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クライアント・イノベーション・センター

クライアント・イノベーション・センター

【プロジェクト説明文】 本施設は、味の素様がこれまで培ってきた技術を紹介・体感するスペースに加え、ビジネスパートナーの課題や社会課題の解決を目指し、人・技術・知恵が出会い繋がることで、新しい価値を共創することを目的に創られたイノベーション施設です。   【お客様の課題/ご要望】 これまで企業への技術紹介は訪問型であり、⼀度に説明できる技術の数に限界があると共に、実際の製品紹介や技術の価 値を伝える事が難しいため、より効率良く、効果的に訴求できる場をつくり出すことが求められました。 また、顧客に対して、所有する技術を”⾒て、触れて、感じて”頂くことにより、技術の持つ潜在的価値を効果的に伝え、効率 的に顧客のニーズを把握することのできる環境をつくり出すことが求められました。   【解決策】 空間を構成する上で、①定形(時間的・空間的に決まった形をもたない)、②双⽅向(モノ・技術が主役ではなく、対話が主役)、③未完 成(世の中の進化・変化と共に変わっていく)といった考えを基に、可変性のあるシステムを構築し、⾃由度の⾼いプランニングを実現しました。 これにより、顧客のニーズに合わせて効率的に訴求することができるほか、予想外の結び付きや発⾒を促すことを可能としています。また、デザイン コンセプトとして『Ferment(発酵させる、湧きかえらせる、刺激する)』をテーマに、円や有機的な曲線を組み合わせ構成することで、⾃由で 柔らかな発想を促す空間(イノベーションスペース)を⽬指しました。   <当社プロジェクトメンバー> 【企画 】斎藤雄⼀、柳原朋⼦、⼩林慶太 【デザイン・設計】 ⽥村啓宇、城⼟健作 【クリエイティブエンジニア】岸川健⼀、柳澤謙、⼤⼝克⼆(ノムラテクノ) 【制作・施⼯】 遠藤淳 【営業・プロジェクトマネジメント】 近⽥絢⼦、松原亜津⼦、清⽔保志

#corporate
平城宮いざない館

平城宮いざない館

【プロジェクト説明文】 「平城宮いざない館」は国営平城宮跡歴史公園に整備された朱雀門ひろば内に建つガイダンス施設です。奈良時代を今に感じる「特別な場所」である平城宮跡歴史公園の意義とすばらしさを伝え、往時の面影を残す公園や寺社へいざないます。 【お客様の課題/ご要望】 来館者を平城宮跡にいざなうため、「平城宮跡への興味を高め、現地での感動につなぐガイダンス展示」を目指しました。 【解決策】 現地では見えにくい平城宮跡の特別性”を空間化・体験化し印象づけることでフィールドへいざなうことを目指しました。 ゾーンは大きく3部構成。現在の公園を案内する「平城宮跡のいま」、往時の平城宮のいとなみを知り、体験する「平城宮のようす」、遺物より往時の平城宮・京を読み解く「時をこえて」。 ゾーンごとに切り口を変え、五感を通して特別性を印象づけることで、現地での感動につなぐ展示としました。   <当社プロジェクトメンバー> 【開発】 三輪晴也、橋爪和也 【営業・プロジェクトマネジメント】 三輪晴也 【企画】藤居重雄、末田ゆか、西村世津子 【デザイン・設計】赤嶺剛央、湯浅忠、築山知代 【サイン・グラフィック】井上禎人、長谷川聡子 【制作・施工】一万田隼人、山野吾朗、山岡遼平、井上禎人、山田克己、長谷川聡子、堀七重 【PR業務】赤嶺剛央、藤居重雄、井上禎人、長谷川聡子 【照査技術者】 橋爪和也

#public
Plus D 日南支社

Plus D 日南支社

【プロジェクト説明文】 九州で長い歴史を持つ城下町、飫肥(おび)重要伝統的建造物群保存地区内における築140年以上の武家屋敷を、地域の風土を体感できるオフィスにコンバージョンを行いました。 全体コンセプトを「ポストヘリテージ : 継承と次世代に紡ぐための変容」とし、紡ぐべきポイントと刷新すべきポイントを明確化することで、文化を繋ぐ新たな在り方を試みています。かつての民家の暮らしを現代的に解釈し、地域とつながる空間を目指しました。 デザインは、元の民家で使用されていた床の底板を利用した大テーブルが置かれたコミュニケーションスペースと、開口越しの緑を向くカウンターが開放的なワークスペースという、二つの異なる空間で構成しています。 その間に挿入された砂利敷きの土間は、両空間と外部と内部をつなぐ中間領域となっています。庭に新設された「段々デッキ」は内部と外部を緩やかにつなぎ、地域の人々が集まるイベントや産物のプロモーションスペースとしても使われる等、ヒト・モノ・コトを紡ぐ空間になっています。 【お客様の声】 地域の風土が体感できる、此処にしか無い魅力的なオフィス空間にして頂いた事で、地域住民の方々だけでなく、空き家に関する取り組みをされている、多くの自治体様や企業様からも評価を頂き、そのご縁を元に、新たなビジネス展開が実現出来ております。 <当社プロジェクトメンバー> 【開発】 山野 恭稔 【営業】 萠抜 徹 【デザイン・設計】 川上 洋一、武田 慎平、清水 良輔

