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Kumamoto Castle Tower

Kumamoto Castle Tower

The Kumamoto Earthquake in April 2016 caused damage to the castle tower. In response to people's longing for the castle tower to be restored to its original form, the city of Kumamoto made it a policy to restore the castle tower as soon as possible. The building was completed in March 2021 with the latest earthquake-resistant technology. In the 400 years since the castle was built, the wishes of the people who have repaired the castle each time there has been a repeated disaster have been carried over, and the message from the people of Kumamoto living in the present for the future of the next 100 to 400 years is contained. At displays, we organized themes in chronological order from the basement to the top floor, and created a space that is easy to understand and impressive through the use of models, videos, and wall concept design, as well as the spatial concept design corresponding to the themes. Focusing not on the castle as a whole but on the castle tower, it conveys the history of the castle at the time of its construction, its architectural design, its defensive functions, the development of the castle and the town, and the thoughts and history of the people who have repaired it every time they have suffered disasters. [Social Issues/Customer Issues/Requests] ・ To convey the historical, architectural and spiritual significance of the castle tower, which is a symbol of recovery from the Kumamoto Earthquake. It is also important to communicate that Kumamoto Castle, which has historically suffered from numerous natural disasters, has been revived again after the earthquake. ・ Focusing not on Kumamoto Castle as a whole, but on the castle tower of Kumamoto Castle, sharing roles with the contents of displays of the surrounding facilities, and working for cooperation and complementation. ・ Since there are many restrictions on the preservation environment in the castle tower, basically the actual materials should not be displays, but the historical displays of the castle tower of Kumamoto Castle after the Seinan War should be added. ・ From the perspective of Universal concept design, introduce interactive displays and multilingual audio guides so that a wide range of people can enjoy displays. We received the above request. Solution: With the main focus on the castle tower, we organized the story along a time axis, from the castle's construction to the present, and set themes for each era on each floor. On the first floor is the period of Kato Kiyomasa, who built the castle, and the Hosokawa period, who later became the lord of the domain, the modern period, which experienced a complete fire and reconstruction, and the present day, which is devoted to the Kumamoto earthquake and its restoration. The story is arranged so that you can follow the period from the lower floor to the upper floor.In order to convey the strong will of the people who have repaired the castle tower every time there has been a series of disasters since the Edo period, "I want to restore Kumamoto Castle and pass it on to future generations." the film focuses on the castle tower. In addition, to cater to a wide range of visitors, we planned and realized multilingual audio guides and tactile models of the castle tower. Customer Comments: displays is organized in a way that is easy for anyone to understand and attract interest, such as explanations using models and projection mapping, and multilingual audio guides using title signs and apps, and has been well received by visitors. < our company Project Members > [Development] Masanori Yokoyama [Sales and Project Management] Masanori Yokoyama, Haruka Amano, Anjin Sawada [design, layout] Mitsuyo Ashida, Yuichiro Tsutsumi, Rie Makigara, Nanako Wajun, Yoichi Honda, Naoya Fujiwara [Shaping] Nobuyuki Endo [Production and construction] Yu Ikeya, Yoshikazu Kimura

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Kasai City regional revitalization base facility “sora Kasai” Uzurano Museum

Kasai City regional revitalization base facility “sora Kasai” Uzurano Museum

The approximately 1.2km-long runway remains in Uzurano-cho, Kasai City, are the remains of an airfield built during the war, and many other war relics are scattered around the area, remaining to this day. The Kasai City Regional Revitalization Center "sora Kasai" serves as an exchange hub for touring these relics, and the "Uzurano Museum" within it was created as the centerpiece of a field museum that conveys the historical facts of the war. The basic plan for the facility was awarded to a joint venture of three companies, with Ohba Co., Ltd. and Iruka Design Group Co., Ltd. joining from the design stage, and our company was mainly in charge of the museum displays. Subsequently, we were awarded the contract to produce displays independently, and the period from planning to completion spanned approximately six years. Towards completion, after going through a review committee, we created it together with many people, including Kasai City, local war history researchers who had conducted research for many years, preservation societies, supervising professors, and a company that produced full-scale airplane models. This museum, built on the runway, centers around displays two full-scale airplane models deeply connected to this area, while also introducing the short but rich history of Unono Airfield. We aimed to create a museum unique to Unono, one that makes the most of the story and unique location of this place. The mission of this museum is to weave together the memories of this place, preserve them in tangible form, and pass them on to future generations. We hope it will become a place to reflect on peace and connect people.

