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Karatsu Castle

Karatsu Castle

[Project Summary] Karatsu has been a gateway to the continent since ancient times. During the Edo period, the Karatsu Domain was an important base for the Shogunate's governance of Kyushu, and was also a historical and cultural city where unique cultures such as Karatsu Kunchi and Karatsu ware flourished. What is expected of Karatsu Castle, the starting point of Karatsu tourism, is to utilize the charm of Karatsu's shining history and culture and play the role of a circulation device for walking around the city. We comprehensively reviewed displays, facilities, and operations, and aimed to redevelop it as a comprehensive facility and guidance facility for Karatsu City's "walking around the city" as a base to revitalize the region by maximizing the appeal of Karatsu Castle. We have consistently assisted with the basic plan, design, and construction. [Client's Issues] There were three issues with Karatsu Castle before the renovation. The first was that the client was eager to update the aging facilities, outdated displays, and outdated displays themes. The second was that Karatsu City's attractive resources were not being fully utilized, and collaboration with collections and other tourist spots was necessary. The third issue was safety and cultural property protection, and we needed to address issues such as natural lighting, universal concept design, earthquakes, and theft. By solving these three issues, we aimed to create a tourist base worthy of being a "tourism and cultural exchange city where authenticity shines, surrounded by nature, history, and culture." [Solution] In order to solve these issues, we aimed to realize an "displays that allows visitors to enjoy Karatsu," and actively utilized IT, such as developing displays story centered on the history of the castle town and the successive castle lords, creating an attractive displays space that makes use of Hizen domestic products illustrations and Karatsu ware, and introducing AR to explain displays. Next, we aimed to realize a "comfortable displays," creating a space with a sense of hospitality, such as a museum shop, reviewing the flow of people inside the building and taking into consideration those with weaker views, such as foreign tourists, installing toilets, stair lifts, and a multipurpose room. Furthermore, in order to realize a "safe displays," we enhanced the functions of the facility as an introduction to tourism in Karatsu, such as a tourist information corner, promoted mobility by disseminating information about tourist facilities, and thoroughly implemented risk management for accidents and losses. These are the three solutions we came up with. <Our project members> [Development] Yumeki Kusumoto [Sales and project management] Tatsuya Fujii and Yumeki Kusumoto [Planning] Takeshi Shin and Kyohei Kishida [design, layout] Masaaki Mitsunaga and Rie Morita [Production and construction] Takeshi Suezaki, Goro Yamano and Nanae Hori [maintenance management] Katsumi Yamada and Takatoshi Nakamura

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The Food Times

The Food Times

[Project Summary] The Fukuoka Airport Domestic Passenger Terminal Commercial Facility "Green Blue" project is currently underway, aiming for completion in the spring of 2019. As the entire airport is redeveloped under the park concept, we are in charge of the environmental planning for the commercial zone. We aim to create a place where not only tourists but also the people of the city can gather, like a park with an integrated whole. This time, we were in charge of the design and construction of the food hall "The Food Times", which will be the highlight of the initial opening. [Challenge/Theme] ■ concept design concept "Captain's Base" "A private base for captains who fly around the world" With this concept, we took inspiration from maintenance yards and airplanes and developed it into concept design of each zone and detail. By giving it a story-like quality, we deepened the appeal of the space. ■The best trip starts from the best "If the waiting time is fun, the trip will be even more wonderful". Based on this idea, we created seating spaces with different personalities for each zone, and sprinkled in concept design that add a sense of playfulness, so that guests can spend their waiting time according to their own purposes. [Solution] In the north zone near the boarding gate, we placed a high counter zone where you can casually have a drink and board the board immediately. In the southern zone, airplane parts are displays, creating a museum-like space. It is planned so that visitors can spend time touching airplane equipment that they normally do not get to see. In addition, the central hall seats are equipped with original lighting inspired by the truss structure of a maintenance yard. The random movement creates a fun and lively atmosphere. The space at the back is modeled after a captain's study. Notes detailing the desire to become a pilot are written on a blackboard on the ceiling. [Our project members] [Sales] Goto Naoki [Consulting] Suzuki Sahoko [Design] Matsuura Ryutaro / Deguchi Tomohiko / Omura Kosuke [working drawings] Matsuo Satoshi [construction] Kanayama Mitsuaki / Tsumagari Toshihide

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Saga Prefectural Space Science Museum《Yumeginga》

Saga Prefectural Space Science Museum《Yumeginga》

The Saga Prefectural Space Science Museum "Yumeginga" was established in 1999 as a communication facility that connects people and science. Since 2006, we have been the representative of the "designated manager" and are currently jointly managing it with Mavec Co., Ltd. The concept is "to develop children's scientific minds," "to convey the wonder of discovery and creation," and "to discover and recognize a comprehensive understanding of the universe, the Earth, and Saga, and their relationship with oneself." In addition to displays that enhance learning, we planned topical displays that can be enjoyed by tourists and disseminated nationwide. This facility has three zones: the "Saga Discovery Zone," the "Earth Discovery Zone," and the "Space Discovery Zone," and our company was in charge of all the zones when the museum opened. After a full renovation of the "Earth Discovery Zone" in the quarter century since its opening, we fully renovated the "Space Discovery Zone" in 2024. The concept of the renovation of the "Space Discovery Zone," where there are as many exciting things in space as there are stars, is "a long journey into space." The two perspectives of space science, which seeks to understand what the universe is, and space activities, which are humanity's attempt to pioneer the universe, are linked under the theme of "life." The displays space depicts on a grand scale where our life originates, where it is headed, and how it is related to the universe. We also aimed to create displays experience that makes visitors feel closer to the universe and broadens their perspective, leading to two existing zones on another floor.

#public
Yaskawa Electric Miraikan

Yaskawa Electric Miraikan

[Project Summary] In 2015, Yaskawa Electric celebrated its 100th anniversary and reorganized Head Office headquarters in Kurosaki, Kitakyushu, to open the "Robot Village," a community open to the local community and society. The "YASKAWA Forest," where visitors can enjoy the nature of the four seasons, was opened to the public, and at its center was the "Yaskawa Electric Miraikan," where customers, schools, research institutes, and local residents can experience Yaskawa Electric's business, the fun, amazingness, and precision of manufacturing, and the latest robot technology. Our company was in charge of creating the space and content for this facility, which would further bring out the appeal of Yaskawa Electric. We designed the facility to integrate all elements that decorate the space, such as mechatronics, video content, and lighting, so that all visitors can experience and feel Yaskawa Electric's business and technology in an easy-to-understand way, as well as experience the world-class "manufacturing" of Japan and the future of Yaskawa Electric, which leads it, in a space full of surprises and discoveries where cutting-edge technology and emotional sensibility concept design. In particular, the "Robotics Signage" that utilizes the control technology that coordinates with the dynamic movements of Yaskawa Electric's representative industrial robots, and the "Mechatronics Wall" that combines the 3D control of the motor that demonstrates the industry's highest performance with the latest projection mapping video are unique spatial production devices in the world that stimulate all the five senses of the viewer, and we helped to infinitely expand the possibilities and appeal of "manufacturing". In addition, we assisted in the creation of this facility from a total perspective, from the basic concept of creating the space and creating its appeal, to concept design, planning, content planning and production, and construction. <Credits> Overall concept design: Tamura Hiroyu, Ando Yosuke Planning and production: Ogino Kenji, Kajimura Naomi Content direction: Suzuki Kenji, Goto Akinori, Hosoya Hiromasa Product direction: Kusunoki Jiro, Yotsuya Masanori Photography: Nakasa & Partners Kono Masato *At the time of the project

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