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Park Wellstate Kamogawa

Park Wellstate Kamogawa

Park Well State" by Mitsui Fudosan Residential is a serviced residence for mature, active seniors with diverse values, aiming to enable them to spend a new stage of their lives freely and abundantly in their own way. Park Well State Kamogawa, the second property following Park Well State Hamadayama, will be built in Kamogawa City, Chiba Prefecture. It will be a 22-story building with a capacity of approximately 470 units, and will be a high value-added facility with a partnership with the medical corporation that operates Kameda General Hospital in the same city and leisure functions in the facility. We were in charge of the common areas, including the lobby reception area, promenade, club lounge, and restaurant. The Kamogawa area was originally a hilly area covered in forests with a rich ecosystem, but after being used as a quarry in the 1990s, the trees were cut down and the land was left bare and rocky. The project was aimed at creating a home where the residents, the seniors, could enjoy a rich time and life while restoring the natural environment, from the viewpoint that a natural environment enhances the quality of life for seniors and is the foundation for a healthy and rich life. SOLUTION: To solve the problem, a brightly colored white sycamore veneer was used for the interior finishing material to create a warm common-use space. The height of the washbasin was set lower than usual to accommodate seniors, and the corners and edges were chamfered with rounded edges. The flooring is made of stone, carpet, and flooring with narrow joints to prevent steps from being taken, and to create a safe and friendly environment for seniors. concept design The artwork was selected to reflect the local quarry site and the Kamogawa River, and local crushed stone was used to create a work of art that expresses the charm of the Kamogawa River and its local climate and culture. <Our project members> 【Sales/Project Management】 Naoki Murata 【design, layout】Common area concept design ・Supervision: Michio Matsuzaki / Artwork coordination: Misa Sanjoba, Wataru Tajiri 【Production・ construction】Masato Takeuchi, Shusuke Hoshino, Keiichi Yamazaki, Shogo Yasunaga

#hospitality
The Hotel Seiryu Kyoto Kiyomizu

The Hotel Seiryu Kyoto Kiyomizu

This project involved converting the former Kiyomizu Elementary School building, which has a history of approximately 90 years and remains in the Kiyomizu area of Kyoto, into a hotel. While inheriting its distinctive design, it was reborn as a hotel that also possesses modern comforts. Our company was in charge of architectural design supervision, interiors design, layout, and FF&E concept design and construction. Kiyomizu Elementary School is one of the schools that has been recognized for its unique architectural features in its location, exterior decoration, and interiors concept design. Based on the hotel's concept of "etching memories and connecting to the future," we paid the utmost respect to the historical Western architecture and its interior space, creating concept design that revives memories while preserving and passing them on. Furthermore, we fused the architecture and interior space as new functions to express both nostalgia and newness. [Client's Challenges/Requests] It was necessary to design a hotel that would function while making use of the existing historical elementary school building. It was also necessary to have repeated discussions about what kind of hotel would be accepted by the Kyoto community. [Solution] We worked with creators on every detail, from architecture, landscape, interior, FF&E, artwork, graphics, and uniforms, to create a completely new and unique space. While preserving the corridors and staircases where elementary school children once ran around, opening the doors to the classrooms where children studied allows you to step into a completely different, contemporary world. To maximize the value of the existing details that have etched the history of the architecture and interior space, we focused on materials that do not assert themselves but instead highlight the materials themselves. The reflection of the semi-glossy materials further enhances the existing architectural design. We aimed to create a spatial composition based on "reinterpretation" that can only be experienced here, by harmoniously balancing the total concept design coordination of artwork, graphics, uniforms, and interiors and FF&E concept design. <Our Project Members> [Sales/Project Management] Toru Moenuki [design, layout, design supervision] A.N.D.: Ryu Kosaka, Shohei Urata, Hiroki Yasuda / Hiroyuki Nishikawa [FF&E concept design] A.N.D.: Kaori Sano

