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Seiban Museum Park

Seiban Museum Park

Seiban Co., Ltd., a school bag manufacturer familiar from the TV commercial "Angel Wings," opened the "Seiban Museum Park" in 2020, the 101st year since its founding, at its headquarters and school bag manufacturing factory, with a large directly managed store and school bag museum. The first floor houses the "Factory Shop," the largest directly managed store in the country, and the school bag factory, while the second floor houses the "Seiban Museum," Japan's first school bag museum. At the entrance to the "Factory Shop," you will be greeted by a huge school bag object that is a popular photo spot. In the sales area, roads, slopes, stairs, balance beams, and other structures have been installed to resemble school routes, so that children can enjoy choosing a school bag while feeling like they are going to school. In the "Seiban Museum," each area is designed to resemble a classroom or laboratory, and a variety of displays are used to introduce the history and culture of school bags, Seiban's passion for manufacturing, and the performance and appeal of the products. There is also an area where you can visit the factory line where school bags are actually manufactured. It is an attractive facility where three generations of a family can have fun looking at, touching, and experiencing school bags. Our company was in charge of the entire project, from the planning stage to concept design and construction. <Our project members> [Sales/Project Management] Yuki Hikita [Planning] Konomi Taki [design, layout] Tomohiko Deguchi, Yoshifuru Yamaji [Production/ construction] Yasuto Tako, Daiji Kishimoto

#corporate
G20 Osaka Summit 2019 (public relations displays) Energy and Innovation

G20 Osaka Summit 2019 (public relations displays) Energy and Innovation

A public relations displays space was set up alongside the G20 summit, which attracted 30,000 people from around the world, including press and other related parties. The exhibition area features a floating cutting-edge technology displays with a motif of a futuristic miniature garden floating in the ocean, a food stall-style live kitchen, and a shining white cultural area that expresses hope from the reconstruction to the Olympics. The three different areas are seamlessly connected and fused together to concept design a new style of presentation experience that allows people to relax and enjoy the present of Japan. [Social Issues/Customer Issues/Requests] We were asked to express Japan's innovative technology and ideas that will realize a virtuous cycle of environmental conservation and growth, and create a new era that is rich for both people and the planet. [Solution] At the G20 Osaka Summit, we actively worked to reduce waste based on the idea of "3R" + "Renewable sustainable resources," and in the public relations displays, we exhibited cutting-edge technology and spatial concept design for the problem of marine plastic waste. The exhibition is structured to displays Japan's technology and efforts in plastic resource circulation, divided into stages: "reduce," "replace," "reuse," "recycle," "recover," and "displays." It is feared that by 2050 the ocean will contain more plastic waste than fish, so we expressed a beautiful ocean on the floor to promote Japan's commitment to protecting the ocean. <Our project members> [Sales/Project Management] Yuji Hayami, Yasuo Ogawa, Shigeyuki Ishiyama [design, layout] Yutaka Hanaoka, Takayuki Kobayashi [Production/ construction] Yu Kimura, Yoichi Miura, Yukari Isahashi, Shigenori Ueno, Yuka Tabata, Yuki Higashihara

