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Shiga Prefectural Lake Biwa Museum Phase 2 Renewal

Shiga Prefectural Lake Biwa Museum Phase 2 Renewal

The second phase of renovation work at Lake Biwa Museum, Shiga Prefecture, included the establishment of a new "Adult Discovery" and the renovation of the "Discovery Room," restaurant, museum shop, atrium, and special displays room. "Adult Discovery" is a learning and exchange space that aims to respond to the inquisitiveness of adults and be used repeatedly, conveying the fun of museums, raising interest in Lake Biwa, and fostering a desire to participate in activities in the community and the museum. There are more than 1,000 specimens of animals, plants, minerals, etc., and the functions and space have been created to encourage activities such as viewing the specimens, selecting and picking them up, observing them under a microscope, researching them in an illustrated book, and asking questions to the curators. There is a corner where you can carefully observe and experience how to sketch the specimens, and an open lab where you can experience museum research and data organization right in front of you. The Discovery Room is an experiential space that serves as the "entrance to the museum," where you can learn and discover through stuffed animals and the five senses. [Customer's Issues/Requests] Shiga Prefectural Lake Biwa Museum opened in 1996 (Heisei 8) with the theme of "Lakes and Humans," and 20 years have passed since then. During this time, investigations, research, and the collection of valuable materials have been carried out through exchanges and collaborations between museum staff and various people outside the museum. The museum was required to communicate these results to more visitors in the form of displays, and to create a system that would lead visitors' interests and curiosity to new developments through exchange activities that utilize the museum. [Solution] We have created an exchange hub that encourages participation, discovery, dialogue, and exchange and nurtures people who will lead the next generation, by establishing the first real intellectual space in Japan that adults can enjoy, "Adult Discovery," a discovery room where you can learn and discover with your five senses, and other facilities. [Customer's Comments] The second phase of renovation has reconstructed the exchange space, enhanced exchange functions, and increased the number of visitors. <Our project members> [Sales and project management] Haruya Miwa [Planning] Taihei Samejima [concept design and planning] Tadashi Yuasa, Kaoru Sone, Rie Morita, Mina Miyagi, Masaaki Mitsunaga, Reiko Kagawa [Sign and graphic concept design] Rie Morita, Mina Miyagi, Yuki Higashihara [Production and construction] Hironari Ota, Yuki Higashihara, Yuka Tabata, Takahiro Nakayama [public relations] Hiroko Yamase, Nobuaki Yabe

#public
MUFG Bank Osaka Building Gallery Lounge

MUFG Bank Osaka Building Gallery Lounge

[Project Description] This project involved the development of a lively facility on the first floor of the Mitsubishi UFJ Bank Osaka Building, which was rebuilt. Planning began in the spring of 2013 and opened in August 2018. The cafe and gallery lounge were introduced with the goals of "enlivening the surrounding area and the Midosuji area" and "creating a high-quality space in a bank building." The gallery displays paintings and historical materials (currency, currency exchange tools, etc.) owned by the bank, providing a relaxing space where visitors can casually experience art and history. It also includes a corner introducing nearby landmarks and historical sites, encouraging visitors to explore the surrounding area. Our company was responsible for the development, including planning, consulting design, layout, planning, and supervision, as well as the production and construction of displays, furniture, and fixtures, and also provided some assistance with operations after the building opened. [Client's Challenge/Request] This project tested NOMURA Co.,Ltd., Ltd.'s comprehensive capabilities, including the planning and concept design skills required to realize the contradictory themes of "creating a lively atmosphere" and "creating a high-quality space." [Solution] The spatial concept design was based on the concept of "organic structure" + "simple structure," resulting in a high-quality, timeless, and simple concept design. By spatially connecting multiple elements such as a cafe, gallery, local displays, currency displays, ATM, and foreign currency exchange corner through a lounge, we aimed to create a facility where people with various purposes could gather in the same space, creating an integrated structure. Furthermore, by being involved in the operation of the facility after it opens, we will continue to be involved in the "creating a lively atmosphere" theme that has been a theme since the beginning of development. <Our project members> [Development] Motoo Kawata [Project management and sales] Motoo Kawata, Tomohide Nakamura [Planning and consulting] Hiroshi Yoshimoto, Reiko Kuroda, Rie Hasegawa, Nobuaki Yabe, Konomi Taki, Toko Takeuchi [design, layout] Masao Nemoto, Masahiro Hisakane [Production and construction] Hironari Ota, Takahiro Nakayama [Operation management] Motoo Kawata Photography: Masato Kono (Nacasa and Partners Co., Ltd.)