#hospitality
ARTBAY TOKYO

ARTBAY TOKYO

This is an art-based urban development project based in the waterfront subcenter area. The aim is to connect the five areas and the vast city of over 440 hectares through art and increase its appeal. For the first project, architect Motosuke Bandai was invited to design a pavilion called ARTBAYHOUSE. The pavilion was created with the concept of "architecture that embraces the 'nature' that is unique to this place." The architecture itself is an experiential work of art, and at the same time, it is a space that serves as a base for various art and urban development projects, as it changes while being enveloped in the ever-changing nature of light, wind, rain, and plants. There is also a cafe inside, and pets are allowed inside. The space where people, plants, animals, insects, and other various "nature" can each spend their time comfortably is a place where you can experience unprecedented newness that questions the future of cities and spaces. [Social issues / Customer issues / Requests] The waterfront subcenter area has all the basic urban functions, but the scale of each building and road is large, and there was a lack of places where people could spend their time comfortably, especially outdoors. Furthermore, although there are many natural attractions not found in urban areas, such as ocean views and wide skies, these were not being fully utilized. [Solution] 1. Create a human-scale space that serves as a starting point for urban development, where people can gather and feel comfortable. 2. Create content that has the power to attract and spread information, making people want to visit. 3. Implement experimental programs that are unique to the waterfront new city center area. With these three pillars as the planning axis, we aimed to realize an art project unique to this area that would present new value while responding to the issues facing the town. <Our project members> [Sales/Project Management] Ito Etsuro, Ibe Reiko [Research/Planning] Sugimoto Taku, Yokota Tomoko, Mochizuki Mina

#Conventions & Events
The National Museum of Emerging Science and Innovation Visionary Lab Phase 2

The National Museum of Emerging Science and Innovation Visionary Lab Phase 2

Through research into "neurointelligence," a new academic field that fuses life sciences, medicine, linguistics, mathematical sciences, and information science, this exhibition aims to explore the "intelligent brain," that is, our brain, and the amazing power of our own brains that we are usually unaware of. It also explores what kind of ideal future can be forged by the fusion of brain research and artificial intelligence (AI) research, providing a new displays on "intelligence" from cutting-edge research and exploring the great potential of the brain. [Social Issues/Customer Issues/Requests] The challenge was to reach a wide range of people, from those interested in science to the general public, to develop activities that lead to funding, and in the future to connect to international outreach activities with a view to overseas expansion. Objectives: To have researchers and visitors think together about "neurointelligence" and share the significance and appeal of the research.・To allow young people to experience the joy of self-discovery through "intelligence" and to inspire them to take an interest in "neurointelligence" and science, as they will shape the future. ・To contribute to the global dissemination activities of the International Research Organization for Neurointelligence (IRCN) at the University of Tokyo's Institute for Advanced Study, regarding the necessity of basic research in science and technology. Based on these objectives, we considered solutions. [Solution] In order to outreach cutting-edge scientific research results, planners and designers worked with researchers to consider "What is neurointelligence?" and "What kind of worldview does IRCN aim for?" and concretized displays through repeated discussions. In the process, instead of simply displaying research results, we incorporated mechanisms into displays to widely communicate cutting-edge scientific research results that fuse brain science and AI research to the world, while also allowing the general public to engage in research at an individual level, creating a community to displays the ideal form of brain science and AI, and encouraging continued participation in that community. <Our Project Members> [Development/Production] Hironori Takeda [Sales/Project Management] Shun Enomoto [Planners] So Watanabe, Remi Abe [Designers] Akihiko Shikkou, Atsushi Suzuki, Sayaka Horikoshi [Production] Nomura Duo: Ryoichi Tanbo, Yoshinari Imaizumi, Naoru Hara