#corporate
東京ミッドタウン日比谷

東京ミッドタウン日比谷

【プロジェクト概要文】 明治以降、日比谷は社交場の鹿鳴館や日本の迎賓館として誕生した帝国ホテルが建ち並び、大人のための社交や寛ぎの時空間を叶える場として進化してきました。 事業主である三井不動産様は 「In the Park」 「Entertainment」 「Elegance」 を日比谷の街固有の提供価値として、世界中の様々な文化・感性・才能が日比谷に集結・交流することを促し、未来志向の新たな体験や価値を創出する街づくりを行われています。 当社は、地下1階から地上3階の商業フロアの商業環境デザイン、制作施工を担当し、"THE PREMIUM TIME HIBIYA”をコンセプトとし、訪れる人々に贅沢な時間と空間のなかで特別な体験をしていただきたい、そんな事業主様の思いと「劇場空間都市」をデザインコンセプトとし、芸術文化・エンターテインメントの聖地である日比谷にふさわしい、大人の魅力に溢れた明るく華やかな空間を創出。 伝統的な劇場空間を参考にした3層吹き抜けのアトリウムは、やわらかなカーブを描いた優雅な空間が広がっています。 地下のアーケードには、かつてこの地で日比谷の象徴であった「三信ビルディング」をモチーフに、モダンなデザインで再構築することで、街の記憶を継承しています。 <当社プロジェクトメンバー> 【営業・プロジェクトマネジメント】西本 陽、千田和也、渡部 慎平 【デザイン・設計】數坂 幸生、松本 祐輔、畑中千賀子 【制作・施工】戸田 圭亮、岩田 紳二郎、小田嶋 佳太嘉

#Urban & Retail
hotel koe tokyo

hotel koe tokyo

[Project summary] hotel koe tokyo is a place that embodies the lifestyle brand "koe"'s brand concept of "new basic for new culture". It is a hotel-type shop concept design with a global perspective that looks at "now" and "future", and "Japan" and "the world". It creates a new culture by fusing the everyday with the extraordinary, with a focus on stay, fashion, music and food. As a construction company, we helped Stripe International and the design company Suppose concept design Office to give shape to their ideas and thoughts. [Customer's challenge] The challenge was to understand the world view that Stripe International and the design company Suppose concept design Office envisioned, and to materialize it, including how to create it. While keeping in mind the investment of the project, we made optimal proposals for how to create and construction it from the perspective of construction. [Solution] In response to the above challenges, we proposed a wide variety of materials and created samples to share our image, and held repeated meetings with Suppose concept design Office regarding the construction method. In addition, by making proposals that took project investment into consideration, responding promptly to specification changes as required, and being conscious of the schedule, we fulfilled our role as construction company right up until the opening. <Our project members> [Sales/Project Management] Hiroshi Tsubosaka, Kayu Tatsumi [Production/ construction] Hiroki Yoshitake, Yoshito Hamabe, Ikuya Sasaki, Yuya Tsuboi Photography: Kenta Hasegawa

#hospitality
Lumine Singapore (Clark Quay Central)

Lumine Singapore (Clark Quay Central)

