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ナイス株式会社 本社リノベーション

ナイス株式会社 本社リノベーション

木材および建築資材の流通事業を行うナイス株式会社の創立70周年に伴う本社リノベーションのプロジェクトです。プロポーザルコンペの結果、当社が選ばれました。 “樹を知って木を伝える”というコンセプトを掲げ、「木」のスペシャリストが集う拠点を構築し、木を中心にしたサステナブルな循環をつくり出すことで、ひいては木の流通をより活性化できるような「木のある明るい社会づくりに貢献する施設」を目指しました。 来客をお迎えする1・2階、応接室のある8階は顧客にアピールできる場と捉え、ナイス様のオリジナル木材製品を素材に使いながらデザインしました。 ロビーでは吹き抜けの高い天井まで伸びるダイナミックな木の列柱と大きなガラス窓に取り付けたレース素材のバーチカルブラインドが優しく外界との視線をさえぎり、点在させたガラスランプで木漏れ日を表現し、広い空間を最大限に活用したおもてなしの空間となっています。 社員が集う7階には楽しく自発的に「樹木」と向き合えるよう、会議室・図書閲覧コーナーを設け、技術を集結・閲覧することができる匠の場としました。集中できるスペースやコミュニケーションが活発になるスペースをつくることで社員一人ひとりに合わせた働き方に寄り添う、フレキシブルな空間構成としています。 【社会課題/お客様の課題/ご要望】 「脱炭素・木質化」などサステナビリティを象徴するデザインと価値観の共有、コロナ禍におけるコミュニケーションの向上が実現するオフィス環境の整備が今回のリニューアルの具体的なご要望でした。 【解決策】 木質化の強い想いを実現するために、ナイス様のプロジェクトご担当者や自社工場のご担当者と密にコミュニケーションを取り、素材や木の色味を決めながらデザインを進めさせていただきました。 社員の方のコミュニケーションエリアはあえて境界をつくらない空間構成とし、アール型の本棚を中心にファミレスベンチや集中して作業ができるソロデスクなどの什器で柔らかくエリアを仕切っています。OAフロアとすることで、フレキシブルな働き方が実現できる機能を持たせました。 【お客様の声】 乃村工藝社様にご担当いただいたことにより、自社では思いつかなかっただろう、上質で落ち着いたホテルのロビーのようなおもてなしの空間が誕生しました。 今回、さまざまな自社商材および樹種を素材として採用いただきました。ともするとちぐはぐな印象になりかねないところを、樹種の特長と空間を絶妙に調和させ、「木」をルーツとする自社にふさわしい木質化リノベーションを実現してくださいました。ひとえに乃村工藝社様の高いデザイン力と技術力によるものと感謝しております。 <当社プロジェクトメンバー> 【開発】 北井 琢也 【営業・プロジェクト推進】 北井 琢也、中籔 翠、吉井 聖峻 【デザイン・設計】 對比地 幸子、日浦 奈緒 【制作・施工】 廣渡 諒和、岩下 望、菊地 野原

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ビジネスブレイン太田昭和 本社

ビジネスブレイン太田昭和 本社

株式会社ビジネスブレイン太田昭和(以下、BBS)は創業から50年以上続く「経営会計」のコンサルティング、システム構築・運用、ビジネスプロセスアウトソーシングを提供する会社です。 新しい働き方に適応するためのオフィス面積の縮小と、またカーボンニュートラル社会の実現に向けた配慮などから本社移転が行われ、当社はエントランスと来客会議室エリアのデザイン・設計・施工を担当しました。 レイアウト計画においては、クライアントの経営会計を支えてきた「歴史」と、イノベーションやデジタル革新を支える「近未来」の2つのキーワードを軸に構成しています。また、日本発のコンサルティング企業としての重厚感や100年存続企業に向けた思いも込めています。 BBSらしい「歴史」と「近未来」を表現するため、「歴史」については積み重ねてきた時間をサイズの異なる木リブで表現し、空間全体のベースマテリアルとしました。また、「未来」については木リブと対比させる形でフロア中央に核となる光のBOXを配置し、木リブ同様に繊細なラインのオリジナルガラスフィルムと間接照明を使い表現しています。 <当社プロジェクトメンバー> 【営業・プロジェクトマネジメント】 川島 啓史 【企画・デザイン・ディレクション】 柏瀬 久子 【企画・デザイン】 江藤 沙耶香 【制作管理】 山﨑 勇輔

