Deliver “Delight and Passion” to people
through space creation

NOMURA Co.,Ltd.

WorksPublic

Find Achievements

Search by keyword

Search by conditions

Market Area

Opening year

area

tag
*Multiple selections possible

Suiheisha 100th Anniversary Project Suiheisha Museum displays Renewal

Suiheisha 100th Anniversary Project Suiheisha Museum displays Renewal

This museum conveys the history of the Suiheisha, which became the linchpin of the Buraku Liberation Movement, which aims to establish peace and human rights. The latest renovation is a commemorative project for the 100th anniversary of the founding of the Zenkoku Suiheisha, which marks a major milestone since March 3, 1922. In recent years, there has been an increasing tendency to emphasize human rights, such as the enactment of the Human Rights Protection Measures Promotion Act and the Ainu New Act, and the redefinition of museums by the SDGs and the International Council of Museums (ICOM). The Suiheisha Declaration, which was read out at the Zenkoku Suiheisha Founding Conference, was the first human rights declaration in Japan and the first human rights declaration in the world issued by a discriminated minority, stating, "Let there be passion in the human world, and light in humanity." When talking about human rights, the significance of the existence of the Suiheisha Museum, which was established in the birthplace of the Suiheisha and is a hub for disseminating human rights information, is very great. In the renovation, we have once again focused on the Suiheisha Declaration, which became the fundamental spirit of the movement. We have also collected famous quotes from famous people, people close to us, works of art, and works submitted by public entries, bringing inspiration and persuasiveness through the power of words. At the same time, the exhibition is also characterized by its high updateability, allowing comments from the general public to be added at any time. In addition, displays incorporates the idea of "accepting each other's differences" with an emphasis on diversity.

#public
Kitakyushu General Tourist Information Center

Kitakyushu General Tourist Information Center

This is a new tourist information center built in the public passageway of JR Kokura Station, the gateway to Kitakyushu City. In order to improve the satisfaction of tourists, including foreign tourists, who will continue to increase in number, and to promote sightseeing around the city, the existing information center, which was built about 15 years ago, was closed and moved to a new location within the same station premises and expanded. [Social issues / Customer issues / Requests] The requests included creating a space that is easy for travelers to use and comfortable, preparing the hardware and software of a digital signage system with updateable content so that travelers themselves can search for tourist information, setting up a facility that takes into consideration the installation of foreign currency exchange machines and other equipment for foreign travelers, and creating an information center that meets the highest standard of "Category 3" *2 certified by JNTO (Japan National Tourism Organization) *1. [Solution] In addition to meeting the above requests, we proposed a plan with the goal of creating an information center that can be used even in the with-COVID era. Based on the concept of "Kyushu's gateway where you can experience Japan," we proposed a design that expresses the advanced spirit of Kitakyushu, a mecca for manufacturing, while also incorporating the traditional concept design of the castle town of Kokura, and carefully selected interiors materials to maintain a safe and clean concept design. The proposed functions include a non-contact face-to-face system using monitors, a system that allows travelers to upload and publish travel information using SNS, and an arrangement in which the entire glass surface of the exterior wall becomes a signage that promotes the attractions of Kitakyushu at night, and these were all adopted. The innovative concept design is unified with Kitakyushu's signature design and a clean white color, and the entire glass wall creates a bright, open, and welcoming atmosphere. While the concept design blends in with the modern station premises with a gray base, it also asserts itself as an information center by incorporating concept design inspired by Kokura weaving and elements of bustle. At JR Kokura Station, the gateway to Kitakyushu, the concept design is symbolic of the city, conveying the charm of Kitakyushu to customers both in and out of Japan and raising expectations for the trip. [Customer feedback] concept design reflected the space that the city wanted to create as a tourist information center, based on the services to be provided, and they created a tourist information center worthy of being the "gateway to Kitakyushu City." Despite the constraints of being located inside a station, they were able to solve many issues with their rich imagination and high technical skills. We hope that this facility will be used by more tourists visiting the city than ever before. *1. About the JNTO-certified foreign tourist information center certification system: JNTO has been operating a foreign tourist information center certification system since fiscal 2012, based on the "Guidelines for the establishment and operation of foreign tourist information centers (established in January 2012, revised in April 2018)" established by the Japan Tourism Agency. This certification system certifies information centers into three categories and partner facilities based on location, functions, etc. The certification is renewed every three years, and by providing support services such as interpretation services and training sessions by JNTO, we aim to enhance the functions and quality of JNTO-certified foreign tourist information centers nationwide. *2. The highest standard, "Category 3," means: English support is available at all times. Additionally, there is a system in place that allows guidance to be provided in two or more languages other than English at all times. National-level tourist information is provided. Open all year round in principle. Wi-Fi is available. Located in a gateway or location with many foreign visitors. <From the Japan National Tourism Organization website> <Our project members> [Development] Soeda Satoru [Sales and project management] Soeda Satoru [Planning, design, layout] Nishimura Chieri [Production and construction] Hijikuro Kazuya

