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NOMURA Co.,Ltd.

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Panasonic Tsu factory showroom "TRUST FACTORY TSU"

Panasonic Tsu factory showroom "TRUST FACTORY TSU"

This project involved design, layout the showroom at Panasonic Corporation's Tsu Plant, which is the core of its founding business: the production of wiring devices. The aim was to gain further customer trust by allowing visitors to experience and understand the technological capabilities and cutting-edge production system hidden behind the wiring device products in displays room and factory. displays room is composed of sections on "History," "Product Introduction," "Introduction to the Tsu Plant," and "Introduction to Factory Technology and Production Capabilities," and is designed to link with various parts of each building on the site. We considered everything, including the factory tour, as elements that make up the showroom, and aimed to create a "showroom for the entire factory" by making displays room the starting point and connecting to the manufacturing building. [Social Issues/Customer Issues/Requests] In order to build "trust," which is the theme of the facility, with our customers, our role was to embody how to deepen visitors' understanding of the Tsu Plant's technological capabilities, factory production capabilities, and history through experience. [Solution] Under the keyword of "trust," we picked out the strengths of the Tsu Plant that are embodied in the products and created points that would give visitors insights and surprises through displays. displays is designed to allow visitors to deepen their understanding step by step as they progress along the route, connecting each point along the way. We created a space where "trust" with visitors deepens throughout the entire factory experience. <Our Project Members> [Sales & Project Management] Hikaru Sato, Yu Takahashi [design, layout] Hiroaki Mori, Minamo Maeda, Mayumi Shigematsu [Production & construction] Kazuya Fujii, Yu Oishi

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ニッカミュージアム リニューアル

ニッカミュージアム リニューアル

1998年にウイスキー博物館として開館して以来、ドラマの放映やハイボールブームの到来も相まって、来館者が60万人を超え、施設の老朽化や展示の見せ方が時代に合わなくなってきていることから、余市蒸溜所の見学施設全体の見直しをおこないつつ、第一期計画として同施設の旧ウイスキー館を改修することとなりました。 余市蒸溜所は、見学者にニッカを体験いただける重要な接点の場であり、ウイスキーファンにとっては聖地ともいえる場所でもあります。しかしながら、これまでの見学施設は、その重要性に見合ったレベルにはなく、世の中の変化や進化に追い付いていない点も今回の改修の大きな課題となっていました。                                                   創業者である竹鶴政孝氏の理想のウイスキーづくり、あるいはニッカの原点としての余市、ここから始まりさらに未来に向かっていく姿をストーリー化しニッカブランドへの理解と共感を醸成していくことが改修のメインテーマとなっています。 【社会課題/お客様の課題/ご要望】 ①見学者の理解度・満足度をさらに向上させ、ニッカファンを増やし、ブランドの強化を図っていくことを改修の目的とする。 ②ウイスキー人気の高まりにともないユーザー層の広がり、見学者ニーズの多様化に合わせた展示に改修する。 ③外国人見学者の増加にともなう、多言語化対応の再整備。 ④ウイスキーに興味があって来場されるお客様をメインターゲットとする。 ⑤製造工程等など基本的なことから、こだわり、トリビアといったところまでを展示するが、決して網羅的ではなく、要点を直感的に理解できるものとしたい。 以上のご要望がありました。 【解決策】 今回の企画設計にあたり、これまでのウイスキー博物館という一般的かつ網羅的なウイスキーの情報提供の場から大きく発想の転換を行い、全く新たな展示アプローチを試みました。 「ニッカの4つの商品のブランドストーリーを通じて、ニッカウヰスキーの神髄を知る」というコンセプトを軸に据え、ニッカを代表する4つのブランドにフォーカスし、それぞれのブランドストーリーを展示体験化しました。ブランドストーリーを追いながらニッカウヰスキーの神髄や、ウイスキーの基礎的知識に触れることができる体験の場を目指しました。 展示の中では蒸溜所で働くさまざまな方々のトーク映像やブレンダーの重要な役割を紹介するなど、これまで触れることのなかったウイスキーファン垂涎の展示演出も今回初めて取り入れています。展示解説ではメインターゲット向けにトリビア情報も盛り込むとともに、商品の個性を形作る製造工程の秘密に迫る展示内容も多数取り入れています。 多言語化については展示解説は日本語と英語の表記を基本とし、最も来館者の多い中国の方々に向けた対応として、個人携帯で解説翻訳文を読むことのできるデジタル技術を導入しました。 <当社プロジェクトメンバー> 【営業・プロジェクトマネジメント】松原 忠之 【クリエイティブディレクション】田村 啓宇 【デザインディレクション】鈴木 不二絵 【デザイン設計】山田 明加、城土 健作 【プランニング】柳原 朋子、飯塚 篤郎 【制作】岩崎 司、梅本 郁茂 

