Deliver “Delight and Passion” to people
through space creation

NOMURA Co.,Ltd.

WorksAll Achievements

Find Achievements

Search by keyword

Search by conditions

Market Area

Opening year

area

tag
*Multiple selections possible

Shanghai World Financial Center "Food Garden"

Shanghai World Financial Center "Food Garden"

Nomura Co., Ltd. was responsible for the design and basic planning of the food court in the Shanghai World Financial Center (SWFC), a landmark skyscraper in Shanghai, China. The food court was designed to be a relaxing space enveloped in "light" and "greenery" to support the eating, working, and socializing needs of office workers. NOMURA Co.,Ltd. was responsible for concept design and schematic design, while NOMURA (Beijing) Co., Ltd. was responsible for working drawings and construction. [Client's Challenges/Requests] The "Food Garden" food court, located on the second basement floor of the SWFC, a Shanghai landmark, brings together 12 stores. The goal was to provide daily food support to over 10,000 office workers, while also creating a space that enhances the building's value by providing a place for office workers to relax, as well as event spaces and conference rooms that can be used for seminars and networking parties. [Solution] To create a comfortable relaxation space for office workers despite being underground, the "light" streaming in from above was visualized as louvers, creating a continuous scene of "greenery" creeping up towards the light. Furthermore, the event space and meeting rooms (with the possibility of catering from the food court) were planned as an integrated unit, creating a configuration that can attract customers even after the peak lunch hour. <Our Project Members> Design: NOMURA Co.,Ltd. AND Co., Ltd. [Sales] Hisayasu Takenaka [concept design / schematic design] Keisuke Sasaki, Kai Nishihara, Hitomi Kataoka construction: NOMURA (Beijing) Co., Ltd. [Project Management] Nobuya Sugimura [working drawings] Lei Yu, Hideki Niwa [construction] Lei Yu, Hideki Niwa, Shuangshuang Li, Xing Zheng, Yu Lin, Jian Wang

#corporate
Tokyo International Airport Terminal 2 International Flight Facility "TOKYO AIR"

Tokyo International Airport Terminal 2 International Flight Facility "TOKYO AIR"

With the expansion of the international terminal facilities at Tokyo International Airport (Haneda Airport) Terminal 2, we were responsible for the environmental concept design and construction of the commercial area facing the departure lobby. Aiming for a symbolic concept design befitting Japan's new gateway, we expressed the future "sky" of "Tokyo," which floats and blends into the "sky" like "clouds" and "wind," endlessly changing its form. Countless objects composed using cutting-edge 3D modeling design technology create the streamlined silhouettes of "clouds" and "wind," and the ever-changing "sky" emerges through the shifting light and color gradients. For example, the broad and magnificent appearance of "clouds" and "wind" seen from afar is, upon closer inspection, composed of a delicate geometric arrangement of approximately 5,500 strip-shaped parts. Furthermore, the daily passage of time and the changing seasons are expressed through the soft and delicate light and color gradations of approximately 1,800 uniquely developed lights. The dynamism of Japanese sensibilities, which repeatedly combines meticulousness and generosity, and the "Japanese aesthetic" that cherishes the changing seasons, such as falling cherry blossoms, waves, autumn breezes, and winter skies. By fusing these two elements into a space using unprecedented new-dimensional technology, we challenged the possibilities of future spaces. <Our Project Members> [Sales & Project Management] Kazuyoshi Hikota [design, layout] Shinjiro Kondo [Production & construction] Miyuki Nakamura, Hiroshi Udagawa, Ryosuke Takada

#public
Hamamatsu Science Museum Miraira

Hamamatsu Science Museum Miraira

The science museum has been renovated due to the aging of the facilities and displays items of the existing science museum. We obtained a proposal using the DBO* method, which integrates design, construction, and operation, and completed the construction in a short period of about one and a half years from schematic design. With the main purpose of providing active learning-type learning, we plan displays experience stories as a basic policy that leads to in-depth learning through voluntary actions by arousing interest from experience. The displays space, which is zoned with six themes consisting of nature, power, sound, light, space, and new technology, has almost all more than 100 new science experience devices, centered on a large centerpiece displays that symbolizes each zone that can be participated by a large number of people. With the cooperation of companies representing Hamamatsu, displays were developed throughout the museum to arouse interest in local industries. In addition, the science museum has introduced the world's first scientific information learning system (app) equipped with AI (artificial intelligence) to realize a new way of communication concept design that expands interest and knowledge through dialogue. In addition to the displays room, the entrance welcome displays with art by local artist Yasuhiro Suzuki, as well as a children's science land, cafes, shops, and an outdoor science park, have been renovated to make it a comfortable place for not only children but also adults concept design while incorporating elements of a science museum. *DBO (Design, Build, Operate): A method of public-private partnership in which design, construction, maintenance, and operation are comprehensively ordered to private companies.

