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Mitsui Shopping Park LaLaport Numazu "Koniwa House" "Komori La no Mori"

Mitsui Shopping Park LaLaport Numazu "Koniwa House" "Komori La no Mori"

"Koniwa House" is a place where babies, families, and friends can spend relaxing time together. The interior, which feels like stepping into a picture book, is a space where you can feel like you've come to a friend's house, with a diaper changing area, a nursing area, and a kitchen/living room where you can feed your baby milk or baby food. "Komorira no Mori" is a play area where babies, kids, and families can all spend time as they please with peace of mind. It is divided into an area where babies and their families can relax in peace, and an area with exciting play features for children who have started to move around actively. In the center of the spacious area, there is also a base camp corner where parents with children of different ages can keep an eye on everything. [Social Issues/Customer Issues/Requests] The request was to create a space for parents and children that goes a step further than the success of Lalaport Hiratsuka, so that people with children in Numazu City and Shizuoka Prefecture can not only shop but also enjoy a relaxing day out. [Solution] We planned and concept design the space with the intention of creating a place where childcare can be shared regardless of gender or age, not just by mothers caring for their children. In addition to creating an extraordinary concept design that makes it fun for both adults and children to come here, we also paid attention to the safety and well-being of siblings while their parents are caring for the baby, especially for families with children of different ages. <Our Project Members> [Sales] Hidefumi Ikuta, Hiroshi Mitsui [Planning] Team M: Mari Matsumoto, Aya Nishimoto [Design] Kei Matsuzawa [construction] Yusuke Yamada

#public​
Fujisan World Heritage Center

Fujisan World Heritage Center

The Mt. Fuji World Heritage Center, which preserves the value of Mt. Fuji, registered as a World Cultural Heritage site as "an object of worship and a source of artistic inspiration," for future generations, underwent renovations in the spring of 2022. The renovated facility offers panel displays and interactive content that clearly explain the abundant displays and make the charm of Mt. Fuji more enjoyable to understand. To effectively convey to visitors, including many foreigners, that Mt. Fuji is "an object of worship and a source of artistic inspiration," our company created displays guide system called "Fuji Guide" that features a spatial experience linked to smartphones and tablets, as well as multilingual (7 languages) and displays commentary. In "World Heritage Mt. Fuji VR," which can be experienced with VR goggles in 360° video, visitors can trace the path of faith walked by pilgrims in the past, from Misaka Pass, which has been depicted in ukiyo-e prints, to the summit of Mt. Fuji. We aimed to create content that would allow visitors to learn more about Mt. Fuji through dynamic perspectives that are not usually seen, and to make them want to visit the site. [Social Issues/Customer Issues/Requests] Since its completion in 2016, displays has faced challenges due to its experiential nature, resulting in a lack of displays materials and insufficient explanatory text for international visitors. The request for this renewal was to make the exhibit easier to understand and more appealing. [Solution] displays graphics have been rearranged for greater clarity, missing information has been added to the explanatory text, and the displays placement has been adjusted to guide visitors along a smoother route. In displays guide system, all existing apps have been converted to web browsers and multilingual support has been implemented to ensure that the explanatory content is easily understood regardless of cultural background. In addition, 3D maps and 360-degree still image content have been adopted to create a more immersive experience. From an operational standpoint, a user-friendly CMS (Content Management System) has been built, making it easy to respond to any revisions to the explanatory text. For VR production, content has been created that allows visitors to trace the path of Fuji worship in VR, employing immersive footage shot by drones and a simultaneous playback system designed with operational considerations in mind. <Our Project Members> [Sales & Project Management] Maria Uemura [Digital Content Planning] Hironori Mima, Aya Watanabe, Saki Kanehara, Saki Miyahara, Minori Hayashi [design, layout] Kaori Akazawa [Production & construction] Akinobu Takahashi [System Design & construction] Saki Kanehara, Minori Hayashi ~Related Links~ [NOMLAB] ・Yamanashi Prefectural Mt. Fuji World Heritage Center

