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PARA HEROes展

PARA HEROes展

「PARA HEROes展」は、4人の若手アーティストやクリエイターたちが「パラ卓球」を題材に競技や選手の魅力を表現することで、ダイバーシティ&インクルージョンの広がりを、日本そして世界へと発信するために企画された展覧会です。 乃村工藝社のスポーツ振興につながる支援活動への取り組みの一環として、また2019年10月に開催した「東京2020パラリンピック開催1年前記念イベント COLORS」のご縁もあり、企画・デザインを提供するという試みでの協賛が実現しました。 アーティストが「パラ卓球」に出合って何を感じ、作品に落とし込もうとしたときに何を思い、作り上げた作品を通して何を伝えたかったか。そこから見えてきたのは、固定観念や先入観なく、それぞれの感性を通して見えたものを表現する姿です。 来館者に対してもまた、アーティストたちの表現を通じて先入観から脱却し、パラスポーツへの共感を高めてほしい、素の心の状態で作品と向き合ってほしいと願い、“Uncoated”を空間コンセプトにデザインをしました。空間を構成する要素も素地を活かし、また、それぞれのアートにちなんだ素地の材料も織り込んでいます。 それぞれのアートの魅力が最も引き出されるように、見せ方にもこだわりました。 乃村工藝社グループが目指している、「環境視点での付加価値の提供」という指針に沿って、本展示でも全体の90%程度をそのままリユースできる仕組みでデザインしました。 使用木材については、フェアウッド応援宣言にのっとって選んでいます。 <当社プロジェクトメンバー> 【企画サポート・デザイン】 山口 茜、大西 亮 ~関連リンク~ 【リリース】 ・乃村工藝社がデザインワーク協賛『PARA HEROes展2』 好評開催中 ・乃村工藝社、社会に幸せなインパクトを生み出し 社会課題解決に貢献する「ソーシャルグッド」の全社活動をスタート 【お知らせ】 ・デザインワーク協賛をした「PARA HEROes展」開催中  

#Conventions & Events
湖池屋GOGO!ファクトリー

湖池屋GOGO!ファクトリー

湖池屋様にとって九州初の生産拠点となる九州阿蘇工場において、熊本をはじめ、九州の皆さまに笑顔をお届けする取り組みの一つとして、湖池屋の歴史と創業以来のこだわりを体感いただきながら、工場見学やオリジナルポテトチップス作りを体験することができる「湖池屋GOGO!ファクトリー」を新設されました。 九州阿蘇工場での工場見学を通じて、湖池屋様の魅力を地域の方々へ訴求できる施設となっております。 【社会課題/お客様の課題/ご要望】 所在地である益城町は熊本地震で被害のあった地域であるため、新工場を稼働することによる雇用の創出、高付加価値商品をはじめ、定番の商品まで生産することによって、地域の復興や活性化につなげていきたいとお考えでした。 そのなかで、熊本をはじめ、九州の皆さまに笑顔をお届けする取り組みの一つとして、湖池屋様の歴史と創業以来のこだわりを体感いただきながら、工場見学やオリジナルポテトチップス作りを体験することができる施設を計画されました。 【解決策】 2016年にリブランディングされました「新生・湖池屋」の“ポテトチップスの老舗”としてのイメージを感じられるように、エントランスにはのれんを使用し、「湖池屋 文化思想図」という歴史を知ることができる巨大グラフィックを配置いたしました。また、来場者が施設内に入ると一転、明るく白い空間が広がり、湖池屋様が「イケイケ!GOGO!」の精神で“もっとおいしい”を生み出されていることを表現いたしました。 オリジナルポテトチップス作り体験においても、ロの字型カウンターを使った「板前スタイル」で体験することができ、来場者の方とのコミュニケーションを重視いたしました。 【お客様の声】 非常に短納期の中、高いクオリティの施設をご制作いただきました。 弊社のもつこだわりや目指している企業イメージを大変よくご理解いただき、製作物として形に表していただきました。 今後、地域の方々とのコミュニケーションの場として大いに有効活用できると期待しています。 <当社プロジェクトメンバー> 【営業・プロジェクトマネジメント】有賀 ひとみ 【企画】柳原 朋子、望月 美那 【デザイン】田村 憲明、山田 明加 【グラフィック】暉峻 大信 【制作】森田 智昭