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Panasonic Laboratory Tokyo

Panasonic Laboratory Tokyo

Panasonic Laboratory Tokyo (hereinafter referred to as PLT) has been renovated as a Tokyo R&D hub that practices new ways of working in the With/After COVID-19 environment. PLT was established in Ariake, Koto-ku, Tokyo in April 2016, and then moved to its current location in Shiodome Hamarikyu in December 2018. As the "Human-Tech Research Institute," it has been operated as a "co-creation lab" that conducts collaborative innovation activities such as AI-HUB and Robotics-HUB, which involve collaboration with both internal and external partners, centered around engineers who develop advanced technologies that are close to people. In the With/After COVID-19 environment, we have re-evaluated the values and functions required of the office, taking into account the fact that it has been positioned as a hub that practices collaborative innovation with both internal and external partners since its inception, and has been redesigned with PLT members based on the concept of "SHARE." "SHARE" means "sharing" various things such as "thoughts and experiences," "information and context," and "colleagues and encounters" of the people who work together at PLT. PLT is using its office renovation as a new "SHARE" starting point, and as an R&D hub for "questioning, feeling, and sharing" well-being in daily life and work, as well as an office that will revitalize co-creation innovation activities, it is a facility that aims to be constantly updated with the tenants taking the lead. <Our Project Members> [Sales/Project Management] Ryo Sugaya [Planning/ concept design] Sayaka Koga, Ryosuke Naga, eiei haymanmyint [Production/ construction] Yosuke Ito

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Fukushima City Creative Business Salon

Fukushima City Creative Business Salon

The Fukushima City Creative Business Salon Development Project was a public proposal competition held in July 2021, and our Tokyo Head Office was awarded the contract, with the Tohoku Branch taking over the design. The project involved renovating the permanent displays room of the Fukushima City Industrial Exchange Plaza on the second floor of Corasse Fukushima, a complex facility adjacent to JR Fukushima Station West Exit, to create a new business exchange hub with coworking spaces and shared offices, aiming to renovate the facility into a comfortable space for business people, freelancers, and university students. The area covers approximately 755 square meters. Fukushima is particularly known for its vibrant photography scene, and a gallery displays the rich natural beauty and seasonal landscapes of the area, as well as cultural and artistic works reflecting the rich sensibilities of Fukushima residents, was installed on the wall of the coworking space. concept design concept for the salon is the "Four Seasons Gallery," combining Fukushima's seasonal events with the rich sense of color of its people. It is a gallery created together with the citizens of Fukushima, designed to provide a more relaxing space for viewing art. [Social Issues/Customer Issues/Requests] While a spacious layout was required in light of the post-COVID era, there was also a need for zoning that considered profitability and securing sufficient seating. The shared office, business networking space, coworking space, and meeting rooms each required different environmental tastes for the floor, walls, and ceilings, as well as a layout and furniture selection that would suit the needs of various users, such as business people, freelancers, and university students, to ensure the facility could be used comfortably by everyone. [Solution] As a creative space for generating new businesses, we leveraged the large area of the facility and developed the entire space into two zones with different images. The business networking space is an active, bright, natural, and comfortable cafe-like zone, with white as the base color for the walls and floor of the corporate PR displays, creating an environment that evokes the warmth of wood, and furnished with easily movable furniture to suit various uses such as seminars and networking events. The coworking space is a calm lounge zone, with gray as the base color, and a contrasting environment created by using dark brown and dark-colored wood on niche walls, and furnished with furniture that suits the diverse needs of individuals, such as comfortable sofas, large tables, and counter seats for focused work. Furthermore, to foster connections with the local community and build a stronger sense of community, we aimed to enhance the functionality of the corporate PR displays displays and add the "Shikisai Gallery," which will be created in collaboration with the citizens of Fukushima, thereby aiming to create new connections between the people who use the facility and the city. <Our Project Members> [Development] Akihiko Nishimura [Sales/Project Management] Keisuke Yoshida [design, layout] Takayuki Kobayashi, Kenichi Suzuki, Makio Miura [Design Management] Kazunobu Nakamura [Production/ construction] Johei Saito