#public​
HYATT CENTRIC GINZA TOKYO HERALBONY ART ROOM

HYATT CENTRIC GINZA TOKYO HERALBONY ART ROOM

HERALBONY Inc. defines art created by artists with intellectual disabilities as "unique" and is a company that develops and expands it into various things, events, and places in society. In a collaboration with Hyatt Centric Ginza Tokyo, located on Namiki Street in Ginza, we provided spatial concept design and construction support for the guest rooms. [Social Issues/Client Issues/Requests] HERALBONY's fashion brand "HERALBONY" aims to dissolve the invisible boundaries between people and fields that are difficult to engage with in everyday life, such as "welfare" and "disability," and to expand its domain as a "lifestyle brand" in order to create a new lifestyle starting from welfare. This time, as the first step in a lifestyle brand decorating a space, we concept design and directed the collaboration room. Not only did we decorate the hotel room, but we also created an opportunity for art to blend into everyday lifestyles through this space. [Solution] We have created a space that allows guests to experience a rich time as if they have stepped into an ever-expanding world of art while spending time in their rooms. This space serves as a hub, connecting to the idea of art blending into the time spent at home, and is designed to encourage many conversations and discoveries as guests view the art that is integrated throughout the space. <Our Project Members> [Sales & Project Management] Chisato Kamidate [concept design] Akane Yamaguchi, Ryo Onishi, Minehito Yoshimura, Takashi Kato [Production & construction] Atsushi Hatano, Risa Yoshida, Satoshi Oda ~Related Links~ [Press Releases] ・ NOMURA Co.,Ltd. collaborates on spatial concept design for the exhibition "HERALBONY/A Unique Future" now on sale ・ NOMURA Co.,Ltd., Ltd.'s social good activities: The case of HERALBONY ART ROOM at Hyatt Centric Ginza Tokyo Changing society through the resonance of art and spatial concept design [nomlog] ・Changing society through the resonance of art and spatial concept design- HYATT CENTRIC GINZA TOKYO HERALBONY ART ROOM

#hospitality​
Panasonic Laboratory Tokyo

Panasonic Laboratory Tokyo

With/Afterコロナの環境下における新しい働き方を実践する東京のR&D拠点として、Panasonic Laboratory Tokyo(以下、PLT)をリニューアルしました。 PLTは2016年4月に東京都江東区有明に開設され、その後2018年12月に現在の汐留浜離宮に移転し、“ヒトティクス研究所”として人に寄り添った先進技術を開発する技術者を中心に、社内外とのコラボレーションを行うAI-HUB、Robotics-HUBなどの共創型イノベーション活動を行う「共創ラボ」として運営されてきました。 With/Afterコロナの環境下において働く場所をオフィスに限定せず、オンラインを含めた新しい働き方を実現するとともに、開設当初から社内外との共創イノベーションを実践する拠点としての位置付けも踏まえて、オフィスに求められる価値や機能を見直し、「SHARE」をコンセプトとしてPLTメンバーと共に再設計しました。 「SHARE」とは、PLTで共に働く人びとの「思い・体験」「情報・文脈」「仲間・出会い」などさまざまなコトを「共有する」ことです。 PLTは、オフィスリニューアルを新たな「SHARE」のスタートとしながら、くらし・しごとのWell-beingを「問い、感じ、共有する」ためのR&D拠点として、また共創イノベーション活動を活発化させていくオフィスとしても、入居者が主体となり常にアップデートを目指す施設となっています。 <当社プロジェクトメンバー> 【営業・プロジェクトマネジメント】菅谷 遼 【企画・デザイン】古賀 紗弥佳、長 良介、eiei haymanmyint 【制作・施工】伊東 洋介

