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The National Museum of Emerging Science and Innovation Visionary Lab Phase 2

The National Museum of Emerging Science and Innovation Visionary Lab Phase 2

Through research into the new academic field of "neurointelligence," which combines life science, medicine, linguistics, mathematical science, and information science, visitors can learn about our brains, which we do not usually pay attention to, and experience the amazing power of our own "brains." What ideal future can be opened up by the fusion of brain research and artificial intelligence (AI) research? We have gained a new perspective on "intelligence" from cutting-edge research, and have embodied this as displays that explores the great possibilities of the brain. [Social Issues/Customer Issues/Requests] The challenge was to develop activities that would lead to funding, while aiming for outreach that would reach a wide range of people, from those interested in science to the general public, and in the future, to connect this to international outreach activities with an eye toward overseas expansion. Purpose ・For researchers and visitors to think together about "neurointelligence" and share the significance and joy of research with everyone.・To experience the joy of getting to know oneself through the "brain intelligence" and to provide an opportunity for many young people who will pave the way for the future to become interested in "neurointelligence" and science. ・To contribute to the global dissemination activities of the International Research Center for Neurointelligence (IRCN) at the University of Tokyo's Institute for Advanced Studies on the necessity of basic research in science and technology. Based on these objectives, we displays solutions. [Solution] In order to outreach the results of cutting-edge science research, planners and designers worked with researchers to consider "What is neurointelligence?" and "What is the worldview that IRCN aims for?" and after repeated discussions, we came up with a concrete exhibit. In the process, we incorporated mechanisms into displays to not only simply display research results, but to widely communicate the results of cutting-edge science that combines brain science and AI research to the displays, while also getting the general public involved in the research at an individual level, creating a community that explores what brain science and AI should be, and encouraging them to continue participating in that community. <Our project members> [Development/Producer] Hironobu Takeda [Sales/Project Management] Shun Enomoto [Planner] Hajime Watanabe, Reimi Abe [Designer] Akihiko Shikko, Atsushi Suzuki, Sayaka Horikoshi [Production] Nomura Duo: Ryoichi Tanbo, Yoshinari Imaizumi, Naoru Hara

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Shinjuku Medical Examination Plaza Women-only floor

Shinjuku Medical Examination Plaza Women-only floor

This project expands the ladies' floor of the largest medical checkup facility in Tokyo from one to two floors and renovates it with a new concept design. Based on the concept of "providing a comfortable and smart medical checkup experience for women working in the city center," we aimed to create a space that takes into consideration the movement, line of sight, and comfort of both patients and staff. After repeated discussions with many stakeholders, we carefully designed every detail of the function and design, which led to the creation of a medical checkup service with high hospitality. [Social Issues / Customer Issues / Requests] The customer's number one request was to significantly increase the capacity for female patients and the operational efficiency. The challenge for this was to ensure usability and comfort while maximizing the number of examination rooms and seats in the waiting area. At the same time, we aimed to increase the sense of exclusivity and added value in order to further establish an advantage for "Shinjuku Medical Checkup Plaza" in the medical checkup facility market. [Solution] We set "SMART HEALTH RESORT" as the new concept for the entire facility, and set the existing 7th floor ladies floor as "COMFORT RESORT" and the 8th floor, which will be newly built as a more special floor than the 7th floor as "PRIME concept design". With the aim of providing a comfortable and smart medical checkup experience for women working in the city, the spatial expression is based on a hotel-like luxury feel, and the color composition is based on beige and light-colored wood grain. The metal materials are not common colors such as gold or silver, but are unified in a pink bronze color to create a special feeling. In addition, while most medical interiors generally have plain, calm wallpaper, our facility differentiates itself by using patterned wallpaper in each room to make the patients feel as relaxed as possible when undergoing the examination. It was extremely difficult to secure the required number of examination rooms and waiting seats within the limited floor space, but after repeated discussions with the medical technicians and medical equipment manufacturers, we were able to determine the minimum size of each examination room that would allow both "smooth examination operations" and "patients not feeling cramped" and by planning it, we were able to achieve the required number. <Our project members> [Sales/Project Management] Kozasa Tsune, Ninomiya Yukako [Planning] Imaizumi Hiroyoshi [design, layout] Oishi Kumiko, Watanabe Mei [Production/ construction] Sakai Mai, Kikuchi Nohara

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Tokushima Prefectural Museum Permanent Exhibition Renewal