#public
Kids Garden Minami Aoyama

Kids Garden Minami Aoyama

Kids Garden Minami Aoyama is a 4 minute walk from Gaienmae Station, with a private indoor heated swimming pool and a 2,200m2 facility for children aged 1 to 9 years old. It is one of the largest facilities in Tokyo that integrates early childhood education and school children. Based on a program that nurtures and develops the abilities needed at each age from infancy to childhood, when brain development is most active, experienced and professional lecturers have developed an original early childhood education program in collaboration with Montessori and Shinbukai, and gymnastics and swimming programs supervised by special teams that support Olympians and top athletes. This facility is a place where you can meet a wide variety of educational programs from Japan and overseas, and the location of Aoyama is a place where various values, races and cultures come and go. Based on the characteristics of its facilities and location, we have chosen "CROSS" as our keyword and incorporated intersections into concept design as symbolic motifs. In addition, to represent CROSS, it incorporates Japanese and Western interwoven taste. The Japanese elements, in particular, reflect the owner's desire to "In this globalized world, I hope that our children will continue to carry on their Japanese strengths and identity as adults." and create a space where children can naturally come in contact with Japanese culture. By using all of our company's know-how accumulated in a number of nurseries at construction, we have created a space that is both safe and aesthetically pleasing. [Social Issues/Customer Issues/Request] As a new private facility for child-rearing support, there was a request that the theme of the facility be "Japanization" in order to ensure both safety and design, and to anticipate foreign nationals as well as visitors due to its location. [Solution] As an essence of Japanese culture, Noren, traditional patterns, and traditional Japanese colors were incorporated into concept design Space to create opportunities for daily exposure to Japanese culture. In order to contribute to child-rearing support, we conducted a distinctive concept design based on the concept of "Japanization" in order to differentiate ourselves from concept design space, which is a general and average facility for children, and created a contact point for Japanization from childhood. [Customer's Voice] This is our company's largest facility ever, but I think we were able to express the high quality concept design and the unified concept. We were able to proceed with the opening of the facility without any problems due to the flexible corrective action and compliance with the construction schedule. < our company Project Members > 【 Sales/Project Management 】 Kazuya Takada 【 design, layout 】 Mari Matsumoto, Ayako Hiruta 【 Signing/Graphic Design 】 Ayako Hiruta, Aki Haga 【 Production/construction 】 Ken Kogure, Takehiro Ichijo

#public
Atsuta Shrine - A treasure trove of swords, Kusanagi-kan

Atsuta Shrine - A treasure trove of swords, Kusanagi-kan

Atsuta Shrine is a shrine that enshrines Kusanagi-no-mitsurugi, one of the three sacred treasures, and swords have been donated to the shrine throughout the ages. Kusanagikan, a treasure trove of swords, is a sword exhibition hall unique to Atsuta Shrine, housing approximately 450 swords that have been dedicated to the gods with prayer since ancient times, including swords designated as national treasures and important cultural properties. In addition to swords, you can also view paintings and historical documents related to swords. There is also displays corner where you can feel the weight of two large swords, the Shumei Sueno Aoe (Taro Tachi) and Chiyozuru Kuniyasu (Jiro Tachi), made to the actual length and weight. We were in charge of the graphics in the hall, explanations for the sword displays, and video production. The video was based on the theme of "Kusanagi-no-mitsurugi - the myth of its transmission," which is also the origin of the name Kusanagikan. The myth of the birth of Kusanagi Sword and the origin myth of the shrine it enshrines are presented in a graceful picture scroll style. The background music was also carefully considered, beginning with the melody of an ancient Japanese gagaku instrument and adding the sounds of an orchestra to convey the magnificent moment of the birth of the shrine. The explanatory monitor for the sword displays follows the theory of sword displays appreciation, but by using larger letters and more furigana, it is easier to read for a wider range of ages. <Our project members> [Sales] Yamamoto Izumiichiro, Watanabe Kyoko [Planning, graphic direction, video direction] Shimokuni Yuki [Fixture concept design] Miyake Dairo