#Urban & Retail
Mint Kobe

Mint Kobe

In 2006, 11 years after it was completely destroyed in the Great Hanshin-Awaji Earthquake in 1995, it was rebuilt as Mint Kobe, a complex commercial building with various urban functions such as a bus terminal, a cinema, a cultural center, and offices. In 2018, in order to create the future of Kobe's downtown, we replaced most of the shops and completely renewed the commercial environment. concept design concept was ``M-INT MUSEUM'', expressing the unique lifestyle of ``Kobe-ness'', which is cultivated by the city, scenery, and enterprising culture, where each person cherishes and enjoys their daily lives. The glittering elevator hall concept design and the open atrium space with two faces are decorated with wrought iron, art objects, and carefully selected furniture, integrating the ``M'', which symbolizes the characteristics of Mint Kobe. We participated in the project from the business concept stage and were in charge of all the work in the renewal project, including planning, consulting, tenant leasing, concept design planning, construction, and furniture and fixture manufacturing. <Our project members> [Sales and project management] Hikita Yuki [Planning] Nishi Tatsuko, Tenma Mayo [Tenant leasing] Nakata Jun, Kawai Masakazu, Hiraki Takaaki [design, layout] Yoshitani Taketoshi, Murakami Mika, Takemoto Akihiro [working drawings] Tanda Katsumi, Ono Teruhiko, Sanada Hideyuki, Ueda Kazuhiko [Production and construction] Kagami Jun, Tabata Yuka, Iseki Kenji [furniture and fixture manufacturing] Konan Tomomi [Sign and graphic concept design] Nomura Duo Egawa Yoshie, Tatai Yukifumi, Goda Jin

#Urban & Retail
Panasonic Museum Konosuke Matsushita Museum

Panasonic Museum Konosuke Matsushita Museum

[Project Description] Panasonic Corporation The Konosuke Matsushita History Museum was newly opened on March 7, 2018, the 100th year since the company was founded, as part of the 100th anniversary project. The purpose of the museum was to allow visitors to experience the business philosophy and life philosophy of Konosuke Matsushita, the founder of Panasonic, and to widely inherit his "spirit." [Customer's Challenge/Request] The challenge was how to pass on Panasonic's business philosophy, the many achievements, words, and spirit that the founder left behind to the company's employees, and to provide learning and awareness to visitors, including the general public. The space was designed to allow visitors to relive the 94-year life of Konosuke Matsushita by following the "path" set as the displays theme, and the concept was "a place where you can meet Konosuke Matsushita." [Solution] First, we created a space where visitors can freely stroll around and concentrate on their thoughts, with the founder's beloved "Shinshin-an" as the motif. Each displays element is expressed in layers according to depth, allowing visitors to select information that suits their individual interests. <Our project members> [Sales and project management] Shohei Baba [Planning] Tomoko Yanagihara [design, layout] Hideaki Hata, Yoshiyo Yoshikawa, Shigeto Suga, Koki Mizuno [Form concept design] Kenichi Kishikawa [Production and construction] Masao Ogawa Photography: Nacasa & Partners Co., Ltd.

#corporate
Heijo Palace Invitation Hall

Heijo Palace Invitation Hall

[Project Description] The Heijo Palace Izanaikan is a guidance facility located in the Suzakumon Square in the Heijo Palace Historical Park. It conveys the significance and splendor of the Heijo Palace Historical Park, a "special place" where you can feel the Nara period in the present, and invites you to the park and temples and shrines that still retain the atmosphere of the past. [Customer's Issues/Requests] In order to invite visitors to the Heijo Palace ruins, we aimed to create a guidance displays that would increase interest in the Heijo Palace ruins and connect them to the impressions they get when they are there. [Solution] We aimed to invite visitors to the field by spatializing and experientially impressing the "specialness of the Heijo Palace ruins, which is difficult to see on site. The zones are roughly divided into three parts: "Heijo Palace Ruins Now," which guides visitors through the current park; "The State of Heijo Palace," where you can learn about and experience the activities of Heijo Palace in the past; and "Beyond Time," where you can understand the Heijo Palace and Kyoto of the past through relics. Each zone has a different perspective, and by impressing the specialness through the five senses, we have created displays that connects to the impressions they get when they are there. <Our project members> [Development] Haruya Miwa, Kazuya Hashizume [Sales/Project Management] Haruya Miwa [Planning] Shigeo Fujii, Yuka Sueda, Setsuko Nishimura [design, layout] Takeo Akamine, Tadashi Yuasa, Tomoyo Tsukiyama [Signs/Graphics] Yoshito Inoue, Satoko Hasegawa [Production/ construction] Hayato Ichimata, Goro Yamano, Ryohei Yamaoka, Yoshito Inoue, Katsumi Yamada, Satoko Hasegawa, Nanae Hori [public relations] Takeo Akamine, Shigeo Fujii, Yoshito Inoue, Satoko Hasegawa [Verification Engineer] Kazuya Hashizume