#public
Shinjuku Medical Checkup Plaza

Shinjuku Medical Checkup Plaza

This project involves expanding the women's floor of Tokyo's largest health checkup facility from one floor to two, and renovating it with a new concept design. Based on the concept of "providing a comfortable and smart health checkup experience for women working in the city center," we aimed to create a space that considers the flow, sightlines, and comfort of both patients and staff. Through repeated discussions with many stakeholders, we carefully designed every detail of the functionality and design, which led to the creation of a highly hospitable health checkup service. [Social Issues/Client Issues/Requests] The client's primary request was to significantly increase the capacity and operational efficiency of the women's patient slots. The challenge was to ensure ease of use and comfort while maximizing the number of examination rooms and waiting area seats. At the same time, we aimed to enhance the sense of exclusivity and added value in order to further establish the competitive advantage of "Shinjuku Health Checkup Plaza" within the health checkup facility market. [Solution] We adopted "SMART HEALTH RESORT" as the overall concept for the facility, designating the existing 7th-concept design ladies' floor as "COMFORT RESORT" and the newly established 8th floor as "PRIME RESORT" to offer an even more exclusive experience than the 7th floor. With the aim of providing a comfortable and smart health checkup experience for women working in the city center, the spatial expression is based on a hotel-like luxury feel, and the color scheme is based on beige and light-colored wood tones. Instead of common colors such as gold and silver, the metal materials are unified in a pink bronze color to give a sense of exclusivity. Furthermore, while many medical facilities generally use plain, subdued wallpaper for interiors of the examination rooms, we differentiated our facility by using patterned wallpaper in each room to help patients relax as much as possible during their examination. Securing the required number of examination rooms and waiting areas within a limited floor space was an extremely difficult problem. However, through repeated discussions with medical technologists and medical equipment manufacturers, we were able to determine the minimum size of each examination room that would allow for both "smooth examination operations" and "avoiding a feeling of confinement for patients," and then plan accordingly, thereby achieving the necessary number. <Our Project Members> [Sales & Project Management] Tsuneo Kozasa, Yukako Ninomiya [Planning] Hiroyuki Imaizumi [design, layout] Kumiko Oishi, Mei Watanabe [Production & construction] Mai Sakai, Nohara Kikuchi

#public
Tokushima Prefectural Museum

Tokushima Prefectural Museum

This is a renewal of the permanent exhibition at the comprehensive museum (publicly approved facility) located in the Bunka no Mori Comprehensive Park, which combines humanities subjects such as archaeology, history, folklore, and arts and crafts with natural history subjects such as zoology, botany, geology, and dinosaurs. With a new concept, "A Complete Grasp of Tokushima - A Story of 'Life' and 'Time'," the permanent displays rooms have been completely renovated. The new permanent displays rooms are designed to allow visitors to experience the charm and characteristics of Tokushima through a wealth of displays, making the museum more enjoyable. Through workshops on both inclusive concept design and displays evaluation, the direction of displays content was confirmed, the experiential displays were verified, and universal concept design was implemented. With the museum as the "face of the region" in mind, the exhibition is designed to value dialogue and interaction between curators and visitors, and among visitors themselves, through the displays (objects) as they move from the newly created "Communication Zone" to the "Museum Street." The museum embraces Tokushima's appeal as "rich nature, traditional culture, and innovativeness," and as a base for conveying this appeal, it has evolved into a museum that is always full of fresh surprises and easy to enjoy. Rather than simply providing information to visitors, it is an displays space where visitors can learn about the charm of Tokushima through play, using actual materials (objects) as its core, and participatory displays methods such as 4K, VR, AR, XR, and hands-on experiences. [Social Issues/Customer Issues/Requests] - The existing permanent displays was basically based on the academic standards of 30 years ago, and although the knowledge and collection of materials related to nature, history, and culture have increased significantly through the accumulation of activities, the constraints of the room structure and displays cases made it difficult to change displays, and they had become outdated. - The old displays lacked a clear characteristic and did not represent the "face of the region," and its content was not differentiated from other museums that opened later. - There was a need to respond to social demands, such as initiatives that convey the joy of discovery and learning through objects (materials), and an increase in hands-on and participatory elements. - Universal design focused on accommodating foreigners and people with disabilities, as well as addressing damage and fading due to aging, air conditioning malfunctions, and the need for LED lighting. [Solution] - After consultation with the curator, we completely replaced the displays and, through workshops on inclusive concept design and displays evaluation, confirmed the direction of displays, verified the experiential displays, and implemented universal concept design. Along with creating a museum that serves as a "face of the community," we reorganized the flow of movement from the "Museum Street" to each displays corner, centering on the "Communication Zone," and adopted a partially selective flow of movement instead of a simple one-way route. <Our Project Members> [Sales/Project Management] Koichi Morimoto [Planning] Kyohei Kishida, Setsuko Nishimura, Mao Horii, Hironori Mima [concept design] Masaaki Mitsunaga, Tadashi Yuasa, Takeo Akamine, Rie Morita, Reiko Kagawa [Production/ construction] Hayato Ichimanda, Yoshito Inoue, Yu Oishi, Koichiro Takahashi