#Conventions & Events
Shiga Prefectural Lake Biwa Museum Phase 3 Renewal

Shiga Prefectural Lake Biwa Museum Phase 3 Renewal

Lake Biwa Museum opened in 1996 with the mission of building a better coexistence between the lake and humans together with the local people, and underwent renovation work over three phases over a period of six years from 2015. This third phase involves the renovation of displays rooms A and B. displays displays A is entitled "4 million years of the lake and us - the ever-changing Lake Biwa" and introduces the changes in Lake Biwa, nature, and creatures 4 million years ago, along with their relationship with the current environment. Each corner conveys the story of Lake Biwa and its creatures, which have continued to change dramatically, and the charm of the Lake Biwa field, through the numerous fossils and geological specimens that have been collected since the museum opened, and reconstructed dioramas that allow visitors to experience the environment of the past. The B displays room is titled "20,000 Years of the Lake and Us - A History of Nature and Life," and introduces how humans have dealt with nature in the forest, waterside, lake, and village. Using the dragon, a symbol of nature from the human perspective, as a navigator, the exhibition follows the environmental history of Lake Biwa and explains how it is connected to our current lives (displays Room C). [Social Issues/Customer Issues/Requests] The renewal challenge was to incorporate the latest technology into the old displays to evolve them into more advanced displays, and to develop the museum with universal concept design in mind to make it easy for everyone to use and enjoy. [Solution] By using new technology to upgrade the existing exhibits, such as a skeletal fossil of the Zdanski elephant and a "half-body, half-bone" specimen that was restored using a 3D scanner, and a Maruko boat with sails reconstructed using an AR app, we were able to make the latest displays results easier to understand and experience. Furthermore, from the design stage onwards, citizens and experts were invited to evaluate displays, and the displays was designed with universal concept design in mind, with ramps installed, exhibits that can be touched, mirrors installed so that people using stretchers can easily see displays, and explanations written in mirror writing. [Customer feedback] displays concept design was unified from the first to third periods, and displays incorporated the latest technology. displays introduction of experiential displays such as tactile and olfactory displays made displays enjoyable for everyone. Furthermore, the design that took universal concept design into consideration has made the museum easy for everyone to use and enjoy. <Our project members> [Sales and project management] Hiroko Yamase, Haruya Miwa [Direction] Tadashi Yuasa, Koki Mizuno [design, layout] Tadashi Yuasa, Koki Mizuno, Reiko Kagawa [Sign and graphic concept design] Tadashi Yuasa, Koki Mizuno, Yuki Higashihara [Production and construction] Hayato Ichimanda, Yoshito Inoue, Yuki Higashihara / Nomura Techno Co., Ltd.: Masaru Oishi

#public
Kiraku Kyoto Honmachi

Kiraku Kyoto Honmachi

Based on the concept of "Road to Wazuka," a place that makes you want to visit Wazuka-cho, a famous tea producing area located an hour from Kyoto City, we renovated a Kyoto machiya townhouse that is over 70 years old and located within a 10-minute drive from Kyoto Station into a rental accommodation facility. Our company participated in the townhouse renovation from the planning stage and was in charge of spatial production. We are challenging ourselves with a new spatial attempt to "send customers from the city center to the countryside," and each method used to achieve this ultimately became a differentiating factor from other Kyoto machiya accommodation facilities. This opening project was carried out by a team consisting of "NAZUNA," which operates the accommodation using the townhouse, "Kiraku Japan," which supports the financial aspects of old house renovation, "Crowd Realty," which provides real estate crowdfunding, and our company, which handles planning and concept design. In addition, the start-up funds were raised through crowdfunding. Individual investors and participating companies who sympathize with the concept of "Road to Wazuka," want to contribute to the town, and want to make Japanese culture known to the world, are working together to solve local issues. <Our project members> [Space production] Yasutoshi Yamano [concept design (interiors)] Takaaki Tani [Furniture and decoration coordination] Saki Ninomiya [Development] Nobuyuki Yagi [Sales] Yuji Takataka [Customer's issues/requests] (1) We want to renovate the Kyomachiya into a lodging facility mainly targeting foreign tourists. (2) We want to make a story-based concept that is different from the many Kyomachiya in the city. (3) The owner of a cafe that serves Wazuka tea on the same premises wants to promote the charm of Wazuka-cho. [Solution] We have prepared a mechanism within the facility that will make you want to visit Wazuka-cho. The rock and dry landscape bedroom, which is based on the scenery of Wazuka-cho, gives you the experience of sleeping on the earth of Wazuka-cho. The tea stand on the second floor was created by remaking a tea box used in Wazuka-cho, and you can touch the real thing. The wall graphics on the second floor are based on the pattern that was affixed to the wooden boxes used to export tea from Wazuka-cho overseas at the time, and the fabric is Nishijin-ori from Kyoto. The lighting in the atrium space is also made from the blackout sheeting used in the process of producing kabuse tea in Wazuka-cho. The space was designed as an "accommodation antenna shop that fosters motivation to visit unseen and attractive places." In addition, we prepared illustrated instructions to convey the mechanisms incorporated in the space to guests, and even created software to help them understand how to experience it. [Customer feedback] We feel that the concept and high level of concept design proposed by NOMURA resonated with the investors in this project, leading to the realization of an unprecedented lodging facility.

