Deliver “Delight and Passion” to people
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NOMURA Co.,Ltd.

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Plus D Nichinan Branch Office

Plus D Nichinan Branch Office

[Project Description] We converted a samurai residence over 140 years old, located within the Obi Important Traditional Buildings Preservation District, a castle town with a long history in Kyushu, into an office where you can experience the local culture. The overall concept is "Post-Heritage: Transformation for Inheritance and Passing on to the Next Generation," and by clarifying the points to be passed on and the points to be renewed, we are trying a new way of connecting culture. We aimed to create a space that connects with the community by reinterpreting the lifestyle of former private homes in a modern way. The concept design consists of two different spaces: a communication space with a large table made from the floorboards used in the original private home, and an open workspace with a counter facing the greenery through the opening. The gravel-covered earthen floor inserted between them serves as an intermediate area that connects the two spaces and the outside and inside. The newly constructed "tiered deck" in the garden gently connects the inside and outside, and is used as a space that connects people, things, and events, such as events where local people gather and promotional spaces for local products. [Customer Feedback] The unique and attractive office space, which allows us to experience the local culture, has been well-received not only by local residents but also by many municipalities and companies involved in vacant property management. These connections have enabled us to develop new businesses. <Our Project Members> [Development] Yasutoshi Yamano [Sales] Toru Moenuki [design, layout] Yoichi Kawakami, Shinpei Takeda, Ryosuke Shimizu

#corporate
Tokyo Midtown Hibiya

Tokyo Midtown Hibiya

[Project Overview] Since the Meiji era, Hibiya has evolved as a place that provides a space for adults to socialize and relax, with the Rokumeikan, a social gathering place, and the Imperial Hotel, which was born as Japan's state guesthouse, standing side by side. Mitsui Fudosan, the project owner, has positioned "In the Park," "Entertainment," and "Elegance" as the unique values that Hibiya offers, and is creating a city that encourages the gathering and exchange of various cultures, sensibilities, and talents from around the world, creating new, future-oriented experiences and values. Our company was in charge of the commercial environmental design, production, and construction of the commercial floors from the basement to the 3rd floor above ground, and based on the concept of "THE PREMIUM TIME HIBIYA," we aimed to create a bright and glamorous space full of adult charm, befitting Hibiya, a sacred place for arts, culture, and entertainment, with the project owner's desire to provide visitors with a special experience in a luxurious time and space, and the concept design concept of a "theatrical space city." The three-story atrium, which is inspired by traditional theater spaces, is an elegant space with soft curves. The underground arcade inherits the memory of the city by reconstructing the "Sanshin Building," which was once a symbol of Hibiya in this area, with a modern concept design. <Our Project Members> [Sales & Project Management] Yo Nishimoto, Kazuya Chida, Shinpei Watanabe [design, layout] Yukio Kazusaka, Yusuke Matsumoto, Chikako Hatanaka [Production & construction] Keisuke Toda, Shinjiro Iwata, Yoshitaka Odajima

#Urban & Retail
hotel koe tokyo

hotel koe tokyo

[Project Overview] Hotel Koe Tokyo embodies the lifestyle brand "koe"'s brand concept of "new basic for new culture." concept design with a global perspective that looks at "the present" and "the future," as well as "Japan" and "the world," it is a hotel-integrated store that creates a fusion of the ordinary and the extraordinary, and a new culture, centered on stay, fashion, music & food. As a construction company, we assisted Stripe International and the design firm Suppose concept design Office in bringing their ideas and visions to life. [Client's Challenges] The challenge was to understand the worldview envisioned by Stripe International and the design firm Suppose concept design Office, and to materialize it, including how to create it. While being mindful of the project's investment, we made optimal proposals regarding the creation methods and construction methods from a construction perspective. [Solutions] To address the above challenges, we shared the image by proposing a wide variety of materials and creating samples, and held numerous meetings with Suppose concept design Office to discuss construction methods. Furthermore, we made proposals that were mindful of project investment, responded promptly and promptly to specification changes, and kept the schedule in mind, thus fulfilling our role as construction company until the opening. <Our Project Members> [Sales/Project Management] Hiroshi Tsubosaka, Kayu Tatsumi [Production/ construction] Hiroki Yoshitake, Yoshito Hamabe, Fumiya Sasaki, Yuya Tsuboi Photography: Kenta Hasegawa