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東洋紡ビル

東洋紡ビル

数々の歴史的建造物と豊かな自然が趣にあふれた、大阪の堂島川沿いに佇む東洋紡ビルの改装計画です。堂島川は“水の都”と呼ばれた大阪を代表する魅力的な景観の河川であるため、この立地の心地良さを味わいながら、生き生きと働くことができる場を目指しました。広場は、川沿いのデッキが建物まで延びているかのような外構で、シンボルツリーとして揺らめく柳の木を配置することで、川風を視覚的に感じられます。ファサードには、堂島川の雄大さや波の疎密から着想したデザインを取り入れました。ビル外壁を柔らかなウエーブ意匠で包むことで建物との調和を図りながら、新しい街のシンボルともなるよう意図しています。ロビーラウンジはファサードと協調した意匠とし、内外の連続性を持たせ、さまざまなかたちのソファやオリジナル音響を採用することにより、快適さを創出しています。また、中央の柱に温度や風など外の環境を可視化するビジュアルアートを施すことで、川風の心地よさを屋内でも感じることができるよう演出しました。各フロアには、多様な表情を見せる堂島川の写真を、またトイレ空間には波を繊細に表現したオリジナルのアートを配し、フロアごとの異なるカラーパレットが見る人に驚きを与えます。 

#corporate
東洋製罐グループ イノベーションギャラリー

東洋製罐グループ イノベーションギャラリー

東洋製罐グループホールディングス株式会社は、金属、プラスチック、紙やガラスなどの素材を生かしたさまざまな包装容器を製造し、世界有数の総合容器メーカーとして、人々の生活のあらゆるシーンを支える製品を提供してきました。 本社15階のイノベーションギャラリー改修プロジェクトとして、本施設を“日常の、仕事の、未来のキッカケになるさまざまな情報や人が出会い、コミュニケーションする場所”をコンセプトにデザインしました。 【社会課題/お客様の課題/ご要望】 今回の改修を通して、イノベーションギャラリーを顧客との対話を創出し、活性化させるための情報発信施設とすること。 東洋製罐グループ各社のコア技術をはじめ、最新の技術や取り組みについて発信し、包装容器に関する最新情報を入手できる場所として社内外に認知される施設としたい。 以上のご要望をいただきました。 【解決策】 最新の技術や取り組みを通して、包装容器の「今」を発信するトピック展示コーナーを設け、タイムリーに運用しやすい仕組みとして、モジュールデザインを取り入れました。 またグループ各社コア技術展示コーナーを設け、各社の強みである「コア技術」と、東洋製罐グループの「総合力」を直感的に伝える空間デザインとしました。 <当社プロジェクトメンバー> 【営業・プロジェクトマネジメント】 山田 佳紀 【企画】 飯塚 篤郎 【デザイン・設計】 上田 薫、山田 明加、暉峻 大信 【制作・施工】 児玉 崇

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Panasonic Tsu factory showroom "TRUST FACTORY TSU"

Panasonic Tsu factory showroom "TRUST FACTORY TSU"