#public
ROOKIE CAFE

ROOKIE CAFE

"An Experiential Cafe Overflowing with Love for Cars" This is the first motorsport-themed cafe to open at "MEGA WEB," Toyota Motor Corporation's experiential theme park. It's not just a cafe with cars in it; the styling is designed to subtly stimulate interest in cars. A large table modeled after the Nürburgring circuit in Germany, where Toyota Motor Corporation and other automakers from all over the world participate for development, is placed in the center, and the cafe is adorned with goods that will stir the hearts of car enthusiasts and art that can be enjoyed by children and adults alike. This circuit-modeled table is the symbol of the cafe and is concept design as a communication belt that encourages natural conversations among people. In fact, it is bustling with people taking pictures in various places, and many conversations can be heard. We hope that families, friends, and sometimes even strangers will connect and expand their relationships through conversations about motorsport. The machines that are the heart of the cafe are actual racing cars that have competed in races, creating a realistic atmosphere. In addition, furniture concept design using only parts from Toyota cars has been created and can only be seen here. More than just furniture, it's furniture with a message, making it popular with both Japanese people and many foreign tourists. The food, made with carefully selected ingredients, includes lunch plates where you can choose your main and side dishes, as well as soy smoothies and soy milk donuts made with soy milk and okara from a long-established tofu shop, and gluten-free soy brownies, creating a place where people of all ages can enjoy a meal with peace of mind. This reflects Toyota Motor Corporation's initial philosophy of allowing people who might be somewhat distant from motorsport, such as women and children, to naturally experience the world of motorsport while enjoying the cafe. We focused on providing a real experience that cannot be found in a cafe that simply displays cars, creating a space where not only core car fans but also young women and families can enjoy the world of motorsport after visiting the cafe. <Our Project Members> [Sales/Project Management] Takuya Fujioka, Yukari Tange [Creative Direction] Mitsuhide Yoshinaga [design, layout] Yuzo Kosaka, So Kato [Production/ construction] Ryuichiro Katsura

#Urban & Retail
Shiroi Koibito Park

Shiroi Koibito Park

Ishiya Confectionery Co., Ltd. is a leading confectionery manufacturer in Hokkaido, well known for its Shiroi Koibito (white lover). Head Office built the Ishiya Chocolate Factory, a factory building, in 1995 and opened the entire facility, collectively called Shiroi Koibito Park. Shiroi Koibito Park has become one of Sapporo's most popular tourist attractions. With an eye on attracting 1 million visitors, a renewal plan was launched to improve customer service and add new entertainment features with the theme of a facility that offers surprises and fun by making the most of a candy factory. NOMURA Co.,Ltd. The "K" Line Group was engaged in the overall direction of the park, production of visual content, displays review of the plan, space concept design, production and construction (new café, renovation of the lounge, expansion of the experience corner, complete renovation of the factory store, review of signage plan), NOMURA Co.,Ltd. planning and design construction covering the entire range of the Group's know-how and produced the space in a single operation. We produced the space. We also produced a wide range of creative work, including the facility logo concept design, character re concept design and new character concept design, advertising concept design, and limited edition product packaging concept design for the renewal. The Chocotopia House, a projection mapping tour to explore the secrets of chocolate with "Dr. Chocolate Loves Chocolate Too Much", the Chocotopia Factory, a tour of the Shiroi Koibito production line, café, store, etc., are the main attractions of the new chocolate entertainment facility. The main theme of the facility concept design is to maintain the antique style, which is the basic tone of the entire facility, and to make the most of the atmosphere of the existing facility concept design ・The main premise of the project is to produce a production that will allow visitors to see, learn, taste, and experience chocolate. The first major issue was to eliminate the chronic congestion of over 700,000 annual visitors. Another issue was to create new attractions, and it was necessary to plan for not only the main tourists of the past, the out-of-town visitors, but also the in-town and foreign visitors. The first step was to clearly establish a guiding production concept and review the displays storyline and route planning, starting from the start of the attraction, through the tour route to the lounge and stores, with the aim of eliminating congestion on the visitor route. We also aimed to relieve congestion by adding more attractions, a new café, renovating the lounge, expanding the hands-on facilities, and expanding the concession stand at the end of the tour, thereby distributing the points of interest to visitors. We also aimed to create a new attraction by creating a new character for content creation and utilizing the latest production technologies such as projection mapping and a new diorama model based on a new concept. <Our project members】 [Sales/Project Management] Taku Wakita, Tadayuki Matsubara [Planning] Yuichi Saito, Tomoko Yanagihara, Moe Murakami [design, layout] Keiu Tamura, Fujie Suzuki, Kentaro Yamada, Yuki Masuda, Akika Yamada, Shifumi Kato, Sari Suzuki, Mayu Toyoda [Production, construction] Takashi Sasatani, Ikushige Umemoto [Creative Engineers] Akira Takashi, Mitsuru Kishikawa, Kenichi Kishikawa, Kenichi Kawamoto Mitsuru Takashi, Kenichi Kishikawa, Banji Kawai [Sign Planning] Naoaki Mamoru (Nomura Products) [Production Equipment and Modeling construction Cooperation] Mizuki Suzumura (Nomura Techno)

