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TheMana Village

TheMana Village

This project is being carried out by ARTH Group Co., Ltd. (Tosashimizu Resort LLC), a company involved in accommodation businesses and regional revitalization nationwide. The project aims to revitalize the entire city of Tosashimizu by revitalizing the long-established inn "Ashizuri Pacific Hotel Hanatsubaki," which has been loved for many years on Cape Ashizuri in Kochi Prefecture, as one of Asia's leading resort facilities for stays, "The Mana Village." The facility is located in the naturally rich area of Ashizuri-Uwakai National Park. Although it has a spectacular view, the hotel's old interiors remains as it was, as if time had stopped since the Showa era. Initially, the plan was to set up a small cafe area, but as the meetings continued, ARTH's vision of wanting to liven up not only the hotel but also the entire city of Kochi and Tosashimizu expanded. The project has been transformed into a complex that includes an Italian restaurant, providing a luxurious space where you can experience the nature of Ashizuri. We have been involved from the concept stage of planning and concept design the facility to improve its appeal, and have been in charge of producing the space for the facade, lobby common areas, guest rooms, and restaurant, which will be the face of the hotel. (design supervision for guest rooms and Italian restaurant) As ARTH's creative partner, we are involved in producing spaces that lead to the creation and revitalization of attractive urban areas, including ``LOQUAT Nishiizu'' (renovating an old Japanese house into an auberge), which we took on in 2021.

#hospitality
HIRODEN etto

HIRODEN etto

HIRODEN etto, a tourist and commercial facility operated by the Hiroshima Electric Railway Group, opened in April of the same year on a site adjacent to the Miyajimaguchi Passenger Terminal, which began service in February 2020 as part of the Miyajimaguchi Area Port Improvement Project promoted by Hiroshima Prefecture. Under the concept of "DISCOVER MIYAJIMAGUCHI," the facility consists of 16 stores, mainly owned and operated by companies headquartered in the prefecture. The facility offers both everyday (local) and extraordinary (sightseeing) pleasures with Hiroshima's unique flavor, and provides a "fun, delicious, and new Hiroshima" experience to tourists and local residents alike. The new urban planning road was proposed as a measure to alleviate the chronic traffic congestion on National Route 2, which is the main road for local residents to live and work. In conjunction with this plan, it was decided to redevelop the aging passenger terminal by expanding the reclaimed land, and relocate the tourist product facility directly operated by the Hiroshima Electric Railway Group and the Hiroden Miyajima-guchi Station building/track. We were asked to create a scenario for a medium- to long-term phased development and to make a proposal for a new facility to be built by the Hiroshima Electric Railway Group on the land adjacent to the passenger terminal, which would be a suitable prologue and epilogue to the Miyajima Pilgrimage. We thought it was important to construct a development strategy from a regional branding perspective to provide Miyajima-guchi, which is a transit point to Miyajima, with the "power of place". We also wanted to create a place and space that would add a new identity to Miyajimaguchi, which has no colors, through a naming and VI plan (*). The project took both a soft and hard approach to the creation of a place and space that would add color to the first phase of the Miyajima-guchi Town Opening. This approach has created new employment opportunities and contributed to the economic cycle in Miyajima-guchi by providing a new place of business, especially for local businesses. In addition, as a model case of regional development through private-sector involvement in a government-led redevelopment project, the project embodied the Hiroshima Electric Railway Group's management vision of "connecting people with people to create an attractive future for the region," and created a sense of anticipation for later development. (*)VI: Visual Identity. It refers to the design of a logo or symbol mark. We were able to create a facility that meets our concept thanks to the tremendous cooperation we received from both the software and hardware aspects, from the conceptualization stage to the specific facility planning. We look forward to its growth as a facility that will serve as a prologue and epilogue to the Miyajima pilgrimage. <Sales and project management] Ichiro Morimoto [Consulting, planning, and soft direction] Mayo Amma [Leasing] Takaaki Hiraki, Eri Morita [design, layout] Kazumi Doi, Yukari Ozaki [Production: construction] Katsunori Sugino [Preliminary internal supervision: furniture and fixture manufacturing] Toshimichi Suzuki [Branding] Yuri Watamoto [Opening Promotion/PR] Daisuke Karube, Hikaru Oura -Related Links- [Notice] ・Announcement of "The 54th Japan Sign concept design Awards" Silver Prize and other awards

