Works#Hokuriku

Fukui Station Area Dinosaur Expansion Project

Fukui Station Area Dinosaur Expansion Project

In preparation for the opening of the Hokuriku Shinkansen Fukui-Tsuruga line in spring 2024, Fukui Prefecture and Fukui City have launched the "Fukui Station Dinosaur Expansion Project" to promote "Fukui, the Kingdom of Dinosaurs" to visitors by placing various dinosaur displays around Fukui Station and to create a lively atmosphere using dinosaurs. Fukui City is in charge of the east exit area of Fukui Station, and has installed a parent-child Triceratops monument with the theme of parent-child love in the East Exit Plaza. The parent Triceratops is a life-sized dinosaur robot that expresses parent-child love by moving at regular times and making sounds. Meanwhile, the shelter area of Fukui Station is designed to evoke the world of land. You can interact with three baby dinosaurs, including a Spinosaurus, and the egg monument is a photo spot where you can enter and take photos. The adjacent pedestrian-only road is designed to evoke the world of the sky. There are benches for child dinosaurs who dream of becoming dinosaur researchers, as well as a sign reading "Pterosaur Conservation Area," and on the exterior wall of Echizen Railway Fukui Station facing the road ahead, a 20-meter-long herd of pteranodons is painted. Furthermore, under the elevated railway, an internally illuminated "Pterosaur Conservation Area" sign with a sea blue base and benches with a relief of the marine dinosaur Plesiosaurus have been installed to evoke the image of an underwater world. In this way, each area has its own theme, and the different sights to see make it easy to wander around.

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TOYAMA TOWN TREKKING SITE

TOYAMA TOWN TREKKING SITE

Toyama City, Toyama Prefecture and NOMURA Co., Ltd. have opened a new lifestyle hub called "TOYAMA TOWN TREKKING SITE" with the theme of "From a closed gymnasium to a gymnasium that connects to the outside". This project was adopted as the Ministry of Internal Affairs and Communications' "Public Facility Opening and Renovation Project" for fiscal 2016, which aims to renovate public facilities owned by local governments with the private sector's vitality, such as creators, and turn them into new business hubs. The aim is to "regenerate" the dead space of the Toyama City General Gymnasium into a multi-generational exchange hub where residents can go town trekking (walking around town) through renovation. "TTS" is a complex facility that includes a cafe, sports shop, and studio. The facility (hardware) will be developed to support town trekking, and the facility will be operated as part of a new public service that supports the health of Toyama citizens by regularly holding "food education", "physical education" and health education event programs (software). Taking advantage of its location adjacent to Kansui Park, which is visited by 1.4 million people a year, and by having it used not only by users of the Toyama City General Gymnasium but also as a base for exploring the wider area, it is a cutting-edge project in Japan that aims to have citizens experience an "extended healthy life expectancy" and "improved quality of life (QOL)" and to build a "virtuous cycle model between residents' healthy behavior and the local economy" as a governmental organization. "TTS" provides "time and space that is necessary for the health of people and cities, not just time, not just space, but time and space to nurture humanity," and slowly creates "space" to share with others something that belongs to you and no one else.

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Noto Satoyama Satoumi Museum

Noto Satoyama Satoumi Museum

Noto Satoyama Satoumi Museum is a facility where you can experience the rich nature, wisdom of life, and history and culture that have been cultivated in Nanao City. The charm of Satoyama Satoumi, which cannot be grasped in a single way, is not classified as nature, history, or folklore, but is instead captured in a multi-dimensional way by fusing fields. The museum has mechanisms that both adults and children can enjoy, such as a spatial experience surrounded by insects and shellfish specimens, displays that explains the mechanism of fixed net fishing, an experience of lifting Noto winter yellowtail, and a pull-out quiz. In the two-sided theater, a beautiful seasonal video of Nanao draws you into the world of Satoyama Satoumi, depicting the life and growth of a family in a village. At the end of displays room, we asked about the charms and challenges of Satoyama Satoumi, creating an opportunity to think about the reality and future of Satoyama Satoumi. [Customer's Issues/Requests] We received a request to build a museum that creates the future based on the value of 1,300 years of life (nature, history, and culture) in Noto-Rikyo, and to incorporate the perspectives of a field museum, tourism, citizen collaboration, and local products. [Solution] Satoyama Satoumi is a system that people have nurtured and can coexist sustainably with the nature. We proposed a "Satoyama Satoumi displays" as a comprehensive study by fusing fields and communicating in a multi-dimensional way. We also fostered civic pride by including a tourist introduction in which a curator gives a guided tour of Noto from a researcher's perspective, and videos featuring local residents. Furthermore, rather than displaying traditional crafts and local products from Noto Nanao as products, they are sublimated and expressed as spatial concept design elements. <Our project members> [Sales and project management] Inoue Akihide, Kishida Kyohei [Planning] Kishida Kyohei, Yuasa Tadashi [design, layout] Yuasa Tadashi, Kagawa Reiko [Sign and graphic concept design] Hasegawa Satoko, Yuasa Tadashi [Production and construction] Kameoka Shin, Inoue Yoshito, Shimoide Yoshiyoshi