This project involved design, layout the showroom at Panasonic Corporation's Tsu Plant, which is the core of its founding business: the production of wiring devices. The aim was to gain further customer trust by allowing visitors to experience and understand the technological capabilities and cutting-edge production system hidden behind the wiring device products in displays room and factory. displays room is composed of sections on "History," "Product Introduction," "Introduction to the Tsu Plant," and "Introduction to Factory Technology and Production Capabilities," and is designed to link with various parts of each building on the site. We considered everything, including the factory tour, as elements that make up the showroom, and aimed to create a "showroom for the entire factory" by making displays room the starting point and connecting to the manufacturing building. [Social Issues/Customer Issues/Requests] In order to build "trust," which is the theme of the facility, with our customers, our role was to embody how to deepen visitors' understanding of the Tsu Plant's technological capabilities, factory production capabilities, and history through experience. [Solution] Under the keyword of "trust," we picked out the strengths of the Tsu Plant that are embodied in the products and created points that would give visitors insights and surprises through displays. displays is designed to allow visitors to deepen their understanding step by step as they progress along the route, connecting each point along the way. We created a space where "trust" with visitors deepens throughout the entire factory experience. <Our Project Members> [Sales & Project Management] Hikaru Sato, Yu Takahashi [design, layout] Hiroaki Mori, Minamo Maeda, Mayumi Shigematsu [Production & construction] Kazuya Fujii, Yu Oishi

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Nikka Museum Renewal

Nikka Museum Renewal

Since opening as a whisky museum in 1998, the number of visitors has exceeded 600,000, partly due to the airing of dramas and the arrival of the highball boom. However, due to the aging of the facilities and the fact that the way displays are presented is no longer in line with the times, a review of the entire Yoichi Distillery visitor facilities has been undertaken, and as the first phase of the plan, the old whisky hall of the facility will be renovated. The Yoichi Distillery is an important point of contact where visitors can experience Nikka, and it can be said to be a sacred place for whisky fans. However, the previous visitor facilities were not at a level commensurate with its importance, and the fact that they had not kept up with the changes and evolution of the world was a major challenge for this renovation. The main theme of the renovation is to create a story about the ideal whisky making of founder Masataka Taketsuru, or Yoichi as the origin of Nikka, and how it started here and is moving towards the future, thereby fostering understanding and empathy for the Nikka brand. [Social Issues/Customer Issues/Requests] ① The purpose of the renovation is to further improve the level of understanding and satisfaction of visitors, increase the number of Nikka fans, and strengthen the brand. 2) In line with the growing popularity of whiskey, displays will be renovated to accommodate the expanding user base and diversifying visitor needs. 3) Multilingual support will be reorganized to accommodate the increase in foreign visitors. 4) The main target audience will be customers who are interested in whiskey. 5) displays everything from basic aspects such as the manufacturing process to details and trivia, but will not be comprehensive; the key points should be intuitively understandable. These were the requests. [Solution] In designing this project, we made a major shift in thinking from the previous whiskey museum, which was a general and comprehensive place for providing information about whiskey, and tried a completely new displays approach. Based on the concept of "Discovering the essence of Nikka Whisky through the brand stories of Nikka's four products," we focused on four brands that represent Nikka and created an displays experience based on each brand story. The aim was to create an experience where visitors could learn about the essence of Nikka Whisky and basic whiskey knowledge while following the brand stories. displays incorporates, for the first time, highly anticipated displays for whiskey fans, including video interviews with various people working at the distillery and an introduction to the important role of blenders. displays explanations include trivia information for the main target audience, as well as numerous displays that delve into the secrets of the manufacturing process that shape the individuality of the products. For multilingual support, displays explanations are primarily in Japanese and English, and to accommodate the largest group of visitors from China, we have introduced digital technology that allows them to read translated explanations on their personal mobile phones. <Our Project Members> [Sales/Project Management] Tadayuki Matsubara [Creative Direction] Keiyu Tamura [concept design Direction] Fujie Suzuki [concept design Planning] Akika Yamada, Kensaku Shiroto [Planning] Tomoko Yanagihara, Atsuro Iizuka [Production] Tsukasa Iwasaki, Ikumo Umemoto