#public
Shiga Prefectural Lake Biwa Museum Phase 1 Renewal

Shiga Prefectural Lake Biwa Museum Phase 1 Renewal

[Project Summary] Linking displays with scenery, fields, life, and thoughts. 20 years have passed since the museum opened, and the relationship between the lake and humans has been deepened through displays. concept design, which links displays with scenery, fields, life, and thoughts, is based on the changes and progress of 20 years in each habitat, and the relationship with people, and through experiences, dioramas, and live-animal rearing, it truly presents the current state of Lake Biwa. In the "Creature Collection" in displays Room C, a space is created where visitors can feel the beauty and diversity of the creatures living in Lake Biwa and its catchment area at a glance. In the Aquatic displays Room, underwater creatures are visualized, which leads to an interest in living creatures. With the addition of the popular Baikal seal and the "Micro Aquarium" which handles microorganisms, the museum has attracted many visitors and researchers as a new form of museum. [Customer's Challenge] 20 years after the opening, displays have been renewed and the aging facilities have been updated. The mission of the museum was to make a new start as a comprehensive museum that would fulfill the role that the original Lake Biwa Museum aimed for, and would evolve further to be familiar and utilized by the people of the prefecture. In addition, regarding the aquatic displays, the museum was required to displays the Baikal seal, the only animal in the world that lives in fresh water, and to widely communicate its ecology to the people of the prefecture. The client's request was to create displays that would be enjoyable and understandable for a wide range of people, from children to adults, with Lake Biwa at the center. [Solution] In displays Room C, visitors of a wide age range are given an explanation of the nature, ecology, folklore, and creatures of Lake Biwa through hands-on experience. In the aquatic displays, the museum also focused on the very small plankton, and introduced the shape and ecology of plankton in a lab format, creating displays that is unique in the country. <Our project members> [Development, sales, project management] Haruya Miwa [Research and planning] Taihei Samejima [design, layout] Masaaki Mitsunaga, Kaoru Sone, Tadashi Yuasa, Rie Morita, Mina Miyagi [Sign and graphic concept design] Satoko Hasegawa, Nanae Hori [Production and construction] Yoshito Inoue, Hayato Ichimanda, Goro Yamano, Ryuichi Shimada [public relations] Hidetoshi Tsukahara

#public
Nijigen no Mori

Nijigen no Mori

[Project Summary] Based on the Nijigen no Mori facility concept of "Cool Japan x Nature x Technology," we planned and produced an athletic park (zip line and field athletics) where visitors can experience the world of Crayon Shin-chan. As the site is in the middle of nature, we named it "Crayon Shin-chan Adventure Park" and focused on physical attractions. Nomura Co., Ltd. also provided assistance with the installation of inflatable play equipment, the development of a game that links smartphones with character NOMURA Co.,Ltd. to allow visitors to tour the park, and the overall planning, design, layout, and construction of the facility's guide signs, monuments, and shop interiors. [Client Challenge] The client's challenge was to find out what could be done using Crayon Shin-chan content to attract visitors to the vast grounds of Awajishima Prefectural Park as an anime park. [Solution] We planned and designed the "Crayon Shin-chan Adventure Park," which consists of two main attractions: "Challenge! Action Kamen Squadron!", where you can pretend to be Action Kamen and slide down two round-trip zip lines of 225m and 140m, and "Appare! Sengoku Daibouken!", a huge athletics course based on the Crayon Shin-chan movie "Arashi o Yobu Appare! Sengoku Daigassen," as well as the inflatable play equipment "Fluffy! Quantum Robo!" (for children) and the smartphone-based "Let's Play with Me! Nijigen no Mori!". We were able to solve the problem by concept design a structure that would work as one of the contents of the Anime Park. <Our project members> [Sales and project management] Kako Haruhiko, Murakami Natsuko [Planning] Kawahara Masaki, Chosa Yasuyuki [Art direction] Chosa Yasuyuki [Sign and graphic concept design] Chosa Yasuyuki [Design concept design] Chosa Yasuyuki [Technical direction] Yokota Isao [Production and planning] Hatano Atsushi, Nomura Sogo [Production and construction] Inoue Tetsuji, Hashimoto Kunihiko © Usui Yoshito / Futabasha, Shin-ei, TV Asahi, ADK © Usui Yoshito / Futabasha, Shin-ei, TV Asahi, ADK 1993-2017

