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Panasonic Creative Museum AkeruE

Panasonic Creative Museum AkeruE

The Creative Museum opened in 2006 as the successor to RiSuPia, which was established within the Panasonic Center Tokyo. Based on STEAM education, it is a place to practice inquiry-based learning with themes such as SDGs. As a place to nurture children's intellectual curiosity and creativity, it provides an environment where they can experience both learning and creating things. The space is designed around five pillars to freely unleash curiosity and motivation to create: "a feeling that it's okay to make a mess," "a feeling that you can make it yourself," "a feeling that you can rearrange things," "a feeling that you can't be confined to a box," and "a feeling of concept design session." Furthermore, from an SDGs perspective, the existing environment was cleverly reused and updated by incorporating it as a concept design motif. The project team's desire to add a new history to the history of the predecessor museum is also expressed in the spatial concept design. <Our Project Members> [Sales & Project Management] Kei Yamazaki [Direction] Akane Yamaguchi [design, layout] Sayaka Koga, Kiyoho Tani, Ayumi Sasai, Mirai Nakade [Production & construction] Yuta Kumazawa, Yumi Asakura ~Related Links~ [Press Release] ・ NOMURA Co.,Ltd. 's Social Good Activities: The Case of AkeruE Creating a space that nurtures children's intellectual curiosity and creativity for a better circular society in the future [nomlog] ・How AkeruE came to be. Talking about spatial concept design. (Part 1) ・ concept design that you don't feel guilty about to the Earth with an upcycling concept (Part 2)

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Carerits and Partners Co., Ltd. Office

Carerits and Partners Co., Ltd. Office

Carelitz & Partners Co., Ltd. is a rapidly growing company in the elderly care business, primarily focusing on home care, utilizing IT technology. For their expansion project, which involved relocating Head Office head office from the 8th to the 15th floor of Shinjuku Miraina Tower, we concept design the entrance and conference rooms, which will serve as the company's face. [Social Issues/Client Issues/Requests] Because many job interviews are conducted there, they requested an entrance that would allow job applicants to relax during interviews and that would reflect the company's growth. [Solution] Since the corporate color is green, we placed live plants within a lattice, symbolizing "growth without constraints" as the plants grow and extend beyond the frame. Furthermore, by dividing the meeting rooms with glass partitions, we created a sense of spaciousness and achieved an open space that takes advantage of the surrounding scenery. Because the color green has a relaxing effect visually, we laid wood and green carpets on the floors of the meeting rooms. In addition, in response to the increase in web-based meetings, we prepared teleconferencing booths for 1-2 people and meeting rooms that can accommodate 4 to 20 people, allowing for flexible use depending on the number of participants. Because many training sessions are held within the company, we designed the entrances to be separate for visitors and employees participating in training, taking into consideration the flow of movement. <Our Project Members> [Development] Nobutoshi Okawa [Sales/Project Management] Ai Mukuo [design, layout] Shigemi Shimizu, Sayaka Koga, Mitsutaka Hagiwara [Production construction] Kota Shimizu, Keita Odajima

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G/D Lab.

G/D Lab.

東京海上グループが短期間で検証や改善を繰り返す「アジャイル開発」の拠点として2021年4月に東京・銀座に新設した施設で、東京海上日動システムズのエンジニアやデザイナーを集約し、デジタルを活用した保険やサービスの開発を進めることが目的のワークプレイスです。 既存ビル4フロア分の改装で、1Fはユーザーインタビュールームを併設したエントランスギャラリー。3F、4Fは東京海上日動システムズが入居する執務スペース。5Fは、社内外の共創を促進するコワーキングスペースとして構成し、働く場としてのオフィスではなく、創造活動の連鎖が生まれるコミュニケーション中心の場「創造の社交場」をコンセプトにデザインしています。 「保険は冒険から生まれ、人びとの挑戦を後押しするために存在する」という東京海上グループのメッセージを施設全体の軸として、①冒険、②挑戦、③多様性をテーマにマテリアルやアートワークなどの選定をおこない、失敗を恐れず何事にもチャレンジする姿勢が空間からにじみ出るようなデザインを心がけています。 保険とデジタルの融合を加速する場として、G/D Lab.(ジーディーラボ)と名付けられたこの施設が、未来に向けた新しい冒険を後押しする場になることを願っています。 【社会課題/お客様の課題/ご要望】 お客様は、さまざまな人材が集まる「創造の社交場」というコンセプトを表現するために「多様性」というキーワードを掲げられていたため、この場に集うどんな人でも快適に働ける環境やフレキシブル性を意識して設計することを目標としていました。 【解決策】 快適な環境づくりという視点で、執務エリアの照明計画はサーカディアンリズムの考え方を取り入れて朝から夕方にかけて色温度と照度をタイマー設定できる器具を採用しています。 また、什器のほとんどは可動式として、多様な働き方にフレキシブルに対応できるようにしています。什器マテリアルの一部には、古紙と廃プラスチックをアップサイクルした再生ボード「紙ぽりボード」を採用することで環境にも配慮した設計としています。 <当社プロジェクトメンバー> 【営業・プロジェクトマネジメント】浦島 康弘 【企画】乃村 隆介、岡本 悠雅 【デザイン・設計】山野辺 学、中村 駿太、阿見 俊輔 【制作・施工】平野 健太朗、近田 勝美、三澤 一希

