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LOQUAT Nishiizu

LOQUAT Nishiizu

The former Suzuki residence, a large mansion consisting of a main house and three storehouses in the Toi district of Nishiizu, has been loved as a central presence in the area since the Edo period. With the "value of spending time with ancient beauty" in mind, we renovated each building and exterior structure to create an auberge with two accommodation rooms. The main house's closed-in layout was revised to expand the space up, down, left and right to ensure modern comfort. We wanted to preserve the atmosphere of the past by taking advantage of the spatial individuality of each of the three storehouses and adding minimal concept design, so we renovated two of them into accommodation buildings with luxurious outdoor open-air baths, and one of them functions as a lounge and spa. By combining it with the surrounding accommodation facilities, we have realized an auberge that blends into the local community and is loved by everyone. [Social issues / Customer issues / Requests] Toi has long been popular as a hot spring inn town, but there is a small variety of restaurants, and there are no cafes that serve as tourist bases or tourist content that makes use of Nishiizu's food resources, so the lack of tourist spending by tourists has been a long-standing issue. The company's request was that the development of this facility should not be prioritized for profitability, but rather for it to be beneficial to the region, and that it should be accepted and loved by tourists and local residents alike. [Solution] We felt that we needed to respect the time that the buildings had accumulated on this land, find the unique character of each building, and create concept design that could transform it into an attractive feature. We reviewed the layout while taking into consideration the structural burden of the existing unsuitable buildings, and respected the unique character of each building, such as the deep trusswork of the main building, the roughly painted plastered walls of the first storehouse, which served as a lounge, the dynamic one-room space of the second storehouse, and the vertical expanse of the second storehouse with its clay walls hidden behind the wooden walls. By respecting the unique character of each building, it became the very charm of each facility. [Customer's comments] As a result of the extremely high-quality concept design and construction techniques used to renovate the former Suzuki residence, which represents the history of Toi, in a short delivery period, not only tourists who come to "LOQUAT Nishiizu" but also local residents visit the facility almost every day, and it has become a place of relaxation that provides a little richness in their daily lives. Not only the accommodation building, but also the restaurant, bakery and gelateria are busy and full to capacity every day. <Our project members> [Sales/Project Management] Shinya Hiratsuka, Nobuyuki Yagi [Planning] Saki Ninomiya [design, layout] Norio Koito, Hiroshi Inoue, Tadahiro Nakajima, Ryotaro Tezuka [Production/ construction] Jun Endo, Takayuki Inoue, Nohara Kikuchi

#hospitality
Shitara-cho Okumikawa Folk Museum

Shitara-cho Okumikawa Folk Museum

The Shitara Town Oku-Mikawa Folk Museum, which was nurtured by the rich nature of the mountainous region of Aichi Prefecture, inherits the message of the old museum, "Conveying the life and spirit of our hometown." It is attached to the newly built Shitara Roadside Station and has been completely renovated as a core facility for town development. displays space is filled with local treasures and numerous valuable materials that have been collected since the Taisho period. The displays space is modularized with cypress latticework from Shitara Town, which is easy to update and can be used as a spatial infrastructure unique to the region in the future. Visitors can learn about the diversity of living things, archaeology and history from the rich forest scenery, and the wisdom of living that is still passed down today, surrounded by a rich collection of folklore. We aimed to raise awareness of sustainable lifestyles by creating and expressing the relationship between actions and changes in consciousness from the relationship between makers and users. [Social issues / Customer issues / Requests] 1) Creation of facilities by expanding the use of materials produced in Shitara Town, in line with the town's comprehensive plan and forest creation plan. 2) Exhibit tens of thousands of displays inherited from the old local museum, and create a rich displays environment. 3) Located at the southern gateway, guide to the northern part and local resources, and regenerate as a field museum. 4) Reuse of handmade displays from the old local museum, visualization of the inherited spirit of "Yui". 5) Video archive of local resources, including "Tamine Dengaku", a nationally designated important intangible folk cultural property. [Solution] displays room of the Oku-Mikawa Local Museum, which follows Shitara Town's guidelines, is made of cypress wood produced in Shitara Town, which is processed into a lattice structure and installed on-site. The folk materials on displays are a collection of handcrafted folk tools made from wood from the Edo to Taisho and Showa periods, which are preserved and passed down. It is concept design as a space unique to the region that conveys a message, considering the awareness and value of the rich forests of people who are connected over 100 years. displays begins with a diorama recreating a rich forest scene, and then goes on to learn about the region's natural history, archaeology, and history, including the diversity of creatures and geology, while recreating scenes of life in the past in folklore. It expresses the spirit of "yui" and makes the folk tool collection feel lively. displays allow visitors to experience the "life and spirit of the hometown" and convey the wisdom and ingenuity of our ancestors who survived in the harsh mountainous areas. [Customer feedback] Your company's extensive experience and technology have enabled us to meet a wide range of challenges, including the continuation of the old building's "communicating the life and spirit of the hometown," the easy-to-understand displays theme structure, the ability to update displays, and the use of materials produced in Shitara Town. <Our project members> [Sales and project management] Tetsuya Kurita, Teruko Takai [concept design direction] Shunsuke Shimizu [Planning, design, layout] Koichi Ido, Yoichi Miyakoshi, Nobuyuki Endo [Production and construction] Koichiro Takahashi, Takeshi Suezaki

