Works#2018

Mint Kobe

Mint Kobe

In 2006, 11 years after it was completely destroyed in the Great Hanshin-Awaji Earthquake in 1995, it was rebuilt as Mint Kobe, a complex commercial building with various urban functions such as a bus terminal, cinema, cultural center, and offices. In 2018, in order to create the future of Kobe's city center, we replaced most of the shops and completely renewed the commercial environment. concept design concept was ``M-INT MUSEUM'', expressing the unique lifestyle of ``Kobe-ness'', which is cultivated by the city, scenery, and enterprising culture, where each person cherishes and enjoys their daily lives. The glittering elevator hall concept design and the open atrium space with two faces are decorated with wrought iron, art objects, and carefully selected furniture, integrating the ``M'' that symbolizes the characteristics of Mint Kobe. We participated in the project from the business concept stage and were in charge of all the work in the renewal project, including planning, consulting, tenant leasing, concept design planning, construction, and furniture and fixture manufacturing. <Our project members> [Sales and project management] Hikita Yuki [Planning] Nishi Tatsuko, Tenma Mayo [Tenant leasing] Nakata Jun, Kawai Masakazu, Hiraki Takaaki [design, layout] Yoshitani Taketoshi, Murakami Mika, Takemoto Akihiro [working drawings] Tanda Katsumi, Ono Teruhiko, Sanada Hideyuki, Ueda Kazuhiko [Production and construction] Kagami Jun, Tabata Yuka, Iseki Kenji [furniture and fixture manufacturing] Konan Tomomi [Sign and graphic concept design] Nomura Duo Egawa Yoshie, Tatai Yukifumi, Goda Jin

#Urban & Retail
Brillia Shinagawa Minamioi Communication Salon oooi

Brillia Shinagawa Minamioi Communication Salon oooi

A place in the community where people can say "Hey!" and connect with "people", "lifestyle" and "town". We proposed opening the condominium sales center to the community so that local residents and new residents who will live in the condominium can get to know each other. For local residents, this would allow them to have a positive attitude towards the huge apartment complex that is about to be built, and they would be able to experience the atmosphere of the future residents even before it is completed, while also creating a comfortable place for potential buyers. [Customer's Issues/Requests] Early integration between new residents of the condominium and the community is a major issue. Given this social background, this project began with the idea that a sales center should be a place that can serve as a starting point for the local community and is suitable for such requests. [Solution] We planned the sales center based on a "traditional Japanese house" so that it would function as a "place" where local residents can drop in and interact with each other casually as a starting point for the local community, connecting "people who already live" and "people who will live in the future" in the area. The "doma" connects the exterior and interior spaces, the "living room" is a place where users can converse, and the "veranda" is a space where local people can casually talk to each other. These concept design make the local community visible and provide updates on daily life. [Customer feedback] We believe that this project was made possible thanks to your company's teamwork, as you cooperated in many aspects, from concept creation, planning, introducing the operator, design, and construction. We are very grateful. <Our project members> [Sales and project management] Watanabe Shinpei, Utsugi Yuri [Planning] Miyazaki Shoko, Sugimoto Taku [design, layout] Onishi Ryo, Koshizen Hiroaki, Omoto Kenta [Production and construction] Wakasugi Soji Photography: Kono Masato, Nacasa & Partners Co., Ltd.

#corporate
MUFG Bank Osaka Building Gallery Lounge

MUFG Bank Osaka Building Gallery Lounge

[Project Description] This is a development project for a lively facility on the first floor in conjunction with the reconstruction of the Mitsubishi UFJ Bank Osaka Building. Planning and consideration began in the spring of 2013, and the building opened in August 2018. A cafe and gallery lounge were introduced with the aim of "creating a lively atmosphere in the surrounding area and the Midosuji area" and "creating a high-quality place as a bank building". The gallery displays paintings and historical materials (currency, currency exchange tools, etc.) owned by the bank, creating a space where you can relax and casually experience art and history. There is also a corner introducing nearby famous places and historical sites, and we have made efforts to link it to walking around the surrounding town. During the development, our company is in charge of planning, consulting, design, layout, supervision, production and construction of displays, furniture, fixtures, etc., and we also help with some of the operation after the opening. [Client's Issues/Requests] This project tested NOMURA 's overall capabilities, including the planning and concept design capabilities required to realize the opposing themes of "creating a lively atmosphere" and "creating a high-quality space," as this was the bank's first attempt at creating a lively facility. [Solution] The spatial concept design was based on the concept of "organic structure" + "simple structure," and was a high-quality, timeless, simple concept design. By spatially connecting multiple elements such as a cafe, gallery, local displays, currency displays, ATMs, and a foreign currency exchange corner through a lounge, we aimed to create a facility where people with various purposes could gather in the same space. Furthermore, by being involved in the operation of the facility after it opens, we will continue to be involved in the theme of "creating a lively atmosphere" that has been the theme since the beginning of development. <Our project members> [Development] Motoo Kawata [Project management and sales] Motoo Kawata, Tomohide Nakamura [Planning and consulting] Hiroshi Yoshimoto, Reiko Kuroda, Rie Hasegawa, Nobuaki Yabe, Konomi Taki, Tomoko Takeuchi [design, layout] Masao Nemoto, Masahiro Hisakane [Production and construction] Hironari Ota, Takahiro Nakayama [Operation management] Motoo Kawata Photography: Masato Kono (Nacasa & Partners Co., Ltd.)