#entertainment
GREE Head Office Office Renovation

GREE Head Office Office Renovation

This project involved the complete renovation of three floors of the Roppongi Hills Mori Tower, where GREE's Head Office are located. The project took over two years from conception and was carried out in multiple phases. The concept of this project was "to showcase GREE's craftsmanship." Having established Head Office in Roppongi Hills Mori Tower approximately nine years ago, GREE returned to its roots and expressed its passion for craftsmanship in the office space. In a space where many workers supporting GREE's three pillars—game business, advertising and media business, and live entertainment business—are present, we created interiors and furnishings of the entrance, lounge, café, and Future Labo, emphasizing the quality of the materials used to express the image of creating high-quality products. Project members, along with clients, were actually involved in construction of the furnishings on-site, resulting in a space imbued with the passion for craftsmanship. D-Sign Co., Ltd. handled overall project management, and Puddle Co., Ltd. was responsible for concept design planning. [Customer Feedback] In the new space created by NOMURA Co.,Ltd., the number of events and other activities has quadrupled compared to before the renovation, and the number of visitors is also on the rise, bringing back vibrancy to our office. The space and furnishings have been meticulously designed down to the smallest detail, allowing us to welcome our clients with confidence. <Our Project Members> [Sales & Project Management] Kaori Murakami, Shuichi Sakashita [Production & construction] Naoto Tominaga

#corporate
Brillia Shinagawa Minamioi Communication Salon oooi

Brillia Shinagawa Minamioi Communication Salon oooi

A community space where people can connect with each other through their daily lives and the town, a place where people can call out "Hey!" We proposed opening the condominium sales center to the community so that local residents and new residents who will be living in the condominium can get to know each other. For local residents, this would allow them to have positive feelings towards the large apartment complex that will be built and to get a feel for the atmosphere of future residents even before it is completed. At the same time, we aimed to create a space that would be comfortable for prospective buyers. [Client's Challenges/Requests] Early integration between new condominium residents and the community is a major challenge. Given this social background, this project started with the idea that the sales center needed to be a starting point for a community that would be suitable for such a request. [Solution] As a starting point for the community, the sales center was planned based on a "traditional Japanese house" so that it would function as a "place" where "people who already live" and "people who will live" in the community can connect, drop by, and interact. The "earthen floor" connects the exterior and interior spaces, the "living room" is a place where users can converse, and the "veranda" is a space where people can easily chat with local residents. Through these concept design, we were able to visualize the local community and provide an updated lifestyle. [Customer's Voice] We received cooperation in many aspects, from concept creation, planning, introduction of operators, design, and construction, and we believe this project was only possible because of your company's teamwork. Thank you very much. <Our Project Members> [Sales/Project Management] Shinpei Watanabe, Yuri Utsugi [Planning] Shoko Miyazaki, Taku Sugimoto [design, layout] Ryo Onishi, Hiroaki Koshizen, Kenta Omoto [Production/ construction] Soji Wakasugi Photography: Nakasa & Partners Co., Ltd. Masato Kono

#corporate
Kanda Myojin Cultural Exchange Center "EDOCCO"

Kanda Myojin Cultural Exchange Center "EDOCCO"