Tokushima Prefectural Museum Permanent Exhibition Renewal

This is a permanent exhibition renewal for the comprehensive museum (publicly approved facility) located in Bunka no Mori Park, which combines the humanities of archaeology, history, folklore, and arts and crafts with the natural history of zoology, plants, geology, and dinosaurs. The permanent displays room has been completely renewed with a new concept of "Getting a Full Grasp of Tokushima - The Story of Things of 'Life' and 'Time'". The new permanent displays room is designed to allow visitors to experience the charm and characteristics of Tokushima through a wealth of displays, and to enjoy the museum even more. Through both inclusive concept design and displays evaluation workshops, we confirmed the direction of displays content, verified the experiential displays, and implemented universal concept design. With the museum as the "face of the region" in mind, we created displays values dialogue and interaction between curators and visitors, and between visitors themselves, through materials (things) as they move around the newly created "Communication Zone" and "Museum Street". The museum has evolved into a place where visitors can enjoy themselves and always be surprised by the charms of Tokushima, which it regards as "rich nature, traditional culture, and advanced culture." It is a place where visitors can learn about Tokushima through hands-on, participatory displays methods such as 4K, VR, AR, and other XR, and hands-on displays, while focusing on actual materials (objects). [Social Issues/Customer Issues/Requests] - The existing permanent displays was basically based on the academic standards of 30 years ago, and although the accumulated activities have significantly increased the knowledge and collection of materials related to nature, history, and culture, the structure of the rooms and the constraints of displays cases made it difficult to change displays, and they had become outdated. - The old displays did not have clear characteristics and were not the "face of the region," and the contents were not separated compared to other museums that were opened later. - There was a demand to respond to social demands, such as efforts to convey the joy of discovery and learning through objects (materials) and an increase in hands-on and participatory experience elements.・It was necessary to make the museum universal, focusing on foreigners and people with disabilities, and to address damage and discoloration due to aging, air conditioning malfunctions, and LED lighting. [Solution] ・After consulting with the curator, we replaced the entire displays content, and through both inclusive concept design and displays evaluation workshops, we confirmed the direction of the displays content, verified the experiential displays, and implemented universal concept design. In addition to creating a museum that serves as the "face of the community," we adopted a partially selective route instead of a simple one-way route by reorganizing the route from "Museum Street" to each displays corner, centering on the "Communication Zone." <Our project members> [Sales and project management] Morimoto Koichi [Planning] Kishida Kyohei, Nishimura Setsuko, Horii Mao, Mima Hiroyoshi [concept design and planning] Mitsunaga Masaaki, Yuasa Tadashi, Akamine Takeo, Morita Rie, Kagawa Reiko [Production and construction] Ichimada Hayato, Inoue Yoshito, Oishi Masaru, Takahashi Koichiro

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Important Cultural Property Old Public Hall of Hakodate Ward

Important Cultural Property Old Public Hall of Hakodate Ward

Built in 1910 and designated an Important Cultural Property by the government in 1974, this wooden pseudo-Western-style building is representative of Hokkaido. It was closed from October 2018 due to the first large-scale preservation and repair work in 40 years, but reopened in April 2021. In accordance with the preservation and utilization plan based on the concept of "a public hall where everyone can watch, learn, and gather while protecting it," displays design concept is "HEROE'S JOURNEY," and it not only explains the architectural highlights, but also introduces the trajectory of the skills and thoughts of the famous and unknown predecessors (heroes) who were instrumental in the construction of the former Hakodate Ward Public Hall. Since the building itself is an Important Cultural Property, we took care in concept design design not to damage the image of the scenery and the interior atmosphere, and we paid close attention to installing and adjusting the fixtures without fixing them at all to minimize damage. In addition, an AR smartphone app is used to provide multilingual explanations of the precious furniture and furnishings, and to recreate the way the rooms would have been used at the time. [Social Issues/Customer Issues/Requests] The number of visitors to the Public Hall has been declining in spite of the increase in the number of tourists to Hakodate, and the exterior, interior, and displays were quite old and damaged. In addition, the number of local visitors was low compared to the number of visitors, and there was a lack of information about the history of the building and the charm of its interior that would motivate visitors. Although it was built as a "building for the citizens," in order to preserve it while passing it on as the pride of the town, it was necessary to convey its value to people living today and have them use it. [Solution] We thought that it was important for future preservation and utilization plans to let people know the reason and value of the Public Hall. In accordance with the plan of Hakodate City, which prioritizes not affecting the preservation of the building as an Important Cultural Property, we created a video and displays to inform visitors that famous and unknown local predecessors were involved in the planning, and to increase awareness of it as a "public hall that citizens can be proud of." [Ball Game Room: History Table] When the ball game room was built, a billiard table was installed. displays stand, which has a billiard table motif, features a 1/100 scale accessory kit for architectural models that shows the transition of people who use the hall, as well as tangible precious designs and building materials, and a map of Hakodate City's traditional buildings preservation district made of beautifully transparent colored acrylic cubes, adding a playful touch that will make you want to take photos. [Small Dining Room: Theater] The room that was used as a dining room has been remodeled into a small theater room to introduce the history leading up to the construction of the hall. [Each Room: AR Commentary] Using an AR app, you can enjoy motions that recreate the time of construction and transparent architectural structures, superimposed on the real scenery. displays commentary is non-contact and can be recorded and shared on your own smartphone. [Our project members] [Sales/Project Management] Akihide Inoue, Kosuke Takeda [Planning/Graphic Direction/Video Direction/Model Direction] Yuki Shimokuni, Reimi Abe [concept design] Atsuko Nakazawa (working drawings Design), Akika Yamada (schematic design)