#corporate
パークウェルステイト鴨川

パークウェルステイト鴨川

三井不動産レジデンシャル様が手掛ける「パークウェルステイト」は、成熟した、多様な価値観をもつアクティブシニアの方が、より自分らしく自由で豊かに新たなライフステージを過ごしていただくことを目指したシニア向けサービスレジデンスです。 「パークウェルステイト浜田山」に続く、第2号物件となる「パークウェルステイト鴨川」は、千葉県鴨川市にて建設され、地上22階建て、約470戸が入居可能で、同市の亀田総合病院を営む医療法人との提携や施設内に余暇機能をもった高付加価値な施設になり、当社は共用エリアのロビー・レセプション、プロムナード、クラブラウンジ、レストランなどを担当しました。 【社会課題/お客様の課題/ご要望】 今回建設された鴨川という土地は、もともとは豊かな生態系を持つ森林に覆われた丘陵地でした。90年代に採石場として利用され、木々が伐採され、岩肌がむき出しのまま放置された、自然環境が失われた土地でした。シニアにとって自然環境は、生活の質を高め、健康で豊かな生活の基盤であるという観点から、自然を回復しながら、居住者であるシニアが豊かな時間とくらしを送ることができる住まいづくりを目指されておりました。 【解決策】 課題解決としてインテリア空間においても、仕上げ材に明るい色調のホワイトシカモアの突板を取り入れ、温かみのある共用空間を演出しました。 また造作洗面台の高さをシニアに合わせて通常より低く設定、出隅や角面はRに面取りをおこないました。床仕上げでは石貼りやカーペット、フローリングに段差を出さないよう目地幅を狭くし、段差で足を取られないよう配慮のうえ、シニアに安全で優しい環境としてデザインとしました。 アートワークの選定も採石場跡地や鴨川という土地と重ねて、現地の砕石を採用、鴨川という土地の魅力を表現した作品を設置することで地元の風土や文化を感じてもらえるよう配慮しました。 <当社プロジェクトメンバー> 【営業・プロジェクトマネジメント】村田 直規 【デザイン・設計】共用部デザイン・監修:松﨑 道生/アートワークコーディネート:三條場 未紗、田尻 渉 【制作・施工】竹内 雅人、星野 修介、山﨑 圭一、安永 翔吾

#hospitality
The Hotel Seiryu Kyoto Kiyomizu

The Hotel Seiryu Kyoto Kiyomizu

This project involved converting the old Kiyomizu Elementary School building, which has a history of about 90 years and remains in Kiyomizu, Kyoto, into a hotel. It has been reborn as a hotel that combines modern comfort while retaining its distinctive design. We were in charge of architectural design supervision, interiors design, layout, and FF&E concept design and construction. Kiyomizu Elementary School is one of the schools that has been evaluated as a unique building with unique features in its location, exterior decoration, and interiors concept design. Based on the hotel's concept of "engraving memories and connecting them to the future," we paid the utmost respect to the historical Western architecture and its interior space, and concept design to revive memories while preserving and inheriting them. In addition, we fused the architecture and interior space as new functions to express nostalgia and newness. [Client's Issues/Requests] It was necessary to design it so that it would function as a hotel while making use of the architecture of the existing historic elementary school. We also had to have repeated discussions about what kind of hotel would be acceptable to the Kyoto area. [Solution] We worked with creators on every detail, including architecture, landscape, interior, FF&E, artwork, graphics, and uniforms, to create a completely new and unique space. While the corridors and staircases where elementary school children once ran around have been preserved, when you open the doors to the classrooms where the children once studied, you will enter a completely different contemporary world. In order to maximize the value of the existing details that are valuable in the history of the architecture and interior space, we stuck to materials that do not overshadow but highlight them. The reflection of the materials reflected in the semi-gloss finish enhances the existing architectural design. We aimed to create a spatial composition with a "seeming" that can only be experienced here, by coordinating the total design of concept design, graphics, uniforms, etc., and harmonizing the interiors and FF&E concept design in a well-balanced way. <Our project members> [Sales/Project management] Toru Moenuki [design, layout / design supervision] A.N.D.: Ryu Kosaka, Shohei Urata, Hiroki Yasuda / Hiroyuki Nishikawa [FF&E concept design] A.N.D.: Kaori Sano