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Bridge for Innovation

Bridge for Innovation

This project involved creating a customer touchpoint space in conjunction with the relocation of Fujifilm Business Innovation Japan (formerly Fuji Xerox) to its new headquarters. Our company was responsible for the planning, design, layout of "Bridge for Innovation," an experiential showroom located on the 17th floor of the Toyosu Bayside Cross Tower, where the new office will be situated. This project required a showroom that could identify directions for solving customer challenges and lead them to success, while simultaneously considering the future of the workplace. Our answer was "Agility of Variable Space." In the solution experience area, no fixed walls were erected, and the space was composed entirely of highly agile movable furniture, thoroughly pursuing a variable and movable space. [Social Challenges/Customer Challenges/Requests] It was necessary to enable flexible operation so that furniture layouts could be quickly arranged to match the business strategy. [Solution] To accommodate a style of operation that involves daily updates of diverse booth configurations tailored to product characteristics and customer characteristics, seven types of movable furniture were planned. Partitions that completely block the line of sight, partitions that allow only half of the view to pass through, and overlapping partitions that create even more variations in transparency are all incorporated. Furthermore, by not constructing fixed walls and instead using different colors for the floor and ceiling to make the boundaries of the space more noticeable, natural zoning is made possible. Flexible infrastructure such as power supplies is also installed under the floor, making it easy to change the function in the future. The thorough pursuit of variable and movable space was also a challenge to organically control the function of space without building walls. <Our Project Members> [Sales/Project Management] Natsuko Murakami, Shioto Kawashima [Planning] Keita Kobayashi [design, layout] Ryo Onishi, Nobuaki Saka, Yoriko Uemura [Manufacturing/ construction] Shunsaku Kimura, Riku Murata

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Sunshine City SOLARIUM(サンシャインシティ ソラリウム)

Sunshine City SOLARIUM(サンシャインシティ ソラリウム)

サンシャインシティアルパ3階飲食フロアの空き区画を、株式会社サンシャインシティ様が直営することで実現した、新しいスタイルのコミュニティラウンジです。 当社は企画サポート・デザイン・設計・施工を担当させていただきました。 ワーカーをターゲットにデスクワークが可能なラウンジスペースと、ランチタイムには異なる事業者が営業するキッチンスペースで構成された空間は、仕事だけでなく食事・リフレッシュ・イベント利用など多様なシーンに対応しています。また、オーガニックコーヒーが人気の「BYRON BAY coffee」が出店するカフェスペースも併設しており、“ヒトとヒト”や“ヒトとコト”をつなぐ場所として、多種多様な人びとが集い、新たなコミュニティ促進の拠点として、使い方をあえて規定しないラウンジ空間となっています。 施設名称の「SOLARIUM」とはラテン語で〈日時計〉という意味があることから、時間帯によってさまざまな人びとが集い交流するこの場所に相応しいオリジナルの名称です。 【社会課題/お客様の課題/ご要望】 コロナ禍の変化により、働く場所の選択肢が増えたからこそ、その受け皿となる柔軟なコミュニティラウンジの提案が求められました。 飲食フロアに位置する区画だからこそできるキッチン併設のコワーキングの提案や、ワーカー以外に地域の人も利用できるようなコミュニティラウンジとして、空間のフレキシブル性とコミュニケーションのきっかけづくりが求められたプロジェクトです。 【解決策】 メインとなるテーブルには全てキャスターを付け、多様なシーンに対応できるようにしています。また、居心地よく仕事や食事ができるように、個人作業も可能なボックス型のシート席や、ちょっとした息抜きができるソファエリア、コーヒー片手にカジュアルな会話ができるハイカウンターなど、目的や気分に合わせて選択できる多種のシーティングを用意しています。 地域とのつながりの場であることを発信するために、豊島区出身でグローバルに活躍しているアーティスト〈FACE〉氏に「多様性」や「池袋の街」をテーマに作品制作を依頼し、空間のガラス面に大胆にレイアウトしています。 今までのサンシャインシティのイメージを良い意味で払拭することで、一歩踏み出し、新たな価値観を受け入れる場所であることを表現しています。 <当社プロジェクトメンバー> 【営業・プロジェクトマネジメント】平松 美南 【デザイン・設計】山野辺 学、田村 憲明、藤村 完 【制作・施工】児玉 崇