#corporate​
福島市クリエイティブビジネスサロン

福島市クリエイティブビジネスサロン

福島市クリエイティブビジネスサロン整備事業は令和3年7月に公募型プロポーザルとしてコンペが開催され、当社東京本社が受託し、設計を東北支店が引き継いだプロジェクトです。 JR福島駅に近接する福島駅西口複合施設コラッセふくしま2階の福島市産業交流プラザ常設展示室を改修し、新たなビジネス交流拠点として、コワーキングスペースとシェアオフィスなどを整備し、ビジネスマン、フリーランス、大学生などが快適に利用できる施設へとリノベーションすることを目的とした事業で、広さは床面積約755平方メートルにおよびます。 福島は特に写真活動が盛んで、市民カメラマンによる地元の豊かな自然と四季の風景や歳時記、福島人の豊かな感性が発揮された文化、アートなどを展示するギャラリーをコワーキングスペースの壁面に設けました。福島の歳時記×福島人の豊かな色彩感から「四季彩ギャラリー」を当サロンのデザインコンセプトとし、福島市民と一緒につくり上げていくギャラリーとして、よりくつろぎながら鑑賞できる場をつくりました。 【社会課題/お客様の課題/ご要望】 ポストコロナを踏まえたゆったりとしたレイアウトが求められながら、収益を考慮したゾーニングのあり方や席数の確保も求められました。 シェアオフィス、ビジネス交流スペース、コワーキングスペース、ミーティングルームそれぞれの場に応じた床、壁、天井の環境のテイストや、ビジネスマン、フリーランス、大学生といったさまざまなユーザーが快適に利用できる施設として、それぞれの使い勝手に応じたレイアウトや家具選定を求められました。 【解決策】 あたらしいビジネスを生み出していく創造の場として、施設面積の大きさを活かし、全体を2つのイメージのゾーンで展開しました。 ビジネス交流スペースはアクティブで明るくナチュラルな居心地の良いカフェをイメージしたゾーンとして、企業PR展示の壁面と床は白を基調としながら木の温もりを感じられる環境とし、セミナーや交流会といったさまざまな用途に応じた可動しやすい家具で構成しました。 コワーキングスペースは落ち着いたラウンジゾーンとしてグレーを基調としながら、ニッチな壁面にこげ茶や濃色の木材を施したメリハリのある環境とし、ゆったりくつろげるソファーやBIGテーブル、独りで集中できるカウンター席など個々人のさまざまな使い勝手に応じた家具構成としました。 また地域とのつながりやコミュニティ形成として企業PR展示スペースの機能の充実を図り、福島市民と一緒につくっていく「四季彩ギャラリー」の展示も加わって、施設を利用する人びとと街との新たなつながりを目指しました。 <当社プロジェクトメンバー> 【開発】西村 昭彦 【営業・プロジェクトマネジメント】吉田 圭助 【デザイン・設計】小林 敬之、鈴木 健一、三浦 牧雄 【設計管理】中村 和延 【制作・施工】齋藤 丈平

#corporate​
TOKYO SKYTREE® 4th floor (ticket counter, SKYTREE® ARCHIVES, Sumidagawa digital picture scroll)

TOKYO SKYTREE® 4th floor (ticket counter, SKYTREE® ARCHIVES, Sumidagawa digital picture scroll)

To commemorate its 10th anniversary in 2021, Tokyo Skytree underwent a renovation of its 4th-floor entrance area. The renovation aimed to create a more user-friendly entrance route for visitors and to reduce the number of face-to-face ticket sales counters in order to help prevent the spread of COVID-19. The renovation included relocating the existing ticket counters and opening a new displays area, "SKYTREE® ARCHIVES," on July 1, 2021. This area showcases the history of the Oshiage district where Tokyo Skytree stands, as well as the role of the radio tower, in a timeline format using videos and photographs. The "Sumida River Digital Scroll," previously displays on the 1st-floor group area, has also been moved to this area. Our company was responsible for design, layout, construction of the new ticket counters, "SKYTREE® ARCHIVES," and the "Sumida River Digital Scroll." Furthermore, our company has been supporting the creation of spaces within Tokyo Skytree Town® (Tokyo Skytree, Tokyo Solamachi®) since its opening in 2012. [Social Issues/Customer Issues/Requests] - The ticket counter is the first place many people visit, both domestically and internationally. Therefore, we received requests for a design that is easy for anyone to understand, harmonious with environmental design, and improved hospitality and service. - For "SKYTREE® ARCHIVES," we received requests for a concept design and displays method that would allow customers to view and understand large-scale video, a historical timeline, and actual displays in a limited space, and that would be interesting for customers. [Solutions] - To make the presence of the ticket counter easily understandable, we positioned it facing the entrance on the 4th floor and adopted a calm, traditional concept design that blends with the environment. In addition, we installed easily visible signage above and used cut glass decorative material on the back of the counter, illuminating it with indirect lighting so that it can be intuitively understood even from a distance. - For "SKYTREE® ARCHIVES," we conducted on-site mock-up checks with stakeholders regarding graphic colors and sizes, displays placement, and lighting plan to verify and get closer to the ideal form. The exhibition has been transformed into a more impactful piece of content, emphasizing the continuity of the "Sumida River Digital Scroll" by arranging all the images in a continuous sequence. This synergistic effect ensures smooth guidance from "SKYTREE® ARCHIVES" near the main entrance to the ticket counter and departure gate (elevator to the observation deck), creating a sense of excitement and making the view from the observation deck even more appealing. <Our Project Members> [Sales & Project Management] Yukinori Hashida, Hiroki Nekota [concept design] Wakako Hirata, Tomoya Sato [Production] Shota Nara, Yasuhiko Oikawa, Ryota Sakurai, Kaoru Wada