#hospitality
ARTBAY TOKYO

ARTBAY TOKYO

This is an art-based urban development project based in the waterfront subcenter area. The aim is to connect the five areas and the vast city of over 440 hectares through art and increase its appeal. For the first project, architect Motosuke Bandai was invited to design a pavilion called ARTBAYHOUSE. The pavilion was created with the concept of "architecture that embraces the 'nature' that is unique to this place." The architecture itself is an experiential work of art, and at the same time, it is a space that serves as a base for various art and urban development projects, as it changes while being enveloped in the ever-changing nature of light, wind, rain, and plants. There is also a cafe inside, and pets are allowed inside. The space where people, plants, animals, insects, and other various "nature" can each spend their time comfortably is a place where you can experience unprecedented newness that questions the future of cities and spaces. [Social issues / Customer issues / Requests] The waterfront subcenter area has all the basic urban functions, but the scale of each building and road is large, and there was a lack of places where people could spend their time comfortably, especially outdoors. Furthermore, although there are many natural attractions not found in urban areas, such as ocean views and wide skies, these were not being fully utilized. [Solution] 1. Create a human-scale space that serves as a starting point for urban development, where people can gather and feel comfortable. 2. Create content that has the power to attract and spread information, making people want to visit. 3. Implement experimental programs that are unique to the waterfront new city center area. With these three pillars as the planning axis, we aimed to realize an art project unique to this area that would present new value while responding to the issues facing the town. <Our project members> [Sales/Project Management] Ito Etsuro, Ibe Reiko [Research/Planning] Sugimoto Taku, Yokota Tomoko, Mochizuki Mina

#Conventions & Events
The National Museum of Emerging Science and Innovation Visionary Lab Phase 2

The National Museum of Emerging Science and Innovation Visionary Lab Phase 2

Through research into the new academic field of "neurointelligence," which combines life science, medicine, linguistics, mathematical science, and information science, visitors can learn about our brains, which we do not usually pay attention to, and experience the amazing power of our own "brains." What ideal future can be opened up by the fusion of brain research and artificial intelligence (AI) research? We have gained a new perspective on "intelligence" from cutting-edge research, and have embodied this as displays that explores the great possibilities of the brain. [Social Issues/Customer Issues/Requests] Our goal was to reach out to a wide range of people, from those interested in science to the general public, while developing activities that lead to funding and, in the future, to international outreach activities with an eye toward overseas expansion. Purpose ・For researchers and visitors to think together about "neurointelligence" and share the significance and joy of research.・To experience the joy of getting to know oneself through the "brain intelligence" and to provide an opportunity for many young people who will pave the way for the future to become interested in "neurointelligence" and science. ・To contribute to the global dissemination activities of the International Research Center for Neurointelligence (IRCN) at the University of Tokyo's Institute for Advanced Studies on the necessity of basic research in science and technology. Based on these objectives, we considered solutions. [Solution] In order to outreach the results of cutting-edge science research, planners and designers worked with researchers to consider "What is neurointelligence?" and "What is the worldview that IRCN aims for?" and after repeated discussions, we came up with a concrete displays. In the process, we created displays that was not simply a display of research results, but one that communicated the results of cutting-edge science that combines brain science and AI research to the world at large, while also getting the general public involved in the research at an individual level, creating a community that explores what brain science and AI should be, and incorporating mechanisms into displays to encourage continued participation in that community. <Our project members> [Development/Producer] Hironobu Takeda [Sales/Project Management] Shun Enomoto [Planner] Hajime Watanabe, Reimi Abe [Designer] Akihiko Shikko, Atsushi Suzuki, Sayaka Horikoshi [Production] Nomura Duo: Ryoichi Tanbo, Yoshinari Imaizumi, Naoru Hara