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Yamba Lake Station Maruiwa

Yamba Lake Station Maruiwa

This project is one of the projects to help the residents of the areas that will be submerged due to the construction of the Yamba Dam to rebuild their lives and find meaning in life. For about six years, we were in charge of the basic plan, schematic design, detailed design, interior administration working drawings and consulting work to support local management companies for the "regional development facilities" in the "Kawarayu District" and "Yokobe District" of the relevant areas. For the Yokobe Regional Development Facility, we not only planned the construction, but also supported the launch of the management body established in the district, invited companies to enter the market, consulted on restaurants run by residents, developed menus, and supervised the operation of opening equipment, etc. The facility concept design was based on the concept of "inheriting and developing the town's memories," and reproduced the former Naganohara Town Hall*, which had fulfilled its role after about 90 years of construction and was scheduled for demolition, as a symbol of the district. We designed it to create an opportunity for the children who will be the future leaders of the district and the tourists who visit the district to see the town's history, so that the new businesses run here will lead to the regeneration, reconstruction, and development of the district. *The old government building, built in 1929 (Showa 4), was a two-story wooden building with a hipped roof and a Japanese-Western style exterior with a porch and a gabled roof on top. It was also said to be the only wooden government building in Gunma Prefecture. [Social Issues/Customer Issues/Requests] [Business] With the construction of the Yamba Dam, it was requested to establish a new business that had never been done before in this area, as a facility for the residents of the area to be submerged and rebuild their lives and find meaning in life. In addition, it was requested that the facility be differentiated from facilities planned in other areas and similar facilities, and that it have the ability to attract customers and be unique. [concept design] It was requested that the old government building, which is filled with people's memories, be utilized in some way, that it be visible from the busy national highway from the perspective of attracting customers, and that it be planned to attract passersby. It was also requested that the plan take advantage of the view that allows the Yamba Dam to be seen in the distance and the lake to be seen in the distance. [Solution] [Business] In order to realize the request, we focused on the following three points: first, to make suggestions to make the business ideas of the local residents possible; second, to differentiate the local regional development facilities between "Yokobe District" and "Kawarayu District"; and third, to strongly support the launch of a local parent company. In this project, we aimed to "open a restaurant," which none of the local people had experience in, and promoted it in a way that was close to the characteristics of the region and the characteristics of the business. In particular, we had many conversations about "looking for the Yokobe District's uniqueness" and "utilizing local recipes," and developed menus together, and promoted a plan that was closely tied to the region. For the prototype and tasting session, we invited professional chefs to support the local people in raising their awareness, revitalizing the region by improving their cooking skills, and strengthening their self-sufficiency. [concept design] When converting the function of the town hall to Lake Station, we surveyed the existing building and decided to recreate it in a modern update while taking into consideration the nostalgia of the former town hall building. The retro and distinctive design of the old government building has been reproduced to create a visual appeal. In addition, by creating an open opening facing the Yamba Dam, the location has one of the best views of any facility around the dam lake. Furthermore, in order to maintain the style of the old government building while conforming to current regulations, careful consideration was given to the structural design. <Our project members> [Sales/Project Management] Arai Satoshi, Yamamoto Hitomi [Planning/Consulting] Sakazume Kenichi, Shimokuni Yuki [design, layout] NAU: Kirioka Sakae, Osano Nana