#hospitality
Lumine Singapore (Clark Quay Central)

Lumine Singapore (Clark Quay Central)

[Project Overview] LUMINE SINGAPORE is Lumine Co., Ltd.'s first overseas store. Targeting curious working women, it is a concept store that transmits [TOKYO STYLE, CULTURE, DESIGN] from Lumine's unique perspective. The minimalist space, composed of solid materials, creates a gallery-like world that highlights each and every featured product item. It also includes "Lumine Cafe," Lumine's first cafe format, offering a photogenic menu that is conscious of beauty and health, as well as a space that conveys femininity and style. [Client's Challenges] Lumine's self-curated apparel shop and cafe operation. As everything was a first for Lumine, our biggest challenge was to support the store's creation from scratch. The uniquely shaped 285-tsubo (approximately 970 square meters) space is comprised of more than 20 fashion brands, a cafe area, and a sub-lease area. The project required a zoning and traffic flow plan that highlighted the appeal of various merchandise items, a spatial concept design that expressed the individuality and harmony of the new Lumine brand, and an edgy space with a "TOKYO" theme unlike anything else in Singapore. In terms of implementation, challenges arose in overseas construction, such as negotiations and coordination between Lumine and the local building owner, tight schedule adjustments due to repeated delays in decision approvals, and factory production and checks in other countries for production orders. [Solution] By utilizing the irregular shape of the sections and gradually changing each area, a space with breadth and dynamism was created. In addition, by running wooden eaves along the section boundaries, a sense of unity was given to the store, which is packed with various elements (merchandise), and the launch of the new Lumine brand was emphasized. For materials, emphasis was placed on texture and authenticity, and a minimalist and edgy space was created mainly with mortar, wood, and terrazzo. During the project, collaboration with an external VMD designer was carried out to add an artistic element, expressing a sense of style and trendiness that is uniquely "Tokyo-like". In terms of execution, thanks to close cooperation with the Japanese team and the swift response of Nomura Singapore, we were able to successfully open the project despite the tight schedule. <Our Project Members> [Development] Yukihiko Nishi [Sales & Project Management] Shinpei Watanabe / Katsuhiro Muragata [design, layout] Yoko Suzuki, Chie Okamoto [Production & construction] Katsuhiro Muragata / Akihiro Yoshida / Daniel Ma

#Urban & Retail
The Prince Hakone Lake Ashinoko

The Prince Hakone Lake Ashinoko

[Project Overview] This project involves renovating the guest rooms in the annex and the banquet hall on the first floor of The Prince Hakone Ashinoko into a grill restaurant. The aim was to incorporate the atmosphere of the scenic location, with its lush green mountains, the clear blue waters of Lake Ashi, and the view of Mount Fuji on clear days, into the hotel. [Client's Challenges] The planning involved utilizing the existing layout of the banquet hall on the first floor while coordinating it with the newly constructed open kitchen. The challenge for the guest rooms was to create a sense of renewal while retaining existing elements such as the beds, desks, and wainscoting designs, and adjusting concept design. [Solution] The restaurant's design incorporates calming materials, reflecting its location as a grill restaurant on the shores of Lake Ashi. Furthermore, the use of colors enhances the appeal of grilled dishes, and the space is designed to enhance the lively atmosphere of the newly constructed open kitchen. The guest rooms are designed with the concept of "the nature of Hakone and Lake Ashi," incorporating elements inspired by the scenery of Lake Ashi in Hakone, such as the sparkling water, the lovely flowers blooming along the lakeshore, the beautiful cedar trees, and the fantastical morning mist, to create a relaxing space. <Our Project Members> [Project Management/Sales] Masanori Kogure, Kae Omomo [design, layout] Sachiko Taihiji, Kaori Ogushi, Manami Nagao, Eri Isoyama, Chihiro Kazeto [construction] Tadayuki Mizuno, Taishi Takami