#public
KADODE OOIGAWA

KADODE OOIGAWA

An experience-based food park for green tea, agriculture, and tourism. It is one of the largest markets in the prefecture, consisting of a market, restaurant, cafe, kids park, and tenant stores. The aim was to increase the income of local farmers and create a place that would become a hub for local tourism, and it was carried out as a four-party collaboration project involving the Oigawa Agricultural Cooperative, Shimada City, Oigawa Railway, and Central Nippon Expressway Co., Ltd. Our company was involved in everything from the basic and implementation plans to design, layout, construction, and tenant leasing. This project was produced by the Tokonatsu Infantry Corps, and we established a design JV with our company as the lead company, and played a central role in promoting the project up to its opening. [Social issues/customer issues/requests] The keywords are [agricultural promotion] and [regional promotion]. This region is one of the leading green tea producing areas in Japan, and tea farmers are absolutely confident in the quality of their tea, but as people are increasingly turning away from green tea, they had the challenge of not knowing how to promote its value or sell it. In addition, despite the Oigawa Railway's steam locomotives and the abundant tourist resources of the Oigawa River Basin, there was an issue of not being able to attract as many tourists as desired, so the goal was to create a base that would become a tourism hub for the region. We tackled the issues of creating a place where local farmers could sell their specialty products with confidence by promoting them in an attractive way, and creating a place where local people could recognize the charm of their local area and be proud of it. [Solution] 1. To be loved by the locals. 2. To make use of local resources. 3. To communicate in an easy-to-understand way We communicated the idea that what is "natural" to the region and farmers is valuable and attractive to people in other regions. By adding entertainment and concept design to it and creating a unique experience, we added value and made it into an attractive product and service. A new Oigawa Railway station was also opened, and it became a hot topic as a complex commercial facility that had never been seen in the region before, and it is bustling with many customers every day. <Our project members> [Sales] Aya Nishimoto, Keisuke Iwasa [Planning] Ryusuke Nomura [design, layout] Noriaki Tamura, Kan Fujimura, Midori Arai [Production and construction] Yoshiyuki Nakamura, Yuuki Saiki, Akihiro Yoshida, Sora Udagawa, Junhiro Kawatani [Leasing] Aya Nishimoto

