Deliver “Delight and Passion” to people
through space creation

NOMURA Co.,Ltd.

Works#Kyushu

Find Achievements

Search by keyword

Search by conditions

Market Area

Opening year

area

tag
*Multiple selections possible

Kagoshima City Furusato Archaeological Museum

Kagoshima City Furusato Archaeological Museum

[Project Overview] The Kagoshima Municipal Archaeological Museum was established with the aim of deepening citizens' understanding of Kagoshima City's history through the cultural heritage left behind by their predecessors and contributing to the creation of a unique civic culture. Particularly popular are the interactive displays such as the "Excavation Experience," where visitors can feel like archaeologists, and "Let's Shape with a Giant Arc," which uses a giant version of a tool for examining the shape of pottery, fostering children's interest in archaeology and the history it reveals. Our company provided comprehensive support from basic planning and design to construction. [Client's Challenges] After 20 years since its opening, the museum was showing signs of aging, and a renewal of its content and facilities was required. displays renewal aimed to realize the presentation of the latest research results, the introduction of interactive displays, and the development of bright and easily maintainable displays facilities. The direction of the plan was as follows: firstly, a regionally focused displays that pursues "Kagoshima's unique character"; secondly, a fun and educational museum aiming to "create a place for participatory experiences"; and thirdly, the development of displays environment as "creating an environment for realizing a more user-friendly facility." This aimed to create a facility where people of all ages, from children to adults, could learn about local archaeology in an enjoyable way. [Solution] The first thing that makes an impression of "Kagoshima-ness" is the huge topographical table in the center overlooking the atrium space, which includes Sakurajima and the entire city of Kagoshima. It is accompanied by easy-to-understand explanations of archaeological sites in various locations. Next, a prime example of "creating a place for participatory experience" is the hands-on corner with various items that make learning archaeology fun. And as "creating an environment that makes the facility more user-friendly," we made detailed suggestions such as airtight cases that allow humidity control, the introduction of user-friendly universal concept design, and the installation of environmentally friendly LED lighting. <Our Project Members> [Development] Tatsuya Fujii [Sales & Project Management] Tatsuya Fujii, Yumeki Kusumoto [Planning] Takeshi Kami, Kyohei Kishida, Setsuko Nishimura [design, layout] Sho Inanobe [Production & construction] Yoshito Inoue, Hayato Ichimanda, Takeshi Sue, Shin Kameoka, Nanae Hori [maintenance management] Katsumi Yamada, Takatoshi Nakamura

#public
Karatsu Castle

Karatsu Castle

[Project Overview] Karatsu has long been a gateway to the continent. During the Edo period, the Karatsu Domain was an important base for the shogunate's rule of Kyushu, and it was also a historical and cultural city where unique cultures such as the Karatsu Kunchi displays and Karatsu ware flourished. Our company believed that Karatsu Castle, the starting point for Karatsu tourism, should play a role in leveraging the charm of Karatsu's brilliant history and culture and acting as a circulating mechanism for walking tours of the city. Therefore, we comprehensively reviewed the exhibits, facilities, and operations, aiming to redevelop Karatsu Castle as a comprehensive guidance facility for "walking tours" in Karatsu City, a hub that will revitalize the region by maximizing the appeal of Karatsu Castle. Our company assisted with the basic planning, design, and construction from start to finish. [Client's Challenges] There were three challenges with Karatsu Castle before the renovation. First, the client desperately wanted to update the aging facilities, outdated displays, and outdated displays themes. Second, Karatsu City's attractive resources were not being fully utilized, and there was a need for collaboration with collections and other tourist spots. The third issue was safety and cultural property preservation, requiring measures to address issues such as natural light, universal concept design, earthquakes, and theft. By solving these three challenges, we aimed to create a tourist hub befitting a "city of tourism and cultural exchange where authenticity shines, surrounded by nature, history, and culture." [Solutions] To solve the challenges, we aimed to create displays that allows visitors to enjoy Karatsu, developing displays story centered on the history of the castle town and successive castle lords, realizing an attractive displays space utilizing the Hizen Province Products Illustrations and Karatsu ware, and actively utilizing IT, such as introducing AR displays explanations. Next, aiming to create a "comfortable displays," we created a welcoming space such as a museum shop, reviewed the flow of movement within the building and took into consideration visitors with disabilities, such as foreign tourists, and installed toilets, stairlifts, and a multipurpose room. Furthermore, aiming to create a "safe displays," we enhanced the functions of the facility as an introduction to tourist Karatsu, such as a tourist information corner, promoted the ability to move around by disseminating information on sightseeing facilities, and thoroughly implemented risk management for accidents and losses. In summary, we have put forward three solutions. <Our Project Members> [Development] Yumeki Kusumoto [Sales & Project Management] Tatsuya Fujii, Yumeki Kusumoto [Planning] Takeshi Kami, Kyohei Kishida [design, layout] Masaaki Mitsunaga, Rie Morita [Production & construction] Takeshi Suezaki, Goro Yamano, Nanae Hori [maintenance management] Katsumi Yamada, Takatoshi Nakamura