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WOODY PARTS Factory Office

WOODY PARTS Factory Office

[Project description] This project renovated the second floor office area of a precut factory in Takaoka, Toyama Prefecture, into a reception, library lounge, and showroom. We aimed to create a space that fulfills the role and function of an office while making the most of the unique atmosphere of the factory. The concept is to understand the growth of trees and support people and wood to walk together, with the theme of "forests where people walk together" and "wooden spaces where people can live richly." [Customer's issues/requests] ●To create a creative space where people can gather and interact, with "wood" as the keyword. ●Create a mechanism that allows people to feel closer to wood by deepening their knowledge and understanding of wood and actually touching it. ●In addition to seeing and touching wood, we also consider wood education and contact with craftsmen by holding workshops. ●The wooden parts of wooden houses, mainly the structure, tend to be hidden by floors, walls, and ceilings in daily life, so it is difficult to be interested in them. In such a situation, we created a mechanism that allows people to feel the wood material itself, the processing technology, the manufacturing staff, and the product quality that Woody Parts processes with all five senses. [Solution] The reception area was designed so that employees and visitors could view a deep space. The tables, lighting, and bookshelves that make up the library lounge symbolize this. The showroom uses mesh material on the walls so that displays walls do not interfere with the atmosphere of the former factory. Taking advantage of the spaciousness of the space, we have prepared presentation spaces for BtoB and BtoC. In order to allow for clear presentations, we planned a space that at first glance looks like an art gallery, with visuals of handicrafts and techniques, rather than an explanatory showroom. We also placed importance on the ease of updating information so that it does not become outdated over time. In the future, we aimed to create a space in this office where, in addition to the traditional "manufacturing" of wood, "creating experiences" related to "living" will be born. [Customer feedback] ●There has been an increase in topics that are not about products (things), such as the scent and texture of wood. ●There has been an increase in visitors from management, designers, and planners, rather than the on-site staff of existing housing companies. <Our project members> [Sales and project management] Takuya Kitai and Yoshiki Yamada [design, layout] Hiroaki Koshizen [Production and construction] Kentaro Hirano Photography: Nacasa & Partners Co., Ltd.

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Toyama Prefectural Museum of Art

Toyama Prefectural Museum of Art

[Project Summary] The museum, which boasts a collection of masterpiece chairs and posters, places more emphasis on the perspective of concept design than ever before, and aims to be an experiential creative museum that "connects art and concept design". There are six displays rooms, large and small. Our company was in charge of designing construction the wall cases in the special displays room on the second floor. In addition to permanently displays about 50 chairs from the collection of about 240 chairs, we developed an displays system for the concept design displays room, which boasts a collection of about 13,000 posters. We were also in charge of displays works and materials by Shuzo Takiguchi and Simon Goldberg, which were donated during the time of the Toyama Prefectural Museum of Modern Art. In the hall, we developed an experiential "interactive art" that creates light art with body movements. [Customer's Challenge] A collection of 20th century art and an unparalleled collection of concept design (chairs, posters). The aim is to create an experiential creative museum where visitors can freely stroll around this rich collection of art, not only deepening their knowledge of one thing, but also grasping things in correlation with various genres, and developing deeper understanding and thinking skills. [Solution] We created distinctive displays spaces based on the theme of each displays room, through displays planning, color planning, lighting planning, video and audio planning, etc., creating spaces for the experience of art and concept design that leaves a lasting impression on the mind. We also introduced "interactive art" to the hall, which creates light art through body movements, contributing as one element of an experiential imaginative museum that connects art and concept design. <Our project members> [Development] Ishikawa Atsushi [Sales and project management] Ishikawa Atsushi [design, layout] Kasuga Yasushi [Production and construction] Nagayama Shunichiro [Video] Goto Akinori

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TONAMI TULIP GALLERY Tulip Four Seasons Museum

TONAMI TULIP GALLERY Tulip Four Seasons Museum

<Project Description> The Tulip Shikisaikan is celebrating its 20th anniversary and has renovated its permanent displays. In the "Wonder Garden," you can see tulips sprout and bloom all year round, and in the "Under Farm," you can explore the mysteries of tulips using the latest technology. We assisted in the design and construction of the renovation. ◆Wonder Garden Tulip Palace Approximately 500 cut tulips are displays on a 3.7m-high wall made of curved glass. You can have a mysterious experience surrounded by tulips. Palette Garden A garden where 5,000 tulips bloom all year round! The tulips spread out in all directions like a kaleidoscope. Growth Story Enjoy the process of tulips growing with the seasons. ◆Under Farm You can become small and see the growth of tulips from the perspective of a bulb. Images projected on the ceiling will introduce it in an easy-to-understand way. You can also learn about history, breeding, and cultivation tips. <Our project members> [Development] Fujimori Isao, Ishikawa Atsushi [Sales and project management] Ishikawa Atsushi [Planning] Shimokuni Yuki [design, layout] Fukano Tomonori [Video direction] Goto Akinori [Graphics] GyoGyoMaaMa Creation Office Mizutani Ayashi Nakajima Yumi [Production and planning] Fukushima Tsutomu, Hiraishi Akio [Production and construction] Okuda Atsushi, Yamada Koichi, Tadokoro Chinami [Design cooperation] KAZAANA design studio, Hori Tomoe, Hatakeyama Yasushi, Tomoaki Hori Yasuaki Hatakeyama [Production cooperation parties] Horaisha, Nippon Electronics Service, Plantscape, Kyoda Creation, TV Asahi Create 4d, Endo Shomei [Photography] Shin Photo Work, Miyamoto Shinji

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