kuroda Chiho [Consulting] Watanabe Hajime, Shimizu Shunsuke, Nakase Naoko [design, layout] Shimizu Shunsuke, Kosugi Kyoko, Nakagawa Yuri [Production and construction] Hirao Ken [Replica production] Nomura Techno Co., Ltd.: Endo Nobuyuki

#public
Panasonic Center Tokyo ROOM S

Panasonic Center Tokyo ROOM S

This project is to renovate an displays room in the Panasonic Center Tokyo into a VIP reception and conference room. (Not open to the public) The spatial composition utilizes human perception to casually incorporate 4K images into the space like materials and scenery, and the ceiling height control and lighting technology are used to create a skylight effect, giving the space a sense of spaciousness, creating a space that is "comfortable for lively conversation." Since many VIPs and state guests from Japan and abroad visit the space, elements of ice-breaking are used throughout, such as a ceiling design inspired by Japanese culture, origata, images that evoke dry landscape gardens, and Japanese fragrances. In addition, the hand-drawn patent application documents that contain the founder's thoughts were turned into artwork and placed on the wall behind the seat of honor, giving the space a soul. By linking with the lighting control, the scene can be switched for various purposes, such as modes for welcoming guests, dining, and meetings using multiple screens. Panasonic's cutting-edge technology was used throughout the project, but by being thorough about the subtle expression, we were able to create a calm atmosphere overall, and build a space that combines innovation and quality. <Our project members> [Sales/Project Management] Yamazaki Kei [Direction] Yamaguchi Akane [concept design] Shimizu Shigemi, Tani Seiho [Production/ construction] Furuichi Hiromitsu, Kumazawa Yuta

#corporate
Tokyo International Airport Terminal 2 International Flight Facility "TOKYO AIR"

Tokyo International Airport Terminal 2 International Flight Facility "TOKYO AIR"

In conjunction with the expansion of the international facilities at Tokyo International Airport (Haneda Airport), we were in charge of concept design and construction of the commercial area facing the departure lobby. Aiming for a symbolic concept design appropriate for the new gateway to Japan, we expressed the future "sky" of "Tokyo," which floats in the "sky" like "clouds" and "wind" and blends with each other, changing its appearance infinitely. Countless objects made with cutting-edge 3D modeling design technology create the silhouettes of streamlined "clouds" and "wind," and the shifting light and color gradations create the "sky" that changes its expression infinitely. For example, the generous and grand expression of the "clouds" and "wind" felt in the distance is composed of a fine geometric arrangement of approximately 5,500 strip-shaped parts when you get closer. In addition, the change of time of day and seasons is expressed with the soft and delicate light and color shading of approximately 1,800 proprietary lights. The dynamism of Japanese sensibility, which repeats meticulousness and generosity, and the "Japanese aesthetic sense" that appreciates the changes of the seasons, such as the flurry of cherry blossoms, the scenery of waves, the autumn winds and the winter skies. By fusing these two elements into the space with unprecedented new technology, we challenged the possibilities of future spaces. <Our project members> [Sales/Project Management] Kazuyoshi Hikota [design, layout] Shinjiro Kondo [Production/ construction] Yoshiyuki Nakamura, Sora Udagawa, Ryosuke Takada