#public
Shitara-cho Okumikawa Folk Museum

Shitara-cho Okumikawa Folk Museum

The Shitara Town Oku-Mikawa Folk Museum, which was nurtured by the rich nature of the mountainous region of Aichi Prefecture, inherits the message of the old museum, "Conveying the life and spirit of our hometown." It is attached to the newly built Shitara Roadside Station and has been completely renovated as a core facility for town development. displays space is filled with local treasures and numerous valuable materials that have been collected since the Taisho period. The displays space is modularized with cypress latticework from Shitara Town, which is easy to update and can be used as a spatial infrastructure unique to the region in the future. Visitors can learn about the diversity of living things, archaeology and history from the rich forest scenery, and the wisdom of living that is still passed down today, surrounded by a rich collection of folklore. We aimed to raise awareness of sustainable lifestyles by creating and expressing the relationship between actions and changes in consciousness from the relationship between makers and users. [Social issues / Customer issues / Requests] 1) Creation of facilities by expanding the use of materials produced in Shitara Town, in line with the town's comprehensive plan and forest creation plan. 2) Exhibit tens of thousands of displays inherited from the old local museum, and create a rich displays environment. 3) Located at the southern gateway, guide to the northern part and local resources, and regenerate as a field museum. 4) Reuse of handmade displays from the old local museum, visualization of the inherited spirit of "Yui". 5) Video archive of local resources, including "Tamine Dengaku", a nationally designated important intangible folk cultural property. [Solution] displays room of the Oku-Mikawa Local Museum, which follows Shitara Town's guidelines, is made of cypress wood produced in Shitara Town, which is processed into a lattice structure and installed on-site. The folk materials on displays are a collection of handcrafted folk tools made from wood from the Edo to Taisho and Showa periods, which are preserved and passed down. It is concept design as a space unique to the region that conveys a message, considering the awareness and value of the rich forests of people who are connected over 100 years. displays begins with a diorama recreating a rich forest scene, and then goes on to learn about the region's natural history, archaeology, and history, including the diversity of creatures and geology, while recreating scenes of life in the past in folklore. It expresses the spirit of "yui" and makes the folk tool collection feel lively. displays allow visitors to experience the "life and spirit of the hometown" and convey the wisdom and ingenuity of our ancestors who survived in the harsh mountainous areas. [Customer feedback] Your company's extensive experience and technology have enabled us to meet a wide range of challenges, including the continuation of the old building's "communicating the life and spirit of the hometown," the easy-to-understand displays theme structure, the ability to update displays, and the use of materials produced in Shitara Town. <Our project members> [Sales and project management] Tetsuya Kurita, Teruko Takai [concept design direction] Shunsuke Shimizu [Planning, design, layout] Koichi Ido, Yoichi Miyakoshi, Nobuyuki Endo [Production and construction] Koichiro Takahashi, Takeshi Suezaki

#public
The National Museum of Emerging Science and Innovation Visionary Lab Phase 2

The National Museum of Emerging Science and Innovation Visionary Lab Phase 2

Through research into the new academic field of "neurointelligence," which combines life science, medicine, linguistics, mathematical science, and information science, visitors can learn about our brains, which we do not usually pay attention to, and experience the amazing power of our own "brains." What ideal future can be opened up by the fusion of brain research and artificial intelligence (AI) research? We have gained a new perspective on "intelligence" from cutting-edge research, and have embodied this as displays that explores the great possibilities of the brain. [Social Issues/Customer Issues/Requests] Our goal was to reach out to a wide range of people, from those interested in science to the general public, while developing activities that lead to funding and, in the future, to international outreach activities with an eye toward overseas expansion. Purpose ・For researchers and visitors to think together about "neurointelligence" and share the significance and joy of research.・To experience the joy of getting to know oneself through the "brain intelligence" and to provide an opportunity for many young people who will pave the way for the future to become interested in "neurointelligence" and science. ・To contribute to the global dissemination activities of the International Research Center for Neurointelligence (IRCN) at the University of Tokyo's Institute for Advanced Studies on the necessity of basic research in science and technology. Based on these objectives, we considered solutions. [Solution] In order to outreach the results of cutting-edge science research, planners and designers worked with researchers to consider "What is neurointelligence?" and "What is the worldview that IRCN aims for?" and after repeated discussions, we came up with a concrete displays. In the process, we created displays that was not simply a display of research results, but one that communicated the results of cutting-edge science that combines brain science and AI research to the world at large, while also getting the general public involved in the research at an individual level, creating a community that explores what brain science and AI should be, and incorporating mechanisms into displays to encourage continued participation in that community. <Our project members> [Development/Producer] Hironobu Takeda [Sales/Project Management] Shun Enomoto [Planner] Hajime Watanabe, Reimi Abe [Designer] Akihiko Shikko, Atsushi Suzuki, Sayaka Horikoshi [Production] Nomura Duo: Ryoichi Tanbo, Yoshinari Imaizumi, Naoru Hara