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Hamamatsu Children&#39;s Museum

Hamamatsu Children's Museum

Hamamatsu Children's Museum opened in November 2001 with the aim of providing children with healthy play, creative experiences, and a place for interaction, and of supporting the healthy development of children who will lead the next generation, as well as support for child-rearing. The purpose of this project was to concept design the interiors environment, including the playground equipment, which had become worn and outdated after about 18 years since the museum opened, and to provide safer and more comfortable services to users. "Philosophy of Hamamatsu Children's Museum" Children have an insatiable curiosity inside. Hamamatsu Children's Museum aims to create a loving environment where these children can fully express their childlike nature and play to their heart's content in safety. In this environment, we hope that they will interact with many people and develop their social skills and creativity. In addition, we will foster an environment where parents who are raising important children who will lead the future can expand their mutual support network and enjoy raising their children while receiving specialized support for child-rearing. During this period, children experience things in a psychologically stable environment and imagine them in their minds, which will be incorporated into the long-term memory of the brain and become fertile soil for living a rich and happy life as a person. [Social Issues/Customer Issues/Requests] 1) Update some of the play equipment and interiors in the facility while maintaining the management philosophy and facility functions from the time the facility was first opened. 2) Minimize the period of temporary closure and complete the design and construction in the short space of one year. 3) In the renewal, we worked on the use of Tenryu wood (wood produced in the city), which is promoted by Hamamatsu City, and obtained FSC® Project Certification. We received the above request. [Solution] 1) We concept design a playground that incorporates the local characteristics of Hamamatsu, such as nature and industrial technology, and created mechanisms to foster interest and attachment to the area. 2) In order to create a "playground unique to Hamamatsu" that fosters the humanity and learning foundations of Hamamatsu children, we created original play equipment and space based on the theory of human development. 3) Tenryu cedar, a material produced in Hamamatsu City, is used for the hall, Daichi Zone (floors, walls, and some playground equipment), workshop room, and corridors. The FSC® project team, with Hamamatsu City as the manager and our company as the deputy manager, has obtained the international forest certification "FSC® Project Certification*," the first public similar childcare facility in Japan. *FSC® Project Certification ・FSC® standards are an international forest certification system based in Germany and are the highest standards in the world. ・FSC® certification = It is guaranteed that wood from properly managed forests is used. ・Hamamatsu City is particularly focused on using FSC® certified materials as a concrete action toward the SDGs. <Our project members> [Direction] Atsushi Suzuki [concept design] Mika Watanabe [Planning] Reimi Abe [Production] Akinobu Takahashi, Hironari Ota, Takehiro Ichijo [Sales/Project Management] Akinori Ogasawara, Haruka Tashiro ~Related Links~ [Release] NOMURA, Ltd. opens "Hamamatsu Castle" and "Hamamatsu Children's Museum," the first FSC® Project certified facilities in Japan to use domestic timber