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AW MUSEUM

AW MUSEUM

Aisin AW's history of developing Japan's first purely domestic automatic transmission and car navigation systems, as well as the passion and technology of our predecessors who rose to the top of the world, will be handed down to young employees and stakeholders. In the main space, we developed six stories using MANGA expressions favored by young people and symbolic scenes in order to convey the hardships of the company from imitating Europe and America to building its own technology through fumbling, in a way that brings us closer to the perspective of employees at the time. We created a displays that encourages people to empathize with each other in a way that is as easy as reading Manga, and that lets them feel the passion of their predecessors. In addition, we intentionally utilized a 40 year-old building that still retains the breath of life of the employees of that time. We retained parts of the building as stage equipment for displays, and created opportunities for dialogue among employees and customers by using AT pallets and grating materials actually used in the factory as fixtures and stages. In the old conference room area, small rooms are connected to create a large, long and narrow space, and the entire space is used as a timeline to introduce the transition of product technology. The AT pallet, which AW has used to deliver its products to the world, was used to create a stage that employees can feel both familiar with and proud of. This space is a huge AW chronology where you can intuitively feel at a glance the greatness of AW's technology, which continues to make the world's first and best products. < our company Project Members > [Creative Direction] LHC: Mitsuhide Yoshinaga [design, layout] LHC: Yuzo Kosaka, Yushi Tanaka, Akihiro Murayama [Shaping] Kenichi Kishikawa [Sales/Project Management] Takuya Fujioka, Yukari Tange [Production/construction] Hayao Ito

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Koikeya GOGO! Factory

Koikeya GOGO! Factory

At the Kyushu Aso Factory, Koikeya's first production base in Kyushu, they have established the "Koikeya GOGO! Factory" as part of their efforts to bring smiles to the people of Kyushu, including Kumamoto. This facility allows visitors to experience Koikeya's history and commitment since its founding, while taking a factory tour and making their own original potato chips. Through factory tours at the Kyushu Aso Factory, the facility is designed to appeal to the local community and showcase the charm of Koikeya. [Social Issues/Customer Issues/Requests] Mashiki Town, where the factory is located, was affected by the Kumamoto earthquake. Koikeya wanted to create jobs by operating the new factory and contribute to the recovery and revitalization of the region by producing not only high-value-added products but also their standard products. As part of their efforts to bring smiles to the people of Kyushu, including Kumamoto, they planned a facility where visitors can experience Koikeya's history and commitment since its founding, while taking a factory tour and making their own original potato chips. [Solution] To convey the image of the "new Koikeya," which was rebranded in 2016, as a "long-established potato chip company," we used a noren (traditional Japanese curtain) at the entrance and placed a large graphic called "Koikeya Cultural Philosophy Diagram" that allows visitors to learn about the company's history. Furthermore, when visitors enter the facility, they are greeted by a bright, white space, expressing Koikeya's spirit of "Go Go!" to create "even more delicious" products. In the original potato chip making experience, visitors can enjoy the experience in a "chef style" using a U-shaped counter, emphasizing communication with visitors. [Customer Feedback] Despite the extremely short deadline, you created a facility of high quality. You understood our commitment and the corporate image we aim for very well and expressed it in the finished product. We expect that it will be very effectively used as a place for communication with the local community in the future. <Our Project Members> [Sales & Project Management] Hitomi Ariga [Planning] Tomoko Yanagihara, Mina Mochizuki [concept design] Noriaki Tamura, Akika Yamada [Graphics] Taishin Terumine [Production] Tomoaki Morita

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Panasonic Center Osaka Re-Life Salon

Panasonic Center Osaka Re-Life Salon

"Technology to create a comfortable forest" The Panasonic Center Osaka Re-Life Salon is a space that embodies the wish for people to relax and become well-being, using Panasonic technology to create a comfortable forest. By combining various technologies such as sound, video, material processing, and airflow control with natural materials, it expresses the cycle of heaven and earth in the natural world and invites you to a comfortable feeling that resonates with the five senses. [Social Issues/Customer Issues/Requests] Our role was to embody the message of the facility's theme, "Enriching Life Even More," using Panasonic technology. [Solution] We incorporated healing elements that enrich life and structured the entire space around concept design concept of a "forest." By incorporating Panasonic technology into a space composed of natural elements, it has become a space where you can actually experience comfort. By combining concept design and technology and embodying the space, we created a place that conveys the message of the entire facility. [Customer Feedback] Panasonic's spatial solutions technology has been physically incorporated into the concept design forest, creating a space where more customers can naturally experience it. It has become a salon area where many customers naturally gather, and we feel that it is functioning as the face of the entrance to Panasonic Center Osaka. We are grateful to NOMURA Co.,Ltd. 's sales, design, and construction teams for working together with us from the planning stage and providing a great deal of support in realizing this space. <Our Project Members> [Sales & Project Management] Yusuke Mori, Hidenobu Kumagai [Planning] Masahiko Ohi [design, layout] Asako Hashimoto, Hiroaki Mori [Production & construction] Masao Ogawa ~Related Links~ [Related Achievements] ・Panasonic Center Tokyo ROOM S ・Panasonic Museum Konosuke Matsushita Historical Museum ・Panasonic Center Osaka "Re Life Story: A House Connected to Nature Where You Can Play Innocently and Immerse Yourself in Nothingness" ・Wonder Life-BOX 2020 (Inside Panasonic Center Tokyo) ・Panasonic Center Osaka