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コロプラ 本社

コロプラ 本社

株式会社コロプラは、「“Entertainment in Real Life” エンターテインメントで日常をより楽しく、より素晴らしく」というミッションのもと、これまでにない“新しい体験”を生み出し続けてきました。 感染拡大が続くコロナ禍において、新しい体験を人々に提供し続けるには、安心して働けるオフィス環境に加えて、コミュニケーションがとりやすい環境づくりが重要と考え、「科学的根拠に基づく最先端の感染症対策特化型オフィス」を目指したオフィスづくりを行いました。新しい時代に合わせた業務の効率化と独創的なアイデアの創出を図り、従業員が生産性を高めて活躍できる環境を実現しています。 床材や什器には抗ウイルス天然素材でありカーボンニュートラル素材のリノリウムを採用、SDGs・ESGを考慮した持続可能な社会の実現に貢献しています。 立ちミーティングスペース等のコミュニケーションを促する仕掛け、研究開発などの利用を目的に取り揃えたゲームコーナーや、幅広いジャンルの書物を揃えたクマ図書館など、クリエイターのモチベーションや生産性の向上を目指しています。 全体プロジェクトマネジメントをDE-SIGN Inc.、設計デザインをSIGNAL Inc.が担当し、当社は主に内装・什器・サイングラフィックの施工を担当いたしました。 <当社プロジェクトメンバー> 【営業・プロジェクトマネジメント】村上 香織 【制作・施工】播野 勝哉、岩下 望、大岩 郁穂

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Growth X Partners Group Lab “Sky AGORA”

Growth X Partners Group Lab “Sky AGORA”

This is a new office relocation project for Growth Ex Partners Co., Ltd., a company that provides DX support for businesses. The company has moved Head Office to a high-rise floor on the 48th floor of the Shinjuku Nomura Building, and aims to create a "place where employees can be happy and improve performance." The basic concept of the new office is not just a place to work, but a plaza-like space where all employees can gather and where communication spaces that promote encounters and discoveries can be fostered. [Social Issues/Client Issues/Requests] The COVID-19 pandemic has drastically changed our lives, with more people working and eating at home and flexible working styles becoming possible, but at the same time, the very existence of the office has been questioned. While it is possible to work without problems remotely, the president still wanted "everyone to come to the office." The new office needed to be a place where coming to work is enjoyable and motivation and engagement are enhanced. [Solution] Rather than just an office as a place to work, we explored and designed an office that "has communication at its core, where people naturally want to gather." The office is filled with features that encourage proactive action and serve as catalysts for communication, such as a lounge space where people can work as if they were playing, and a space where furniture layouts can be freely customized according to the purpose. To foster employee pride and boost motivation, we boldly placed artwork by Leslie David, a rising art director active in Paris, throughout the entire space, making coming to work a more enjoyable experience. Combining the image of an "agora," symbolizing a gathering place, with the location on the 48th floor, we proposed the original name "Sky AGORA." <Our Project Members> [Sales/Project Management] Hiroki Nekota [Planning] Kenta Masubuchi [design, layout] Manabu Yamanobe, Tomoya Sato, Shunsuke Ami [Production/ construction] Kazuiso Yoshimura

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Sharp Yao Office "Yao Daiichi Shokudo Isshoku"

Sharp Yao Office "Yao Daiichi Shokudo Isshoku"