#entertainment​
コロプラ 本社

コロプラ 本社

株式会社コロプラは、「“Entertainment in Real Life” エンターテインメントで日常をより楽しく、より素晴らしく」というミッションのもと、これまでにない“新しい体験”を生み出し続けてきました。 感染拡大が続くコロナ禍において、新しい体験を人々に提供し続けるには、安心して働けるオフィス環境に加えて、コミュニケーションがとりやすい環境づくりが重要と考え、「科学的根拠に基づく最先端の感染症対策特化型オフィス」を目指したオフィスづくりを行いました。新しい時代に合わせた業務の効率化と独創的なアイデアの創出を図り、従業員が生産性を高めて活躍できる環境を実現しています。 床材や什器には抗ウイルス天然素材でありカーボンニュートラル素材のリノリウムを採用、SDGs・ESGを考慮した持続可能な社会の実現に貢献しています。 立ちミーティングスペース等のコミュニケーションを促する仕掛け、研究開発などの利用を目的に取り揃えたゲームコーナーや、幅広いジャンルの書物を揃えたクマ図書館など、クリエイターのモチベーションや生産性の向上を目指しています。 全体プロジェクトマネジメントをDE-SIGN Inc.、設計デザインをSIGNAL Inc.が担当し、当社は主に内装・什器・サイングラフィックの施工を担当いたしました。 <当社プロジェクトメンバー> 【営業・プロジェクトマネジメント】村上 香織 【制作・施工】播野 勝哉、岩下 望、大岩 郁穂

#corporate​
River City 21 East Towers

River City 21 East Towers

In 1991, exactly 30 years ago, River City 21 East Towers was completed as a pioneer in Tokyo waterfront development and the prototype of tower-type high-rise condominiums that prioritize views. Located in Tsukuda 2-chome, Chuo-ku, it boasts an excellent location with easy access from Tsukishima Station as the nearest station, as well as Tokyo Station and Ginza Station, making it an area with a diverse range of residents. In the Edo period, it was also known as Ishikawajima, and within the modern cityscape, you can feel the history of the Showa era in various places, such as Tsukishima's unique food culture and the shopping streets that exude the atmosphere of old Tokyo, creating a unique culture even within Tokyo. This project was planned with the aim of extensively renovating the condominium complex (four buildings), including public open spaces, in order to welcome new residents and to further increase the asset value. [Solution] In solving the client's challenges, we planned the project with a new concept called "1.5 Place," which means creating a 2nd Place function and a 3rd Place time around one's 1st Place, which is one's home. Furthermore, through the implementation and analysis of surveys conducted among residents, we confirmed that there was no discrepancy between the functions and concept design direction of the newly constructed rooms and spaces. In particular, in order to respond to the requests of residents that became clear from the survey analysis, we planned not only to improve the functionality of the entrance, meeting room, and lounge, but also to co-working spaces that anticipate diverse ways of living, working, and gathering, as well as places where communication can be fostered. This created a "highly social and altruistic space" and a "space whose value increases over time," leading to improved resident satisfaction and the realization of new attractions. We also proposed from an SDG perspective, and in addition to solving the problem of sustainable economic and social conditions as discussed in general terms, we understood the place and user perspective of this project, and while taking into account factors that influence the living environment such as tradition, culture, and local conditions, we imbued concept design concept and materials with meaning and realized an approach that is appropriate for this property. In realizing these solutions, our company's various sections worked together as a unified team, reliably utilizing design, layout, research, promotion, and construction capabilities to respond quickly and accurately to the client's requests. <Our Project Members> [Development] Takuya Kitai, Kayu Tatsumi [Sales & Project Promotion] Kayu Tatsumi, Midori Nakayabu [Research & Analysis] Sayuri Murata, Ai Ichikawa [Overall Direction] no.10: Keita Aono [design, layout] no.10: Naoaki Yokoyama, Gen Tomita, Mayu Araki, Asuka Tomioka [Sign & Graphic Direction] no.10: Asuka Tomioka [Product Management] Manabu Fukuda, Takashi Arai [Equipment Design] Takaya Ota [Production, construction & Site Supervision] Takashi Arai, Katsumi Chikada, Kyosuke Sasa