#public
Shiroi Koibito Park

Shiroi Koibito Park

Ishiya Seika Co., Ltd. is a Western confectionery manufacturer representing Hokkaido, famous for its Shiroi Koibito. In 1995, the company built the Ishiya Chocolate Factory, which is the headquarters and factory building, and opened the entire facility under the collective name Shiroi Koibito Park. Now, Shiroi Koibito Park, which has become a representative tourist attraction in Sapporo, is celebrating its 20th anniversary since its opening, with the number of visitors exceeding 700,000 per year. With an eye on 1 million visitors, a renewal plan was started with the theme of a facility that provides surprise and fun by utilizing the candy factory by improving customer service and adding new entertainment. NOMURA displays 's know-how, from the overall production of the park and production of video content, review of exhibition plans, spatial concept design, construction and construction (new cafe, renovation of lounge, expansion of experience corner, complete renovation of NOMURA store, review of sign plan), and produced the space. In addition, this time, we were involved in a wide range of creative production, including the facility logo concept design, character concept design and new character concept design, advertising concept design, and packaging concept design for limited-edition products accompanying the renewal. The facility has been reborn as a chocolate entertainment facility where visitors can see, learn, taste, and experience things, including the projection mapping tour "Chocotopia House" where visitors can explore the secrets of chocolate with the "professor who loved chocolate too much," the "Chocotopia Factory" where visitors can visit the "Shiroi Koibito" manufacturing line, cafes, and shops. [Customer's Issues/Requests] The basic premise was to inherit the antique concept design theme of the entire facility and to concept design and produce the facility while making use of the atmosphere of the existing facility. The first major issue was to resolve the chronic congestion caused by the number of visitors exceeding 700,000 per year. The other issue was to create new attractions, and we needed to proceed with the plan targeting not only tourists from outside Hokkaido, who had been the main tourists until now, but also tourists from within Hokkaido and overseas. [Solution] First, we clearly set a guiding production concept, and reviewed displays story and flow plan from the start of the attraction to the viewing route to the lounge and shop, with the aim of eliminating congestion on the customer's flow. We also aimed to reduce congestion by dispersing visitors' viewing points through the addition of new attractions, the establishment of a new cafe, the renovation of the lounge, the expansion of the experience facilities, and the expansion of the final destination, the shop. We also aimed to create new attractions by creating new characters and making full use of the latest production techniques, such as projection mapping and new diorama models, based on a new concept. <Our project members> [Sales and project management] Taku Wakita, Tadayuki Matsubara [Planning] Yuichi Saito, Tomoko Yanagihara, Moe Murakami [design, layout] Hiroyuki Tamura, Fujie Suzuki, Kentaro Yamada, Yuki Masuda, Akika Yamada, Shigeru Kato, Sari Suzuki, Mayu Toyoda [Production and construction] Takashi Sasatani, Ikuo Umemoto [Creative engineers] Akimitsu Takashi, Kenichi Kishikawa, Banji Kawai [Sign planning] Naoaki Mori (Nomura Products) [Promotional equipment and modeling construction cooperation] Mizuki Suzumura (Nomura Techno)

#entertainment
Brillia Shinagawa Minamioi Communication Salon oooi

Brillia Shinagawa Minamioi Communication Salon oooi

A place in the community where people can say "Hey!" and connect with "people", "lifestyle" and "town". We proposed opening the condominium sales center to the community so that local residents and new residents who will live in the condominium can get to know each other. For local residents, this would allow them to have a positive attitude towards the huge apartment complex that is about to be built, and they would be able to experience the atmosphere of the future residents even before it is completed, while also creating a comfortable place for potential buyers. [Customer's Issues/Requests] Early integration between new residents of the condominium and the community is a major issue. Given this social background, this project began with the idea that a sales center should be a place that can serve as a starting point for the local community and is suitable for such requests. [Solution] We planned the sales center based on a "traditional Japanese house" so that it would function as a "place" where local residents can drop in and interact with each other casually as a starting point for the local community, connecting "people who already live" and "people who will live in the future" in the area. The "doma" connects the exterior and interior spaces, the "living room" is a place where users can converse, and the "veranda" is a space where local people can casually talk to each other. These concept design make the local community visible and provide updates on daily life. [Customer feedback] We believe that this project was made possible thanks to your company's teamwork, as you cooperated in many aspects, from concept creation, planning, introducing the operator, design, and construction. We are very grateful. <Our project members> [Sales and project management] Watanabe Shinpei, Utsugi Yuri [Planning] Miyazaki Shoko, Sugimoto Taku [design, layout] Onishi Ryo, Koshizen Hiroaki, Omoto Kenta [Production and construction] Wakasugi Soji Photography: Kono Masato, Nacasa & Partners Co., Ltd.

#corporate
PAGE TOP
Contact us

Please contact us using the button below if you have an inquiry, want to request a quote or request documents.
We have created a separate “FAQ page” that lists the most common questions we are asked.
Please take a look at this page if you have a question.