[Project Summary] "LUMINE SINGAPORE" is Lumine Co., Ltd.'s first overseas store. It is a concept store that conveys [TOKYO STYLE, CULTURE, DESIGN] from Lumine's unique perspective, targeting curious working women as its main target. The minimalist space made of solid materials creates a gallery-like world view that highlights each and every product item. In addition, Lumine's first cafe business, "Lumine Cafe", is also located next door, offering photogenic yet health-conscious menus and a space that exudes femininity and style. [Customer's Challenge] Apparel shop and cafe operation edited by Lumine. Since all of these are Lumine's first attempts, we started with the biggest challenge of supporting the creation of the store from scratch. The unusually shaped 900m2 lot is made up of more than 20 fashion brands, a cafe area, and a sublease area. The project required zoning and traffic flow planning to highlight the appeal of various MDs, individuality and harmony in the spatial concept design to express the new Lumine brand, and an edgy space with a theme of "TOKYO" that is unique in Singapore. In terms of promotion, issues arose in overseas construction, such as negotiation and coordination between Lumine and the local building owner, tight schedule adjustments with continued delays in decision approval, and production and checking at factories in other countries for production orders. [Solution] By utilizing irregularly shaped plots and gently varying each area, we created a space with breadth and movement. In addition, by passing wooden eaves through the boundaries of the plots, we gave a sense of unity to the store filled with various elements (MD) and emphasized the launch of the new Lumine brand. For materials, we placed emphasis on texture and authenticity, creating a minimalist and edgy space centered on mortar, wood, and terrazzo. As the project progressed, we collaborated with an external designer in charge of VMD to add elements of art. We expressed a "Tokyo-ness" that gives a sense of taste and trends. In terms of promotion, we were able to successfully open the building despite the tight schedule thanks to close cooperation with the Japanese team and the prompt response of Nomura Singapore. <Our project members> [Development] Yukihiko Nishi [Sales/Project Management] Shinpei Watanabe / Katsuhiro Muragata [design, layout] Yoko Suzuki, Chie Okamoto [Production/ construction] Katsuhiro Muragata / Akihiro Yoshida / Daniel Ma

#Urban & Retail
The Prince Hakone Lake Ashinoko

The Prince Hakone Lake Ashinoko

[Project Summary] This project renovates the annex guest rooms and the first floor banquet hall at The Prince Hakone Lake Ashinoko into a grill restaurant. The aim was to incorporate the atmosphere of the scenic spot, with its green mountains, clear blue waters of Lake Ashinoko, and Mount Fuji visible on a clear day, into the hotel. [Client's Challenge] We planned the layout of the new open kitchen while utilizing the existing banquet hall on the first floor. The challenge for the guest rooms was to create a new feel while adjusting concept design to retain the existing beds, desks, and waist-high walls. [Solution] As the restaurant is a grill restaurant located on the shores of Lake Ashinoko, we incorporated calm textures into the design, used colors that make the grilled food taste delicious, and created a space that enhances the liveliness of the newly built open kitchen. The guest rooms are based on the concept of "the nature of Hakone and Lake Ashi," and the scenery that spreads along the shores of Lake Ashi in Hakone, such as the sparkling moss, the pretty flowers blooming along the lakeside, the beautiful rows of cedar trees, and the fantastic morning mist, are used as image items in the rooms to create a relaxing space. <Our project members> [Project management and sales] Kogure Masanori, Omomo Kae [design, layout] Taibiji Sachiko, Ogushi Kaori, Nagao Manami, Isoyama Eri, Kazeto Chihiro [construction] Mizuno Tadayasu, Takami Hiroshi

#hospitality
Kagoshima City Furusato Archaeological Museum

Kagoshima City Furusato Archaeological Museum

[Project Summary] The Kagoshima City Archaeological Museum was established with the aim of deepening the citizens' understanding of the history of Kagoshima City through the cultural heritage left by our ancestors, and contributing to the creation of a unique civic culture. In particular, the experiential displays, such as the "Excavation Experience" where you can experience what it's like to be an archaeologist, and the "Let's take a shape with a giant arc" where a tool for examining the shape of pottery is enlarged, are very popular, and foster an interest in archaeology and the history that it reveals in children. We have consistently assisted with the basic plan, design, and construction. [Client's Issues] After 20 years since its opening, the museum has become noticeably old, and the content and facilities needed to be renewed. displays renewal was carried out to present the latest research results, introduce experiential displays, and develop bright and easy-to-update displays facilities. The plan has three directions: the first is to create a region-specific displays that pursues "Kagoshima-ness," the second is to create a fun and educational museum that aims to "create a place for participatory experiences," and the third is to develop displays environment as "creating an environment to realize a facility that is more user-friendly." This was aimed at creating a facility where everyone, from children to adults, could enjoy learning about the archaeology of their hometown. [Solution] The first thing that gives the impression of "Kagoshima-ness" is the huge topographical table of the entire city of Kagoshima, including Sakurajima, which is located in the center overlooking the atrium space. It is accompanied by easy-to-understand explanations of the ruins in each area. Next, a representative example of "creating a place for participatory experiences" is the experience corner, which is made up of numerous hands-on items, for learning about archaeology in a fun way. And as for "creating an environment to realize a facility that is easier to use," we made detailed proposals such as an airtight case that allows humidity control, the introduction of people-friendly universal concept design, and the installation of environmentally friendly LED lighting. <Our project members> [Development] Tatsuya Fujii [Sales and project management] Tatsuya Fujii, Yumeki Kusumoto [Planning] Takeshi Shin, Kyohei Kishida, Setsuko Nishimura [design, layout] Sho Inanobe [Production and construction] Yoshito Inoue, Hayato Ichimata, Takeshi Suekawa, Shin Kameoka, Nanae Hori [maintenance management] Katsumi Yamada, Takatoshi Nakamura