#public
Shinjuku Medical Checkup Plaza

Shinjuku Medical Checkup Plaza

This project expands the ladies' floor of the largest medical checkup facility in Tokyo from one to two floors and renovates it with a new concept design. Based on the concept of "providing a comfortable and smart medical checkup experience for women working in the city center," we aimed to create a space that takes into consideration the movement, line of sight, and comfort of both patients and staff. After repeated discussions with many stakeholders, we carefully designed every detail of the function and design, which led to the creation of a medical checkup service with high hospitality. [Social Issues / Customer Issues / Requests] The customer's number one request was to significantly increase the capacity for female patients and the operational efficiency. The challenge for this was to ensure usability and comfort while maximizing the number of examination rooms and seats in the waiting area. At the same time, we aimed to increase the sense of exclusivity and added value in order to further establish an advantage for "Shinjuku Medical Checkup Plaza" in the medical checkup facility market. [Solution] We set "SMART HEALTH RESORT" as the new concept for the entire facility, and set the existing 7th floor ladies floor as "COMFORT RESORT" and the 8th concept design, which will be newly built as a more special floor than the 7th floor as "PRIME RESORT". With the aim of providing a comfortable and smart medical checkup experience for women working in the city, the spatial expression is based on a hotel-like luxury feel, and the color composition is based on beige and light-colored wood grain. The metal materials are not common colors such as gold or silver, but are unified in a pink bronze color to create a special feeling. In addition, while most medical facilities generally have plain, calm wallpaper, our interiors differentiates itself by using patterned wallpaper in each room to make the patients feel as relaxed as possible when undergoing the examination. It was extremely difficult to secure the required number of examination rooms and waiting seats within the limited floor space, but after repeated discussions with the medical technicians and medical equipment manufacturers, we were able to determine the minimum size of each examination room that would allow both "smooth examination operations" and "patients not feeling cramped" and by planning it, we were able to achieve the required number. <Our project members> [Sales/Project Management] Kozasa Tsune, Ninomiya Yukako [Planning] Imaizumi Hiroyoshi [design, layout] Oishi Kumiko, Watanabe Mei [Production/ construction] Sakai Mai, Kikuchi Nohara

#public
Tokushima Prefectural Museum Permanent Exhibition Renewal

Tokushima Prefectural Museum Permanent Exhibition Renewal

This is a permanent exhibition renewal for the comprehensive museum (publicly approved facility) located in Bunka no Mori Comprehensive Park, which combines the humanities of archaeology, history, folklore, and arts and crafts with the natural history of zoology, plants, geology, and dinosaurs. The permanent displays room was completely renewed with a new concept of "Getting a Full Grasp of Tokushima - The Story of Things of 'Life' and 'Time'". The new permanent displays room is designed to allow visitors to experience the charm and characteristics of Tokushima through a wealth of displays, and to enjoy the museum even more. Through both inclusive concept design and displays evaluation workshops, we confirmed the direction of displays content, verified the experiential displays, and implemented universal concept design. With the museum as the "face of the region" in mind, we created displays that values dialogue and interaction between curators and visitors, and between visitors themselves, through materials (things) as they move around the newly created "Communication Zone" and "Museum Street". The museum has evolved into a place where visitors can enjoy themselves and always be surprised by the charms of Tokushima, which it regards as "rich nature, traditional culture, and advanced culture." It is a place where visitors can learn about Tokushima through hands-on, participatory exhibition methods such as 4K, VR, AR, and other XR, and hands displays on displays, while focusing on actual materials (objects). [Social Issues/Customer Issues/Requests] - The existing permanent exhibition was basically based on the academic standards of 30 years ago, and although the accumulated activities have significantly increased the knowledge and collection of materials related to nature, history, and culture, the structure of the rooms and the constraints of displays cases made it difficult to change displays displays and they had become outdated. - The old displays did not have clear characteristics and did not serve as the "face of the region," and the contents were not separated compared to other museums that were opened later. - There was a demand to respond to social demands, such as efforts to convey the joy of discovery and learning through objects (materials) and an increase in hands-on and participatory experience elements.・It was necessary to make the museum universal, focusing on foreigners and people with disabilities, and to address damage and discoloration due to aging, air conditioning malfunctions, and LED lighting. [Solution] ・After consulting with the curator, we replaced the entire displays content, and through both inclusive concept design and displays evaluation workshops, we confirmed the direction of displays content, verified the experiential displays, and implemented universal concept design. In addition to creating a museum that serves as the "face of the community," we adopted a partially selective route instead of a simple one-way route by reorganizing the route from "Museum Street" to each displays corner, centering on the "Communication Zone." <Our project members> [Sales and project management] Morimoto Koichi [Planning] Kishida Kyohei, Nishimura Setsuko, Horii Mao, Mima Hiroyoshi [concept design and planning] Mitsunaga Masaaki, Yuasa Tadashi, Akamine Takeo, Morita Rie, Kagawa Reiko [Production and construction] Ichimada Hayato, Inoue Yoshito, Oishi Masaru, Takahashi Koichiro

