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Ginza Sony Park

Ginza Sony Park

【プロジェクト説明文】 Ginza Sony Parkは、ソニービルのリニューアルを進めるプロジェクト「Ginza Sony Parkプロジェクト」の一環として、2020年秋までの期間、フラットでオープンな公共の場として開園し、その後2022年には、「公園」のコンセプトは変えずに拡張させる形で新しいソニービルを竣工する予定です。 【お客様の課題/ご要望】 弊社の役割は、実施設計から施工でしたが、解体工事と同時進行で設計や製作を進める必要がありました。 時間短縮やコストを考慮した上で、余計な足し算をしないという発想をもとに「解体をデザインする」という最小限の行為で、最大の効果を出すことも同時に狙われていた中で、どうプロジェクトチームに溶け込み、プロジェクトチームからの要望に対し、期待以上の提案や品質を担保することが出来るかをテーマとして臨みました。 【解決策】 プロジェクトの定例会の場で、最新の状況を反映した製作スケジュールや現場工程を用意し進捗状況を常に共有させて頂き、実施設計や製作図・施工図そして仕上サンプルや部分詳細図の確認を徹底的に行う等、基本的なことを徹底的に行うこと、プロジェクトチームの方々と密なコミュニケーションを取ることに注力しプロジェクトに参画しました。 【お客様の声】 本当に時間のない中、パートナー様・設計デザイン担当・設計施工担当・弊社と丁寧にコミュニケーションをとっていただき、8月9日に無事オープンさせることができました。かなり複雑な調整のもとの施工を期日内で完了いただいたことが、何よりの効果かと思っています。ありがとうございました。 <当社プロジェクトメンバー> 営業:佐藤 一成 制作・施工:片山 潔、秋山 佳寛

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WOODY PARTS Factory Office

WOODY PARTS Factory Office

[Project description] This project renovated the second floor office area of a precut factory in Takaoka, Toyama Prefecture, into a reception, library lounge, and showroom. We aimed to create a space that fulfills the role and function of an office while making the most of the unique atmosphere of the factory. The concept is to understand the growth of trees and support people and wood to walk together, with the theme of "forests where people walk together" and "wooden spaces where people can live richly." [Customer's issues/requests] ●To create a creative space where people can gather and interact, with "wood" as the keyword. ●To create a mechanism that allows people to feel closer to wood by deepening their knowledge and understanding of wood and actually touching it. ●In addition to seeing and touching wood, we also consider wood education and contact with craftsmen by holding workshops. ●The wooden parts of wooden houses, mainly the structure, tend to be hidden by floors, walls, and ceilings in daily life, so it is difficult to be interested in them. In such a situation, we created a mechanism that allows people to feel the wood material itself, the processing technology, the manufacturing staff, and the product quality that Woody Parts processes with all five senses. [Solution] The reception area was designed to allow employees and visitors to view a deep space. The tables, lighting, and bookshelves that make up the library lounge symbolize this. The showroom uses mesh material on the walls so that displays walls do not interfere with the atmosphere of the former factory. Taking advantage of the spaciousness of the space, we have prepared presentation spaces for BtoB and BtoC. In order to allow for clear presentations, we planned a space that at first glance looks like an art gallery, with visuals of handicrafts and techniques rather than an explanatory showroom. We also placed importance on ease of updating information so that it does not become outdated over time. In the future, we aimed to create a space where "creating experiences" related to "living" will be born in addition to the traditional "making things" using wood in relation to "living". [Customer feedback] ●There has been an increase in topics that are not about products (things), such as the scent and texture of wood. ●There has been an increase in visitors from management, designers, and planners, rather than the on-site staff of existing housing companies. <Our project members> [Sales and project management] Takuya Kitai and Yoshiki Yamada [design, layout] Hiroaki Koshizen [Production and construction] Kentaro Hirano Photography: Nacasa & Partners Co., Ltd.