Our company was responsible for the planning, design, layout, and construction of "Yao Daiichi Shokudo Isshoku," the employee cafeteria that opened on November 1, 2021, at Sharp Corporation's (hereinafter: Sharp) Yao Plant. In proposing the project, we focused not just on creating a stylish space, but on "a proposal that only Nomura could make," proposing a cafeteria that would serve as an internal branding space where people could discover "SHARP's essence" across organizational boundaries and generations, while also serving as an external branding space that could be experienced by visiting business partners and affiliated companies. We implemented three zoning areas: lunch, work, and salon, and designed the cafeteria not only as an employee cafeteria, but also as a place where people can relax, hold meetings with internal and external guests, and connect and communicate. A single red line (Sharp Red) runs through the cafeteria, representing Sharp's history to date and its future. For this project, we considered concept design that would preserve the characteristics of the Yao Plant, which has a history of approximately 65 years as a production base for white goods, while also ensuring hygiene. Furthermore, by utilizing the mezzanine floor, which was previously used for the production line of manufactured products, as displays space for SHARP's iconic historical products, we also implemented an SDG-oriented initiative that reduced waste and removal costs. [Social Issues/Customer Issues/Requests] We received a request to create a space that would revitalize internal connections, as communication between business divisions was weak. [Solution] We proposed a space that could be used not just as a place to eat, but also as a "place to work" and a "place to relax." We also proposed displays past products as a "place where communication among employees can be revitalized and where they can feel and discover SHARP's history." <Our Project Members> [Sales/Project Management] Yui Takahashi [design, layout] Shota Umetani, Ryo Yamato, Yusuke Nakamura, Ayaka Miura [Production Management] Yoshitsugu Mukoyama ~Related Links~ [Announcement] ・ NOMURA Co.,Ltd. 's Social Good Activities: Case Study of SHARP Yao Plant "Yao Daiichi Shokudo Isshoku"

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Panasonic Creative Museum AkeruE

Panasonic Creative Museum AkeruE

The Creative Museum opened in 2006 as the successor to RiSuPia, which was established within the Panasonic Center Tokyo. Based on STEAM education, it is a place to practice inquiry-based learning with themes such as SDGs. As a place to nurture children's intellectual curiosity and creativity, it provides an environment where they can experience both learning and creating things. The space is designed around five pillars to freely unleash curiosity and motivation to create: "a feeling that it's okay to make a mess," "a feeling that you can make it yourself," "a feeling that you can rearrange things," "a feeling that you can't be confined to a box," and "a feeling of concept design session." Furthermore, from an SDGs perspective, the existing environment was cleverly reused and updated by incorporating it as a concept design motif. The project team's desire to add a new history to the history of the predecessor museum is also expressed in the spatial concept design. <Our Project Members> [Sales & Project Management] Kei Yamazaki [Direction] Akane Yamaguchi [design, layout] Sayaka Koga, Kiyoho Tani, Ayumi Sasai, Mirai Nakade [Production & construction] Yuta Kumazawa, Yumi Asakura ~Related Links~ [Press Release] ・ NOMURA Co.,Ltd. 's Social Good Activities: The Case of AkeruE Creating a space that nurtures children's intellectual curiosity and creativity for a better circular society in the future [nomlog] ・How AkeruE came to be. Talking about spatial concept design. (Part 1) ・ concept design that you don't feel guilty about to the Earth with an upcycling concept (Part 2)

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Carerits and Partners Co., Ltd. Office

Carerits and Partners Co., Ltd. Office

Carelitz & Partners Co., Ltd. is a rapidly growing company in the elderly care business, primarily focusing on home care, utilizing IT technology. For their expansion project, which involved relocating Head Office head office from the 8th to the 15th floor of Shinjuku Miraina Tower, we concept design the entrance and conference rooms, which will serve as the company's face. [Social Issues/Client Issues/Requests] Because many job interviews are conducted there, they requested an entrance that would allow job applicants to relax during interviews and that would reflect the company's growth. [Solution] Since the corporate color is green, we placed live plants within a lattice, symbolizing "growth without constraints" as the plants grow and extend beyond the frame. Furthermore, by dividing the meeting rooms with glass partitions, we created a sense of spaciousness and achieved an open space that takes advantage of the surrounding scenery. Because the color green has a relaxing effect visually, we laid wood and green carpets on the floors of the meeting rooms. In addition, in response to the increase in web-based meetings, we prepared teleconferencing booths for 1-2 people and meeting rooms that can accommodate 4 to 20 people, allowing for flexible use depending on the number of participants. Because many training sessions are held within the company, we designed the entrances to be separate for visitors and employees participating in training, taking into consideration the flow of movement. <Our Project Members> [Development] Nobutoshi Okawa [Sales/Project Management] Ai Mukuo [design, layout] Shigemi Shimizu, Sayaka Koga, Mitsutaka Hagiwara [Production construction] Kota Shimizu, Keita Odajima

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G/D Lab.

