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Takekoma Forest Revitalization Project

Takekoma Forest Revitalization Project

This project was undertaken by Takekoma Shrine, one of Japan's three major Inari shrines, to create a lively atmosphere in the local community. Our company acted as the hub, forming a team that united the shrine, the local community, and the company. The team worked on five main areas: "development of the shrine forest," "installation of a cafe," "vitalization of the local community," "promotion," and "creating a new festival." Our company was responsible for the overall production of the project, including planning, logo concept design, design administration, landscaping concept design, construction, exterior construction, cafe opening support, cafe menu development, product development, video production, and PR. Our goal was to ensure that Takekoma Shrine would continue to be an indispensable part of the lives of the local residents and be passed on to the future in a sustainable way. ○ Contents of comprehensive production ① Extraction of customer issues ② Proposal of solutions to those issues ③ Consideration of implementation (operation) system ④ Creation of implementation (operation) system (leasing) ⑤ concept design based on opinions of the shrine and operators ⑥ Product development (food and drink menu, selection of products for sale) ⑦ Consideration of revitalization of the shrine as a whole ⑧ Creation of a promotional video for the entire shrine ⑨ Consideration of CAFÉ promotion ⑩ Opening ceremony planning ⑪ Attracting various media ⑫ Implementing PDCA after opening ⑬ Create a new festival ⑭ Global promotional video for overseas By seeking supporters from our network (mainly local companies), we were able to create a system that can operate independently.

#public
TheMana Village

TheMana Village

This project is being carried out by ARTH Group Co., Ltd. (Tosashimizu Resort LLC), a company involved in accommodation businesses and regional revitalization nationwide. The project aims to revitalize the entire city of Tosashimizu by revitalizing the long-established inn "Ashizuri Pacific Hotel Hanatsubaki," which has been loved for many years on Cape Ashizuri in Kochi Prefecture, as one of Asia's leading resort facilities for long-term stays, "The Mana Village." The facility is located in the natural beauty of Ashizuri-Uwakai National Park. Although it offers a spectacular view, the hotel's old interiors remains as it was, as if time had stopped since the Showa era. Initially, the plan was to set up a small cafe area, but as the meetings continued, ARTH's vision of wanting to liven up not only the hotel but also the entire city of Kochi and Tosashimizu expanded. The project has been transformed into a complex that includes an Italian restaurant, providing a luxurious space where you can experience the nature of Ashizuri. We have been involved from the concept stage of planning and concept design the facility to improve its appeal, and have been in charge of producing the space for the facade, lobby common areas, guest rooms, and restaurant, which will be the face of the hotel. (design supervision for guest rooms and Italian restaurant) As ARTH's creative partner, we are involved in producing spaces that lead to the creation and revitalization of attractive urban areas, including ``LOQUAT Nishiizu'' (renovating an old Japanese house into an auberge), which we took on in 2021.

#hospitality
Nagoya Anpanman Children's Museum & Park Yanase Takashi Theater / Large Trees and Play Forest

Nagoya Anpanman Children's Museum & Park Yanase Takashi Theater / Large Trees and Play Forest

To commemorate the 10th anniversary of the Nagoya Anpanman Children's Museum & Park, which opened in 2010, we will be in charge of the expansion of the "Takashi Yanase Theater" and the renovation of the "Big Tree and Forest of Play" as a power-up measure that will be responsible for the next 10 years. Thank you. Among the Anpanman Children's Museums in Japan, this facility is particularly focused on character shows and greetings, and will be a project of a dedicated theater where full-scale shows can be held and a plaza where parents and children can participate in play and events. Based on the concept of "Takashi Yanase Theater" and "Anpanman and his friends came when we were playing in the children's room," we created a warm wooden space and used building blocks, which are familiar toys for young children, as a motif. The building blocks, both inside and outside of the building, are integrated with the building framework so that the overall effect is large. In addition, by constructing the interior of the building with the vehicles, mechanics, and bread factory that appear in the anime, we have created a production that creates conversations between parents and children even during intermissions. Based on the concept of “a forest of big trees and play” and “the open space where Anpanman and his friends used to play until a little while ago”, a symbolic tree is arranged in the center, and it is a free space where parents and children can play around it and staff can hold events. increase. The ceiling surface is illuminated with blue skies, rainbows, and sunsets so that you can enjoy a day in the forest. Fixed playground equipment such as tunnels, slides, and peepholes are arranged to surround them, creating a space where parents and children can discover play in the forest.