#Urban & Retail
Noto Satoyama Satoumi Museum

Noto Satoyama Satoumi Museum

Noto Satoyama Satoumi Museum is a facility where you can experience the rich nature, wisdom of life, and history and culture that have been cultivated in Nanao City. The charm of Satoyama Satoumi, which cannot be grasped in a single way, is not classified as nature, history, or folklore, but is instead captured in a multi-dimensional way by fusing fields. The museum has mechanisms that both adults and children can enjoy, such as a spatial experience surrounded by insects and shellfish specimens, displays that explains the mechanism of fixed net fishing, an experience of lifting Noto winter yellowtail, and a pull-out quiz. In the two-sided theater, a beautiful seasonal video of Nanao draws you into the world of Satoyama Satoumi, depicting the life and growth of a family in a village. At the end of displays room, we asked about the charms and challenges of Satoyama Satoumi, creating an opportunity to think about the reality and future of Satoyama Satoumi. [Customer's Issues/Requests] We received a request to build a museum that creates the future based on the value of 1,300 years of life (nature, history, and culture) in Noto-Rikyo, and to incorporate the perspectives of a field museum, tourism, citizen collaboration, and local products. [Solution] Satoyama Satoumi is a system that people have nurtured and can coexist sustainably with the nature. We proposed a "Satoyama Satoumi displays" as a comprehensive study by fusing fields and communicating in a multi-dimensional way. We also fostered civic pride by including a tourist introduction in which a curator gives a guided tour of Noto from a researcher's perspective, and videos featuring local residents. Furthermore, rather than displaying traditional crafts and local products from Noto Nanao as products, they are sublimated and expressed as spatial concept design elements. <Our project members> [Sales and project management] Inoue Akihide, Kishida Kyohei [Planning] Kishida Kyohei, Yuasa Tadashi [design, layout] Yuasa Tadashi, Kagawa Reiko [Sign and graphic concept design] Hasegawa Satoko, Yuasa Tadashi [Production and construction] Kameoka Shin, Inoue Yoshito, Shimoide Yoshiyoshi

#public
Shiga Prefectural Lake Biwa Museum Phase 2 Renewal

Shiga Prefectural Lake Biwa Museum Phase 2 Renewal

The second phase of renovation work at Lake Biwa Museum, Shiga Prefecture, included the establishment of a new "Adult Discovery" and the renovation of the "Discovery Room," restaurant, museum shop, atrium, and special displays room. "Adult Discovery" is a learning and exchange space that aims to respond to the inquisitiveness of adults and be used repeatedly, conveying the fun of museums, raising interest in Lake Biwa, and fostering a desire to participate in activities in the community and the museum. There are more than 1,000 specimens of animals, plants, minerals, etc., and the functions and space have been created to encourage activities such as being surrounded by the specimens, looking at them, selecting and picking them up, observing them under a microscope, researching them in an illustrated book, and asking questions to the curators. There is a corner where you can carefully observe the specimens and experience how to sketch them, and an open lab where you can experience museum research and data organization right in front of you. The Discovery Room is an experiential space that serves as the "entrance to the museum," where you can learn and discover through stuffed animals and the five senses. [Customer's Issues/Requests] Shiga Prefectural Lake Biwa Museum opened in 1996 (Heisei 8) with the theme of "Lakes and Humans," and 20 years have passed since then. During this time, investigations, research, and the collection of valuable materials have been carried out through exchanges and collaborations between museum staff and various people outside the museum. The museum was required to communicate these results to more visitors in the form of displays, and to create a system that would lead visitors' interests and curiosity to new developments through exchange activities that utilize the museum. [Solution] We have created an exchange hub that encourages participation, discovery, dialogue, and exchange and nurtures people who will lead the next generation, by establishing the first real intellectual space in Japan that adults can enjoy, "Adult Discovery," a discovery room where you can learn and discover with your five senses, and other facilities. [Customer's Comments] The second phase of renovation has reconstructed the exchange space, enhanced exchange functions, and increased the number of visitors. <Our project members> [Sales and project management] Haruya Miwa [Planning] Taihei Samejima [concept design and planning] Tadashi Yuasa, Kaoru Sone, Rie Morita, Mina Miyagi, Masaaki Mitsunaga, Reiko Kagawa [Sign and graphic concept design] Rie Morita, Mina Miyagi, Yuki Higashihara [Production and construction] Hironari Ota, Yuki Higashihara, Yuka Tabata, Takahiro Nakayama [public relations] Hiroko Yamase, Nobuaki Yabe