G/D Lab.

東京海上グループが短期間で検証や改善を繰り返す「アジャイル開発」の拠点として2021年4月に東京・銀座に新設した施設で、東京海上日動システムズのエンジニアやデザイナーを集約し、デジタルを活用した保険やサービスの開発を進めることが目的のワークプレイスです。 既存ビル4フロア分の改装で、1Fはユーザーインタビュールームを併設したエントランスギャラリー。3F、4Fは東京海上日動システムズが入居する執務スペース。5Fは、社内外の共創を促進するコワーキングスペースとして構成し、働く場としてのオフィスではなく、創造活動の連鎖が生まれるコミュニケーション中心の場「創造の社交場」をコンセプトにデザインしています。 「保険は冒険から生まれ、人びとの挑戦を後押しするために存在する」という東京海上グループのメッセージを施設全体の軸として、①冒険、②挑戦、③多様性をテーマにマテリアルやアートワークなどの選定をおこない、失敗を恐れず何事にもチャレンジする姿勢が空間からにじみ出るようなデザインを心がけています。 保険とデジタルの融合を加速する場として、G/D Lab.(ジーディーラボ)と名付けられたこの施設が、未来に向けた新しい冒険を後押しする場になることを願っています。 【社会課題/お客様の課題/ご要望】 お客様は、さまざまな人材が集まる「創造の社交場」というコンセプトを表現するために「多様性」というキーワードを掲げられていたため、この場に集うどんな人でも快適に働ける環境やフレキシブル性を意識して設計することを目標としていました。 【解決策】 快適な環境づくりという視点で、執務エリアの照明計画はサーカディアンリズムの考え方を取り入れて朝から夕方にかけて色温度と照度をタイマー設定できる器具を採用しています。 また、什器のほとんどは可動式として、多様な働き方にフレキシブルに対応できるようにしています。什器マテリアルの一部には、古紙と廃プラスチックをアップサイクルした再生ボード「紙ぽりボード」を採用することで環境にも配慮した設計としています。 <当社プロジェクトメンバー> 【営業・プロジェクトマネジメント】浦島 康弘 【企画】乃村 隆介、岡本 悠雅 【デザイン・設計】山野辺 学、中村 駿太、阿見 俊輔 【制作・施工】平野 健太朗、近田 勝美、三澤 一希

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Bridge for Innovation

Bridge for Innovation

This project involved creating a customer touchpoint space in conjunction with the relocation of Fujifilm Business Innovation Japan (formerly Fuji Xerox) to its new headquarters. Our company was responsible for the planning, design, layout of "Bridge for Innovation," an experiential showroom located on the 17th floor of the Toyosu Bayside Cross Tower, where the new office will be situated. This project required a showroom that could identify directions for solving customer challenges and lead them to success, while simultaneously considering the future of the workplace. Our answer was "Agility of Variable Space." In the solution experience area, no fixed walls were erected, and the space was composed entirely of highly agile movable furniture, thoroughly pursuing a variable and movable space. [Social Challenges/Customer Challenges/Requests] It was necessary to enable flexible operation so that furniture layouts could be quickly arranged to match the business strategy. [Solution] To accommodate a style of operation that involves daily updates of diverse booth configurations tailored to product characteristics and customer characteristics, seven types of movable furniture were planned. Partitions that completely block the line of sight, partitions that allow only half of the view to pass through, and overlapping partitions that create even more variations in transparency are all incorporated. Furthermore, by not constructing fixed walls and instead using different colors for the floor and ceiling to make the boundaries of the space more noticeable, natural zoning is made possible. Flexible infrastructure such as power supplies is also installed under the floor, making it easy to change the function in the future. The thorough pursuit of variable and movable space was also a challenge to organically control the function of space without building walls. <Our Project Members> [Sales/Project Management] Natsuko Murakami, Shioto Kawashima [Planning] Keita Kobayashi [design, layout] Ryo Onishi, Nobuaki Saka, Yoriko Uemura [Manufacturing/ construction] Shunsaku Kimura, Riku Murata

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