#entertainment
Mitaka Memoried Hall

Mitaka Memoried Hall

"A funeral hall that is close to the community" This is a funeral hall in Mitaka, Tokyo, by Memoryd Co., Ltd., which provides life support services including ceremonial occasions. We were in charge of everything from architecture to interiors design, layout construction. It is a facility for holding a full funeral ceremony, consisting of two halls, a purification hall, a mortuary room, a bathing room, a waiting room, and a space for the funeral procession and parking. In response to the green and pleasant living environment in the surrounding area, the concept was "a funeral hall that resonates with the town," "a mansion-like appearance with textured finishes," and "a welcoming space that continues from the outside to the inside." The space is low-rise and has green spaces, while the pilotis and openings welcome the local community, nature, and light, creating a spatial composition that blends in with the surrounding environment. In addition, the pilotis connects to the first floor entrance, and the stairs connects to the second floor foyer, drawing in light from the second floor to the first floor, creating a space that makes the exterior space seem continuous with the interior. interiors and FF&E were concept design with the concept of "an organic space that envelops precious time with the deceased" and with a calm and gentle impression that gently envelops the time that has been woven and accumulated. At the same time, we aimed to create a funeral hall that is close to the community, both in terms of hardware and software, while complying with Mitaka City regulations and neighborhood explanations. [Social issues / Customer issues / Requests] As it will be a funeral hall in a residential area, we were asked to consistently consider the neighborhood in both hardware and software. In addition, wakes and funerals are rarely held over two days these days, and one-day funerals and family funerals are the norm. In addition, the number of attendees is limited due to the effects of COVID-19, so we were asked to concept design a space that can accommodate a short period of time and a small number of people. [Solution] In consideration of the neighborhood, we reduced the feeling of oppression by creating a low-rise building with a setback* from the road and green spaces, and by creating an appearance like a mansion with a textured finish, we minimized the image of a funeral hall as much as possible, while creating concept design that blends in with the surrounding residential environment. The pilotis on the first floor is a space that is softly partitioned while blocking the view with wire greenery and louvers, and is not hidden by walls, but is open to the surrounding environment. The facility's activities can be felt and it is a space that can be easily entered during events, so it was planned as a facility that is recognized and understood by local residents. At the same time, we aimed to create a "funeral hall that is close to the community" in terms of both hardware and software, while complying with Mitaka City regulations and neighborhood explanations. As a space concept design for short periods of time and small numbers of people, we focused on functionality and avoided a space that lacks warmth, and created a calm and gentle space by using organic finishes for interiors and FF&E. *: Setback means that a building is built with a certain distance from the boundary line of the land. <Our project members> [Sales and project management] Hironari Sakimoto [design, layout] NAU: Yoichi Kawakami, Norio Koito, Wataru Sugimoto, Akane Watanabe / Kei Matsuzawa [Sign] Tomomi Ito [Production and construction] Keita Ide, Ryota Sakurai

#hospitality
Marunouchi Street Park 2021 Winter

Marunouchi Street Park 2021 Winter

Launched in 2019, "Marunouchi Street Park" is a social experiment project designed to explore the future of Marunouchi Nakadori Street and how it can be utilized. Based on the spatial concept of "Amazing Winter Streets," the park created three approximately 300-meter blocks, each offering a warm and inviting experience while enjoying illuminations. Block 1, themed "Wonder Dining!", featured a playful area with a glasshouse where visitors could dine while enjoying the illuminations, tree hammocks, and a large chess table. Block 2, themed "Wonder Lounge!", featured a two-story hut serving as both a general information center and shop. It also featured a postbox with a simulated flame for posting purchased Christmas cards, a billiards table under the illuminations, and a fire pit where visitors could relax and enjoy playing street piano. Block 3, themed "Wonder Terrace!", features a "Corridor of Light" covered in mirrors and an "Artists on the Fire Terrace," where artists can create art around a fake fire in a fireplace. (Dates: December 2-25, 2021) Hosted by our company, the "Illumination Tour for the Visually Impaired 2021 Winter" is a walking tour with the theme of "dialogue" that aims to provide a truly comfortable spatial experience for everyone. Volunteer staff will escort visually impaired visitors through three blocks (total length approximately 300 meters) of the beautiful winter illuminations of Nakadori Street, creating a program that will warm both the body and mind and allow them to enjoy the experience through conversations that will warm their hearts and minds. During the "Marunouchi Street Park 2021 Summer" (August-September) event, we observed visually impaired people using the park, so we conducted interviews with people who have been blind since birth. The results included, "The places I want to go are places I've been to once and enjoyed," "I'm nervous about taking the first step when going somewhere new," "I didn't know Marunouchi was a park," and "Because I'm blind, I use my imagination to enjoy things." Therefore, if we could convey the charm of Marunouchi in a friendly and careful manner by "using methods that clearly communicate with the visually impaired" and "providing guidance with reliable support," we believe they will want to "return" and fall even more in love with Marunouchi Nakadori. We also believe that this tour could provide an opportunity for "everyone" to "feel, connect, and spend time with the seasons." This led us to organize this tour. <Our project members> [Project Director] Suzuki Echiyo [Sales] Ishiyama Shigeyuki, Yamamoto Hitomi [Planning] CIC: Saito Yusuke [Operations Management] CIC: Ando Kaoru [concept design] Sakuma Tonoyoshi, Ozawa Kazuki, Matsubara Miwa [Architectural Advisor] NAU: Okamoto Kiwami [Production] Marumori Yukio, Sasaki Ikuya, Yamaguchi Yuta, Kawashima Ayaka ~Related Links~ [Announcement] ・"Marunouchi Street Park Illumination Tour!" sponsored NOMURA Co.,Ltd. [Related Projects] ・Marunouchi Street Park 2021 Summer