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Panasonic Laboratory Tokyo

Panasonic Laboratory Tokyo

Panasonic Laboratory Tokyo (hereinafter referred to as PLT) has been renovated as a Tokyo R&D hub that practices new ways of working in the With/After COVID-19 environment. PLT was established in Ariake, Koto-ku, Tokyo in April 2016, and then moved to its current location in Shiodome Hamarikyu in December 2018. As the "Human-Tech Research Institute," it has been operated as a "co-creation lab" that conducts collaborative innovation activities such as AI-HUB and Robotics-HUB, which involve collaboration with both internal and external partners, centered around engineers who develop advanced technologies that are close to people. In the With/After COVID-19 environment, we have re-evaluated the values and functions required of the office, taking into account the fact that it has been positioned as a hub that practices collaborative innovation with both internal and external partners since its inception, and has been redesigned with PLT members based on the concept of "SHARE." "SHARE" means "sharing" various things such as "thoughts and experiences," "information and context," and "colleagues and encounters" of the people who work together at PLT. PLT is using its office renovation as a new "SHARE" starting point, and as an R&D hub for "questioning, feeling, and sharing" well-being in daily life and work, as well as an office that will revitalize co-creation innovation activities, it is a facility that aims to be constantly updated with the tenants taking the lead. <Our Project Members> [Sales/Project Management] Ryo Sugaya [Planning/ concept design] Sayaka Koga, Ryosuke Naga, eiei haymanmyint [Production/ construction] Yosuke Ito

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Fukushima City Creative Business Salon

Fukushima City Creative Business Salon

The Fukushima City Creative Business Salon Development Project was a public proposal competition held in July 2021, and our Tokyo Head Office was awarded the contract, with the Tohoku Branch taking over the design. The project involved renovating the permanent displays room of the Fukushima City Industrial Exchange Plaza on the second floor of Corasse Fukushima, a complex facility adjacent to JR Fukushima Station West Exit, to create a new business exchange hub with coworking spaces and shared offices, aiming to renovate the facility into a comfortable space for business people, freelancers, and university students. The area covers approximately 755 square meters. Fukushima is particularly known for its vibrant photography scene, and a gallery displays the rich natural beauty and seasonal landscapes of the area, as well as cultural and artistic works reflecting the rich sensibilities of Fukushima residents, was installed on the wall of the coworking space. concept design concept for the salon is the "Four Seasons Gallery," combining Fukushima's seasonal events with the rich sense of color of its people. It is a gallery created together with the citizens of Fukushima, designed to provide a more relaxing space for viewing art. [Social Issues/Customer Issues/Requests] While a spacious layout was required in light of the post-COVID era, there was also a need for zoning that considered profitability and securing sufficient seating. The shared office, business networking space, coworking space, and meeting rooms each required different environmental tastes for the floor, walls, and ceilings, as well as a layout and furniture selection that would suit the needs of various users, such as business people, freelancers, and university students, to ensure the facility could be used comfortably by everyone. [Solution] As a creative space for generating new businesses, we leveraged the large area of the facility and developed the entire space into two zones with different images. The business networking space is an active, bright, natural, and comfortable cafe-like zone, with white as the base color for the walls and floor of the corporate PR displays, creating an environment that evokes the warmth of wood, and furnished with easily movable furniture to suit various uses such as seminars and networking events. The coworking space is a calm lounge zone, with gray as the base color, and a contrasting environment created by using dark brown and dark-colored wood on niche walls, and furnished with furniture that suits the diverse needs of individuals, such as comfortable sofas, large tables, and counter seats for focused work. Furthermore, to foster connections with the local community and build a stronger sense of community, we aimed to enhance the functionality of the corporate PR displays displays and add the "Shikisai Gallery," which will be created in collaboration with the citizens of Fukushima, thereby aiming to create new connections between the people who use the facility and the city. <Our Project Members> [Development] Akihiko Nishimura [Sales/Project Management] Keisuke Yoshida [design, layout] Takayuki Kobayashi, Kenichi Suzuki, Makio Miura [Design Management] Kazunobu Nakamura [Production/ construction] Johei Saito