#hospitality
Shiga Prefectural Lake Biwa Museum Phase 2 Renewal

Shiga Prefectural Lake Biwa Museum Phase 2 Renewal

The second phase of renovation work at Lake Biwa Museum, Shiga Prefecture, included the establishment of a new "Adult Discovery" and the renovation of the "Discovery Room," restaurant, museum shop, atrium, and special displays room. "Adult Discovery" is a learning and exchange space that aims to respond to the inquisitiveness of adults and be used repeatedly, conveying the fun of museums, raising interest in Lake Biwa, and fostering a desire to participate in activities in the community and the museum. There are more than 1,000 specimens of animals, plants, minerals, etc., and the functions and space have been created to encourage activities such as viewing the specimens, selecting and picking them up, observing them under a microscope, researching them in an illustrated book, and asking questions to the curators. There is a corner where you can carefully observe and experience how to sketch the specimens, and an open lab where you can experience museum research and data organization right in front of you. The Discovery Room is an experiential space that serves as the "entrance to the museum," where you can learn and discover through stuffed animals and the five senses. [Customer's Issues/Requests] Shiga Prefectural Lake Biwa Museum opened in 1996 (Heisei 8) with the theme of "Lakes and Humans," and 20 years have passed since then. During this time, investigations, research, and the collection of valuable materials have been carried out through exchanges and collaborations between museum staff and various people outside the museum. The museum was required to communicate these results to more visitors in the form of displays, and to create a system that would lead visitors' interests and curiosity to new developments through exchange activities that utilize the museum. [Solution] We have created an exchange hub that encourages participation, discovery, dialogue, and exchange and nurtures people who will lead the next generation, by establishing the first real intellectual space in Japan that adults can enjoy, "Adult Discovery," a discovery room where you can learn and discover with your five senses, and other facilities. [Customer's Comments] The second phase of renovation has reconstructed the exchange space, enhanced exchange functions, and increased the number of visitors. <Our project members> [Sales and project management] Haruya Miwa [Planning] Taihei Samejima [concept design and planning] Tadashi Yuasa, Kaoru Sone, Rie Morita, Mina Miyagi, Masaaki Mitsunaga, Reiko Kagawa [Sign and graphic concept design] Rie Morita, Mina Miyagi, Yuki Higashihara [Production and construction] Hironari Ota, Yuki Higashihara, Yuka Tabata, Takahiro Nakayama [public relations] Hiroko Yamase, Nobuaki Yabe

#public
MUFG Bank Osaka Building Gallery Lounge

MUFG Bank Osaka Building Gallery Lounge

[Project Description] This is a development project for a lively facility on the first floor in conjunction with the reconstruction of the Mitsubishi UFJ Bank Osaka Building. Planning began in the spring of 2013, and the building opened in August 2018. A cafe and gallery lounge were introduced with the aim of "creating a lively atmosphere in the surrounding area and the Midosuji area" and "creating a high-quality place as a bank building". The gallery displays paintings and historical materials (currency, currency exchange tools, etc.) owned by the bank, creating a space where you can relax and casually experience art and history. There is also a corner introducing the surrounding famous places and historical sites, and we have made efforts to link it to walking around the surrounding town. During the development, our company is in charge of planning, consulting, design, layout, supervision, production and construction of displays, furniture, fixtures, etc., and we also help with some of the operation after the opening. [Client's Issues/Requests] This project tested NOMURA 's overall capabilities, including the planning and concept design capabilities required to realize the opposing themes of "creating a lively atmosphere" and "creating a high-quality space," as this was the bank's first attempt at creating a lively facility. [Solution] The spatial concept design was based on the concept of "organic structure" + "simple structure," and was a high-quality, timeless, simple concept design. By spatially connecting multiple elements such as a cafe, gallery, local displays, currency displays, ATMs, and a foreign currency exchange corner through a lounge, we aimed to create a facility where people with various purposes could gather in the same space. Furthermore, by being involved in the operation of the facility after it opens, we will continue to be involved in the theme of "creating a lively atmosphere" that has been the theme since the beginning of development. <Our project members> [Development] Motoo Kawata [Project management and sales] Motoo Kawata, Tomohide Nakamura [Planning and consulting] Hiroshi Yoshimoto, Reiko Kuroda, Rie Hasegawa, Nobuaki Yabe, Konomi Taki, Tomoko Takeuchi [design, layout] Masao Nemoto, Masahiro Hisakane [Production and construction] Hironari Ota, Takahiro Nakayama [Operation management] Motoo Kawata Photography: Masato Kono (Nacasa & Partners Co., Ltd.)