#public
PARA HEROes Exhibition

PARA HEROes Exhibition

The "PARA HEROes" exhibition was planned to convey the spread of diversity and inclusion to Japan and the world by four young artists and creators expressing the appeal of the sport and the athletes through the theme of "Para Table Tennis". As part of NOMURA Ltd.'s support activities leading to the promotion of sports, and also due to the connection with the "Tokyo 2020 Paralympics One Year to Go Commemorative Event COLORS" held in October 2019, we were able to sponsor the project by providing planning and concept design. What did the artists feel when they encountered "Para Table Tennis", what did they think when they tried to incorporate it into their work, and what did they want to convey through the work they created? What emerged from this was the way they expressed what they saw through their own sensibilities, without any fixed ideas or preconceptions. We hoped that visitors would also be able to break away from preconceptions through the artists' expressions, increase their empathy for parasports, and face the works with a natural state of mind, so we concept design the space concept to be "Uncoated". The elements that make up the space also make use of the base materials, and incorporate base materials related to each piece of art. Particular attention was paid to how the art is displayed, so as to bring out the best in each piece. In line with NOMURA Group's goal of "providing added value from an environmental perspective," this displays was concept design so that around 90% of the work can be reused as is. The wood used was selected in accordance with the Fair Wood Support Declaration. <Our project members> [Planning support and concept design] Yamaguchi Akane, Onishi Ryo ~Related links~ [Release] -NOMURA, Ltd. sponsors concept design work for "PARA HEROes Exhibition 2," currently being held to great acclaim -NOMURA, Ltd. launches company-wide "social good" activities to create a happy impact on society and contribute to solving social issues [Announcement] - "PARA HEROes Exhibition," with concept design work sponsorship, currently being held

#Conventions & Events
Koikeya GOGO! Factory

Koikeya GOGO! Factory

At the Kyushu Aso Factory, which is Koikeya's first production base in Kyushu, as part of an effort to bring smiles to the people of Kumamoto and Kyushu, the company has established the "Koikeya GOGO! Factory," where customers can experience the company's history and commitment since its founding while touring the factory and making their own original potato chips. This facility is designed to promote the appeal of Koikeya to local residents through factory tours at the Kyushu Aso Factory. [Social Issues/Customer Issues/Requests] As the company is located in Mashiki Town, an area that was damaged by the Kumamoto earthquake, the company wanted to create jobs by operating the new factory and to produce high-value-added products as well as standard products, which would contribute to the recovery and revitalization of the region. As part of this effort to bring smiles to the people of Kyushu, including Kumamoto, the company planned to set up a facility where customers can experience the company's history and commitment since its founding while touring the factory and making their own original potato chips. [Solution] In order to convey the image of the "New Koikeya" as a "long-established potato chip store" that was rebranded in 2016, we used a noren curtain at the entrance and placed a huge graphic called "Koikeya Cultural Philosophy Map" that shows the history. In addition, when visitors enter the facility, they are greeted by a bright and white space, expressing the fact that Koikeya is creating "even more delicious" with the spirit of "Go! Go! Go!". The original potato chip making experience was also done in a "chef's style" using a square-shaped counter, and we placed emphasis on communication with visitors. [Customer feedback] They created a high-quality facility within a very short delivery period. They had a very good understanding of our commitment and the corporate image we were aiming for, and they were able to express it in the product. We hope that we can make great use of this as a place to communicate with the local community in the future. <Our project members> [Sales/Project Management] Hitomi Ariga [Planning] Tomoko Yanagihara, Mina Mochizuki [concept design] Noriaki Tamura, Akika Yamada [Graphics] Daishin Teruyoshi [Production] Tomoaki Morita

#corporate
Park Wellstate Kamogawa

Park Wellstate Kamogawa

"Park Wellstate" by Mitsui Fudosan Residential is a senior service residence that aims to allow mature, active seniors with diverse values to live a new stage of life in a more free and rich way, in their own way. "Park Wellstate Kamogawa", the second property following "Park Wellstate Hamadayama", was built in Kamogawa City, Chiba Prefecture, and is a 22-story building with approximately 470 units. It is a high-value-added facility that has partnered with the medical corporation that runs Kameda General Hospital in the same city and has leisure functions within the facility. Our company was in charge of the lobby and reception in the common area, the promenade, the club lounge, the restaurant, etc. [Social issues / Customer issues / Requests] The land where this project was built, Kamogawa, was originally a hilly area covered with forests with a rich ecosystem. In the 1990s, it was used as a quarry, and the trees were cut down, leaving the rock surface exposed, and the natural environment was lost. From the viewpoint that the natural environment is the foundation of a healthy and rich life and improves the quality of life for seniors, the aim was to create a home where the senior residents can spend a rich time and live a rich life while restoring nature. [Solution] To solve the problem, the interior space was finished with light-toned white sycamore veneer to create a warm shared space. The height of the built-in washbasin was set lower than usual to suit the seniors, and the corners and edges were chamfered with a radius. The floor finishing was narrowed to avoid creating steps in the stone veneer, carpet, and flooring, and the joint width was narrowed to prevent people from tripping on steps, concept design a safe and friendly environment for seniors. The artwork was also selected based on the former quarry site and the Kamo River, and local crushed stone was used, and artwork expressing the charm of the Kamo River was installed to allow people to feel the local climate and culture. <Our project members> [Sales and project management] Naoki Murata [design, layout] Common area concept design and supervision: Michio Matsuzaki / Artwork coordination: Misa Sanjoba, Wataru Tajiri [Production and construction] Masato Takeuchi, Shusuke Hoshino, Keiichi Yamazaki, Shogo Yasunaga

#hospitality
The National Museum of Emerging Science and Innovation Visionary Lab Phase 2

The National Museum of Emerging Science and Innovation Visionary Lab Phase 2

Through research into the new academic field of "neurointelligence," which combines life science, medicine, linguistics, mathematical science, and information science, visitors can learn about our brains, which we do not usually pay attention to, and experience the amazing power of our own "brains." What ideal future can be opened up by the fusion of brain research and artificial intelligence (AI) research? We have gained a new perspective on "intelligence" from cutting-edge research, and have embodied this as displays that explores the great possibilities of the brain. [Social Issues/Customer Issues/Requests] Our goal was to reach out to a wide range of people, from those interested in science to the general public, while developing activities that lead to funding and, in the future, to international outreach activities with an eye toward overseas expansion. Purpose ・For researchers and visitors to think together about "neurointelligence" and share the significance and joy of research.・To experience the joy of getting to know oneself through the "brain intelligence" and to provide an opportunity for many young people who will pave the way for the future to become interested in "neurointelligence" and science. ・To contribute to the global dissemination activities of the International Research Center for Neurointelligence (IRCN) at the University of Tokyo's Institute for Advanced Studies on the necessity of basic research in science and technology. Based on these objectives, we considered solutions. [Solution] In order to outreach the results of cutting-edge science research, planners and designers worked with researchers to consider "What is neurointelligence?" and "What is the worldview that IRCN aims for?" and after repeated discussions, we came up with a concrete displays. In the process, we created displays that was not simply a display of research results, but one that communicated the results of cutting-edge science that combines brain science and AI research to the world at large, while also getting the general public involved in the research at an individual level, creating a community that explores what brain science and AI should be, and incorporating mechanisms into displays to encourage continued participation in that community. <Our project members> [Development/Producer] Hironobu Takeda [Sales/Project Management] Shun Enomoto [Planner] Hajime Watanabe, Reimi Abe [Designer] Akihiko Shikko, Atsushi Suzuki, Sayaka Horikoshi [Production] Nomura Duo: Ryoichi Tanbo, Yoshinari Imaizumi, Naoru Hara

#public
Tokushima Prefectural Museum Permanent Exhibition Renewal

Tokushima Prefectural Museum Permanent Exhibition Renewal

This is a permanent exhibition renewal for the comprehensive museum (publicly approved facility) located in Bunka no Mori Comprehensive Park, which combines the humanities of archaeology, history, folklore, and arts and crafts with the natural history of zoology, plants, geology, and dinosaurs. The permanent displays room was completely renewed with a new concept of "Getting a Full Grasp of Tokushima - The Story of Things of 'Life' and 'Time'". The new permanent displays room is designed to allow visitors to experience the charm and characteristics of Tokushima through a wealth of displays, and to enjoy the museum even more. Through both inclusive concept design and displays evaluation workshops, we confirmed the direction of displays content, verified the experiential displays, and implemented universal concept design. With the museum as the "face of the region" in mind, we created displays that values dialogue and interaction between curators and visitors, and between visitors themselves, through materials (things) as they move around the newly created "Communication Zone" and "Museum Street". The museum has evolved into a place where visitors can enjoy themselves and always be surprised by the charms of Tokushima, which it regards as "rich nature, traditional culture, and advanced culture." It is a place where visitors can learn about Tokushima through hands-on, participatory exhibition methods such as 4K, VR, AR, and other XR, and hands displays on displays, while focusing on actual materials (objects). [Social Issues/Customer Issues/Requests] - The existing permanent exhibition was basically based on the academic standards of 30 years ago, and although the accumulated activities have significantly increased the knowledge and collection of materials related to nature, history, and culture, the structure of the rooms and the constraints of displays cases made it difficult to change displays displays and they had become outdated. - The old displays did not have clear characteristics and did not serve as the "face of the region," and the contents were not separated compared to other museums that were opened later. - There was a demand to respond to social demands, such as efforts to convey the joy of discovery and learning through objects (materials) and an increase in hands-on and participatory experience elements.・It was necessary to make the museum universal, focusing on foreigners and people with disabilities, and to address damage and discoloration due to aging, air conditioning malfunctions, and LED lighting. [Solution] ・After consulting with the curator, we replaced the entire displays content, and through both inclusive concept design and displays evaluation workshops, we confirmed the direction of displays content, verified the experiential displays, and implemented universal concept design. In addition to creating a museum that serves as the "face of the community," we adopted a partially selective route instead of a simple one-way route by reorganizing the route from "Museum Street" to each displays corner, centering on the "Communication Zone." <Our project members> [Sales and project management] Morimoto Koichi [Planning] Kishida Kyohei, Nishimura Setsuko, Horii Mao, Mima Hiroyoshi [concept design and planning] Mitsunaga Masaaki, Yuasa Tadashi, Akamine Takeo, Morita Rie, Kagawa Reiko [Production and construction] Ichimada Hayato, Inoue Yoshito, Oishi Masaru, Takahashi Koichiro

#public
Important Cultural Property Old Public Hall of Hakodate Ward

Important Cultural Property Old Public Hall of Hakodate Ward

Built in 1910 and designated an Important Cultural Property by the government in 1974, this wooden pseudo-Western-style building is representative of Hokkaido. It was closed from October 2018 due to the first large-scale preservation and repair work in 40 years, but reopened in April 2021. In accordance with the preservation and utilization plan based on the concept of "a public hall where everyone can watch, learn, and gather while protecting it," displays design concept is "HEROE'S JOURNEY," and it not only explains the architectural highlights, but also introduces the trajectory of the skills and thoughts of the famous and unknown predecessors (heroes) who were instrumental in the construction of the former Hakodate Ward Public Hall. Since the building itself is an Important Cultural Property, we took care in concept design not to damage the image of the scenery and the interior atmosphere, and we paid close attention to installing and adjusting the fixtures without fixing them at all to minimize damage. In addition, an AR smartphone app is used to provide multilingual explanations of the precious furniture and furnishings, and to recreate the way the rooms would have been used at the time. [Social Issues/Customer Issues/Requests] The number of visitors to the Public Hall has been declining in spite of the increase in the number of tourists to Hakodate, and the exterior, interior, and displays were quite old and damaged. In addition, the number of local visitors was low compared to the number of visitors, and there was a lack of information about the history of the building and the charm of its interior that would motivate visitors. Although it was built as a "building for the citizens," in order to preserve it while passing it on as the pride of the town, it was necessary to convey its value to people living today and have them use it. [Solution] We thought that it was important for future preservation and utilization plans to let people know the reason and value of the Public Hall. In accordance with the plan of Hakodate City, which prioritizes not affecting the preservation of the building as an Important Cultural Property, we created a video and displays to inform visitors that famous and unknown local predecessors were involved in the planning, and to increase awareness of it as a "public hall that citizens can be proud of." [Ball Game Room: History Table] When the ball game room was built, a billiard table was installed. The displays stand, which has a billiard table motif, features a 1/100 scale accessory kit for architectural models that shows the transition of people who use the hall, as well as tangible precious designs and building materials, and a map of Hakodate City's traditional buildings preservation district made of beautifully transparent colored acrylic cubes, adding a playful touch that will make you want to take photos. [Small Dining Room: Theater] The room that was used as a dining room has been remodeled into a small theater room to introduce the history leading up to the construction of the hall. [Each Room: AR Commentary] Using an AR app, you can enjoy motions that recreate the time of construction and transparent architectural structures, superimposed on the real scenery. displays commentary is non-contact and can be recorded and shared on your own smartphone. [Our project members] [Sales/Project Management] Akihide Inoue, Kosuke Takeda [Planning/Graphic Direction/Video Direction/Model Direction] Yuki Shimokuni, Reimi Abe [concept design] Atsuko Nakazawa (working drawings), Akika Yamada (schematic design)

#public
Gontran Cherier Tokyo Aoyama

Gontran Cherier Tokyo Aoyama

Gontran Cherrier, which currently operates about 60 stores in France, Asia, North America, the Middle East, and other countries, opened stores in Japan from 2012 to 2017, and this time it will be returning to Japan. For this store, Gontran Cherrier has renewed the recipe for its standard croissant, due to his strong feelings for Japan, and has created a wide range of menu items using unique Japanese ingredients and Gontran recipes, breathing a new wind of bakery into Aoyama, Tokyo. Part of the kitchen on the first floor can be seen from both the outside and inside the store, creating a live feeling of freshly baked bread together with the shop. In addition, the eat-in corner on the second floor is in an excellent location with a panoramic view of Aoyama Street, and has a spacious space where you can relax and unwind. The spatial concept design concept of the Aoyama store is "Japanese style, supreme hospitality at Gontran's house in Aoyama, Tokyo," and the maisonette space connected by a staircase between the first and second floors and the outdoor terrace seats are likened to a "mansion." We used the traditional Japanese color of Omeshi-iro (brown) on the surfaces and furniture, and original furoshiki (wrapping cloth) for the display to create a Japanese feel. <Our project members> [Sales/Project Management] Kenichiro Otake [design, layout] Toshio Yamamoto, Mei Watanabe [Production/ construction] Ryohei Azechi, Ren Shimizu, Tamao Kobayashi [Electrical Equipment] Yuya Tsuboi

#Urban & Retail
Hamamatsu Castle

Hamamatsu Castle

The keep of Hamamatsu Castle is a park facility built in 1958 with donations from citizens. 60 years had passed since its completion, and displays and decorations in the facility were deteriorating. This project is a renewal project in displays area to enhance the attractiveness of Hamamatsu Castle Park as a central park and to improve the satisfaction of citizens and visitors in the 450 year anniversary of the construction of Hamamatsu Castle by Tokugawa Ieyasu. At our company, I was in charge of construction including interiors, sign graphics, video software hardware, lighting and electrical work, and design construction of furniture and fixtures. [Social Issues/Customer Issues/Requests] ・ Introduces the history of the castle from Hikima Castle, the predecessor of Hamamatsu Castle, to the construction, reconstruction, and dismantlement of Hamamatsu Castle, to Hamamatsu Castle Park. ・ The ruins of castles in the city which can be visited are introduced, and the multi-layered history of Hamamatsu Castle and the appearance of castles in various parts of the city are conveyed. ・ Give a sense of unity to the current displays stories and the historical background. Production of multilingual panels and digital video content: displays. ・ Examination of traffic lines and concept design considering operations during the COVID-19 pandemic. ・ Acquired FSC® project certification using FSC® certified Tenryu wood (municipal wood). I received the above request. [Solution] ・ We designed the plan by zoning it into "passion," "state of affairs" and "scene" layers, focusing on the fact that "young Ieyasu" lived in Hamamatsu Castle and the historical background in which Ieyasu was placed at that time and the people who surrounded him, centering on those 17 years. ・ Produced a passion stage expressing the "passion" of young Ieyasu. The history of Hamamatsu Castle from Hikima Castle, the predecessor of Hamamatsu Castle, to its construction, reconstruction, and dismantlement to Hamamatsu Castle Park was introduced in a panoramic theater using existing models. ・ Utilizing Tenryu cedar, a material produced in Hamamatsu City, for the "scene" layer on the third floor. During the renovation, the castle became the first castle in Japan to receive FSC® project certification. [Customer Comments] In this renewal, the current status and issues of the castle tower have been accurately summarized, and images using the latest technology and recent discoveries and research have been incorporated into the overall renewal. In addition, there was an introduction of castle ruins that can be visited in the city, and explanations of places related to Ieyasu, legends, and food culture, etc. The newly redesigned Hamamatsu Castle was not only a place for learning, but also a facility to look back on the history of Hamamatsu, including the reconstructed castle tower. Visitors commented, "I can clearly understand the origin of Hamamatsu Castle," and "It has become fashionable." The City of Hamamatsu recognizes that the park has enhanced its appeal as a central park, improved the satisfaction of citizens and visitors, and improved its function as a hub for regional revitalization and tourism exchange. < our company Project Members > [Direction] Suzuki Atsushi [concept design] Horikoshi Sayaka [Planning] Inagaki Mima [Production/construction] Takahashi Akinobu [Sales/Project Management] Ogasawara Akinori, Tashiro Haruka [Related Links] [Release] NOMURA opens the first FSC® project certified facilities using domestic materials, Hamamatsu Castle and Hamamatsu Children's Museum

#public
Hamamatsu Children's Museum

Hamamatsu Children's Museum

Hamamatsu Children's Museum opened in November 2001 with the aim of providing healthy play, creative experiences, and a place for interaction for children, and supporting the healthy development and child-rearing of children who will lead the next generation. The purpose of this project was to concept design the interiors environment, including the play equipment, which had become old and outdated after about 18 years since the museum opened, and to provide safer and more comfortable services to users. "Philosophy of Hamamatsu Children's Museum" Children have an insatiable curiosity inside. Hamamatsu Children's Museum aims to create a loving environment where these children can fully express their childlike nature and play to their heart's content with peace of mind. In this environment, we hope that they will interact with many people and improve their social skills and creativity. In addition, we will foster an environment where parents who are raising important children who will lead the future can expand their mutual support network and enjoy raising their children while receiving specialized support for child-rearing. We believe that what children experience and imagine in a psychologically stable environment during this period will be incorporated into the long-term memory of the brain, becoming fertile soil for living a rich and happy life as a person. [Social Issues/Customer Issues/Requests] 1) Update some of the play equipment and interiors in the facility while maintaining the management philosophy and facility functions from the time the facility was first opened. 2) Minimize the period of temporary closure and complete the design and construction in the short period of one year. 3) In the renewal, we worked on the use of Tenryu wood (wood produced in the city), which is promoted by Hamamatsu City, and obtained FSC® Project Certification. We received the above request. [Solution] 1) We concept design a playground that incorporates the local characteristics of Hamamatsu, such as nature and industrial technology, and created mechanisms to foster interest and attachment to the area. 2) In order to create a "playground unique to Hamamatsu" that fosters the humanity and learning foundation of Hamamatsu children, we created original play equipment and space based on the theory of human development. 3) Tenryu cedar, a material produced in Hamamatsu City, is used for the hall, Daichi Zone (floors, walls, and some playground equipment), workshop room, and corridors. The FSC® project team, with Hamamatsu City as the manager and our company as the deputy manager, has obtained the international forest certification "FSC® Project Certification*," the first public similar children's facility in Japan. *FSC® Project Certification ・FSC® standards are an international forest certification system based in Germany and are the world's highest standard. ・FSC® certification = It is guaranteed that wood from properly managed forests is used. ・Hamamatsu City is particularly focused on using FSC® certified materials as a concrete action toward the SDGs. <Our project members> [Direction] Atsushi Suzuki [concept design] Mika Watanabe [Planning] Reimi Abe [Production] Akinobu Takahashi, Hironari Ota, Takehiro Ichijo [Sales/Project Management] Akinori Ogasawara, Haruka Tashiro ~Related Links~ [Release] NOMURA, Ltd. opens "Hamamatsu Castle" and "Hamamatsu Children's Museum," the first FSC® Project certified facilities in Japan to use domestic timber

#public
"Creating the future of work styles for NOMURA Group" Group company base consolidation project

"Creating the future of work styles for NOMURA Group" Group company base consolidation project

In March 2021, NOMURA, Ltd. opened a new office in the Daiba Garden City Building adjacent to its headquarters (Odaiba, Tokyo) that is suited to the new normal era. The company aims to encourage employees to communicate and demonstrate greater creativity while taking advantage of the diverse work styles and values of NOMURA Group. In 2019, the NOMURA Group launched a group company base consolidation project with the aim of creating an environment in which employees can work together and demonstrate greater synergy. In response to the changes in work styles and social issues caused by the COVID-19 pandemic, the company set three keywords, "health," "experiment," and "brand," and explored the nature of real office space in the new normal era to create "future work styles." - We believe that the function of the office in the new normal era will change from a "workplace" to an "innovative space that induces communication," where diverse human resources from inside and outside the company gather and actively exchange opinions and have chance encounters that are unique to the real world. Therefore, the communication space "RESET SPACE_2" was designed with the concept of "Unique Park" and was planned as a park-like space that any employee can use to suit their diverse and unique work styles. 100% fairwood is used. ・CONFERIUM is a proposal for a new conference room area, and is an attempt to "displays the behavior of working styles" that proactively shows unique meetings. The know-how used in displays spaces was applied to office spaces, such as darkening the common corridors to highlight the conference rooms as displays. ・Group addresses were adopted in the creative work area. In addition, the creative floor allows concept design work to be done while keeping in mind the "sense of concept design" such as the sense of scale and texture of materials, which are great strengths when concept design. By clarifying the purpose, it became a low-cost and sophisticated space. This project was planned, designed, construction, and operated by NOMURA Group.

#corporate
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