#public
Important Cultural Property Old Public Hall of Hakodate Ward

Important Cultural Property Old Public Hall of Hakodate Ward

Built in 1910 and designated a National Important Cultural Property in 1974, this is a representative example of Hokkaido's wooden pseudo-Western style architecture. It was closed from October 2018 for large-scale preservation and repair work, the first in 40 years, but reopened in April 2021. In accordance with the preservation and utilization plan based on the concept of "a public hall where everyone can protect, see, learn, and gather," displays design concept is "HEROE'S JOURNEY," which not only explains the architectural highlights but also introduces the skills and aspirations of the famous and unknown pioneers (heroes) who contributed to the construction of the Old Hakodate District Public Hall. As the building itself is an Important Cultural Property, careful consideration was given to concept design so as not to spoil the image of the landscape and interior atmosphere, and meticulous care was taken in the installation and adjustment of furniture and other fixtures, without any fixing, to minimize damage. Furthermore, using a smartphone AR app, valuable furniture and furnishings are explained in multiple languages, and the actual living spaces are recreated to show how they might have been used at the time. [Social Issues/Client Issues/Requests] While the number of tourists visiting Hakodate has increased, the number of visitors to the public hall has been declining, and the exterior, interior, and displays were quite old and in a dilapidated state. In addition, the number of local citizens visiting was low compared to the number of visitors, and there was a lack of communication about the history of the hall and the appeal of its interior that would motivate people to visit. Although it was built as a "building for the citizens," in order to preserve it as a source of pride for the city, it was necessary to convey its value to those living today and encourage them to use it. [Solution] We believe that letting people know the reasons and value for preserving the public hall is important for future preservation and utilization plans. Following the Hakodate City's plan, which prioritizes not affecting the preservation of the building as an important cultural property, we created videos and displays to convey to visitors that famous and unknown local pioneers were involved in the planning, aiming to increase awareness that it is a "public hall that citizens can be proud of." [Sports Room: History Table] When the building was constructed, the sports room had a billiard table. displays stand, modeled after that billiard table, depicts the changes in the people who used the public hall using a 1/100 scale architectural model accessory set, and also includes playful elements that make you want to take pictures, such as "actual objects" of valuable designs and building materials that you can touch, and a map of Hakodate City's traditional building preservation district using beautiful transparent colored acrylic cubes. [Small Dining Room: Theater] The room that was used as a dining room has been renovated into a small theater room that introduces the history leading up to the construction of the public hall. [Each Room: AR Explanation] Using an AR app, you can enjoy overlaying motions that recreate the time of construction and the architectural structure to the real scenery. This is a contactless displays explanation that can be recorded and shared on your own smartphone. [Our Project Members] [Sales & Project Management] Akihide Inoue, Kosuke Takeda [Planning, Graphic Direction, Video Direction, Model Direction] Yuki Shimokuni, Remi Abe [concept design] Atsuko Nakazawa (working drawings), Akika Yamada (schematic design)