#public
Important Cultural Property Old Public Hall of Hakodate Ward

Important Cultural Property Old Public Hall of Hakodate Ward

Built in 1910 and designated an Important Cultural Property by the government in 1974, this wooden pseudo-Western-style building is representative of Hokkaido. It was closed from October 2018 due to the first large-scale preservation and repair work in 40 years, but reopened in April 2021. In accordance with the preservation and utilization plan based on the concept of "a public hall where everyone can watch, learn, and gather while protecting it," displays design concept is "HEROE'S JOURNEY," and it not only explains the architectural highlights, but also introduces the trajectory of the skills and thoughts of the famous and unknown predecessors (heroes) who were instrumental in the construction of the former Hakodate Ward Public Hall. Since the building itself is an Important Cultural Property, we took care in concept design not to damage the image of the scenery and the interior atmosphere, and we paid close attention to installing and adjusting the fixtures without fixing them at all to minimize damage. In addition, an AR smartphone app is used to provide multilingual explanations of the precious furniture and furnishings, and to recreate the way the rooms would have been used at the time. [Social Issues/Customer Issues/Requests] The number of visitors to the Public Hall has been declining in spite of the increase in the number of tourists to Hakodate, and the exterior, interior, and displays were quite old and damaged. In addition, the number of local visitors was low compared to the number of visitors, and there was a lack of information about the history of the building and the charm of its interior that would motivate visitors. Although it was built as a "building for the citizens," in order to preserve it while passing it on as the pride of the town, it was necessary to convey its value to people living today and have them use it. [Solution] We thought that it was important for future preservation and utilization plans to let people know the reason and value of the Public Hall. In accordance with the plan of Hakodate City, which prioritizes not affecting the preservation of the building as an Important Cultural Property, we created a video and displays to inform visitors that famous and unknown local predecessors were involved in the planning, and to increase awareness of it as a "public hall that citizens can be proud of." [Ball Game Room: History Table] When the ball game room was built, a billiard table was installed. The displays stand, which has a billiard table motif, features a 1/100 scale accessory kit for architectural models that shows the transition of people who use the hall, as well as tangible precious designs and building materials, and a map of Hakodate City's traditional buildings preservation district made of beautifully transparent colored acrylic cubes, adding a playful touch that will make you want to take photos. [Small Dining Room: Theater] The room that was used as a dining room has been remodeled into a small theater room to introduce the history leading up to the construction of the hall. [Each Room: AR Commentary] Using an AR app, you can enjoy motions that recreate the time of construction and transparent architectural structures, superimposed on the real scenery. displays commentary is non-contact and can be recorded and shared on your own smartphone. [Our project members] [Sales/Project Management] Akihide Inoue, Kosuke Takeda [Planning/Graphic Direction/Video Direction/Model Direction] Yuki Shimokuni, Reimi Abe [concept design] Atsuko Nakazawa (working drawings), Akika Yamada (schematic design)