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Hamamatsu Castle

Hamamatsu Castle

The donjon of Hamamatsu Castle is a park facility built in 1958 with donations from citizens. 60 years had passed since its completion, and displays and decorations in the facility were deteriorating. This project aims to enhance the appeal of Hamamatsu Castle Park as a central park and improve the satisfaction of citizens and visitors to displays area in the 450 year anniversary of the construction of Hamamatsu Castle by Tokugawa Ieyasu. In our company, we were in charge of design construction of fixtures including interiors, sign graphics, video software hardware, lighting electric work, furniture and furniture. [Social Issues/Customers' Issues/Requests] - Introduces the history from Hikima Castle, the predecessor of Hamamatsu Castle, to Hamamatsu Castle's construction, reconstruction, demolition, and Hamamatsu Castle Park. ・ Introducing the ruins of castles in the city that can be visited, the multi-layered history of Hamamatsu Castle and the appearance of castles in various parts of the city. - To give a sense of unity to present displays stories and historical background. ・ Production of multilingual panels and digital video content ・ displays. ・ Review of traffic routes and concept design in light of operations during the COVID-19 pandemic. ・ Obtained FSC® project certification using FSC® certified Tenryu lumber (municipal lumber). We received the above request. 【 Solution 】・ Focusing on the fact that the young Ieyasu was indeed residing in Hamamatsu Castle and the historical background of Ieyasu at the time and the people surrounding him, focusing on those 17 years, we created a plan and design zoned into layers of “passion, ”“ situation, ” and “scenery. ”. ・ Presents a passion stage that expresses young Ieyasu's "passion". The history from Hikima Castle, the predecessor of Hamamatsu Castle, to Hamamatsu Castle's construction, reconstruction, demolition, and Hamamatsu Castle Park was introduced in a panoramic theater using existing models. ・ Tenryu cedar, produced in Hamamatsu City, was used for the "scenery" layer on the third floor. During the renovation, the castle became the first castle in Japan to obtain FSC® project certification. [Customer Feedback] For this renewal, we have completely renewed the castle tower by accurately organizing the current situation and issues of the castle tower, incorporating images using the latest technology, and recent discoveries and research. In addition, the ruins of the castle that can be visited in the city were introduced, and the places related to Ieyasu, legends, and food culture were explained. The newly renovated Hamamatsu Castle became a place to learn, as well as a facility to look back on the history of Hamamatsu, such as the reconstructed castle tower. We received comments from visitors, such as "I understand the history of Hamamatsu Castle well" and "It has become fashionable." The City recognizes that the park has enhanced its attractiveness as a central park, enhanced the satisfaction of citizens and visitors, and enhanced its function as a base facility for regional revitalization and tourism exchange. < Company Project Members > [Direction] Atsushi Suzuki [concept design] Sayaka Horikoshi [Planning] Mima Inagaki [Production, construction] Akinobu Takahashi [Sales, Project Management] Akinori Ogasawara and Haruka Tashiro - Related Links - [Release] NOMURA Opens Japan's First FSC® Project Certification Facilities Using Domestic Wood Hamamatsu Castle and Hamamatsu Kodomokan

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JR Nichinan Line Nichinan Station Building

JR Nichinan Line Nichinan Station Building

~A station building as a community space where everyone can spend time comfortably, not just waiting for trains~ Based on the concept of creating a place that fosters community, we conducted workshops and questionnaire surveys with local residents from the concept stage. We made the user needs clear and reflected them in the design. In order to create an opportunity to experience various cultures through books while spending time in the station building, we also set up a corner where people can read books and picture books. In order to convey the charm of local resources through the use of the station building, we actively used the local specialty "Obi cedar" in various places in the space, and planned and produced the creation of a space where users can experience the charm of Obi cedar through their own experience. [Customer's Issues/Requests] We received a request to turn Nichinan Station, which was a place where there was no place to go before the renovation and was only used to get on and off trains, into a place that fosters the local community and feels the "charm of the area." [Solution] In order to convey the appeal of local resources through the use of the station building, we worked with the local design firm, Ryohin Keikaku Co., Ltd. to actively use the local specialty "Obi cedar" throughout the space, and to create opportunities for users to experience the appeal of Obi cedar through physical experience, we used wood for the station building facade and window frames while harmonizing with the forest behind the station building. In addition, we implemented a sign plan that allows the station to be recognized from afar, and produced a space that harmonizes and blends with the surrounding environment with wood as the main theme. [Customer feedback] People other than JR users have started to visit the station building, and it has been renovated into an attractive space where local people can gather. We would like to continue using the station building as a place for the local community, such as holding events in the future. <Our project members> [Sales] Ibe Reiko [Planning and production, workshop concept design, and design supervision] Matsumoto Mari ~Related links~ [News releases] ・ NOMURA, Ltd. opens old house restoration facility as first project in public-private partnership to revitalize the local area in Nichinan City, Miyazaki Prefecture ・Nichinan City, Miyazaki Prefecture and NOMURA, Ltd. sign "Comprehensive Partnership Agreement on Regional Revitalization" ・Nichinan City, Miyazaki Prefecture and NOMURA sign "Regional Revitalization Corporate Exchange Program" ・ NOMURA Co., Ltd. works as a creative partner in co-creating the local community [Media coverage] ・2019.07.05 "Kensetsu Tsuushin Shimbun" ・2020.04.01 "Nichinan Television" ・2020.04.07 "Miyazaki Nichinichi Shimbun" [Related achievements] ・Plus D Nichinan branch ・Kiraku Obi Aiya Residence ・DENKEN PJM Photo: Park concept design Co., Ltd.