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"Creating the future of work for NOMURA Co.,Ltd. Ltd. Group" - Group company base consolidation project

"Creating the future of work for NOMURA Co.,Ltd. Ltd. Group" - Group company base consolidation project

NOMURA Co.,Ltd. opened a new office in March 2021 in the Daiba Garden City Building adjacent to the Head Office building (Odaiba, Tokyo) to accommodate the new normal era. NOMURA Co.,Ltd. The Group's goal is to activate communication and better creativity among employees while taking advantage of the Group's diverse work styles and values. NOMURA Co.,Ltd. The Group launched a project in 2019 to consolidate Group company locations with the aim of creating an environment in which employees can work together more closely and synergistically. Facing the changes in work styles and social issues arising from the Corona disaster, we sought to create a realistic office space for the New Normal era with the three keywords of "health," "experimentation," and "brand" to create the "way of the future work. We believed that the function of the office in the new normal era would change from a "workplace" to an "innovative space that triggers communication," where a diverse range of people from inside and outside the company can gather and actively exchange ideas and opinions in a way that only the real world can offer. To this end, the communication space "RESET SPACE_2" was designed based on the concept of a "Unique Park," a park-like space that can be used by all employees to accommodate diverse and unique work styles. The space is made of 100% fair wood. CONFERIUM is a proposal for a new meeting room area, and is an attempt to "act displays in the way we work" by daring to actively showcase unique meetings. The know-how used in the displays space is applied to the office space, for example, by darkening the common corridor to make the conference room stand out as displays. The creative office area has adopted a group address system. The creative floor is designed to allow concept design work with an awareness of the "concept design feeling" of scale and materials, which is a major advantage when conducting concept design work. By clarifying the purpose of the space, we were able to create a sophisticated space at a low cost. This project was planned, designed, construction and managed by the NOMURA Co.,Ltd. group.

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木内建設100年史ギャラリー

木内建設100年史ギャラリー

静岡の木内建設様が創業100周年事業として新社屋を建設。その一角に、リクルーティングやクライアントとのコミュニケーションを目的とし、自社の100年史を展示・紹介するギャラリーをつくりたい、というご依頼を受けて計画しました。 創業から今日までの100年にわたる歴史年表や、建設技術への挑戦の軌跡をショーケース化して見せることにより、歩んできた歴史への理解を深めていただくと共に、木内建設様が次の100年を紡いでいくためのコミュニケーションツールとして有効活用できる空間づくりを意識しました。 【社会課題/お客様の課題/ご要望】 ・木内建設様の特徴をよく表し、かつ、品格のある設えとすることをご要望されました。 ・リクルーティングやクライアントが理解しやすい情報の見せ方とし、また、協力社の方々にとっても、過去に携わったプロジェクトを思い出して木内建設の社員のみなさまとの会話が生まれるような内容であってほしいとのご依頼を受けました。 ・展示に関しては更新性の担保を求められました。 【解決策】 自社工場を有し、コンクリート事業へ積極的に取り組むことで発展を遂げてきた企業の特性を表現するため、コンクリートを空間表現の核としました。成長を下支えしたコンクリートが展示什器にもなっていることで、歴史の重みを感じることができ、インパクトのある見え掛かりを生んでいます。 壁面は、創業から戦後復興、好不況の波を乗り越えながら常に時代のニーズに応え、成長してきた企業の変遷を見せるグラフィックシート貼りの年表となっています。 中央のショーケースでは、100年の歩みの中でマイルストーンとなってきた技術への挑戦の瞬間を切り取り、ジオラマ模型として見せています。完成した建築の姿を並べるのではなく、建設シーンの模型とすることで、図解として分かりやすくしました。また、建設作業に携わった人々も模型として精巧に表現することにより、現場の音や、木内建設と協力社の人たちの息づかいや声までもが聞こえてくるような臨場感のある展示とし、コミュニケーションのきっかけが生まれやすい内容としました。 <当社プロジェクトメンバー> 【営業】 熊谷 健 【デザイン・設計】 北村 喜裕 【制作・施工】 前田 和生

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