#Urban & Retail
Tokushima Prefectural Museum Permanent Exhibition Renewal

Tokushima Prefectural Museum Permanent Exhibition Renewal

This is a permanent exhibition renewal for the comprehensive museum (publicly approved facility) located in Bunka no Mori Park, which combines the humanities of archaeology, history, folklore, and arts and crafts with the natural history of zoology, plants, geology, and dinosaurs. The permanent displays room has been completely renewed with a new concept of "Getting a Full Grasp of Tokushima - The Story of Things of 'Life' and 'Time'". The new permanent displays room is designed to allow visitors to experience the charm and characteristics of Tokushima through a wealth of displays, and to enjoy the museum even more. Through both inclusive concept design and displays evaluation workshops, we confirmed the direction of displays content, verified the experiential displays, and implemented universal concept design. With the museum as the "face of the region" in mind, we created displays values dialogue and interaction between curators and visitors, and between visitors themselves, through materials (things) as they move around the newly created "Communication Zone" and "Museum Street". The museum has evolved into a place where visitors can enjoy themselves and always be surprised by the charms of Tokushima, which it regards as "rich nature, traditional culture, and advanced culture." It is a place where visitors can learn about Tokushima through hands-on, participatory displays methods such as 4K, VR, AR, and other XR, and hands-on displays, while focusing on actual materials (objects). [Social Issues/Customer Issues/Requests] - The existing permanent displays was basically based on the academic standards of 30 years ago, and although the accumulated activities have significantly increased the knowledge and collection of materials related to nature, history, and culture, the structure of the rooms and the constraints of displays cases made it difficult to change displays, and they had become outdated. - The old displays did not have clear characteristics and were not the "face of the region," and the contents were not separated compared to other museums that were opened later. - There was a demand to respond to social demands, such as efforts to convey the joy of discovery and learning through objects (materials) and an increase in hands-on and participatory experience elements.・It was necessary to make the museum universal, focusing on foreigners and people with disabilities, and to address damage and discoloration due to aging, air conditioning malfunctions, and LED lighting. [Solution] ・After consulting with the curator, we replaced the entire displays content, and through both inclusive concept design and displays evaluation workshops, we confirmed the direction of the displays content, verified the experiential displays, and implemented universal concept design. In addition to creating a museum that serves as the "face of the community," we adopted a partially selective route instead of a simple one-way route by reorganizing the route from "Museum Street" to each displays corner, centering on the "Communication Zone." <Our project members> [Sales and project management] Morimoto Koichi [Planning] Kishida Kyohei, Nishimura Setsuko, Horii Mao, Mima Hiroyoshi [concept design and planning] Mitsunaga Masaaki, Yuasa Tadashi, Akamine Takeo, Morita Rie, Kagawa Reiko [Production and construction] Ichimada Hayato, Inoue Yoshito, Oishi Masaru, Takahashi Koichiro

#public
Shikoku Aquarium

Shikoku Aquarium

[Exploring the story of water and life] -An aquarium for adults that changes with the waterscape/enjoys expression- This aquarium is themed on the diverse waterscape of Shikoku, which is surrounded by the sea on all sides and has many clear streams and countless reservoirs. In front of you is the Seto Inland Sea, a beautiful archipelago that Japan is proud of around the world. Enjoy a rich time watching the dolphins living in a pool that blends into the beautiful sea. The interior of the aquarium is designed with "sound, light, scent" and the "flow of time," allowing visitors to "enjoy the changing expressions." We aimed to displays an aquarium where visitors can come into contact with the history and culture woven by living things and people, and awaken their five senses. [Social issues/customer issues/requests] There was an issue of wanting an environmental design that would make the aquarium a place of integrated customer satisfaction that goes beyond just exhibiting living things. Shikoku Aquarium is also the gateway to Shikoku. An environmental design appropriate for such a facility was needed. [Solution] We proposed an environmental design that would allow visitors to "enjoy expression." displays concept was "Exploring the story of water and life," and various contents were created to promote the new Shikoku-ness. ・Welcome Booth Nihonkaisui, which has been dealing with marine resources, is here to convey the charm of the oceans of Shikoku at Shikoku Aquarium. The design expresses the form that is derived by combining the form that Shikoku Aquarium aims for and Nihonkaisui's corporate philosophy. The booth is made up of an aquarium presentation using artificial seawater, which is a company product, and a video presentation that evokes salt art. [Customer feedback] ・Welcome Booth We asked them to create a space that would be displays for the aquarium and also serve as our corporate branding, and it turned out to be a classy booth that harmonizes our main product, salt, with living creatures. It was well received by visitors, and we feel that it has greatly contributed to improving our corporate image. <Our project members> [Sales and project management] Tatsuya Fujii, Teruko Takai [design, layout] Kaoru Sone, Sho Inanobe, Yuichiro Ishida, Yoshihime Taka [Production and construction] Takeshi Suezaki / Nomura Techno Co., Ltd.: Shigeo Nagao / Nomura Products Co., Ltd.: Yoshiyuki Yamazaki

#public
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