#public
Shinjuku Medical Checkup Plaza

Shinjuku Medical Checkup Plaza

This project expands the ladies' floor of the largest medical checkup facility in Tokyo from one to two floors and renovates it with a new concept design. Based on the concept of "providing a comfortable and smart medical checkup experience for women working in the city center," we aimed to create a space that takes into consideration the movement, line of sight, and comfort of both patients and staff. After repeated discussions with many stakeholders, we carefully designed every detail of the function and design, which led to the creation of a medical checkup service with high hospitality. [Social Issues / Customer Issues / Requests] The customer's number one request was to significantly increase the capacity for female patients and the operational efficiency. The challenge for this was to ensure usability and comfort while maximizing the number of examination rooms and seats in the waiting area. At the same time, we aimed to increase the sense of exclusivity and added value in order to further establish an advantage for "Shinjuku Medical Checkup Plaza" in the medical checkup facility market. [Solution] We set "SMART HEALTH RESORT" as the new concept for the entire facility, and set the existing 7th floor ladies floor as "COMFORT RESORT" and the 8th concept design, which will be newly built as a more special floor than the 7th floor as "PRIME RESORT". With the aim of providing a comfortable and smart medical checkup experience for women working in the city, the spatial expression is based on a hotel-like luxury feel, and the color composition is based on beige and light-colored wood grain. The metal materials are not common colors such as gold or silver, but are unified in a pink bronze color to create a special feeling. In addition, while most medical facilities generally have plain, calm wallpaper, our interiors differentiates itself by using patterned wallpaper in each room to make the patients feel as relaxed as possible when undergoing the examination. It was extremely difficult to secure the required number of examination rooms and waiting seats within the limited floor space, but after repeated discussions with the medical technicians and medical equipment manufacturers, we were able to determine the minimum size of each examination room that would allow both "smooth examination operations" and "patients not feeling cramped" and by planning it, we were able to achieve the required number. <Our project members> [Sales/Project Management] Kozasa Tsune, Ninomiya Yukako [Planning] Imaizumi Hiroyoshi [design, layout] Oishi Kumiko, Watanabe Mei [Production/ construction] Sakai Mai, Kikuchi Nohara

#public
Tokushima Prefectural Museum Permanent Exhibition Renewal

Tokushima Prefectural Museum Permanent Exhibition Renewal

This is a permanent exhibition renewal for the comprehensive museum (publicly approved facility) located in Bunka no Mori Comprehensive Park, which combines the humanities of archaeology, history, folklore, and arts and crafts with the natural history of zoology, plants, geology, and dinosaurs. The permanent displays room was completely renewed with a new concept of "Getting a Full Grasp of Tokushima - The Story of Things of 'Life' and 'Time'". The new permanent displays room is designed to allow visitors to experience the charm and characteristics of Tokushima through a wealth of displays, and to enjoy the museum even more. Through both inclusive concept design and displays evaluation workshops, we confirmed the direction of displays content, verified the experiential displays, and implemented universal concept design. With the museum as the "face of the region" in mind, we created displays that values dialogue and interaction between curators and visitors, and between visitors themselves, through materials (things) as they move around the newly created "Communication Zone" and "Museum Street". The museum has evolved into a place where visitors can enjoy themselves and always be surprised by the charms of Tokushima, which it regards as "rich nature, traditional culture, and advanced culture." It is a place where visitors can learn about Tokushima through hands-on, participatory exhibition methods such as 4K, VR, AR, and other XR, and hands displays on displays, while focusing on actual materials (objects). [Social Issues/Customer Issues/Requests] - The existing permanent exhibition was basically based on the academic standards of 30 years ago, and although the accumulated activities have significantly increased the knowledge and collection of materials related to nature, history, and culture, the structure of the rooms and the constraints of displays cases made it difficult to change displays displays and they had become outdated. - The old displays did not have clear characteristics and did not serve as the "face of the region," and the contents were not separated compared to other museums that were opened later. - There was a demand to respond to social demands, such as efforts to convey the joy of discovery and learning through objects (materials) and an increase in hands-on and participatory experience elements.・It was necessary to make the museum universal, focusing on foreigners and people with disabilities, and to address damage and discoloration due to aging, air conditioning malfunctions, and LED lighting. [Solution] ・After consulting with the curator, we replaced the entire displays content, and through both inclusive concept design and displays evaluation workshops, we confirmed the direction of displays content, verified the experiential displays, and implemented universal concept design. In addition to creating a museum that serves as the "face of the community," we adopted a partially selective route instead of a simple one-way route by reorganizing the route from "Museum Street" to each displays corner, centering on the "Communication Zone." <Our project members> [Sales and project management] Morimoto Koichi [Planning] Kishida Kyohei, Nishimura Setsuko, Horii Mao, Mima Hiroyoshi [concept design and planning] Mitsunaga Masaaki, Yuasa Tadashi, Akamine Takeo, Morita Rie, Kagawa Reiko [Production and construction] Ichimada Hayato, Inoue Yoshito, Oishi Masaru, Takahashi Koichiro