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Mitsui Shopping Park LaLaport Numazu "Koniwa House" "Komori La no Mori"

Mitsui Shopping Park LaLaport Numazu "Koniwa House" "Komori La no Mori"

"Koniwa House" is a place where babies, families, and friends can spend relaxing time together. The interior, which feels like stepping into a picture book, is a space where you can feel like you've come to a friend's house, with a diaper changing area, a nursing area, and a kitchen/living room where you can feed your baby milk or baby food. "Komorira no Mori" is a play area where babies, kids, and families can all spend time as they please with peace of mind. It is divided into an area where babies and their families can relax in peace, and an area with exciting play features for children who have started to move around actively. In the center of the spacious area, there is also a base camp corner where parents with children of different ages can keep an eye on everything. [Social Issues/Customer Issues/Requests] The request was to create a space for parents and children that goes a step further than the success of Lalaport Hiratsuka, so that people with children in Numazu City and Shizuoka Prefecture can not only shop but also enjoy a relaxing day out. [Solution] We planned and concept design the space with the intention of creating a place where childcare can be shared regardless of gender or age, not just by mothers caring for their children. In addition to creating an extraordinary concept design that makes it fun for both adults and children to come here, we also paid attention to the safety and well-being of siblings while their parents are caring for the baby, especially for families with children of different ages. <Our Project Members> [Sales] Hidefumi Ikuta, Hiroshi Mitsui [Planning] Team M: Mari Matsumoto, Aya Nishimoto [Design] Kei Matsuzawa [construction] Yusuke Yamada

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Renewal of Yamanashi Prefectural Mount Fuji World Heritage Center

Renewal of Yamanashi Prefectural Mount Fuji World Heritage Center

The Mt. Fuji World Heritage Center, which preserves the value of Mt. Fuji, registered as a World Cultural Heritage site as "an object of worship and a source of artistic inspiration," for future generations, underwent renovations in the spring of 2022. The renovated facility offers panel displays and interactive content that clearly explain the abundant displays and make the charm of Mt. Fuji more enjoyable to understand. To effectively convey to visitors, including many foreigners, that Mt. Fuji is "an object of worship and a source of artistic inspiration," our company created displays guide system called "Fuji Guide" that features a spatial experience linked to smartphones and tablets, as well as multilingual (7 languages) and displays commentary. In "World Heritage Mt. Fuji VR," which can be experienced with VR goggles in 360° video, visitors can trace the path of faith walked by pilgrims in the past, from Misaka Pass, which has been depicted in ukiyo-e prints, to the summit of Mt. Fuji. We aimed to create content that would allow visitors to learn more about Mt. Fuji through dynamic perspectives that are not usually seen, and to make them want to visit the site. [Social Issues/Customer Issues/Requests] Since its completion in 2016, displays has faced challenges due to its experiential nature, resulting in a lack of displays materials and insufficient explanatory text for international visitors. The request for this renewal was to make the exhibit easier to understand and more appealing. [Solution] displays graphics have been rearranged for greater clarity, missing information has been added to the explanatory text, and the displays placement has been adjusted to guide visitors along a smoother route. In displays guide system, all existing apps have been converted to web browsers and multilingual support has been implemented to ensure that the explanatory content is easily understood regardless of cultural background. In addition, 3D maps and 360-degree still image content have been adopted to create a more immersive experience. From an operational standpoint, a user-friendly CMS (Content Management System) has been built, making it easy to respond to any revisions to the explanatory text. For VR production, content has been created that allows visitors to trace the path of Fuji worship in VR, employing immersive footage shot by drones and a simultaneous playback system designed with operational considerations in mind. <Our Project Members> [Sales & Project Management] Maria Uemura [Digital Content Planning] Hironori Mima, Aya Watanabe, Saki Kanehara, Saki Miyahara, Minori Hayashi [design, layout] Kaori Akazawa [Production & construction] Akinobu Takahashi [System Design & construction] Saki Kanehara, Minori Hayashi ~Related Links~ [NOMLAB] ・Yamanashi Prefectural Mt. Fuji World Heritage Center