#Urban & Retail
Mint Kobe

Mint Kobe

In 2006, 11 years after it was completely destroyed in the Great Hanshin-Awaji Earthquake in 1995, it was rebuilt as Mint Kobe, a complex commercial building with various urban functions such as a bus terminal, a cinema, a cultural center, and offices. In 2018, in order to create the future of Kobe's downtown, we replaced most of the shops and completely renewed the commercial environment. concept design concept was ``M-INT MUSEUM'', expressing the unique lifestyle of ``Kobe-ness'', which is cultivated by the city, scenery, and enterprising culture, where each person cherishes and enjoys their daily lives. The glittering elevator hall concept design and the open atrium space with two faces are decorated with wrought iron, art objects, and carefully selected furniture, integrating the ``M'', which symbolizes the characteristics of Mint Kobe. We participated in the project from the business concept stage and were in charge of all the work in the renewal project, including planning, consulting, tenant leasing, concept design planning, construction, and furniture and fixture manufacturing. <Our project members> [Sales and project management] Hikita Yuki [Planning] Nishi Tatsuko, Tenma Mayo [Tenant leasing] Nakata Jun, Kawai Masakazu, Hiraki Takaaki [design, layout] Yoshitani Taketoshi, Murakami Mika, Takemoto Akihiro [working drawings] Tanda Katsumi, Ono Teruhiko, Sanada Hideyuki, Ueda Kazuhiko [Production and construction] Kagami Jun, Tabata Yuka, Iseki Kenji [furniture and fixture manufacturing] Konan Tomomi [Sign and graphic concept design] Nomura Duo Egawa Yoshie, Tatai Yukifumi, Goda Jin

#Urban & Retail
Panasonic Museum Konosuke Matsushita Museum

Panasonic Museum Konosuke Matsushita Museum

[Project Description] Panasonic Corporation The Konosuke Matsushita History Museum was newly opened on March 7, 2018, the 100th year since the company was founded, as part of the 100th anniversary project. The purpose of the museum was to allow visitors to experience the business philosophy and life philosophy of Konosuke Matsushita, the founder of Panasonic, and to widely inherit his "spirit." [Customer's Challenge/Request] The challenge was how to pass on Panasonic's business philosophy, the many achievements, words, and spirit that the founder left behind to the company's employees, and to provide learning and awareness to visitors, including the general public. The space was designed to allow visitors to relive the 94-year life of Konosuke Matsushita by following the "path" set as the displays theme, and the concept was "a place where you can meet Konosuke Matsushita." [Solution] First, we created a space where visitors can freely stroll around and concentrate on their thoughts, with the founder's beloved "Shinshin-an" as the motif. Each displays element is expressed in layers according to depth, allowing visitors to select information that suits their individual interests. <Our project members> [Sales and project management] Shohei Baba [Planning] Tomoko Yanagihara [design, layout] Hideaki Hata, Yoshiyo Yoshikawa, Shigeto Suga, Koki Mizuno [Form concept design] Kenichi Kishikawa [Production and construction] Masao Ogawa Photography: Nacasa & Partners Co., Ltd.

#corporate
Heijo Palace Invitation Hall

Heijo Palace Invitation Hall

[Project Description] The Heijo Palace Izanaikan is a guidance facility located in the Suzakumon Square in the Heijo Palace Historical Park. It conveys the significance and splendor of the Heijo Palace Historical Park, a "special place" where you can feel the Nara period in the present, and invites you to the park and temples and shrines that still retain the atmosphere of the past. [Customer's Issues/Requests] In order to invite visitors to the Heijo Palace ruins, we aimed to create a guidance displays that would increase interest in the Heijo Palace ruins and connect them to the impressions they get when they are there. [Solution] We aimed to invite visitors to the field by spatializing and experientially impressing the "specialness of the Heijo Palace ruins, which is difficult to see on site. The zones are roughly divided into three parts: "Heijo Palace Ruins Now," which guides visitors through the current park; "The State of Heijo Palace," where you can learn about and experience the activities of Heijo Palace in the past; and "Beyond Time," where you can understand the Heijo Palace and Kyoto of the past through relics. Each zone has a different perspective, and by impressing the specialness through the five senses, we have created displays that connects to the impressions they get when they are there. <Our project members> [Development] Haruya Miwa, Kazuya Hashizume [Sales/Project Management] Haruya Miwa [Planning] Shigeo Fujii, Yuka Sueda, Setsuko Nishimura [design, layout] Takeo Akamine, Tadashi Yuasa, Tomoyo Tsukiyama [Signs/Graphics] Yoshito Inoue, Satoko Hasegawa [Production/ construction] Hayato Ichimata, Goro Yamano, Ryohei Yamaoka, Yoshito Inoue, Katsumi Yamada, Satoko Hasegawa, Nanae Hori [public relations] Takeo Akamine, Shigeo Fujii, Yoshito Inoue, Satoko Hasegawa [Verification Engineer] Kazuya Hashizume