#public
Important Cultural Property Old Public Hall of Hakodate Ward

Important Cultural Property Old Public Hall of Hakodate Ward

Built in 1910 and designated an Important Cultural Property by the government in 1974, this wooden pseudo-Western-style building is representative of Hokkaido. It was closed from October 2018 due to the first large-scale preservation and repair work in 40 years, but reopened in April 2021. In accordance with the preservation and utilization plan based on the concept of "a public hall where everyone can watch, learn, and gather while protecting it," displays design concept is "HEROE'S JOURNEY," and it not only explains the architectural highlights, but also introduces the trajectory of the skills and thoughts of the famous and unknown predecessors (heroes) who were instrumental in the construction of the former Hakodate Ward Public Hall. Since the building itself is an Important Cultural Property, we took care in concept design not to damage the image of the scenery and the interior atmosphere, and we paid close attention to installing and adjusting the fixtures without fixing them at all to minimize damage. In addition, an AR smartphone app is used to provide multilingual explanations of the precious furniture and furnishings, and to recreate the way the rooms would have been used at the time. [Social Issues/Customer Issues/Requests] The number of visitors to the Public Hall has been declining in spite of the increase in the number of tourists to Hakodate, and the exterior, interior, and displays were quite old and damaged. In addition, the number of local visitors was low compared to the number of visitors, and there was a lack of information about the history of the building and the charm of its interior that would motivate visitors. Although it was built as a "building for the citizens," in order to preserve it while passing it on as the pride of the town, it was necessary to convey its value to people living today and have them use it. [Solution] We thought that it was important for future preservation and utilization plans to let people know the reason and value of the Public Hall. In accordance with the plan of Hakodate City, which prioritizes not affecting the preservation of the building as an Important Cultural Property, we created a video and displays to inform visitors that famous and unknown local predecessors were involved in the planning, and to increase awareness of it as a "public hall that citizens can be proud of." [Ball Game Room: History Table] When the ball game room was built, a billiard table was installed. The displays stand, which has a billiard table motif, features a 1/100 scale accessory kit for architectural models that shows the transition of people who use the hall, as well as tangible precious designs and building materials, and a map of Hakodate City's traditional buildings preservation district made of beautifully transparent colored acrylic cubes, adding a playful touch that will make you want to take photos. [Small Dining Room: Theater] The room that was used as a dining room has been remodeled into a small theater room to introduce the history leading up to the construction of the hall. [Each Room: AR Commentary] Using an AR app, you can enjoy motions that recreate the time of construction and transparent architectural structures, superimposed on the real scenery. displays commentary is non-contact and can be recorded and shared on your own smartphone. [Our project members] [Sales/Project Management] Akihide Inoue, Kosuke Takeda [Planning/Graphic Direction/Video Direction/Model Direction] Yuki Shimokuni, Reimi Abe [concept design] Atsuko Nakazawa (working drawings), Akika Yamada (schematic design)

#public
Gontran Cherier Tokyo Aoyama

Gontran Cherier Tokyo Aoyama

Gontran Cherrier, which currently operates about 60 stores in France, Asia, North America, the Middle East, and other countries, opened stores in Japan from 2012 to 2017, and this time it will be returning to Japan. For this store, Gontran Cherrier has renewed the recipe for its standard croissant, due to his strong feelings for Japan, and has created a wide range of menu items using unique Japanese ingredients and Gontran recipes, breathing a new wind of bakery into Aoyama, Tokyo. Part of the kitchen on the first floor can be seen from both the outside and inside the store, creating a live feeling of freshly baked bread together with the shop. In addition, the eat-in corner on the second floor is in an excellent location with a panoramic view of Aoyama Street, and has a spacious space where you can relax and unwind. The spatial concept design concept of the Aoyama store is "Japanese style, supreme hospitality at Gontran's house in Aoyama, Tokyo," and the maisonette space connected by a staircase between the first and second floors and the outdoor terrace seats are likened to a "mansion." We used the traditional Japanese color of Omeshi-iro (brown) on the surfaces and furniture, and original furoshiki (wrapping cloth) for the display to create a Japanese feel. <Our project members> [Sales/Project Management] Kenichiro Otake [design, layout] Toshio Yamamoto, Mei Watanabe [Production/ construction] Ryohei Azechi, Ren Shimizu, Tamao Kobayashi [Electrical Equipment] Yuya Tsuboi

#Urban & Retail
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