#hospitality​
グロースエクスパートナーズグループラボ「Sky AGORA」

グロースエクスパートナーズグループラボ「Sky AGORA」

企業向けDX支援を行うグロースエクスパートナーズ株式会社の新オフィス移転プロジェクトです。 新宿野村ビル48階の高層階に本社を移転し、「社員が幸せになれる、パフォーマンス向上プレイス」を目指して、単なる働く場所としてだけではなく、社員みんなが集まる広場のような、出会いと発見を促進するコミュニケーションスペースを基本コンセプトに設計しています。 【社会課題/お客様の課題/ご要望】 コロナによって私たちの生活は激変し、家で仕事や食事をすることが増え、柔軟な働き方ができるようになった一方で、オフィスの存在意義について問われるようになりました。 リモートでも問題なく業務に取り組める一方、「みんなに会社に来てほしい」という社長の想いがありました。会社に来ることが楽しくなり、モチベーションやエンゲージメントが高められることが新オフィスには求められました。 【解決策】 働く場としてだけのオフィスではなく、「自然と集まりたくなるコミュニケーションを“コア”としたオフィス」の在り方を模索し、設計しました。 遊ぶように働くことができるラウンジスペースや、目的に合わせて自由に家具レイアウトをカスタマイズできるスペースなど、能動的にアクションができ、コミュニケーションのきっかけになる仕掛けを豊富に散りばめています。 社員の誇りを醸成し、モチベーションアップにつながるように、パリで活躍する新鋭アートディレクター Leslie David氏 (レスリー・デイヴィッド)のアートワークを空間全体に大胆に配置し、会社に来ることが楽しくなる一つのきっかけとしています。集まる場の象徴として“広場”を示すAGORA(アゴラ)と、高層階の48階という立地特性をかけ合わせて「Sky AGORA」というオリジナルの名称を当社からご提案させていただきました。 <当社プロジェクトメンバー> 【営業・プロジェクトマネジメント】猫田 弘樹 【企画】増渕 健太 【デザイン・設計】山野辺 学、佐藤 友哉、阿見 俊輔 【制作・施工】吉村 一磯

#corporate​
Tourism base revitalization projects “Sea and Sauna” and “Jyobus !!”

Tourism base revitalization projects “Sea and Sauna” and “Jyobus !!”