#public
Yamba Lake Station Maruiwa

Yamba Lake Station Maruiwa

This project is one of the projects to help the residents of the areas that will be submerged due to the construction of the Yamba Dam to rebuild their lives and find meaning in life. For about six years, we were in charge of the basic plan, schematic design, working drawings, interior administration, and consulting work to support local management companies for the "regional development facilities" in the "Kawarayu District" and "Yokobe District" of the relevant areas. For the Yokobe Regional Development Facility, we not only planned the construction, but also supported the launch of the management body established in the district, and planned and produced the facility, including the attraction of companies to enter the market, consulting on restaurants run by residents, menu development, and management supervision of opening equipment. The facility concept design was based on the concept of "inheriting and developing the town's memories," and reproduced the former Naganohara Town Hall*, which had fulfilled its role after about 90 years of construction and was scheduled for demolition, as a symbol of the district. We designed the facility to create an opportunity for the children who will be the future leaders of the district and the tourists who visit, to see the town's history, and to help the new businesses that will be run here lead to the regeneration, reconstruction, and development of the district. *The old government building, built in 1929 (Showa 4), was a two-story wooden building with a hipped roof and a Japanese-Western style exterior with a porch and a gabled roof on top. It was also said to be the only wooden government building in Gunma Prefecture. [Social Issues/Customer Issues/Requests] [Business] With the construction of the Yamba Dam, it was requested to establish a new business that had never been done before in this area, as a facility for the residents of the area to be submerged and rebuild their lives and find meaning in life. In addition, it was requested that the facility be differentiated from facilities planned in other areas and similar facilities, and that it have the ability to attract customers and be unique. [concept design] It was requested that the old government building, which is filled with people's memories, be utilized in some way, that it be visible from the busy national highway from the perspective of attracting customers, and that it be planned to attract passersby. It was also requested that the plan take advantage of the view that allows the Yamba Dam to be seen in the distance and the lake to be seen in the distance. [Solution] [Business] In order to realize the request, we focused on the following three points: first, to make suggestions to make the business ideas of the local residents possible; second, to differentiate the local regional development facilities between "Yokobe District" and "Kawarayu District"; and third, to strongly support the launch of a local parent company. In this project, we aimed to "open a restaurant," which none of the local people had experience in, and promoted it in a way that was close to the characteristics of the area and the characteristics of the business. In particular, we had many conversations about "looking for the Yokobe District's uniqueness" and "utilizing local recipes," and developed menus together, and promoted a plan that was closely tied to the area. For the prototype and tasting session, we invited professional chefs to support the local people in raising their awareness, revitalizing the area by improving their cooking skills, and strengthening their self-sufficiency. [concept design] When converting the function of the town hall to Lake Station, we surveyed the existing building and decided to recreate it in a modern update while taking into consideration the nostalgia of the former town hall building. The retro and distinctive design of the old government building has been reproduced to create a visual appeal. In addition, by creating an open opening facing Yamba Dam, the location has one of the best views of any facility around the dam lake. Furthermore, in order to maintain the style of the old government building while conforming to current regulations, careful consideration was given to the structural design. <Our project members> [Sales/Project Management] Arai Satoshi, Yamamoto Hitomi [Planning/Consulting] Sakazume Kenichi, Shimokuni Yuki [design, layout] NAU: Kirioka Sakae, Osano Nana

#public
Hamamatsu Castle

Hamamatsu Castle

The keep of Hamamatsu Castle is a park facility built in 1958 with donations from citizens. 60 years had passed since its completion, and displays and decorations in the facility were deteriorating. This project is a renewal project in displays area to enhance the attractiveness of Hamamatsu Castle Park as a central park and to improve the satisfaction of citizens and visitors in the 450 year anniversary of the construction of Hamamatsu Castle by Tokugawa Ieyasu. At our company, I was in charge of construction including interiors, sign graphics, video software hardware, lighting and electrical work, and design construction of furniture and fixtures. [Social Issues/Customer Issues/Requests] ・ Introduces the history of the castle from Hikima Castle, the predecessor of Hamamatsu Castle, to the construction, reconstruction, and dismantlement of Hamamatsu Castle, to Hamamatsu Castle Park. ・ The ruins of castles in the city which can be visited are introduced, and the multi-layered history of Hamamatsu Castle and the appearance of castles in various parts of the city are conveyed. ・ Give a sense of unity to the current displays stories and the historical background. Production of multilingual panels and digital video content: displays. ・ Examination of traffic lines and concept design considering operations during the COVID-19 pandemic. ・ Acquired FSC® project certification using FSC® certified Tenryu wood (municipal wood). I received the above request. [Solution] ・ We designed the plan by zoning it into "passion," "state of affairs" and "scene" layers, focusing on the fact that "young Ieyasu" lived in Hamamatsu Castle and the historical background in which Ieyasu was placed at that time and the people who surrounded him, centering on those 17 years. ・ Produced a passion stage expressing the "passion" of young Ieyasu. The history of Hamamatsu Castle from Hikima Castle, the predecessor of Hamamatsu Castle, to its construction, reconstruction, and dismantlement to Hamamatsu Castle Park was introduced in a panoramic theater using existing models. ・ Utilizing Tenryu cedar, a material produced in Hamamatsu City, for the "scene" layer on the third floor. During the renovation, the castle became the first castle in Japan to receive FSC® project certification. [Customer Comments] In this renewal, the current status and issues of the castle tower have been accurately summarized, and images using the latest technology and recent discoveries and research have been incorporated into the overall renewal. In addition, there was an introduction of castle ruins that can be visited in the city, and explanations of places related to Ieyasu, legends, and food culture, etc. The newly redesigned Hamamatsu Castle was not only a place for learning, but also a facility to look back on the history of Hamamatsu, including the reconstructed castle tower. Visitors commented, "I can clearly understand the origin of Hamamatsu Castle," and "It has become fashionable." The City of Hamamatsu recognizes that the park has enhanced its appeal as a central park, improved the satisfaction of citizens and visitors, and improved its function as a hub for regional revitalization and tourism exchange. < our company Project Members > [Direction] Suzuki Atsushi [concept design] Horikoshi Sayaka [Planning] Inagaki Mima [Production/construction] Takahashi Akinobu [Sales/Project Management] Ogasawara Akinori, Tashiro Haruka [Related Links] [Release] NOMURA Co.,Ltd. opens the first FSC® project certified facilities using domestic materials, Hamamatsu Castle and Hamamatsu Children's Museum