#public
Gontran Cherier Tokyo Aoyama

Gontran Cherier Tokyo Aoyama

Gontran Cherrier, which currently operates approximately 60 stores in France, Asia, North America, and the Middle East, also had stores in Japan from 2012 to 2017, and this marks its return to the country. For this new store, Gontran Cherrier has revamped the recipe for its signature croissant, as well as created a wide variety of menu items using unique Japanese ingredients and Gontran's recipes, bringing a fresh new bakery vibe to Aoyama, Tokyo. Part of the kitchen on the first floor is visible from both the outside and inside the store, creating a lively atmosphere of freshly baked bread along with the shop. The eat-in area on the second floor boasts a superb location overlooking Aoyama Street, offering a relaxing space to unwind. The concept behind the Aoyama store's spatial concept design is "Japanese-style, supreme 'omotenashi' (hospitality) at Gontran's residence in Aoyama, Tokyo," with the maisonette space connecting the first and second floors by a staircase and the outdoor terrace seating designed to resemble a "mansion." We incorporated traditional Japanese colors such as Omeshicha-iro (a type of brown fabric) into the exterior and furniture, and used original furoshiki (wrapping cloths) in the display to create a distinctly Japanese atmosphere. <Our Project Members> [Sales & Project Management] Kenichiro Kotake [design, layout] Toshio Yamamoto, Mei Watanabe [Production & construction] Ryohei Azechi, Ren Shimizu, Tamao Kobayashi [Electrical Equipment] Yuya Tsuboi

#Urban & Retail
Kawarayu Onsen Playground NOA / Kawarayu Onsen Station Campsite

Kawarayu Onsen Playground NOA / Kawarayu Onsen Station Campsite

This project is one of the initiatives aimed at helping residents of areas to be submerged by the construction of the Yamba Dam to rebuild their lives and find meaning in life. Our company was in charge of the basic planning, schematic design, working drawings, supervision, and consulting services supporting local operating companies for the "Regional Development Facilities" in the "Kawarayu District" and "Yokokabe District" of the area for approximately six years. The Kawarayu District is a tourist area with Kawarayu Onsen, which has a history of over 800 years, and is adjacent to JR Kawarayu Onsen Station. From the perspective of location characteristics, scenery, and project scale, we proposed a "station-front x campground & BBQ (barbecue) x hot spring facility" project. While listening to the opinions of the residents of the district, Naganohara Town, and Gunma Prefecture, we comprehensively planned and produced everything from the establishment and support of the local operating body to attracting a cooperating company to operate the campground, consulting on the business plan design, layout. The facility is divided by the JR Agatsuma Line, with the upper level being "Kawarayu Onsen Asobi no Kichi NOA," which has a cafe and hot springs, and the lower level being "Kawarayu Onsen Station Campground," which has a plaza where you can enjoy BBQ and bonfires, a wood-fired bath and tent sauna, and canoeing and kayaking on the dam lake. [Social Issues/Customer Issues/Requests] [Business Aspects] It was necessary to start by understanding what rebuilding lives and creating a sense of purpose means to the local residents. Through repeated discussions with everyone, issues were identified that aimed at regional revitalization, such as coexistence with the hot spring town, promoting employment for local people, especially young people, and encouraging the return of people who have left the area. In addition, there was a request for differentiation from facilities planned in other areas or similar facilities, and for the facility to have the ability to attract customers and have its own uniqueness. [concept design Aspects] There was a request to attract passersby with concept design unique to the area, taking into consideration the bridge used by tourists visiting the dam and visibility from the opposite bank where there is a lot of traffic, and to create a facility that is easy to operate by harmonizing a multi-purpose complex (hot springs, restaurants, rest areas, observation deck, tenants, conference rooms, etc.). [Solution] [Business Aspect] The Yamba Dam project took 70 years from planning to completion, and given the background of the many residents who have moved away due to the mixed opinions on the dam's construction, what we emphasized from the perspective of launching the project was proposing a multi-perspective and comprehensive business plan. We listened to the diverse business ideas desired by the local residents, made suggestions for their feasibility, adjusted to avoid competition with companies in the surrounding area, and differentiated each facility, aiming for a project that emphasizes the unique characteristics of each region and district. [concept design Aspect] We adopted the "Agatsuma River," which is the origin of the place name of the former Kawarayu area, as our concept. As we progressed with concept design, we received feedback from local residents that it resembled "a boat floating with the region on board," and we created a distinctive building that symbolizes the two concepts. In the interior space, we planned gently curving circulation routes and slopes that integrate various functions, in line with the long, narrow shape running east to west, creating a user-friendly space with good circulation. <Our Project Members> [Sales & Project Management] Satoshi Arai, Hitomi Yamamoto [Planning & Consulting] Kenichi Sakazume, Yuki Shimokuni [design, layout] NAU: Sakae Kirioka, Nana Kosano