The Nokogiriyama area in Chiba Prefecture, known as a scenic tourist destination since the Edo period and selected as a candidate area for Japan Heritage, faces challenges such as a decrease in overnight and sightseeing tourism (increase in day trips by private car) due to the opening of the Tokyo Bay Aqua-Line and Tateyama Expressway, and the revitalization of various tourist bases that were hit hard by Typhoons 15 and 19 in 2019 and the COVID-19 pandemic. In the midst of this challenging environment, five businesses, including Kiinokuniya Co., Ltd., created a plan to revitalize tourism in the Nokogiriyama area and submitted it to the Japan Tourism Agency's 2021 "Project to Promote the Revitalization and High Value-Added Development of Existing Tourist Bases," which was selected. As part of this project, two demonstration experiments were conducted. 1. Beach sauna event "Sea and Sauna" A demonstration experiment of a beach sauna event as a measure to effectively utilize the winter season, when tourist use is low, in order to revitalize the beach, which was once a tourist base. Our company was entrusted with the administrative work for the application to the Japan Tourism Agency, and promoted a series of initiatives from overall and individual planning to the promotion of the beach sauna event demonstration experiment (planning, concept design, setup, operation, promotion), effectiveness verification, and reporting. 2. A trip overflowing with my favorite things "Jobus!!" A demonstration operation event for a sightseeing bus (secondary transportation) that connects various tourist spots across city borders, which had been a long-considered issue. Our company was entrusted with the administrative work for the application to the Japan Tourism Agency, and promoted a series of initiatives from overall and individual planning to the preparation of the demonstration operation, effectiveness verification, and reporting. 1. Beach sauna event "Sea and Sauna" [Social issues / Customer issues / Requests] The diversification of the social leisure industry and the shift to day-trip private car tourism in the Nokogiriyama area have not only led to a decrease in beach leisure visitors who have been driving the region, but have also led to a decline in related tourism businesses and a decrease in visual and experiential vitality. Although the situation remains difficult due to damage from large typhoons and the COVID-19 pandemic, it was assumed that the event would be one that could easily convey the charm of the Nokogiriyama area. Furthermore, it was desired that this experiment would explore the possibility of commercializing a new customer target group for Kinokuniya, namely "sauna users," and to cultivate knowledge for conducting beach sauna events more effectively and efficiently in the future. [Solution] This was an experiment for a sauna event that would energize both the region and the business, and it was conducted at the same level as the official launch. A multifaceted media plan including naming and artwork based on the brand strategy, press releases/SNS/influencer utilization and measures based on the response, introduction of web and electronic tickets, an operation manual including countermeasures against COVID-19, a food market and sauna that convey the charm of the region, environmental design using local artists, and a phased survey that anticipated reservation cancellations due to COVID-19 were all held as a single event project. 2. A trip overflowing with what I love "Jo Bus!!" [Social issues/Customer issues/Requests] With day trips by private car becoming mainstream, issues such as "shorter stay times," "limited destinations" and "non-car users moving away from tourism" have occurred, and we felt that the tourism economy was stagnating, but we lacked the resources to quantitatively grasp and analyze the situation. Furthermore, securing resources and establishing verification procedures proved difficult in demonstrating methods for promoting tourism in the Tokyo metropolitan area and exploring the possibilities and ideas of sightseeing routes. In response to these requests, the challenge for this project became how to solidify the foundation for transitioning the trial operation into full-scale operation, while simultaneously giving shape to the ideas envisioned by our clients. [Solution] Although it was a trial operation, it was conducted using procedures designed for full-scale operation. The trial operation was structured as a single event project, incorporating elements such as naming and artwork based on brand strategy, media planning and analysis of responses starting approximately one month prior to the 36-day operation period from January 4th to February 8th, 2022, the experimental introduction of web and electronic tickets and preparation of response manuals for crew members, the introduction of a digital stamp rally to promote sightseeing and understand behavioral patterns, and phased surveys anticipating reservation cancellations due to COVID-19. The results of each trial experiment, "Sea and Sauna" and "Jo Bus!!", were compiled by our company so that the reports themselves could serve as guidelines and be utilized in future discussions with relevant parties. <Our Project Members> 1. 1. Beach sauna event "Sea and Sauna" [Development] Akihiko Nishimura [Sales and Project Management] Kenji Nakano [design, layout] Hirofumi Inoue, Akane Yamaguchi [Production and construction] Noriyuki Takahashi [Research and Planning] Taketoshi Takahashi, Kahoko Koike, Kazuhiro Suzuki 2. A trip overflowing with my favorite things "Jobus!!" [Development and Project Management] Akihiko Nishimura [Sales] Kenji Nakano [Research and Planning] Taketoshi Takahashi, Kahoko Koike, Kazuhiro Suzuki ~Related Links~ [nomlog] - Turning local aspirations into reality Chiba Prefecture Kyonan Town Revitalization Project