#public
Shiga Prefectural Lake Biwa Museum Phase 1 Renewal

Shiga Prefectural Lake Biwa Museum Phase 1 Renewal

[Project Summary] Linking displays with scenery, fields, life, and thoughts. 20 years have passed since the museum opened, and the relationship between the lake and humans has been deepened through displays. concept design, which links displays with scenery, fields, life, and thoughts, is based on the changes and progress of 20 years in each habitat, and the relationship with people, and through experiences, dioramas, and live-animal rearing, it truly presents the current state of Lake Biwa. In the "Creature Collection" in displays Room C, a space is created where visitors can feel the beauty and diversity of the creatures living in Lake Biwa and its catchment area at a glance. In the Aquatic displays Room, underwater creatures are visualized, which leads to an interest in living creatures. With the addition of the popular Baikal seal and the "Micro Aquarium" which handles microorganisms, the museum has attracted many visitors and researchers as a new form of museum. [Customer's Challenge] 20 years after the opening, displays have been renewed and the aging facilities have been updated. The mission of the museum was to make a new start as a comprehensive museum that would fulfill the role that the original Lake Biwa Museum aimed for, and would evolve further to be familiar and utilized by the people of the prefecture. In addition, regarding the aquatic displays, the museum was required to displays the Baikal seal, the only animal in the world that lives in fresh water, and to widely communicate its ecology to the people of the prefecture. The client's request was to create displays that would be enjoyable and understandable for a wide range of people, from children to adults, with Lake Biwa at the center. [Solution] In displays Room C, visitors of a wide age range are given an explanation of the nature, ecology, folklore, and creatures of Lake Biwa through hands-on experience. In the aquatic displays, the museum also focused on the very small plankton, and introduced the shape and ecology of plankton in a lab format, creating displays that is unique in the country. <Our project members> [Development, sales, project management] Haruya Miwa [Research and planning] Taihei Samejima [design, layout] Masaaki Mitsunaga, Kaoru Sone, Tadashi Yuasa, Rie Morita, Mina Miyagi [Sign and graphic concept design] Satoko Hasegawa, Nanae Hori [Production and construction] Yoshito Inoue, Hayato Ichimanda, Goro Yamano, Ryuichi Shimada [public relations] Hidetoshi Tsukahara

#public
Nijigen no Mori

Nijigen no Mori

[Project Summary] Based on the Nijigen no Mori facility concept of "Cool Japan x Nature x Technology," we planned and produced an athletic park (zip line and field athletics) where you can experience the world of Crayon Shin-chan. Since the site is in nature, we named it "Crayon Shin-chan Adventure Park" and mainly composed of physical attractions. In addition, we introduced air play equipment, developed a game that links smartphones and character models to travel around the park, and assisted with the total planning, design, layout, and construction of the guidance signs and monuments for the entire facility, as well as interiors of the NOMURA. [Client's Challenge] The challenge was, "What can we do using the content of "Crayon Shin-chan" to attract customers to the vast grounds of the Prefectural Awajishima Park as an anime park?" [Solution] We planned and designed "Crayon Shin-chan Adventure Park," which consists of two main attractions - "Challenge! Action Kamen Squadron!", where you can pretend to be Action Kamen and slide down two zip lines, 225m and 140m in length, and a huge athletics course, "Appare! Sengoku Daibouken!", which is based on the Crayon Shin-chan movie, "Arashi o Yobu Appare! Sengoku Daigassen" - as well as an inflatable play equipment, "Fluffy! Quantum Robo!" (for children), and "Let's Play with Me! Nijigen no Mori!", which uses smartphones. We were able to solve the problem by concept design a structure that would work as one of the contents of the Anime Park. <Our project members> [Sales and project management] Haruhiko Kako, Natsuko Murakami [Planning] Masaki Kawahara, Yasuyuki Chosa [Art direction] Yasuyuki Chosa [Sign and graphic concept design] Yasuyuki Chosa [Modeling concept design] Yasuyuki Chosa [Technical direction] Isao Yokota [Production and planning] Atsushi Hatano, Sougo Nomura [Production and construction] Tetsuji Inoue, Kunihiko Hashimoto ©Yoshito Usui/Futabasha, Shinei, TV Asahi, ADK ©Yoshito Usui/Futabasha, Shinei, TV Asahi, ADK 1993-2017