#entertainment
八ッ場 湖の駅 丸岩

八ッ場 湖の駅 丸岩

本プロジェクトは、八ッ場ダム建設にともない水没対象地域の住民の皆さまが生活を再建し、生きがいを見出すための事業の一つです。当社では該当地域のうち、「川原湯地区」と「横壁地区」の「地域振興施設」における基本計画、基本設計、実施設計、設計監理および地元運営会社を支援するコンサル業務を約6年にわたって担当しました。  横壁地域振興施設では、施設計画だけでなく、地区で設立する運営母体発足の支援から、参入企業誘致、住民の皆さまが運営する飲食店のコンサル、メニュー開発、開業備品等の運営監修を含む企画・プロデュースをいたしました。  施設デザインは、「町の記憶の継承と発展」をコンセプトに、建設後約90余年を経て役目を全うし、解体予定だった旧長野原町役場*を地区のシンボルとして再現。町の歴史を、将来 、地区を担う子どもたちや、訪れる観光客の目に触れる機会創出によって、ここで新たに営まれる事業が地区再生・復興、発展につながるよう、設計しました。  *1929年(昭和4年)に建てられた旧庁舎は、木造2階建て、寄棟造り、外壁は下見坂張ポーチ上部には入母屋造りの屋根を加えた和洋折衷の建物で、「群馬県内唯一の木造庁舎」ともいわれていました。      【社会課題/お客様の課題/ご要望】 [事業面]八ッ場ダム建設にともない、水没対象地区の住民の皆様さまが生活を再建し、生きがいを見出すための施設として、本地域では未経験の新規事業を成立させることが求められました。また、他地区で計画されている施設や類似施設との差別化や集客力・独自性をもつことが要望されました。    [デザイン面]人びとの想い出が詰まった旧庁舎を何らかの形で活かすこと、集客の観点から交通量が多い国道からの視認性に配慮し、通行客の誘引が可能となる計画とすること、八ッ場ダムを正面に遠望でき、湖を一望できる眺望を活かした計画とすることなどが要望されました。    【解決策】 [事業面]ご要望を実現するために重視したことは、一つめに地区住民による事業アイデアの実現可能化への提言をすること、二つめは、「横壁地区」と「川原湯地区」との地区地域振興施設の差別化をすること、三つめは地元運営母体会社の発足を強力に支援することです。  本プロジェクトでは地区の方々全員が未経験である「飲食店の開業」を目指し、地域特性・事業者特性に寄り添った形で推進しました。  特に、「横壁地区らしさ探し」や「郷土レシピの活用」などについて対話を重ね、一緒にメニュー開発をおこない、地域に密着した計画を進めました。  試作・試食会ではプロの料理人を招聘し、地区の方々の意識向上、調理技術向上による地域活性化、自活力の強化をサポートしました。    [デザイン面]庁舎から湖(みず)の駅へと機能変換するにあたり、既存庁舎を調査した結果、かつての町役場庁舎の郷愁を感じられように配慮しながら現代的にアップデートする再現を選択しました。旧庁舎のレトロで特徴的な意匠を再現し、視覚的なアピールをしています。また、八ッ場ダムに向けて開放的な開口部を設けることでダム湖周辺施設の中でもトップクラスの眺望を有する場所としました。  また、現在の法規に準じた建築としながら旧庁舎の趣を保つため、構造設計についても十分配慮し設計をおこないました。    <当社プロジェクトメンバー>  【営業・プロジェクトマネジメント】新井 智、山本 仁美  【企画・コンサルティング】坂爪 研一、下國 由貴  【デザイン・設計】NAU:桐岡 栄、小佐野 菜々 