#public
Karatsu Castle

Karatsu Castle

[Project Summary] Karatsu has been a gateway to the continent since ancient times. During the Edo period, the Karatsu Domain was an important base for the Shogunate's governance of Kyushu, and was also a historical and cultural city where unique cultures such as Karatsu Kunchi and Karatsu ware flourished. What is expected of Karatsu Castle, the starting point of Karatsu tourism, is to utilize the charm of Karatsu's shining history and culture and play the role of a circulation device for walking around the city. We comprehensively reviewed displays, facilities, and operations, and aimed to redevelop it as a comprehensive facility and guidance facility for Karatsu City's "walking around the city" as a base to revitalize the region by maximizing the appeal of Karatsu Castle. We have consistently assisted with the basic plan, design, and construction. [Client's Issues] There were three issues with Karatsu Castle before the renovation. The first was that the client was eager to update the aging facilities, outdated displays, and outdated displays themes. The second was that Karatsu City's attractive resources were not being fully utilized, and collaboration with collections and other tourist spots was necessary. The third issue was safety and cultural property protection, and we needed to address issues such as natural lighting, universal concept design, earthquakes, and theft. By solving these three issues, we aimed to create a tourist base worthy of being a "tourism and cultural exchange city where authenticity shines, surrounded by nature, history, and culture." [Solution] In order to solve these issues, we aimed to realize an "displays that allows visitors to enjoy Karatsu," and actively utilized IT, such as developing displays story centered on the history of the castle town and the successive castle lords, creating an attractive displays space that makes use of Hizen domestic products illustrations and Karatsu ware, and introducing AR to explain displays. Next, we aimed to realize a "comfortable displays," creating a space with a sense of hospitality, such as a museum shop, reviewing the flow of people inside the building and taking into consideration those with weaker views, such as foreign tourists, installing toilets, stair lifts, and a multipurpose room. Furthermore, in order to realize a "safe displays," we enhanced the functions of the facility as an introduction to tourism in Karatsu, such as a tourist information corner, promoted mobility by disseminating information about tourist facilities, and thoroughly implemented risk management for accidents and losses. These are the three solutions we came up with. <Our project members> [Development] Yumeki Kusumoto [Sales and project management] Tatsuya Fujii and Yumeki Kusumoto [Planning] Takeshi Shin and Kyohei Kishida [design, layout] Masaaki Mitsunaga and Rie Morita [Production and construction] Takeshi Suezaki, Goro Yamano and Nanae Hori [maintenance management] Katsumi Yamada and Takatoshi Nakamura

#public
Toyama Prefectural Museum of Art

Toyama Prefectural Museum of Art

[Project Summary] The museum, which boasts a collection of masterpiece chairs and posters, places more emphasis on the perspective of concept design than ever before, and aims to be an experiential creative museum that "connects art and concept design". There are six displays rooms, large and small. Our company was in charge of designing and construction the wall cases in the special displays room on the second floor. In addition to permanently displays about 50 chairs from the collection of about 240 chairs, we developed an displays system for the concept design displays room, which boasts a collection of about 13,000 posters. We were also in charge of displays works and materials by Shuzo Takiguchi and Simon Goldberg, which were donated during the time of the Toyama Prefectural Museum of Modern Art. In the hall, we developed an experiential "interactive art" that creates light art with body movements. [Customer's Challenge] A collection of 20th century art and an unparalleled collection of concept design (chairs, posters). The aim is to create an experiential creative museum where visitors can freely stroll around this rich collection of art, not only deepening their knowledge of one thing, but also grasping things in correlation with various genres, and developing deeper understanding and thinking skills. [Solution] We created distinctive displays spaces for each displays room's theme through fixture planning, color planning, lighting planning, video and audio planning, etc., creating spaces for memorable art and concept design experiences. We also introduced "interactive art" to the displays, which creates light art through body movements, contributing as one element of an experiential imaginative museum that connects art and concept design. <Our project members> [Development] Ishikawa Atsushi [Sales and project management] Ishikawa Atsushi [design, layout] Kasuga Yasushi [Production and construction] Nagayama Shunichiro [Video] Goto Akinori

#public
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