#Conventions & Events​
ISHINOMAKI CITY MUSEUM

ISHINOMAKI CITY MUSEUM

This project involves the relocation and reconstruction of the Ishinomaki Cultural Center, a museum in Ishinomaki City that was damaged by the Great East Japan Earthquake. Following the earthquake, Ishinomaki City planned a new complex of cultural facilities, including a theater and a museum, to serve as a new cultural hub within the city, and the development of the Ishinomaki City Museum, which will succeed the Ishinomaki Cultural Center, has been underway. The Ishinomaki City Museum's concept is "a museum that disseminates the rich history of Ishinomaki nurtured by the great river and the sea," and it consists of a history and culture displays room, a Mori Collection displays room, a Takahashi Eikichi works displays room, an exhibition room for pioneers associated with Ishinomaki, and a special displays room. The distinctive features of displays displays experience include displays that focus on "landscape" as a new way of being a history museum, displays that share "history = time" in collaboration with contemporary artist Yamagami Yukihiro, displays space concept design that resonates with the architectural design of the complex of cultural facilities, and hands-on displays that allow visitors to immerse themselves in the real thing, imagine the scene, and learn history, with various efforts made to draw out the interests and concerns of visitors from multiple angles. In addition, exhibitions will be held in the special displays room, which meets the requirements of a "publicly approved facility" that allows for the borrowing and public display of valuable materials.

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Sharp Yao Office "Yao Daiichi Shokudo Isshoku"

Sharp Yao Office "Yao Daiichi Shokudo Isshoku"

Our company was responsible for the planning, design, layout, and construction of "Yao Daiichi Shokudo Isshoku," the employee cafeteria that opened on November 1, 2021, at Sharp Corporation's (hereinafter: Sharp) Yao Plant. In proposing the project, we focused not just on creating a stylish space, but on "a proposal that only Nomura could make," proposing a cafeteria that would serve as an internal branding space where people could discover "SHARP's essence" across organizational boundaries and generations, while also serving as an external branding space that could be experienced by visiting business partners and affiliated companies. We implemented three zoning areas: lunch, work, and salon, and designed the cafeteria not only as an employee cafeteria, but also as a place where people can relax, hold meetings with internal and external guests, and connect and communicate. A single red line (Sharp Red) runs through the cafeteria, representing Sharp's history to date and its future. For this project, we considered concept design that would preserve the characteristics of the Yao Plant, which has a history of approximately 65 years as a production base for white goods, while also ensuring hygiene. Furthermore, by utilizing the mezzanine floor, which was previously used for the production line of manufactured products, as displays space for SHARP's iconic historical products, we also implemented an SDG-oriented initiative that reduced waste and removal costs. [Social Issues/Customer Issues/Requests] We received a request to create a space that would revitalize internal connections, as communication between business divisions was weak. [Solution] We proposed a space that could be used not just as a place to eat, but also as a "place to work" and a "place to relax." We also proposed displays past products as a "place where communication among employees can be revitalized and where they can feel and discover SHARP's history." <Our Project Members> [Sales/Project Management] Yui Takahashi [design, layout] Shota Umetani, Ryo Yamato, Yusuke Nakamura, Ayaka Miura [Production Management] Yoshitsugu Mukoyama ~Related Links~ [Announcement] ・ NOMURA Co.,Ltd. 's Social Good Activities: Case Study of SHARP Yao Plant "Yao Daiichi Shokudo Isshoku"

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「EXPRESS WORK-Lounge」「EXPRESS WORK-Office」

「EXPRESS WORK-Lounge」「EXPRESS WORK-Office」

「EXPRESS WORK」はJR東海様のEXサービス(「エクスプレス予約」・「スマートEX」)会員様向け※1の新たなワークプレイスです。丸の内中央ビルにおいては、ドロップイン型の「EXPRESS WORK-Lounge」と小規模レンタルオフィスの「EXPRESS WORK-Office」の2区画から構成されています。当社はコンセプト策定段階から携わり、プロジェクトマネジメント・空間デザイン・施工を担当しました。「EXPRESS WORK-Lounge」「EXPRESS WORK-Office」は東京駅直結でアクセス抜群の立地であるため、特に新幹線を利用するビジネスユーザーにとっては、非常に利便性の高い環境です。空間は、JR東海様が取り組む地球環境保全・地域活性化をふまえたソーシャルグッドな空間になっています。東海道新幹線700系車両のアルミニウム(以下、再生アルミニウム)をアップサイクル※2した内装材や、東海道新幹線沿線の静岡県富士市から提供された富士ヒノキのブランド材「FUJI HINOKI MADE」の木材を使用し、ヒノキの匂いがほのかに香る、ビジネスユーザーにとって癒しの空間になっています。※1 「EXPRESS WORK-Lounge」のご利用方法:EXサービス会員様であることに加えて、「EXPRESS WORK」の会員登録が必要。※2 アップサイクル(Upcycle)とは:本来であれば捨てられるはずの廃棄物に、デザインやアイデアといった新たな付加価値を持たせることで、別の新しい製品にアップグレードして生まれ変わらせること。(出典:IDEAS FOR GOOD)