#public
Kiraku Kyoto Honmachi

Kiraku Kyoto Honmachi

Based on the concept of "Road to Wazuka," a place that makes you want to visit Wazuka-cho, a famous tea producing area located an hour from Kyoto City, we renovated a Kyoto machiya townhouse that is over 70 years old and located within a 10-minute drive from Kyoto Station into a rental accommodation facility. Our company participated in the townhouse renovation from the planning stage and was in charge of spatial production. We are challenging ourselves with a new spatial attempt to "send customers from the city center to the countryside," and each method used to achieve this ultimately became a differentiating factor from other Kyoto machiya accommodation facilities. This opening project was carried out by a team consisting of "NAZUNA," which operates the townhouse accommodation, "Kiraku Japan," which supports the old house renovation financially, "Crowd Realty," which provides real estate crowdfunding, and our company, which handles planning and concept design. In addition, the start-up funds were raised through crowdfunding. Individual investors and participating companies who sympathize with the concept of "Road to Wazuka," want to contribute to the town, and want to make Japanese culture known to the world are working together to solve local issues. <Our project members> [Space production] Yasutoshi Yamano [concept design (interiors)] Takaaki Tani [Furniture and decoration coordination] Saki Ninomiya [Development] Nobuyuki Yagi [Sales] Yuji Takataka [Customer's issues/requests] (1) We want to renovate the Kyomachiya into a lodging facility mainly targeting foreign tourists. (2) We want to make a story-based concept that is different from the many Kyomachiya in the city. (3) The owner of a cafe that serves Wazuka tea on the premises wants to promote the charm of Wazuka-cho. [Solution] We have prepared a mechanism within the facility that will make you want to visit Wazuka-cho. The rock and dry landscape bedroom, which is based on the scenery of Wazuka-cho, allows you to experience sleeping on the earth of Wazuka-cho. The tea stand on the second floor was created by remaking a tea box used in Wazuka-cho, and you can touch the real thing. In addition, the wall graphics on the second floor are based on the pattern that was attached to the wooden boxes when tea was exported from Wazuka-cho at the time, and the fabric is made of Nishijin-ori from Kyoto. The lighting in the atrium space was also made from the shading sheets used in the production process of kabuse tea in Wazuka Town. The space was designed as an "accommodation antenna shop that will motivate you to visit unseen and attractive places." We also prepared illustrated instructions to communicate the mechanisms of the space to guests, and even created software to help them experience it. [Customer feedback] We feel that the concept and high level of concept design proposed by NOMURA Ltd. resonated with the investors in this project, leading to the realization of an unprecedented lodging facility.

#hospitality
Kanda Myojin Cultural Exchange Center &quot;EDOCCO&quot;

Kanda Myojin Cultural Exchange Center "EDOCCO"

Kanda Myojin Cultural Exchange Center "EDOCCO", which we produced comprehensively from concept creation to opening, is a facility that inherits tradition and creates new culture under the concept of "tradition x innovation". It is an unprecedented complex facility with 4 floors above ground and 1 floor underground, including the function of a shrine's shrine amulet giving office. The multi-purpose hall is the main axis, and the facility operates 365 days a year, hosting corporate presentations and displays on weekdays and a live music venue on weekends. In addition, the Japanese culture experience, which focuses on protecting traditional performing arts and traditional crafts, targets inbound tourists. The facility incorporates mechanisms to improve visitor satisfaction, such as the introduction of merchandise sales and cafe services that are enjoyed by visitors while promoting regional cooperation. [Issues/Themes] In the future, 20 years from now, there are two issues: 40% of temples and shrines are in danger of disappearing due to the impact of the declining birthrate and aging population, and the decrease in Shinto weddings. This project was started in response to the desire to increase the number of worshippers at shrines in the future. [Solution] This facility, which combines a multipurpose hall and a Japanese culture experience studio, was born from a plan to inject marketing ideas into the shrine and attract demographics that have not visited the shrine before (young people and inbound tourists). The facility is bustling every day, with three target groups of visitors: business people, young people, and inbound tourists. <Our project members> [Producer] Sakazume Kenichi [Sales] Yamaguchi Seiji, Inami Tsuyoshi, Kawata Motoo [Planning] Kobayashi Keita, Watanabe Yoshiko [concept design] Onishi Ryo, Okuyama Eri, Kazuyoshi Nanako, Sasai Ayumu [Production] Takahara Shigeyoshi, Endo Jun, Kimura Hiroki ~Related links~ [News release] ・Kanda Myojin Cultural Exchange Center "EDOCCO" is produced by NOMURA Chief Planner Sakazume Kenichi, with designer Onishi Ryo in charge of interiors design ・Announcement of "Suzuki Toshio and Ghibli Exhibition" to be held at Kanda Myojin Cultural Exchange Center "EDOCCO" [Media coverage] ・2019.04.09 "Nikkei ESG" May issue ・2019.02.19 "Nikkei Business Daily" ・2019.02.18 "Nikkei Business Daily" ・2019.02.06 "Hata Lab"

#public
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