#Conventions & Events
Kawarayu Onsen Playground NOA / Kawarayu Onsen Station Campsite

Kawarayu Onsen Playground NOA / Kawarayu Onsen Station Campsite

This project is one of the projects to help the residents of the areas that will be submerged due to the construction of the Yamba Dam to rebuild their lives and find meaning in life. For about six years, we were in charge of the basic plan, schematic design, working drawings, supervision, and consulting work to support the local management company for the "regional development facilities" in the "Kawarayu District" and "Yokobe District" of the relevant areas. The Kawarayu District is a tourist destination with Kawarayu Onsen, which has been around for over 800 years, and is adjacent to JR Kawarayu Onsen Station. From the perspective of location characteristics, scenery, and business scale, we proposed a "Station Front x Campsite & BBQ x Hot Spring Facility" business. While listening to the opinions of the local residents, Naganohara Town, and Gunma Prefecture, we comprehensively planned and produced the project, from the launch and support of the local management body, to attracting a campsite management partner company, consulting on the business plan, and facility design, layout. The facility is divided by the JR Agatsuma Line, and consists of the "Kawarayu Onsen Play Base NOA" with a cafe and hot spring on the upper level, and the "Kawarayu Onsen Station Campground" with a plaza where you can enjoy BBQ and bonfires, a wood-burning bath, a tent sauna, and canoeing and kayaking on the dam lake on the lower level. [Social Issues / Customer Issues / Requests] [Business] It was necessary to understand what it means for the local residents to rebuild their lives and create a purpose in life. Through repeated discussions with the residents, issues were identified that aim to revitalize the area, such as coexistence with the hot spring town, promotion of employment for local people, especially young people, and encouraging the outflow of the population to return to their hometowns. In addition, they requested that the facility be differentiated from facilities planned in other areas and similar facilities, and have the ability to attract customers and be unique. [concept design] They requested that concept design be unique to the area, taking into consideration the bridge that tourists passing by to visit the dam and visibility from the opposite bank, which is a busy area, and that the facility be easy to operate by harmonizing the complex multi-purpose facilities (hot springs, restaurants, rest areas, observation decks, tenants, conference rooms, etc.). [Solution] [Business aspect] The Yamba Dam project took 70 years from planning to completion, but there were arguments for and against the construction of the dam, and many residents moved out. From the perspective of launching the project, we focused on proposing a business plan with multiple perspectives and a bird's-eye view. We listened to the various business ideas desired by the local residents, made recommendations on how to make them feasible, made adjustments to avoid competition with businesses in the surrounding area, and differentiated each facility, aiming for a project that emphasized the uniqueness of each area. [concept design aspect] The concept was the "Azuma River," which is the origin of the name of the former Kawarayu area. As we proceeded with concept design, we received feedback from local residents that it looked like a "boat rising with the area on board," so we created a distinctive building that symbolizes the two concepts. For the interior space, we planned a gently curving flow line and slope that combined various functions to match the long and narrow shape from east to west, making it an easy-to-use space with mobility. <Our project members> [Sales/Project Management] Satoshi Arai, Hitomi Yamamoto [Planning/Consulting] Kenichi Sakazume, Yuki Shimokuni [design, layout] NAU: Sakae Kirioka, Nana Osano

#entertainment
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