#entertainment
Panasonic Center Osaka "Re Life Story A house where you can play innocently and connect with nature"

Panasonic Center Osaka "Re Life Story A house where you can play innocently and connect with nature"

[Project Description] "A house connected to nature where you can play innocently and immerse yourself in nothingness" is a second home proposal for the ReLife generation (male in his 50s, occupation: pastry chef). "I want to continue to grow with excitement. I want an environment where I can deepen my creativity no matter how old I am." The idea was developed with the image of a "secret base where you can return to your childhood." The living space was designed to allow you to play "innocently" with family and friends while sitting or lying down, and a circular window room where you can become one with nature and immerse yourself in your own world "mindlessly." The house was designed with an abundance of "earthen walls" with excellent texture and functionality, and effective use of lighting effects. You can experience a space where your creativity deepens from the two "nothingness" of "innocence" and "mindlessness." We assisted with the planning, concept design, and construction. [Customer's Issues/Requests] With the theme of "a secret base where you can return to your childhood," the challenge was how to express a space where everyone can gather and play, and a space where you can immerse yourself in your own world mindlessly by yourself, in one living space. [Solution] In one large space, we made generous use of earthen walls, which have excellent texture and functionality, to create a comfortable space. Within this, the space where everyone can gather and play "innocently" is created as a stepped stage using interior counters from Panasonic materials, and a large table is placed in the middle to create a space where everyone can gather. In the other "mindless" space, a circular window room is placed, which serves as concept design accent within the living space, creating a space where you can feel and immerse yourself in nature. <Our project members> [Sales and project management] Mori Yusuke [Planning, design, layout] Takahashi Kenji [Production and construction] Ogawa Masao

#corporate
narafamily

narafamily

■Project Description: "narafamily," a large, long-loved commercial facility in Saidaiji, Yamato, Nara Prefecture, underwent a transformation into a high-quality urban retail facility. A comprehensive renovation began in the spring of 2016 with a project investment of approximately ¥5 billion, resulting in a successful reopening in the fall of the same year. Collaborating with general producer Junji Tanigawa of JTQ Inc. and general creative director Ryu Kosaka of AND, environmental design concept explored the essence of Nara, based on "Yamato Modern." concept design expresses the strength of Nara, evoked by ancient temples and Buddhist statues, with a voluminous feel, while the dazzling arrangements offer a contemporary interpretation of the beauty of "Tenpyo culture," further enhancing the facility's distinctive character. The logo and facility signage were all revamped with a "Yamato Modern" concept design scheme. Furthermore, the facility's long-loved mascot, the camel "Pocola," was redesigned and installed in Camel Square as a second "Pocola" by sculptor Ryuichi Ohira. The renovation has significantly expanded the specialty store zone, and the facility has been redesigned to create an easy-to-understand shopping flow, with 55 new stores opening, including brands opening for the first time in Nara Prefecture, as well as fashion tenants and large household goods tenants. The new specialty store district has been reborn as "zoro." ■Project members < NOMURA Co.,Ltd. project members> [design, layout] Chief creative director: Kosaka Ryu (AND) / concept design director: Saeki Shunsuke / Chief designers: Shirodo Kensaku / Yoshinaga Hikari [Sign and graphic concept design] Ito Tomomi / Tsukamoto Tomohisa (Nomura Products) [Production and construction] Kaji Yuki / Okuno Takashi / Kobayashi Hiroto / Banno Katsuya / Yashima Kosha / Okimoto Ryuta / Tokuda Yonosuke / Akizawa Jo (Nomura Products) [furniture and fixture manufacturing office] Suzuki Toshimichi / Arii Tetsuhiko [Sales] Project manager and software sales: Watanabe Shinpei / hardware sales: Tsumoto Yuichi

#Urban & Retail
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