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Ishinomaki City Museum

Ishinomaki City Museum

This project involves the relocation and reconstruction of the Ishinomaki Cultural Center, a museum in Ishinomaki City that was damaged by the Great East Japan Earthquake. Following the earthquake, Ishinomaki City planned a new complex of cultural facilities, including a theater and a museum, to serve as a new cultural hub within the city, and the development of the Ishinomaki City Museum, which will succeed the Ishinomaki Cultural Center, has been underway. The Ishinomaki City Museum's concept is "a museum that disseminates the rich history of Ishinomaki nurtured by the great river and the sea," and it consists of a history and culture displays room, a Mori Collection displays room, a Takahashi Eikichi works displays room, an exhibition room for pioneers associated with Ishinomaki, and a special displays room. The distinctive features of displays displays experience include displays that focus on "landscape" as a new way of being a history museum, displays that share "history = time" in collaboration with contemporary artist Yamagami Yukihiro, displays space concept design that resonates with the architectural design of the complex of cultural facilities, and hands-on displays that allow visitors to immerse themselves in the real thing, imagine the scene, and learn history, with various efforts made to draw out the interests and concerns of visitors from multiple angles. In addition, exhibitions will be held in the special displays room, which meets the requirements of a "publicly approved facility" that allows for the borrowing and public display of valuable materials.

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Shuri Castle Restoration displays

Shuri Castle Restoration displays

Shuri Castle is currently undergoing restoration and reconstruction following a fire that broke out on October 31, 2019. The project aims for the "Reiwa Restoration" of Shuri Castle, which is a symbol of Okinawa's identity, by conveying the memories of the fire, the image of the restoration beginning at the site, and the historical culture of Shuri Castle, while holding various events and events aimed at the restoration and reconstruction of Shuri Castle, by interweaving the thoughts of various actors, including local residents and residents in the vicinity of Shuri Castle, people with Okinawan roots living in Japan and overseas, tourists, and those involved in the restoration project. In October 2021, a new observation deck was set up for public viewing, and our company produced signage to guide visitors to the pay area, graphics for the temporary enclosure that show scenes of reconstruction work, and explanatory graphics that show activities leading up to reconstruction and details of Shuri Castle. [Social Issues/Customer Issues/Requests] ・ We would like to raise the awareness of "Shuri Castle Seiden Reconstruction" and create a sense of expectation for the main body construction, and to carry out displays Plan that conveys the contents of the reconstruction work plan centering on the outline of the lost garden. - To increase the attractiveness of the museum by weaving the thoughts of visitors and various other actors. ・ As an issue unique to Okinawa, production should be based on the assumption that the specifications can withstand typhoons, high temperature and humidity, and salt damage. There were the above requests and issues. Solution: Signage to guide visitors to the pay area was designed to introduce points of interest and raise awareness of the Seiden Restoration and interest in Shuri Castle Park as a whole. In the temporary enclosure in front of the Hoshinmon gate at the entrance, a series of graphics showing the appearance of Shuri Castle's main hall in the past, scenes of reconstruction work, and contemporary events were connected together to create a concept design that allows visitors to intuitively understand the reconstruction work and process. In addition, a detailed explanation attached to the temporary enclosure explains Shuri Castle as it existed and the details of future construction, and is designed to be detachable in consideration of relocation as construction progresses or in the event of a typhoon. < our company Project Members > [Sales/Project Management] Haruya Miwa, Hiroko Yamase [Planning] Shigeo Fujii, Yuka Sueda [design, layout] Tadashi Yuasa, Misa Sanjoba [Structural Design] Katsumi Tanda [Production/construction] Yoshito Inoue

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Nagoya City Science Museum Aichi-Nagoya Nobel Laureate Memorial Room

Nagoya City Science Museum Aichi-Nagoya Nobel Laureate Memorial Room

This facility, jointly established by Aichi Prefecture and Nagoya City in the basement of the Life Science Building at the Nagoya City Science Museum (a registered museum), aims to deepen understanding of Nobel laureates associated with Aichi and Nagoya through explanations of their award-winning displays, related artifacts, and interactive exhibits, as well as to convey their backgrounds, personalities, and messages to visitors. It is a hybrid space where, due to its movable unit displays, everything can be moved and stored, and when the roll-back chairs are deployed, it becomes a hall with approximately 200 seats. Our company was responsible for the facility's basic concept and planning, as well as renovation, displays design, and the production and installation displays. (Production details include unit production, lighting and sound equipment, video software and hardware, models, signage and graphics, etc.) Nagoya City Science Museum, