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Kusanagikan, a treasure trove of swords

Kusanagikan, a treasure trove of swords

Atsuta Shrine is home to the Kusanagi-no-Tsurugi, one of the Three Sacred Treasures of Japan, and has a long tradition of offering swords to the shrine throughout history. The Kusanagi-kan, a treasure trove of swords, is a unique sword-specialized displays hall at Atsuta Shrine, housing approximately 450 swords, including national treasures and important cultural properties, as well as swords that have been offered to the gods with prayers since ancient times. In addition to swords, visitors can admire paintings and historical documents related to swords, and there is an interactive corner where visitors can experience the weight of actual Japanese swords (katana and wakizashi) and two large tachi swords, the Shumei Sueno Aoe (Tarotachi) and Chiyozuru Kuniyasu (Jirotachi), which have been recreated to their actual length and weight. Our company was in charge of the museum's graphics, explanations of the sword displays, and video production. The video focuses on the theme of "The Kusanagi-no-Tsurugi - The Myth of its Transmission," which is also the origin of the name of the Kusanagi-kan. This exhibit presents the myth of the birth of the Kusanagi-no-Tsurugi sword and the origin myth of its enshrinement at Atsuta Shrine in a graceful, picture-scroll style. The background music was also carefully chosen, beginning with the melodies of traditional Japanese gagaku instruments and culminating in the grand moment of the shrine's creation with orchestral sounds. The explanatory monitors for displays sword displays followed established viewing conventions, while also using larger fonts and numerous furigana (phonetic guides) to make them more accessible to a wider audience. <Our Project Members> [Sales] Izumiichiro Yamamoto, Kyoko Watanabe [Planning, Graphic Direction, Video Direction] Yuki Shimokuni [Fixture concept design] Tairo Miyake

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KADODE OOIGAWA

KADODE OOIGAWA

This is an experiential food park focused on green tea, agriculture, and tourism. It is the largest market in the prefecture, comprising a market, restaurants, cafes, a kids' park, and tenant shops. The project was carried out as a collaborative project between four parties: Oigawa Agricultural Cooperative, Shimada City, Oigawa Railway, and Central Nippon Expressway Co., Ltd., with the aim of improving the income of local farmers and creating a hub for local tourism. Our company handled everything from the basic and implementation plans to design, layout construction, and tenant leasing. Furthermore, under the production of Tokonatsu Infantry Group, we established a design joint venture with our company as the lead company and played a central role in driving operations until the opening. [Social Issues/Customer Issues/Requests] [Agricultural Promotion] and [Regional Development] are the keywords. This region is one of Japan's leading green tea producing areas, and while the tea farmers have absolute confidence in the quality of their tea, they faced the challenge of not knowing how to highlight its value and market it in the face of declining green tea consumption. Furthermore, despite the Oigawa Railway's steam locomotives and the abundant tourist resources of the Oigawa River basin, there was a challenge in that the area was not attracting tourists as much as it could have liked. Therefore, one of the objectives was to create a hub that would serve as a tourist base for the region. We tackled the challenges of creating a place where local farmers could sell their products with confidence by attractively promoting local specialties, and a place where local people could recognize and be proud of the charm of their hometown. [Solutions] 1. Be loved by the local community. 2. Make use of local resources. 3. Communicate in an easy-to-understand way We conveyed the idea that what is "taken for granted" by the local community and farmers is actually very valuable and attractive to people from other regions. By adding entertainment and concept design elements to create a unique experience, we added value and crafted attractive products and services. The new Oigawa Railway station has also opened, and the complex commercial facility, which was the first of its kind in the region, has become a big topic of conversation and is bustling with many customers every day. <Our Project Members> [Sales] Aya Nishimoto, Keisuke Iwasa [Planning] Ryusuke Nomura [design, layout] Noriaki Tamura, Kan Fujimura, Midori Arai [Production/ construction] Miyuki Nakamura, Yuki Saiki, Akihiro Yoshida, Hiroshi Udagawa, Hayato Kawatani [Leasing] Aya Nishimoto

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okumikawa-kyodokan

okumikawa-kyodokan

Nurtured by the rich natural environment of the mountainous region of Aichi Prefecture, the Shitara Town Okumikawa Local History Museum inherits the message of its predecessor, "to convey the life and spirit of our hometown." Located next to the newly established Shitara Roadside Station, it has been renovated as a core facility for community development. displays space is filled with numerous valuable materials and regional treasures collected since the Taisho era. The lattice-based displays space, using modular lattice structures made from Shitara-produced cypress wood, is easily replaceable and can be used as a unique spatial infrastructure for the region for years to come. Visitors can explore the rich forest scenery, the diversity of living things, trace archaeology and history, and be enveloped in a rich collection of folklore, learning about the wisdom of life that is still passed down today. By creating and expressing relationships of action and consciousness transformation through the interactions between creators and users, the museum aims to raise awareness of sustainable lifestyles. [Social Issues/Customer Issues/Requests] 1) Facility development through increased use of Shitara Town-produced timber, positioned within the town's comprehensive plan and forest development plan. 2) Exhibiting tens of thousands of inherited displays and a well-equipped displays environment in response to the aging of the old local history museum. 3) Located at the southern gateway, providing guidance to the northern area and local resources, and revitalizing it as a field museum. 4) Reusing the handmade displays from the old local history museum and visualizing the inherited spirit of "Yui" (mutual support). 5) Creating a video archive of local resources, including the nationally designated important intangible folk cultural property "Tamamine Dengaku". [Solution] In line with Shitara Town's guidelines, displays rooms of the Okumikawa Local History Museum are constructed using cypress wood sourced locally from Shitara Town and processed into lattice structures. The folk materials on displays are a collection of handmade folk tools made from wood from the Edo, Taisho, and Showa periods, preserved and passed down through generations. The space is concept design as a uniquely regional space that reflects and conveys the awareness and value of the rich forest that people have shared across 100 years. displays begins with a diorama recreating a lush forest scene, and explores the region's resources by tracing its natural history, including biodiversity and geology, as well as archaeology and history. It also recreates scenes of life in the past through folklore exhibits, expressing the spirit of "mutual support" and bringing the folk artifact collection to life. displays allows visitors to experience "the life and spirit of our hometown," conveying the wisdom and ingenuity of our ancestors who survived in the harsh mountainous region. [Customer Feedback] Your extensive experience and technology have helped us achieve a wide range of challenges, including the continuation of the old building's theme of "conveying the life and spirit of our hometown," a clear and easy-to-understand displays theme, the ability to update displays, and the use of materials from Shitara Town. <Our Project Members> [Sales & Project Management] Tetsuya Kurita, Teruko Takai [concept design Direction] Shunsuke Shimizu [Planning, design, layout] Koichi Ido, Yoichi Miyakoshi, Nobuyuki Endo [Production & construction] Koichiro Takahashi, Takeshi Suezaki

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 MIRAIKAN - THE NATIONAL MUSEUM OF EMERGING SCIENCE AND INNOVATION

 MIRAIKAN - THE NATIONAL MUSEUM OF EMERGING SCIENCE AND INNOVATION

Through research into "neurointelligence," a new academic field that fuses life sciences, medicine, linguistics, mathematical sciences, and information science, this exhibition aims to explore the "intelligent brain," that is, our brain, and the amazing power of our own brains that we are usually unaware of. It also explores what kind of ideal future can be forged by the fusion of brain research and artificial intelligence (AI) research, providing a new displays on "intelligence" from cutting-edge research and exploring the great potential of the brain. [Social Issues/Customer Issues/Requests] The challenge was to reach a wide range of people, from those interested in science to the general public, to develop activities that lead to funding, and in the future to connect to international outreach activities with a view to overseas expansion. Objectives: To have researchers and visitors think together about "neurointelligence" and share the significance and appeal of the research.・To allow young people to experience the joy of self-discovery through "intelligence" and to inspire them to take an interest in "neurointelligence" and science, as they will shape the future. ・To contribute to the global dissemination activities of the International Research Organization for Neurointelligence (IRCN) at the University of Tokyo's Institute for Advanced Study, regarding the necessity of basic research in science and technology. Based on these objectives, we considered solutions. [Solution] In order to outreach cutting-edge scientific research results, planners and designers worked with researchers to consider "What is neurointelligence?" and "What kind of worldview does IRCN aim for?" and concretized displays through repeated discussions. In the process, instead of simply displaying research results, we incorporated mechanisms into displays to widely communicate cutting-edge scientific research results that fuse brain science and AI research to the world, while also allowing the general public to engage in research at an individual level, creating a community to displays the ideal form of brain science and AI, and encouraging continued participation in that community. <Our Project Members> [Development/Production] Hironori Takeda [Sales/Project Management] Shun Enomoto [Planners] So Watanabe, Remi Abe [Designers] Akihiko Shikkou, Atsushi Suzuki, Sayaka Horikoshi [Production] Nomura Duo: Ryoichi Tanbo, Yoshinari Imaizumi, Naoru Hara

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Shinjuku Medical Checkup Plaza

Shinjuku Medical Checkup Plaza

This project involves expanding the women's floor of Tokyo's largest health checkup facility from one floor to two, and renovating it with a new concept design. Based on the concept of "providing a comfortable and smart health checkup experience for women working in the city center," we aimed to create a space that considers the flow, sightlines, and comfort of both patients and staff. Through repeated discussions with many stakeholders, we carefully designed every detail of the functionality and design, which led to the creation of a highly hospitable health checkup service. [Social Issues/Client Issues/Requests] The client's primary request was to significantly increase the capacity and operational efficiency of the women's patient slots. The challenge was to ensure ease of use and comfort while maximizing the number of examination rooms and waiting area seats. At the same time, we aimed to enhance the sense of exclusivity and added value in order to further establish the competitive advantage of "Shinjuku Health Checkup Plaza" within the health checkup facility market. [Solution] We adopted "SMART HEALTH RESORT" as the overall concept for the facility, designating the existing 7th-concept design ladies' floor as "COMFORT RESORT" and the newly established 8th floor as "PRIME RESORT" to offer an even more exclusive experience than the 7th floor. With the aim of providing a comfortable and smart health checkup experience for women working in the city center, the spatial expression is based on a hotel-like luxury feel, and the color scheme is based on beige and light-colored wood tones. Instead of common colors such as gold and silver, the metal materials are unified in a pink bronze color to give a sense of exclusivity. Furthermore, while many medical facilities generally use plain, subdued wallpaper for interiors of the examination rooms, we differentiated our facility by using patterned wallpaper in each room to help patients relax as much as possible during their examination. Securing the required number of examination rooms and waiting areas within a limited floor space was an extremely difficult problem. However, through repeated discussions with medical technologists and medical equipment manufacturers, we were able to determine the minimum size of each examination room that would allow for both "smooth examination operations" and "avoiding a feeling of confinement for patients," and then plan accordingly, thereby achieving the necessary number. <Our Project Members> [Sales & Project Management] Tsuneo Kozasa, Yukako Ninomiya [Planning] Hiroyuki Imaizumi [design, layout] Kumiko Oishi, Mei Watanabe [Production & construction] Mai Sakai, Nohara Kikuchi

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Tokushima Prefectural Museum

Tokushima Prefectural Museum

This is a renewal of the permanent exhibition at the comprehensive museum (publicly approved facility) located in the Bunka no Mori Comprehensive Park, which combines humanities subjects such as archaeology, history, folklore, and arts and crafts with natural history subjects such as zoology, botany, geology, and dinosaurs. With a new concept, "A Complete Grasp of Tokushima - A Story of 'Life' and 'Time'," the permanent displays rooms have been completely renovated. The new permanent displays rooms are designed to allow visitors to experience the charm and characteristics of Tokushima through a wealth of displays, making the museum more enjoyable. Through workshops on both inclusive concept design and displays evaluation, the direction of displays content was confirmed, the experiential displays were verified, and universal concept design was implemented. With the museum as the "face of the region" in mind, the exhibition is designed to value dialogue and interaction between curators and visitors, and among visitors themselves, through the displays (objects) as they move from the newly created "Communication Zone" to the "Museum Street." The museum embraces Tokushima's appeal as "rich nature, traditional culture, and innovativeness," and as a base for conveying this appeal, it has evolved into a museum that is always full of fresh surprises and easy to enjoy. Rather than simply providing information to visitors, it is an displays space where visitors can learn about the charm of Tokushima through play, using actual materials (objects) as its core, and participatory displays methods such as 4K, VR, AR, XR, and hands-on experiences. [Social Issues/Customer Issues/Requests] - The existing permanent displays was basically based on the academic standards of 30 years ago, and although the knowledge and collection of materials related to nature, history, and culture have increased significantly through the accumulation of activities, the constraints of the room structure and displays cases made it difficult to change displays, and they had become outdated. - The old displays lacked a clear characteristic and did not represent the "face of the region," and its content was not differentiated from other museums that opened later. - There was a need to respond to social demands, such as initiatives that convey the joy of discovery and learning through objects (materials), and an increase in hands-on and participatory elements. - Universal design focused on accommodating foreigners and people with disabilities, as well as addressing damage and fading due to aging, air conditioning malfunctions, and the need for LED lighting. [Solution] - After consultation with the curator, we completely replaced the displays and, through workshops on inclusive concept design and displays evaluation, confirmed the direction of displays, verified the experiential displays, and implemented universal concept design. Along with creating a museum that serves as a "face of the community," we reorganized the flow of movement from the "Museum Street" to each displays corner, centering on the "Communication Zone," and adopted a partially selective flow of movement instead of a simple one-way route. <Our Project Members> [Sales/Project Management] Koichi Morimoto [Planning] Kyohei Kishida, Setsuko Nishimura, Mao Horii, Hironori Mima [concept design] Masaaki Mitsunaga, Tadashi Yuasa, Takeo Akamine, Rie Morita, Reiko Kagawa [Production/ construction] Hayato Ichimanda, Yoshito Inoue, Yu Oishi, Koichiro Takahashi

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Important Cultural Properties Old Public Hall of Hakodate Ward

Important Cultural Properties Old Public Hall of Hakodate Ward

Built in 1910 and designated a National Important Cultural Property in 1974, this is a representative example of Hokkaido's wooden pseudo-Western style architecture. It was closed from October 2018 for large-scale preservation and repair work, the first in 40 years, but reopened in April 2021. In accordance with the preservation and utilization plan based on the concept of "a public hall where everyone can protect, see, learn, and gather," displays design concept is "HEROE'S JOURNEY," which not only explains the architectural highlights but also introduces the skills and aspirations of the famous and unknown pioneers (heroes) who contributed to the construction of the Old Hakodate District Public Hall. As the building itself is an Important Cultural Property, careful consideration was given to concept design so as not to spoil the image of the landscape and interior atmosphere, and meticulous care was taken in the installation and adjustment of furniture and other fixtures, without any fixing, to minimize damage. Furthermore, using a smartphone AR app, valuable furniture and furnishings are explained in multiple languages, and the actual living spaces are recreated to show how they might have been used at the time. [Social Issues/Client Issues/Requests] While the number of tourists visiting Hakodate has increased, the number of visitors to the public hall has been declining, and the exterior, interior, and displays were quite old and in a dilapidated state. In addition, the number of local citizens visiting was low compared to the number of visitors, and there was a lack of communication about the history of the hall and the appeal of its interior that would motivate people to visit. Although it was built as a "building for the citizens," in order to preserve it as a source of pride for the city, it was necessary to convey its value to those living today and encourage them to use it. [Solution] We believe that letting people know the reasons and value for preserving the public hall is important for future preservation and utilization plans. Following the Hakodate City's plan, which prioritizes not affecting the preservation of the building as an important cultural property, we created videos and displays to convey to visitors that famous and unknown local pioneers were involved in the planning, aiming to increase awareness that it is a "public hall that citizens can be proud of." [Sports Room: History Table] When the building was constructed, the sports room had a billiard table. displays stand, modeled after that billiard table, depicts the changes in the people who used the public hall using a 1/100 scale architectural model accessory set, and also includes playful elements that make you want to take pictures, such as "actual objects" of valuable designs and building materials that you can touch, and a map of Hakodate City's traditional building preservation district using beautiful transparent colored acrylic cubes. [Small Dining Room: Theater] The room that was used as a dining room has been renovated into a small theater room that introduces the history leading up to the construction of the public hall. [Each Room: AR Explanation] Using an AR app, you can enjoy overlaying motions that recreate the time of construction and the architectural structure to the real scenery. This is a contactless displays explanation that can be recorded and shared on your own smartphone. [Our Project Members] [Sales & Project Management] Akihide Inoue, Kosuke Takeda [Planning, Graphic Direction, Video Direction, Model Direction] Yuki Shimokuni, Remi Abe [concept design] Atsuko Nakazawa (working drawings), Akika Yamada (schematic design)

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Yamba Lake Station Maruiwa

Yamba Lake Station Maruiwa

This project is one of the initiatives aimed at helping residents of areas to be submerged by the construction of the Yamba Dam to rebuild their lives and find meaning in life. Our company was responsible for the basic planning, schematic design, working drawings, interior administration, and consulting services supporting local operating companies for the "Regional Development Facilities" in the "Kawarayu District" and "Yokokabe District" of the area for approximately six years. For the Yokokabe Regional Development Facility, we handled not only the facility plan, but also the planning and production, including supporting the establishment of the operating body to be set up in the district, attracting participating companies, consulting for restaurants operated by residents, menu development, and operational supervision of opening equipment. The facility concept design was based on the concept of "inheriting and developing the town's memory," and recreated the former Naganohara Town Hall*, which had served its purpose for over 90 years since its construction and was scheduled for demolition, as a symbol of the district. The design aimed to create opportunities for the town's history to be seen by children who will lead the district in the future and by visiting tourists, so that the new businesses that will be operated here will lead to the regeneration, reconstruction, and development of the district. *The old government building, constructed in 1929 (Showa 4), was a two-story wooden building with a hipped roof and clapboard exterior walls, and a hipped roof above the porch, making it a hybrid of Japanese and Western architectural styles. It was also said to be "the only wooden government building in Gunma Prefecture." [Social Issues/Customer Issues/Requests] [Business Aspects] With the construction of the Yamba Dam, it was necessary to establish a new business, unprecedented in this region, as a facility to help residents of the area to be submerged rebuild their lives and find meaning in life. It was also requested that the facility be differentiated from facilities planned in other areas or similar facilities, and that it have the ability to attract visitors and possess uniqueness. [concept design Aspects] It was requested that the old government building, which is filled with people's memories, be utilized in some way, that the plan be designed to be visible from the busy national highway from the perspective of attracting visitors, and that the plan be designed to take advantage of the view that allows for a distant view of the Yamba Dam and a panoramic view of the lake. [Solution] [Business Aspect] In order to realize the requests, we prioritized three things: firstly, making suggestions to make feasible business ideas from local residents; secondly, differentiating the community development facilities in the "Yokokabe area" and the "Kawarayu area"; and thirdly, strongly supporting the establishment of a local operating company. In this project, we aimed to open a restaurant, something that all residents of the area had no experience with, and promoted it in a way that was in line with the characteristics of the region and the characteristics of the business. In particular, we held numerous dialogues about "finding what makes Yokokabe area unique" and "utilizing local recipes," and worked together to develop the menu, proceeding with a plan that was closely tied to the community. Professional chefs were invited to the trial and tasting sessions to support raising awareness among residents, revitalizing the region through improved cooking skills, and strengthening self-reliance. [concept design Aspect] When functionally transforming the building from a town hall to a lakeside station, we surveyed the existing building and chose to recreate it in a modern way while taking care to evoke a sense of nostalgia for the former town hall. The retro and distinctive design of the old government building has been recreated to create a visual appeal. In addition, by creating open openings facing the Yamba Dam, it has been made a location with one of the best views among the facilities around the dam lake. Furthermore, in order to maintain the atmosphere of the old government building while adhering to current building regulations, careful consideration was given to the structural design. <Our project members> [Sales/Project Management] Satoshi Arai, Hitomi Yamamoto [Planning/Consulting] Kenichi Sakazume, Yuki Shimokuni [design, layout] NAU: Sakae Kirioka, Nana Kosano

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Hamamatsu Castle

Hamamatsu Castle

The castle tower of Hamamatsu Castle is a park facility constructed in 1958 with donations from citizens. 60 years had passed since it was completed, and displays inside the facility and the decorations were deteriorating. This project aims to enhance the appeal of Hamamatsu Castle Park as a central park and improve the satisfaction of citizens and visitors in displays area, marking 450 years since Tokugawa Ieyasu built Hamamatsu Castle. At our company, I was in charge of design construction including interiors, sign graphics, video software hardware, lighting and electrical work, and furniture and fixtures. [Social Issues/Customer Issues/Requests] ・ Introduces the history from Hikima Castle, the predecessor of Hamamatsu Castle, to the construction, reconstruction and demolition of Hamamatsu Castle, and to Hamamatsu Castle Park. ・ Introducing the castle ruins that can be visited in the city, and conveying the multi-layered history of Hamamatsu Castle and the appearance of castles in various parts of the city. - Give a sense of unity to current displays works and historical background. ・ Production of multilingual panels and digital video contents ・ displays. Study of traffic lines and concept design, taking into account operations during the COVID-19 pandemic. Use of FSC® certified Tenryu lumber (municipal lumber) to obtain FSC® project certification. We received the above request. [Solution] ・ Focusing on the fact that the young Ieyasu lived in Hamamatsu Castle, the historical background of Ieyasu and the people surrounding him during those 17 years, planning and design was done by zoning into "passion," "situation" and "scenery" layers. Produced a passion stage expressing the "passion" of young Ieyasu. The entire history of the castle, from Hikima Castle, the predecessor of Hamamatsu Castle, to the construction, renovation and demolition of Hamamatsu Castle, and to Hamamatsu Castle Park, was introduced through a panoramic theater using existing models. ・ Tenryu cedar from Hamamatsu city is used for the "scenery" layer on the third floor. During the renovation, the castle became the first castle in Japan to receive FSC® project certification. [Customer comments] For this renewal, we have thoroughly renewed the castle tower by accurately organizing the current status and issues of the castle tower, incorporating videos using the latest technology, and recent discoveries and research. In addition, there was an introduction to the castle ruins that can be visited in the city, as well as explanations of places related to Ieyasu, legends, and food culture. The newly renovated Hamamatsu Castle is not only a place for learning, but also a facility where you can look back on the history of Hamamatsu again, such as the reconstructed castle tower. Visitors have commented that "you can understand the origin of Hamamatsu Castle" and "it has become more fashionable." The City of Hamamatsu believes that the park has improved its function as a central facility for further regional revitalization and tourism exchange, in addition to enhancing the appeal of Hamamatsu Castle as a Central Park and improving the satisfaction of citizens and visitors. < our company Project Members > [Direction] Atsushi Suzuki [concept design] Sayaka Horikoshi [Planning] Mima Inagaki [Production/construction] Akinobu Takahashi [Sales/Project Management] Akinori Ogasawara and Haruka Tashiro [Related Links] NOMURA Co.,Ltd. opens "Hamamatsu Castle" and "Hamamatsu Kodomokan," Japan's first FSC® certified facilities using domestic wood.

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Hamamatsu Children's Plaza

Hamamatsu Children's Plaza

Hamamatsu Children's Center opened in November 2001 with the aim of providing children with a place for healthy play, creative experiences, and interaction, and to support the healthy upbringing of children who will lead the next generation and parenting. The purpose of this project was to concept design the interiors environment, including the play equipment, which had become aged and outdated after approximately 18 years since the center's opening, and to provide a safer and more comfortable service to users. "Hamamatsu Children's Center Philosophy" Children have an insatiable curiosity within them. Hamamatsu Children's Center aims to create a loving environment where these children can fully express their childlike nature and play to their heart's content with peace of mind. We hope that they will interact with many people and enhance their social skills and creativity. Furthermore, we will foster an environment where parents who are raising important children who will lead the future can expand their network of mutual support and enjoy parenting while receiving professional support for child-rearing. We believe that the experiences and thoughts that children have in a psychologically stable environment during this period are incorporated into their brains' long-term memories, forming fertile ground for them to live rich and happy lives. [Social Issues/Customer Issues/Requests] 1) While maintaining the operating philosophy and functions of the facility since its opening, update some of the play equipment and interiors. 2) Minimize the period of temporary closure and complete the design and construction within a short period of one year. 3) In the renewal, take part in the use of Tenryu timber (locally produced timber) promoted by Hamamatsu City and obtain FSC® project certification. The above requests were received. [Solutions] 1) concept design a playground that incorporates the characteristics of the region, such as Hamamatsu's nature and industrial technology, and create mechanisms to foster interest in and affection for the region. 2) In order to create a "Hamamatsu-specific playground" that nurtures the humanity and learning foundation of Hamamatsu children, we created original play equipment and spaces based on theories of human development. 3) Hamamatsu City-produced Tenryu cedar is used in the hall, Daichi Zone (floor, walls, and some play equipment), workshop room, and corridors. As an FSC® project team with Hamamatsu City as the project manager and our company as the deputy project manager, we have obtained the international forest certification system "FSC® Project Certification*" for a public children's facility of a similar type in Japan. *FSC® Project Certification - The FSC® standard is an international forest certification system based in Germany and is the highest standard in the world. - Obtaining FSC® certification guarantees that timber from properly managed forests is being used. - Hamamatsu City is particularly committed to using FSC® certified timber as a concrete action toward the SDGs. <Our Project Members> [Direction] Atsushi Suzuki [concept design] Mika Watanabe [Planning] Remi Abe [Production] Akinobu Takahashi, Hironari Ota, Takehiro Ichijo [Sales & Project Management] Akinori Ogasawara, Haruka Tashiro ~Related Links~ [Press Release] NOMURA Co.,Ltd. Opens "Hamamatsu Castle" and "Hamamatsu Children's Museum," the first FSC® project certified facilities in Japan to use domestically produced timber

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JR Nichinan Line Nichinan Station Building

JR Nichinan Line Nichinan Station Building

~More than just a place to wait for trains, a station as a community space where everyone can feel comfortable~ Based on the concept of creating a place that fosters community, workshops and surveys were conducted with local residents from the planning stage. User needs were made apparent and reflected in the design. To create opportunities to experience various cultures through books during the time spent in the station, a corner where books and picture books can be read has also been installed. In order to convey the charm of local resources through the use of the station, the locally produced "Obi cedar" was actively used in various parts of the space, and the design and production of a space in which users can experience the charm of Obi cedar through their own experience was planned and produced. [Client's challenges/requests] The Nichinan Station, which was a place only for getting on and off trains and lacked any sense of community before the renovation, was to be transformed into a place that fosters local community and allows people to feel the "charm of the region". [Solution] In order to convey the appeal of local resources through the use of the station building, we collaborated with a local design firm, Ryohin Keikaku Co., Ltd., and actively incorporated locally produced "Obi cedar" into various parts of the space. To create opportunities for users to experience the charm of Obi cedar, we used wood for the station building's facade and window frames, while harmonizing it with the forest spreading behind the station building. In addition, we implemented a signage plan that makes the station's presence recognizable from a distance, and produced a space that harmonizes and integrates with the surrounding environment and the station building, with wood as the main material. [Customer's Voice] People other than JR users have started to visit the station building, and it has been renovated into an attractive space where local people can gather. We would like to continue to use it as a place for the local community, such as by holding events using the station building in the future. <Our Project Members> [Sales] Reiko Ibe [Planning, Production, Workshop concept design, design supervision] Mari Matsumoto ~Related Links~ [News Releases] ・ NOMURA Co.,Ltd., Ltd. opens a renovated old house facility as the first in a public-private partnership project to revitalize Nichinan City, Miyazaki Prefecture ・Nichinan City, Miyazaki Prefecture and NOMURA Co.,Ltd. conclude a "Comprehensive Partnership Agreement on Regional Revitalization" ・Nichinan City, Miyazaki Prefecture and NOMURA Co.,Ltd. sign the "Regional Revitalization Business Personnel Exchange Program" ・ NOMURA Co.,Ltd. takes on the role of a creative partner in community co-creation for urban development [Media Coverage Information] ・2019.07.05 "Construction Communications Newspaper" ・2020.04.01 "Nichinan TV" ・2020.04.07 "Miyazaki Nichinichi Shimbun" [Related Achievements] ・Plus D Nichinan Branch ・Kiraku Obi Goya Residence ・DENKEN PJM Photography: Park concept design Co., Ltd.

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