#public
浜松城

浜松城

浜松城天守閣は、1958年に市民からの寄附などをもとに建設された公園施設です。竣工後60年が経過し施設内の展示や装飾の老朽化が進んでいました。本プロジェクトは、徳川家康公が浜松城を築いてから450年という節目の年に、セントラルパークとして浜松城公園の魅力を高めるとともに市民や来園者の満足度の向上を図ることを目的とした展示エリアのリニューアル業務です。当社では、内装を含む造作、サイングラフィック、映像ソフトハード、照明電気工事、什器家具の設計施工を担当させていただきました。   【社会課題/お客様の課題/ご要望】 ・浜松城の前身である引間城から浜松城の築城・改築・廃城、浜松城公園へと至る歴史を通史的に紹介。 ・市内に所在する見学可能な城跡を紹介し、浜松城が有する重層的な歴史と市内各地の城郭の姿を伝える。 ・現在の展示物や時代背景などに統一感を持たせる。 ・多言語にも対応したパネルやデジタル映像コンテンツの制作・展示。 ・コロナ禍での運営を加味した動線・デザインの検討。 ・FSC®認証の天竜材(市産材)を活用しFSC®プロジェクト認証を取得。 上記のご要望をいただきました。   【解決策】 ・「若き家康公」が浜松城に確かに居城していた事実と、その17年間を中心に当時家康公が置かれていた時代背景や家康を取巻く人々に焦点を当て、「情熱」「情勢」「情景」の層にゾーニングした企画設計をしました。 ・若き家康公の「情熱」を表現したパッションステージを演出。浜松城の前身である引間城から浜松城の築城・改築・廃城、浜松城公園へ至る歴史を、既存模型を活用したパノラマシアターで通史的に紹介しました。 ・3階の「情景」の層に浜松市産材である天竜杉を活用。リニューアルにおいて、城としては全国初のFSC®プロジェクト認証を取得しました。 【お客様の声】 今回のリニューアルにあたり、天守閣の現状と課題を的確に整理し、最新技術を使った映像や、近年の発見・研究内容を取入れ、全面的にリニューアルしました。また、市内の見学可能な城跡の紹介、家康公ゆかりの地や伝説・食文化などの解説もあり、装いを新たにした浜松城は、学びの場としてはもちろん、復興天守閣など、浜松の歴史を改めて振り返ることができる施設になりました。 来園者からは、「浜松城の成り立ちがよくわかる」、「お洒落になった」などの声をいただき、本市としても、セントラルパークとしての魅力を高めるとともに市民や来園者の満足度の向上を図ることに加え、さらなる地域の活性化・観光交流の拠点的施設としての機能向上につながったと認識しています。   <当社プロジェクトメンバー> 【ディレクション】鈴木 敦 【デザイン】堀越 さやか 【企画】稲垣 美麻 【制作・施工】高橋 昭伸 【営業・プロジェクトマネジメント】小笠原 明徳、田代 春佳   ~関連リンク~ 【リリース】 乃村工藝社、全国初の国産材を使用した FSC®プロジェクト認証施設「浜松城」「浜松こども館」をオープン

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