#hospitality
Kagoshima City Furusato Archaeological Museum

Kagoshima City Furusato Archaeological Museum

[Project Overview] The Kagoshima Municipal Archaeological Museum was established with the aim of deepening citizens' understanding of Kagoshima City's history through the cultural heritage left behind by their predecessors and contributing to the creation of a unique civic culture. Particularly popular are the interactive displays such as the "Excavation Experience," where visitors can feel like archaeologists, and "Let's Shape with a Giant Arc," which uses a giant version of a tool for examining the shape of pottery, fostering children's interest in archaeology and the history it reveals. Our company provided comprehensive support from basic planning and design to construction. [Client's Challenges] After 20 years since its opening, the museum was showing signs of aging, and a renewal of its content and facilities was required. displays renewal aimed to realize the presentation of the latest research results, the introduction of interactive displays, and the development of bright and easily maintainable displays facilities. The direction of the plan was as follows: firstly, a regionally focused displays that pursues "Kagoshima's unique character"; secondly, a fun and educational museum aiming to "create a place for participatory experiences"; and thirdly, the development of displays environment as "creating an environment for realizing a more user-friendly facility." This aimed to create a facility where people of all ages, from children to adults, could learn about local archaeology in an enjoyable way. [Solution] The first thing that makes an impression of "Kagoshima-ness" is the huge topographical table in the center overlooking the atrium space, which includes Sakurajima and the entire city of Kagoshima. It is accompanied by easy-to-understand explanations of archaeological sites in various locations. Next, a prime example of "creating a place for participatory experience" is the hands-on corner with various items that make learning archaeology fun. And as "creating an environment that makes the facility more user-friendly," we made detailed suggestions such as airtight cases that allow humidity control, the introduction of user-friendly universal concept design, and the installation of environmentally friendly LED lighting. <Our Project Members> [Development] Tatsuya Fujii [Sales & Project Management] Tatsuya Fujii, Yumeki Kusumoto [Planning] Takeshi Kami, Kyohei Kishida, Setsuko Nishimura [design, layout] Sho Inanobe [Production & construction] Yoshito Inoue, Hayato Ichimanda, Takeshi Sue, Shin Kameoka, Nanae Hori [maintenance management] Katsumi Yamada, Takatoshi Nakamura

#public
Karatsu Castle

Karatsu Castle

[Project Overview] Karatsu has long been a gateway to the continent. During the Edo period, the Karatsu Domain was an important base for the shogunate's rule of Kyushu, and it was also a historical and cultural city where unique cultures such as the Karatsu Kunchi displays and Karatsu ware flourished. Our company believed that Karatsu Castle, the starting point for Karatsu tourism, should play a role in leveraging the charm of Karatsu's brilliant history and culture and acting as a circulating mechanism for walking tours of the city. Therefore, we comprehensively reviewed the exhibits, facilities, and operations, aiming to redevelop Karatsu Castle as a comprehensive guidance facility for "walking tours" in Karatsu City, a hub that will revitalize the region by maximizing the appeal of Karatsu Castle. Our company assisted with the basic planning, design, and construction from start to finish. [Client's Challenges] There were three challenges with Karatsu Castle before the renovation. First, the client desperately wanted to update the aging facilities, outdated displays, and outdated displays themes. Second, Karatsu City's attractive resources were not being fully utilized, and there was a need for collaboration with collections and other tourist spots. The third issue was safety and cultural property preservation, requiring measures to address issues such as natural light, universal concept design, earthquakes, and theft. By solving these three challenges, we aimed to create a tourist hub befitting a "city of tourism and cultural exchange where authenticity shines, surrounded by nature, history, and culture." [Solutions] To solve the challenges, we aimed to create displays that allows visitors to enjoy Karatsu, developing displays story centered on the history of the castle town and successive castle lords, realizing an attractive displays space utilizing the Hizen Province Products Illustrations and Karatsu ware, and actively utilizing IT, such as introducing AR displays explanations. Next, aiming to create a "comfortable displays," we created a welcoming space such as a museum shop, reviewed the flow of movement within the building and took into consideration visitors with disabilities, such as foreign tourists, and installed toilets, stairlifts, and a multipurpose room. Furthermore, aiming to create a "safe displays," we enhanced the functions of the facility as an introduction to tourist Karatsu, such as a tourist information corner, promoted the ability to move around by disseminating information on sightseeing facilities, and thoroughly implemented risk management for accidents and losses. In summary, we have put forward three solutions. <Our Project Members> [Development] Yumeki Kusumoto [Sales & Project Management] Tatsuya Fujii, Yumeki Kusumoto [Planning] Takeshi Kami, Kyohei Kishida [design, layout] Masaaki Mitsunaga, Rie Morita [Production & construction] Takeshi Suezaki, Goro Yamano, Nanae Hori [maintenance management] Katsumi Yamada, Takatoshi Nakamura