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Shikoku Aquarium

Shikoku Aquarium

[Exploring the story of water and life] -An aquarium for adults that changes with the waterscape/enjoys expression- This aquarium is themed on the diverse waterscape of Shikoku, which is surrounded by the sea on all sides and has many clear streams and countless reservoirs. In front of you is the Seto Inland Sea, a beautiful archipelago that Japan is proud of around the world. Enjoy a rich time watching the dolphins living in a pool that blends into the beautiful sea. The interior of the aquarium is designed with "sound, light, scent" and the "flow of time," allowing visitors to "enjoy the changing expressions." We aimed to displays an aquarium where visitors can come into contact with the history and culture woven by living things and people, and awaken their five senses. [Social issues/customer issues/requests] There was an issue of wanting an environmental design that would make the aquarium a place of integrated customer satisfaction that goes beyond just exhibiting living things. Shikoku Aquarium is also the gateway to Shikoku. An environmental design appropriate for such a facility was needed. [Solution] We proposed an environmental design that would allow visitors to "enjoy expression." displays concept was "Exploring the story of water and life," and various contents were created to promote the new Shikoku-ness. ・Welcome Booth Nihonkaisui, which has been dealing with marine resources, is here to convey the charm of the oceans of Shikoku at Shikoku Aquarium. The design expresses the form that is derived by combining the form that Shikoku Aquarium aims for and Nihonkaisui's corporate philosophy. The booth is made up of an aquarium presentation using artificial seawater, which is a company product, and a video presentation that evokes salt art. [Customer feedback] ・Welcome Booth We asked them to create a space that would be displays for the aquarium and also serve as our corporate branding, and it turned out to be a classy booth that harmonizes our main product, salt, with living creatures. It was well received by visitors, and we feel that it has greatly contributed to improving our corporate image. <Our project members> [Sales and project management] Tatsuya Fujii, Teruko Takai [design, layout] Kaoru Sone, Sho Inanobe, Yuichiro Ishida, Yoshihime Taka [Production and construction] Takeshi Suezaki / Nomura Techno Co., Ltd.: Shigeo Nagao / Nomura Products Co., Ltd.: Yoshiyuki Yamazaki

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Shiga Prefectural Lake Biwa Museum Phase 3 Renewal

Shiga Prefectural Lake Biwa Museum Phase 3 Renewal

Lake Biwa Museum opened in 1996 with the mission of building a better coexistence between the lake and humans together with the local people, and underwent renovation work over three phases over a period of six years from 2015. This third phase involves the renovation of displays rooms A and B. displays displays A is entitled "4 million years of the lake and us - the ever-changing Lake Biwa" and introduces the changes in Lake Biwa, nature, and creatures 4 million years ago, along with their relationship with the current environment. Each corner conveys the story of Lake Biwa and its creatures, which have continued to change dramatically, and the charm of the Lake Biwa field, through the numerous fossils and geological specimens that have been collected since the museum opened, and reconstructed dioramas that allow visitors to experience the environment of the past. The B displays room is titled "20,000 Years of the Lake and Us - A History of Nature and Life," and introduces how humans have dealt with nature in the forest, waterside, lake, and village. Using the dragon, a symbol of nature from the human perspective, as a navigator, the exhibition follows the environmental history of Lake Biwa and explains how it is connected to our current lives (displays Room C). [Social Issues/Customer Issues/Requests] The renewal challenge was to incorporate the latest technology into the old displays to evolve them into more upgraded displays, and to create an open museum by arranging the interior with universal concept design in mind so that it is easy for everyone to use and enjoy. [Solution] By using new technology to upgrade the existing displays, such as a skeletal fossil of the Zdanski elephant and a "half-body, half-bone" specimen that was restored using a 3D scanner, and a reproduction of a sailing round boat using an AR app, the latest research results can be easily experienced. Furthermore, from the design stage onwards, citizens and experts were invited to evaluate displays, and the museum was designed with universal concept design in mind, with ramps installed, displays that can be touched, mirrors installed so that stretcher users can easily see displays, and explanations written in mirror writing. [Customer feedback] displays concept design was unified from the first to third periods, and displays incorporated the latest technology. The introduction of experiential displays such as tactile and olfactory displays made displays displays enjoyable for everyone. Furthermore, the design that took universal concept design into consideration has made the museum easy for everyone to use and enjoy. <Our project members> [Sales and project management] Hiroko Yamase, Haruya Miwa [Direction] Tadashi Yuasa, Koki Mizuno [design, layout] Tadashi Yuasa, Koki Mizuno, Reiko Kagawa [Sign and graphic concept design] Tadashi Yuasa, Koki Mizuno, Yuki Higashihara [Production and construction] Hayato Ichimanda, Yoshito Inoue, Yuki Higashihara / Nomura Techno Co., Ltd.: Masaru Oishi

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