Since its opening in 1990, the Kagoshima City Science Museum has aimed to foster scientific creativity and improve scientific knowledge by introducing the laws of nature, science and technology, and space in an easy-to-understand manner. In this project, two displays areas have been renovated and renamed "Kagoshima and Space" and "Science in Everyday Life." Aiming to be a science museum rooted in the local community, unique to a regional city, the museum has incorporated many elements that are highly compatible with the region, such as displays that take advantage of Kagoshima's characteristics as it is home to a JAXA rocket launch site, and interactive devices featuring graphics of the local specialty, Sakurajima radish. In order to lower the barrier to entry for science and create a place where curiosity and a spirit of inquiry are naturally fostered, the museum has incorporated many digital technologies as well as analog displays. In "Gravity Challenge," one of the main displays, a character that reflects the movements of visitors appears on a screen and performs track and field events on various planets, creating a highly game-like content in which visitors can experience and learn about the differences in gravity on each planet. Furthermore, we developed an official app linked to displays, introducing a system that allows visitors to acquire over 100 different items online through quizzes and AR experiences. This improved visitor engagement and created an experience that encourages repeat visits, while also strengthening ties with the local community by standardizing its implementation on educational devices distributed throughout the city.