#public
Hamamatsu Children's Museum

Hamamatsu Children's Museum

Hamamatsu Children's Museum opened in November 2001 with the goal of providing children with healthy play, creative experiences, and a place for interaction, and of supporting the healthy development of the next generation of children and child-rearing. The objective of this project was to concept design the interiors environment, including the playground equipment, which had become outdated and outdated after approximately 18 years since its opening, and to provide safer and more comfortable services to users. "Hamamatsu Children's Museum Philosophy" Children possess an insatiable curiosity within. Hamamatsu Children's Museum aims to create a loving environment where children can fully express their true nature and play to their heart's content, safely and with peace of mind. In this environment, we hope that children will interact with many others and develop their social skills and creativity. Furthermore, we aim to foster an environment where parents raising precious children, who represent the future, can expand their mutual support network and enjoy raising their children while receiving professional support. We believe that the experiences and images children create during this psychologically stable period are incorporated into their brains' long-term memories, creating fertile soil for a fulfilling and happy life. [Social Issues/Customer Issues/Requests] 1) Renew some of the playground equipment and interiors while maintaining the facility's original management philosophy and functionality. 2) Minimize temporary closures and complete the design and construction in just one year. 3) For the renovation, we worked to utilize Tenryu timber (local timber), a method promoted by Hamamatsu City, and obtained FSC® Project Certification. The above requests were received. [Solution] 1) We concept design a playground that incorporates the local characteristics of Hamamatsu, such as its nature and industrial technology, and created mechanisms to foster interest and attachment to the community. 2) To create a "playground unique to Hamamatsu" that nurtures the humanity and learning foundations of Hamamatsu residents, we used original playground equipment and space based on theories of human development. 3) Tenryu cedar, a timber sourced in Hamamatsu City, is used for the hall, Daichi Zone (floors, walls, and some playground equipment), workshop room, and corridors. The FSC® project team, with Hamamatsu City as the manager and our company as the deputy manager, achieved the first international forest certification, "FSC® Project Certification*," for a similar public children's facility in Japan. *FSC® Project Certification ・The FSC® standard is an international forest certification system based in Germany and is the world's highest standard. ・FSC® certification means that wood from properly managed forests is guaranteed to be used. ・Hamamatsu City is particularly focused on using FSC®-certified timber as a concrete action toward the SDGs. <Our project members> [Direction] Suzuki Atsushi [concept design] Watanabe Mika [Planning] Abe Reimi [Production] Takahashi Akinobu, Ota Hironari, Ichijo Takehiro [Sales/Project Management] Ogasawara Akinori, Tashiro Haruka ~Related Links~ [Release] NOMURA Co.,Ltd. opens Hamamatsu Castle and Hamamatsu Children's Museum, the first FSC® Project certified facilities in Japan to use domestic timber

#public
PAGE TOP
Contact us

Please contact us using the button below if you have an inquiry, want to request a quote or request documents.
We have created a separate “FAQ page” that lists the most common questions we are asked.
Please take a look at this page if you have a question.