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Panasonic Museum Konosuke Matsushita Museum

Panasonic Museum Konosuke Matsushita Museum

[Project Description] Panasonic Corporation The Konosuke Matsushita History Museum was newly opened on March 7, 2018, the 100th year since the company was founded, as part of the 100th anniversary project. The purpose of the museum was to allow visitors to experience the business philosophy and life philosophy of Konosuke Matsushita, the founder of Panasonic, and to widely inherit his "spirit." [Customer's Challenge/Request] The challenge was how to pass on Panasonic's business philosophy, the many achievements, words, and spirit that the founder left behind to the company's employees, and to provide learning and awareness to visitors, including the general public. The space was designed to allow visitors to relive the 94-year life of Konosuke Matsushita by following the "path" set as the displays theme, and the concept was "a place where you can meet Konosuke Matsushita." [Solution] First, we created a space where visitors can freely stroll around and concentrate on their thoughts, with the founder's beloved "Shinshin-an" as the motif. Each displays element is expressed in layers according to depth, allowing visitors to select information that suits their individual interests. <Our project members> [Sales and project management] Shohei Baba [Planning] Tomoko Yanagihara [design, layout] Hideaki Hata, Yoshiyo Yoshikawa, Shigeto Suga, Koki Mizuno [Form concept design] Kenichi Kishikawa [Production and construction] Masao Ogawa Photography: Nacasa & Partners Co., Ltd.

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innovation road

innovation road

[Project Description] This is a project for a corporate PR and educational facility on the first floor of the new building No. 21 at Yamaha's headquarters. We aimed to create a "place" where people can gain new realizations and discoveries whenever and how many times they visit by fully showcasing Yamaha's technology, know-how, and sensibility that have been cultivated over a long history. [Customer's Issues/Requests] The theme of concept design was to create a facility where people can "see," "listen," and "touch" Yamaha's DNA, its current and future challenges. The challenge was to create a space that conveys Yamaha's corporate attitude and a way to display instruments differently from a physical store. [Solution] - Zoning that clearly separates bright and dark areas, and the creation of a main street as the axis - Graphic appeal and sharp instrument displays that can be enjoyed by both adults and children - Creating a space where you can see all the way to the back by keeping the partition walls below eye level (H1500) [Customer's Comments] We felt reassured by their extensive track record, and with their meticulous project progress and on-site construction, we were able to complete a wonderful facility. Thank you very much. <Our project members> [Sales and project management] Takashi Sakamoto, Kensuke Aiba, Kyoko Watanabe [design, layout] Hiroyuki Tamura, Noriaki Terunuma, Atsuko Nakazawa [Planning, sign and graphic concept design] Tomoko Yanagihara, Mika Kobayashi [Production and construction] Atsushi Yanome

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Client Innovation Center

Client Innovation Center

[Project Description] This facility is an innovation facility created with the aim of co-creating new value by connecting people, technology, and wisdom, aiming to solve the problems of business partners and social issues, in addition to providing a space to introduce and experience the technologies that Ajinomoto has cultivated so far. [Customer's Issues/Requests] Until now, technology introductions to companies have been done through visits, which limited the number of technologies that could be explained at one time, and made it difficult to introduce actual products and convey the value of the technology. Therefore, it was required to create a place where the technology could be appealed to more efficiently and effectively. In addition, it was required to create an environment where the potential value of the technology could be effectively conveyed and the needs of customers could be efficiently understood by having customers "see, touch, and feel" the technology that they possess. [Solution] In constructing the space, we built a flexible system based on the ideas of 1) fixed form (no fixed shape in time or space), 2) two-way (dialogue is the main focus, not things or technology), and 3) incomplete (changing with the evolution and changes of the world), and realized a highly flexible plan. This allows us to appeal efficiently to customers' needs, and also encourages unexpected connections and discoveries. In addition, we aimed to create a space (innovation space) that encourages free and flexible thinking by combining circles and organic curves, based on the concept design concept of "Ferment (to ferment, to revive, to stimulate)". <Our project members> [Planning] Yuichi Saito, Tomoko Yanagihara, Keita Kobayashi [design, layout] Hiroyuki Tamura, Kensaku Shirodo [Creative engineers] Kenichi Kishikawa, Ken Yanagisawa, Katsuji Oguchi (Nomura Techno) [Production and construction] Jun Endo [Sales and project management] Ayako Chikada, Atsuko Matsubara, Yasushi Shimizu