#public
Toyama Prefectural Museum of Art

Toyama Prefectural Museum of Art

[Project Overview] The museum, boasting a collection of masterpiece chairs and posters, places more emphasis than ever on concept design, aiming to become an experiential creative museum that "connects art and concept design." There are six displays rooms of varying sizes. Our company was responsible for the design and construction of the wall cases in the special displays room on the second floor. In addition to permanently displays approximately 50 chairs from the collection of about 240 chairs, we developed displays system for concept design displays room, which boasts a collection of approximately 13,000 posters. We also handled displays of works and materials by Shuzo Takiguchi and Simon Goldberg, which were donated when the museum was the Toyama Prefectural Museum of Modern Art. In the hall, we developed an experiential "interactive art" installation that creates light art through body movements. [Client's Challenge] The museum possesses a rich collection of 20th-century art and an unparalleled collection of concept design (chairs, posters). The goal is to create an experiential creative museum where visitors can freely explore this museum, deepen their knowledge of one genre, and not only grasp things in relation to various genres, but also develop a deep understanding and critical thinking skills. [Solution] We created distinctive displays spaces tailored to the theme of each displays room, including displays fixture planning, color scheme planning, lighting plan, and video/sound plan, resulting in memorable art and concept design experiences. Furthermore, we introduced "interactive art" in the hall, where visitors create light art through body movements, contributing as an element of an experiential, imaginative museum that connects art and concept design. <Our Project Members> [Development] Atsushi Ishikawa [Sales/Project Management] Atsushi Ishikawa [design, layout] Yasushi Kasuga [Production/ construction] Shunichiro Nagayama [Video] Akinori Goto

#public
Nijigen no Mori

Nijigen no Mori

[Project Overview] Based on the Nijigen no Mori facility concept of "Cool Japan x Nature x Technology," we planned and produced an athletic park (zip line and field athletics) where visitors can experience the world of Crayon Shin-chan. As the site is in a natural setting, we named it "Crayon Shin-chan Adventure Park" and mainly composed attractions that involve physical activity. In addition, we introduced inflatable play equipment, developed a game that links smartphones with character models to allow visitors to explore the park, and handled everything from planning, design, layout, and construction of the entire NOMURA Co.,Ltd. 's signage, monuments, and shop interiors. [Client's Challenge] The challenge was to find out what could be done using the "Crayon Shin-chan" content to attract visitors to the vast Awaji Island Prefectural Park as an anime park. [Solution] We planned and designed the "Crayon Shin-chan Adventure Park," which consists of two main attractions: "Challenge! Action Kamen Flying Squad!", where visitors can pretend to be Action Kamen and slide down two zip lines of 225m and 140m; and "Appare! Sengoku Great Adventure!", a giant athletic course themed after the Crayon Shin-chan movie "The Storm-Calling Appare! Sengoku Great Battle"; the inflatable play equipment "Fluffy! Quantum Robo!" (for children); and "Let's Play with Me! Nijigen no Mori!" using smartphones. We concept design a structure that would work as one of the contents of the anime park, and were able to solve the problem. <Our Project Members> [Sales & Project Management] Haruhiko Kako, Natsuko Murakami [Planning] Masaki Kawahara, Yasuyuki Chosa [Art Direction] Yasuyuki Chosa [Sign & Graphic concept design] Yasuyuki Chosa [Sculpture concept design] Yasuyuki Chosa [Technical Direction] Isao Yokota [Production & Planning] Atsushi Hatano, Sogo Nomura [Production & construction] Tetsuji Inoue, Kunihiko Hashimoto ©Yoshito Usui/Futabasha, Shin-Ei Animation, TV Asahi, ADK ©Yoshito Usui/Futabasha, Shin-Ei Animation, TV Asahi, ADK 1993-2017

#entertainment
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