EDOCCO, the Kanda Myojin Cultural Exchange Center, which we comprehensively produced from concept development to opening, is a facility that inherits tradition and creates new culture based on the concept of "tradition x innovation." It is a unique multi-purpose facility with four above-ground floors and one basement floor, which also includes the function of a shrine's amulet distribution office. Centered around a multi-purpose hall, it operates 365 days a year, hosting corporate presentations and displays on weekdays and transforming into a live music venue on weekends. Furthermore, the Japanese cultural experiences, which focus on preserving traditional performing arts and crafts, target inbound tourists. The facility incorporates mechanisms to improve visitor satisfaction, such as introducing merchandise sales and cafe services that will please visitors, while fostering collaboration with the local community. [Challenges/Themes] In 20 years, there are two challenges: the crisis that 40% of temples and shrines will disappear due to the effects of a declining birthrate and aging population, and the decrease in Shinto wedding ceremonies. This project started in response to the desire to increase the number of worshippers of shrines in the future. [Solution] By injecting marketing principles into the shrine and developing a plan to attract demographics that had not previously visited shrines (young people and inbound tourists), this facility was created, incorporating two functions: a multipurpose hall and a Japanese culture experience studio. The facility attracts three target groups—business people, young people, and inbound tourists—and is bustling with activity every day. <Our Project Members> [Producer] Kenichi Sakazume [Sales] Seiji Yamaguchi, Tsuyoshi Inami, Motoo Kawada [Planning] Keita Kobayashi, Yoshiko Watanabe [concept design] Ryo Onishi, Eri Okuyama, Nanako Wajun, Ayumi Sasai [Production] Shigeyoshi Takahara, Jun Endo, Hiroki Kimura ~Related Links~ [News Releases] ・Kanda Myojin Cultural Exchange Center "EDOCCO" to be comprehensively produced by Kenichi Sakazume, Chief Planner NOMURA Co.,Ltd. Kogeisha, with interiors design by Ryo Onishi ・Announcement of "Toshio Suzuki and Ghibli Exhibition" to be held at Kanda Myojin Cultural Exchange Center "EDOCCO" [Media Coverage Information] ・2019.04.09 "Nikkei ESG" May issue ・2019.02.19 "Nikkei Sangyo Shimbun" ・2019.02.18 "Nikkei Sangyo Shimbun"・2019.02.06 "Hata Lab"

#public
Kiraku Kyoto Honmachi

Kiraku Kyoto Honmachi

Based on the concept of "Road to Wazuka," a place that makes you want to visit Wazuka Town, a famous tea-producing area located an hour from Kyoto City, we have renovated a Kyoto townhouse over 70 years old, located within a 10-minute drive from Kyoto Station, into a lodging facility available for rent as a whole unit. Our company participated in the townhouse renovation from the planning stage and was in charge of spatial production. We are challenging ourselves with a new spatial endeavor of "sending visitors from the city center to the countryside," and the various methods used to achieve this have ultimately become differentiating factors from other Kyoto townhouse lodging facilities. This opening project was carried out in collaboration with a team consisting of "NAZUNA," which handles the operation of lodging using townhouses, "Kiraku Japan," which provides financial support for the renovation of old houses, "Crowd Realty," which conducts real estate crowdfunding, and our company, which handles planning and concept design. Furthermore, the opening funds were raised through crowdfunding. Individual investors and participating companies who sympathize with the concept of "Road to Wazuka" and have a desire to contribute to the town and introduce Japanese culture to the world are working together to solve regional issues. <Our Project Members> [Space Production] Yasutoshi Yamano [concept design (interiors)] Takaaki Tani [Furniture and Decoration Coordination] Saki Ninomiya [Development] Nobuyuki Yagi [Sales] Yuji Takataka [Client's Challenges/Requests] (1) They want to renovate a Kyoto townhouse into accommodation mainly targeting foreign tourists. (2) They want to leverage a story-driven concept that is different from the many Kyoto townhouses that exist in the city. (3) The owner, who runs a cafe on the same premises that serves Wazuka tea, wants to promote the charm of Wazuka town. [Solution] We have prepared features within the facility that will make people want to visit Wazuka town. The bedroom, which is themed after the scenery of Wazuka town with rocks and a dry landscape garden, allows you to experience what it's like to sleep on the land of Wazuka town. The tea stand on the second floor is made by repurposing a tea box that was used in Wazuka town, allowing you to touch the real thing. Similarly, the wall graphics on the second floor are based on the patterns that were used on wooden boxes when tea was exported from Wazuka Town overseas at the time, and the fabric used is Nishijin-ori from Kyoto. The lighting in the atrium space was also created using light-blocking sheets used in the process of producing kabusecha tea in Wazuka Town. The space was designed as a "lodging-type antenna shop that fosters the motivation to want to go to fascinating places that have not yet been seen." In addition, an illustrated instruction manual was prepared to convey the features incorporated into the space to guests, and software was also created to help guests experience it. [Customer's voice] We feel that the concept and high level of concept design devised by NOMURA Co.,Ltd. resonated with the investors in this project, leading to the realization of an unprecedented lodging facility.

#hospitality
PAGE TOP
Contact us

Please contact us using the button below if you have an inquiry, want to request a quote or request documents.
We have created a separate “FAQ page” that lists the most common questions we are asked.
Please take a look at this page if you have a question.