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Plus D Nichinan Branch Office

Plus D Nichinan Branch Office

[Project Description] A samurai residence built over 140 years ago in Obi, a castle town with a long history in Kyushu and an important preservation district for groups of traditional buildings, has been converted into an office where visitors can experience the local culture. The overall concept is "Post-Heritage: Inheritance and Transformation for the Next Generation," and by clarifying the points that should be woven and the points that should be renewed, we are attempting a new way of connecting culture. We aimed to create a space that connects with the local community by interpreting the life of a former private home in a modern way. The concept design consists of two different spaces: a communication space with a large table made from the floorboards used in the former private home, and an open workspace with a counter facing the greenery through the opening. The gravel-covered earthen floor inserted between them is an intermediate area that connects both spaces and the outside and inside. The newly built "stepped deck" in the garden gently connects the inside and outside, and is used as a space for events where local people gather and to promote local products, making it a space that connects people, things, and events. [Customer feedback] By creating an attractive office space that allows you to experience the local culture, which is unique to this place, we have received positive feedback not only from local residents but also from many local governments and companies that are working on vacant houses, and this connection has led to new business development. <Our project members> [Development] Yamano Yasutoshi [Sales] Moenuki Toru [design, layout] Kawakami Yoichi, Takeda Shinpei, Shimizu Ryosuke

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Tobu Railway SL Revival Operation Project

Tobu Railway SL Revival Operation Project

[Project Summary] The grand project of "SL Revival Operation" has begun, and for the first time in about half a century, Tobu Railway will run a steam locomotive on the Kinugawa Line. As part of the project, we were involved in concept design and supervision of the station building, platform, and head mark from the basic plan, the lively production of Kinugawa Onsen Station, and the planning, design, and construction of the steam locomotive displays hall at Shimoimaichi Station. [Client's Challenge] In order to achieve the three main themes of the project, "preservation and utilization of railway industry cultural heritage," "vitalization of the Nikko and Kinugawa area," and ultimately "helping to support the Tohoku reconstruction effort," we aimed to create a lively atmosphere to increase the branding of the area and to create displays that conveys the charm of the railway industry cultural heritage and expands the number of railway fans. [Solution] Based on a Showa retro concept design reminiscent of the time when steam locomotives ran, we created a lively atmosphere in the station building and an displays that allows people of all ages to experience the charm of steam locomotives, so that not only core railway fans but also a wide range of generations can enjoy it. At both stations where the steam locomotive stops, we created an environment with concept design based on the station buildings of the time and large eye-catching lanterns. The steam locomotive displays hall also features impressive life-size photos of steam locomotives, flip-through displays that children can enjoy, and information on the history of steam locomotives at Tobu Railways that appeals to local residents and steam locomotive fans. <Our project members> [Development] Kawata Motoo [Sales/Project Management] Kawata Motoo, Takamori Masahiro [Research/Planning/Consulting] Furuta Yoko, Yasuda Tetsuro, Takeuchi Toko [design, layout] Ishii Naoko, Sato Takayuki [Production/ construction] Matsukawa Koichiro, Soeno Masato

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Panasonic Center Osaka "Re Life Story A house where you can play innocently and connect with nature"

Panasonic Center Osaka "Re Life Story A house where you can play innocently and connect with nature"