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Colopl Head Office

Colopl Head Office

COLOPL, Inc. has been creating unprecedented "new experiences" under its mission of "Entertainment in Real Life"—making everyday life more enjoyable and wonderful through entertainment. In the midst of the ongoing COVID-19 pandemic, we believed that creating an environment that facilitates communication, in addition to a safe working environment, was crucial to continuing to provide people with new experiences. Therefore, we created an office that aims to be a "cutting-edge infection control-focused office based on scientific evidence." We have created an environment where employees can increase their productivity and thrive by streamlining operations and fostering the creation of original ideas in line with the new era. Linoleum, an antiviral natural material and carbon-neutral material, is used for flooring and furniture, contributing to the realization of a sustainable society that takes SDGs and ESG into consideration. We have aimed to improve the motivation and productivity of creators with features that encourage communication, such as standing meeting spaces, a game corner equipped for use in research and development, and a bear library with a wide range of books. DE-SIGN Inc. was in charge of overall project management, SIGNAL Inc. was in charge of concept design, and our company was mainly in charge of interiors, furniture, and signage graphics construction. <Our Project Members> [Sales & Project Management] Kaori Murakami [Production & construction] Katsuya Banno, Nozomi Iwashita, Ikuho Oiwa

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Growth X Partners Group Lab “Sky AGORA”

Growth X Partners Group Lab “Sky AGORA”

This is a new office relocation project for Growth Ex Partners Co., Ltd., a company that provides DX support for businesses. The company has moved Head Office to a high-rise floor on the 48th floor of the Shinjuku Nomura Building, and aims to create a "place where employees can be happy and improve performance." The basic concept of the new office is not just a place to work, but a plaza-like space where all employees can gather and where communication spaces that promote encounters and discoveries can be fostered. [Social Issues/Client Issues/Requests] The COVID-19 pandemic has drastically changed our lives, with more people working and eating at home and flexible working styles becoming possible, but at the same time, the very existence of the office has been questioned. While it is possible to work without problems remotely, the president still wanted "everyone to come to the office." The new office needed to be a place where coming to work is enjoyable and motivation and engagement are enhanced. [Solution] Rather than just an office as a place to work, we explored and designed an office that "has communication at its core, where people naturally want to gather." The office is filled with features that encourage proactive action and serve as catalysts for communication, such as a lounge space where people can work as if they were playing, and a space where furniture layouts can be freely customized according to the purpose. To foster employee pride and boost motivation, we boldly placed artwork by Leslie David, a rising art director active in Paris, throughout the entire space, making coming to work a more enjoyable experience. Combining the image of an "agora," symbolizing a gathering place, with the location on the 48th floor, we proposed the original name "Sky AGORA." <Our Project Members> [Sales/Project Management] Hiroki Nekota [Planning] Kenta Masubuchi [design, layout] Manabu Yamanobe, Tomoya Sato, Shunsuke Ami [Production/ construction] Kazuiso Yoshimura

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Sharp Yao Office "Yao Daiichi Shokudo Isshoku"

Sharp Yao Office "Yao Daiichi Shokudo Isshoku"

Our company was responsible for the planning, design, layout, and construction of "Yao Daiichi Shokudo Isshoku," the employee cafeteria that opened on November 1, 2021, at Sharp Corporation's (hereinafter: Sharp) Yao Plant. In proposing the project, we focused not just on creating a stylish space, but on "a proposal that only Nomura could make," proposing a cafeteria that would serve as an internal branding space where people could discover "SHARP's essence" across organizational boundaries and generations, while also serving as an external branding space that could be experienced by visiting business partners and affiliated companies. We implemented three zoning areas: lunch, work, and salon, and designed the cafeteria not only as an employee cafeteria, but also as a place where people can relax, hold meetings with internal and external guests, and connect and communicate. A single red line (Sharp Red) runs through the cafeteria, representing Sharp's history to date and its future. For this project, we considered concept design that would preserve the characteristics of the Yao Plant, which has a history of approximately 65 years as a production base for white goods, while also ensuring hygiene. Furthermore, by utilizing the mezzanine floor, which was previously used for the production line of manufactured products, as displays space for SHARP's iconic historical products, we also implemented an SDG-oriented initiative that reduced waste and removal costs. [Social Issues/Customer Issues/Requests] We received a request to create a space that would revitalize internal connections, as communication between business divisions was weak. [Solution] We proposed a space that could be used not just as a place to eat, but also as a "place to work" and a "place to relax." We also proposed displays past products as a "place where communication among employees can be revitalized and where they can feel and discover SHARP's history." <Our Project Members> [Sales/Project Management] Yui Takahashi [design, layout] Shota Umetani, Ryo Yamato, Yusuke Nakamura, Ayaka Miura [Production Management] Yoshitsugu Mukoyama ~Related Links~ [Announcement] ・ NOMURA Co.,Ltd. 's Social Good Activities: Case Study of SHARP Yao Plant "Yao Daiichi Shokudo Isshoku"