#public
The Food Times

The Food Times

【Project Overview】 The project is underway for completion in the spring of 2019, and the commercial facility "Green Blue" at the domestic passenger terminal at Fukuoka Airport is underway. As the entire airport is being redeveloped under the park concept, we are in charge of environmental planning for the commercial zone. It aims to be like a park where tourists and people from the city can gather. This time, I was in charge of the design and construction of the food hall, which was the centerpiece of the early opening. 【Challenges/Themes】 ■ concept design Concept "Captain's Base" "Captain's Private Base Flying Around the World" Based on this concept, we took a lot of inspiration from maintenance yards and airplanes and deployed them in concept design zones and details. By adding a story, we deepened the charm of the space. ■The best trip starts from the best "If the waiting time is fun, the trip will be even more wonderful." Based on this idea, in order to provide guests with a way to spend their waiting time according to their goals, we have set up a unique seating space for each zone, and scattered concept design with a playful spirit. Solution: The north zone near the boarding gate has a high counter zone where you can easily drink a drink and board immediately. In the south zone, we displays airplane parts to create a museum-like space. Plan to spend time touching airplane equipment that you can't usually see. In addition, the central hall seats are equipped with original lighting inspired by the truss structure of the maintenance yard. It has random movements and creates a fun buzz. The space in the back is inspired by the captain's study. I draw a memo writing on the blackboard on the ceiling that expresses my thoughts on becoming a pilot. [Our project members] 【Sales】Naoki Goto 【Consulting】Hayako Suzuki 【Design】Ryutaro Matsuura / Tomohiko Deguchi / Kosuke Omura 【working drawings】Satoshi Matsuo 【construction】Mitsuru Kanayama / Toshihide Tsumagari

#public
Saga Prefectural Space Science Museum《Yumeginga》

Saga Prefectural Space Science Museum《Yumeginga》

The Saga Prefectural Space Science Museum "Yumeginga" was established in 1999 as a communication facility connecting people and science. Since 2006, our company has been the representative of the "designated manager," and currently operates it jointly with Mabec Co., Ltd. The concept is to "nurture children's scientific spirit," "convey the wonder of discovery and creation," and "discover and recognize a comprehensive understanding of space, Earth, and Saga, and their relationship to oneself." Along with displays that enhance learning, we have planned displays that cater to tourists and are noteworthy enough to be shared nationwide. The facility has three zones: the "Saga Discovery Zone," the "Earth Discovery Zone," and the "Space Discovery Zone," and our company was in charge of all zones when it opened. Over the course of a quarter of a century since its opening, the "Earth Discovery Zone" underwent a complete renovation, and in 2024, the "Space Discovery Zone" underwent a complete renovation. The concept for the renovation of the "Space Discovery Zone," which is full of excitement like the stars in space, is "A long journey to space." This exhibition connects two perspectives—space science, which seeks to unravel the mysteries of the universe, and space activities, in which humanity challenges itself to explore space—through the theme of "life." The entire displays space grandly depicts where our lives originate, where we are headed, and how we interact with the universe. Furthermore, the aim is to create displays experience that makes the universe feel closer and broadens visitors' perspectives, leading them to the two existing zones on other floors.

#public
Yaskawa Electric Miraikan

Yaskawa Electric Miraikan

[Project Overview] In 2015, Yaskawa Electric, celebrating its 100th anniversary, reorganized Head Office headquarters in Kurosaki, Kitakyushu City, and opened "Robot Village," a community open to the local area and society. "YASKAWA Forest," where visitors can enjoy nature throughout the seasons, is open to the public, and at its heart is the "Yaskawa Electric Future Museum," where customers, schools, research institutions, and local residents can experience Yaskawa Electric's business, the fun, amazing, and meticulous aspects of manufacturing, and the latest robotics technology with interest. Our company was in charge of "creating the space" and "creating the content" for this facility, which further brings out the appeal of Yaskawa Electric. We designed this space not only to allow all visitors to easily experience and understand Yaskawa Electric's business and technology, but also to create a space filled with surprises and discoveries where cutting-edge technology and emotional sensibilities resonate, allowing them to feel firsthand the future of Japan's world-class "monozukuri" (manufacturing) and Yaskawa Electric, which is leading it. We integrated all the elements that color the space, such as mechatronics, video content, and lighting, into a unified concept design. In particular, the "Robotics Signage," which utilizes the dynamic movements and coordinated control technology of Yaskawa Electric's representative industrial robots, and the "Mechatronics Wall," which combines the 3D control of industry-leading motors with the latest projection mapping images, are unique spatial presentation devices that stimulate all the senses of viewers, helping to infinitely expand the possibilities and appeal of "monozukuri." Furthermore, we assisted in the creation of this facility from a total perspective, from the basic concept of space creation and appeal creation to concept design, planning and production of content, and construction. <Credits> Overall concept design: Keiyu Tamura, Yosuke Ando Planning and Production: Kenji Ogino, Naomi Kajimura Content Direction: Kenji Suzuki, Akinori Goto, Hiromasa Hosoya Product Direction: Jiro Kusunoki, Masaki Yotsuya Photography: Nakasa & Partners, Masato Kono *At the time of the project

#corporate
PAGE TOP
Contact us

Please contact us using the button below if you have an inquiry, want to request a quote or request documents.
We have created a separate “FAQ page” that lists the most common questions we are asked.
Please take a look at this page if you have a question.