[Project Description] "A house connected to nature where you can play innocently and immerse yourself in nothingness" is a second home proposal for the ReLife generation (male in his 50s, occupation: pastry chef). "I want to continue to grow with excitement. I want an environment where I can deepen my creativity no matter how old I am." The idea was developed with the image of a "secret base where you can return to your childhood." The living space was designed to allow you to play "innocently" with family and friends while sitting or lying down, and a circular window room where you can become one with nature and immerse yourself in your own world "mindlessly." The house was designed with an abundance of "earthen walls" with excellent texture and functionality, and effective use of lighting effects. You can experience a space where your creativity deepens from the two "nothingness" of "innocence" and "mindlessness." We assisted with the planning, concept design, and construction. [Customer's Issues/Requests] With the theme of "a secret base where you can return to your childhood," the challenge was how to express a space where everyone can gather and play, and a space where you can immerse yourself in your own world mindlessly by yourself, in one living space. [Solution] In one large space, we made generous use of earthen walls, which have excellent texture and functionality, to create a comfortable space. Within this, the space where everyone can gather and play "innocently" is created as a stepped stage using interior counters from Panasonic materials, and a large table is placed in the middle to create a space where everyone can gather. In the other "mindless" space, a circular window room is placed, which serves as concept design accent within the living space, creating a space where you can feel and immerse yourself in nature. <Our project members> [Sales and project management] Mori Yusuke [Planning, design, layout] Takahashi Kenji [Production and construction] Ogawa Masao

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Renewal of the main building of the Toyota Automobile Museum

Renewal of the main building of the Toyota Automobile Museum

[Project Summary] This is a renovated facility with the aim of introducing the history of the evolution of Japanese, American and European automobiles from their birth to the present through their relationship with society. The previous displays style, which had Japan and Europe and the US on separate floors, has been replaced with an integrated displays that conveys how Japanese car manufacturing has developed in one world history. The museum features a graphic arrangement that does not distract from the appreciation of cars, such as catchy message slogans and photographic presentations that provide the background of the era, and has created a museum where visitors can intuitively understand the emotional world of car concept design that has developed along with the evolution of technology. [Customer's Challenge] The challenge was to create an integrated exhibition that would convey how the Japanese automobile industry has developed in relation to society, such as the social needs and challenges of each era in world history, and to displays the value and appeal of the cars. [Solution] We paid attention to an explanation plan that would be easy to understand for a variety of visitors and deepen their understanding, and to an effective vehicle arrangement. The history of Japanese cars and Western cars, which was previously separated by floors, is now presented as one world history, and an integrated displays that allows visitors to intuitively feel the history of the development of automobiles. Our goal was to create displays structure that would allow visitors to naturally learn, as they walk around displays, what role Japan has played in the 100-year history of automobiles. [Customer feedback] By using transparent partitions such as mesh tarpaulins and ball bead curtains to explain the displays zones and create a spatial presentation, we were able to make use of the open space that is a characteristic of the original building, while also dividing the exhibits into zones and presenting the space with large graphics, thereby enriching displays content and improving the quality of the space. [Project members] Sales and project management: Tanaka Ryo Direction: Yoshinaga Mitsuhide design, layout Kosaka Yuzo Sign and graphic concept design: Kawashima Asako Production and construction Nakano Kazuaki

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Sumitomo Forestry Minatomirai Showroom

Sumitomo Forestry Minatomirai Showroom

[Project Description] Full-scale custom-built homes, "Sumitomo Forestry Houses," realize the "ideal home" of each and every customer. By taking advantage of the unique appeal of "wooden houses," we provide comfortable homes that are environmentally friendly and can be lived in for a long time. We will spread the advantages of "Sumitomo Forestry Houses" through rich contact with customers at the "Minato Mirai Showroom." We assisted with design, layout, and construction. [Customer's Issues/Requests] To establish it as a place that realizes rich contact between customers and Sumitomo Forestry and a place that enhances CS (customer satisfaction)/ES (employee satisfaction). In addition, it should be a space where meetings can be held in a high-quality space, and where end users can experience the unique appeal of "wooden houses" through a wide variety displays. Furthermore, the expansion into a showroom was mentioned to increase customer satisfaction and make "Sumitomo Forestry Houses" a place that continues to be supported. [Solution] A concept space that strongly appeals to the beauty of fine wood is created, centered around a cutting-edge VR facility that provides real experiences and surprises. The open and functional showroom space is designed to give a high-quality impression, with particular attention paid to the texture of the materials used, and in particular, the wood is made to look beautiful. <Our project members> [Sales/Project Management] Tetsuji Takebayashi [design, layout] Nobuaki Saka, Asami Koide [Production/ construction] Yuichi Tanaka

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