#corporate
Panasonic Creative Museum AkeruE

Panasonic Creative Museum AkeruE

The Creative Museum opened in 2006 as the successor to RiSuPia, which was established within the Panasonic Center Tokyo. Based on STEAM education, it is a place to practice inquiry-based learning with themes such as SDGs. As a place to nurture children's intellectual curiosity and creativity, it provides an environment where they can experience both learning and creating things. The space is designed around five pillars to freely unleash curiosity and motivation to create: "a feeling that it's okay to make a mess," "a feeling that you can make it yourself," "a feeling that you can rearrange things," "a feeling that you can't be confined to a box," and "a feeling of concept design session." Furthermore, from an SDGs perspective, the existing environment was cleverly reused and updated by incorporating it as a concept design motif. The project team's desire to add a new history to the history of the predecessor museum is also expressed in the spatial concept design. <Our Project Members> [Sales & Project Management] Kei Yamazaki [Direction] Akane Yamaguchi [design, layout] Sayaka Koga, Kiyoho Tani, Ayumi Sasai, Mirai Nakade [Production & construction] Yuta Kumazawa, Yumi Asakura ~Related Links~ [Press Release] ・ NOMURA Co.,Ltd. 's Social Good Activities: The Case of AkeruE Creating a space that nurtures children's intellectual curiosity and creativity for a better circular society in the future [nomlog] ・How AkeruE came to be. Talking about spatial concept design. (Part 1) ・ concept design that you don't feel guilty about to the Earth with an upcycling concept (Part 2)

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Carerits and Partners Co., Ltd. Office

Carerits and Partners Co., Ltd. Office

Carelitz & Partners Co., Ltd. is a rapidly growing company in the elderly care business, primarily focusing on home care, utilizing IT technology. For their expansion project, which involved relocating Head Office head office from the 8th to the 15th floor of Shinjuku Miraina Tower, we concept design the entrance and conference rooms, which will serve as the company's face. [Social Issues/Client Issues/Requests] Because many job interviews are conducted there, they requested an entrance that would allow job applicants to relax during interviews and that would reflect the company's growth. [Solution] Since the corporate color is green, we placed live plants within a lattice, symbolizing "growth without constraints" as the plants grow and extend beyond the frame. Furthermore, by dividing the meeting rooms with glass partitions, we created a sense of spaciousness and achieved an open space that takes advantage of the surrounding scenery. Because the color green has a relaxing effect visually, we laid wood and green carpets on the floors of the meeting rooms. In addition, in response to the increase in web-based meetings, we prepared teleconferencing booths for 1-2 people and meeting rooms that can accommodate 4 to 20 people, allowing for flexible use depending on the number of participants. Because many training sessions are held within the company, we designed the entrances to be separate for visitors and employees participating in training, taking into consideration the flow of movement. <Our Project Members> [Development] Nobutoshi Okawa [Sales/Project Management] Ai Mukuo [design, layout] Shigemi Shimizu, Sayaka Koga, Mitsutaka Hagiwara [Production construction] Kota Shimizu, Keita Odajima

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