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首里城復興展示

首里城復興展示

首里城は令和元年10月31日に発生した火災を受け、現在復元・復興が進められています。 首里城周辺の地域住民や県民、国内外に暮らす沖縄にルーツを持つ人、観光客、復元事業の関係者など多方面にわたる主体の想いを紡ぎながら、火災の記憶、現場で始まる復元の姿、首里城が有する歴史文化を伝えるとともに、首里城の復元・復興に向けたさまざまな行事や催事などを行うことを通して、沖縄のアイデンティティ・シンボルである首里城の「令和の復興」を目指しています。 令和3年10月一般公開用に新たに見学デッキ通路が設置され、当社では有料区域へ誘導するためのサイネージ、復興の作業風景を伝える仮囲い用のグラフィック、復興までの活動や首里城の詳細内容を伝える解説グラフィックを制作しました。 【社会課題/お客様の課題/ご要望】 ・「首里城正殿復興」の認知度アップと本体工事への期待感を醸成し、欠損した御庭の概要を中心に復興工事計画の内容が伝わる展示計画を行いたいこと。 ・来館者をはじめ、さまざまな主体の想いを紡いで、魅力アップに繋げること。 ・沖縄特有の課題として、台風や高温多湿な気候や塩害に耐えうる仕様であることを前提に制作を行うこと。 以上のご要望や課題がありました。 【解決策】 有料区域へ誘導するためのサイネージでは、見所を紹介し、正殿復興の認知度アップと首里城公園全体への関心を高める内容としました。 入り口の奉神門前の仮囲いには、往時の首里城正殿の姿から始まり、復興工事の作業風景、そして現代の催事の様子が分かるグラフィックを、一繋ぎで結ぶことで、 復興の作業と工程が直感的に分かるデザインとしました。 また、そのほか仮囲いに取り付けた詳細解説では、在りし日の首里城と今後の工事内容の解説で構成し、工事の進捗による移設や台風時に考慮し、脱着できる仕様としました。 <当社プロジェクトメンバー> 【営業・プロジェクトマネジメント】三輪 晴也、山瀬 浩子 【企画】藤居 重雄、末田 ゆか 【デザイン・設計】湯浅 忠、三條場 未紗 【構造設計】丹田 勝巳 【製作・施工】井上 禎人

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パナソニック クリエイティブミュージアム AkeruE(アケルエ)

パナソニック クリエイティブミュージアム AkeruE(アケルエ)

パナソニックセンター東京内に2006年に開設されたRiSuPia(リスーピア)の後継ミュージアムとして、オープンしたクリエイティブ・ミュージアム。STEAM教育をベースに、SDGsなどをテーマとした探求学習を実践する場です。 子供たちの知的好奇心とひらめき力を育む場として、学びと、モノ・コトづくりの双方を体験できる環境を提供しています。 空間は、好奇心と創造へのモチベーションを自由に開放するために「よごしていい感」「自分でつくれそう感」「組みかえられる感」「枠にはまらない感」「みんなでセッション感」の5つを軸にデザイン。 さらにSDGs視点からも、既存環境をうまく再活用し、デザインモチーフとして取り入れながらアップデートしました。前身ミュージアムの歴史に、また新しい歴史を積み重ねたいというプロジェクトチームの想いも、空間デザインの中で表現しています。   <当社プロジェクトメンバー> 【営業・プロジェクトマネジメント】 山崎 圭 【ディレクション】 山口 茜 【デザイン・設計】 古賀 紗弥佳、谷 清鳳、佐々井 歩、中出 未来之 【制作・施工】 熊澤 勇汰、浅倉 優美   ~関連リンク~ 【リリース】 ・乃村工藝社のソーシャルグッド活動:AkeruE(アケルエ)の事例 これからの、よりよい循環社会のために子どもたちの知的好奇心とひらめき力を育む空間づくり 【nomlog(ノムログ)】 ・AkeruEができるまで。空間デザインを語る。(前編) ・アップサイクル発想で、地球に後ろめたくないデザイン(後編)

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