#entertainment
Panasonic Center Osaka "Re Life Story A house where you can play innocently and connect with nature"

Panasonic Center Osaka "Re Life Story A house where you can play innocently and connect with nature"

[Project Description] "A house connected to nature where you can play innocently and immerse yourself in nothingness" is a second home proposal for the ReLife generation (male in his 50s, occupation: pastry chef). "I want to continue to grow with excitement. I want an environment where I can deepen my creativity no matter how old I am." The idea was developed with the image of a "secret base where you can return to your childhood." The living space was designed to allow you to play "innocently" with family and friends while sitting or lying down, and a circular window room where you can become one with nature and immerse yourself in your own world "mindlessly." The house was designed with an abundance of "earthen walls" with excellent texture and functionality, and effective use of lighting effects. You can experience a space where your creativity deepens from the two "nothingness" of "innocence" and "mindlessness." We assisted with the planning, concept design, and construction. [Customer's Issues/Requests] With the theme of "a secret base where you can return to your childhood," the challenge was how to express a space where everyone can gather and play, and a space where you can immerse yourself in your own world mindlessly by yourself, in one living space. [Solution] In one large space, we made generous use of earthen walls, which have excellent texture and functionality, to create a comfortable space. Within this, the space where everyone can gather and play "innocently" is created as a stepped stage using interior counters from Panasonic materials, and a large table is placed in the middle to create a space where everyone can gather. In the other "mindless" space, a circular window room is placed, which serves as concept design accent within the living space, creating a space where you can feel and immerse yourself in nature. <Our project members> [Sales and project management] Mori Yusuke [Planning, design, layout] Takahashi Kenji [Production and construction] Ogawa Masao

#corporate
narafamily

narafamily

■Project Description Narafamily, a large-scale commercial facility that has been loved for many years in Saidaiji, Yamato, Nara Prefecture, has been transforming into a high-quality urban commercial facility. In the spring of 2016, a full renovation of the building was started with a business investment of approximately 5 billion yen, and it was successfully reopened in the fall of the same year. In collaboration with general producer Junji Tanigawa of JTQ Inc. and general creative director Ryu Kosaka of AND, the environmental design concept was "Yamato Modern", which explored the "Nara-ness" of the building. The concept design expresses the strength of Nara, which is reminiscent of ancient temples and Buddhist statues, with a sense of volume, and the glittering arrangement that interprets the beauty of "Tenpyo culture" in a modern way, further highlighting the facility. The logo mark, facility signs, and other details have been renewed with a "Yamato Modern" concept design scheme, and the statue of "Pocola", the camel that has been the facility's image character for many years, has been newly installed in Camel Square as the second "Pocola" by sculptor Ryuichi Ohira. The renovation has significantly expanded the specialty store zone, and the facility has been revamped to create an easy-to-understand shopping flow line. In addition to brands opening for the first time in Nara Prefecture, 55 new stores have opened, including fashion tenants and large household goods tenants. The new specialty store area has been reborn as "zoro". ■Project members < NOMURA project members> [design, layout] Chief creative director: Kosaka Ryu (AND) / concept design director: Saeki Shunsuke / Chief designers: Shirodo Kensaku / Yoshinaga Hikari [Sign and graphic concept design] Ito Tomomi / Tsukamoto Tomohisa (Nomura Products) [Production and construction] Kaji Yuki / Okuno Takashi / Kobayashi Hiroto / Banno Katsuya / Yashima Takuya / Okimoto Ryuta / Tokuda Yonosuke / Akizawa Yutaka (Nomura Products) [furniture and fixture manufacturing office] Suzuki Toshimichi / Arii Tetsuhiko [Sales] Project manager and soft sales: Watanabe Shinpei / hard sales: Tsumoto Yuichi

#Urban & Retail
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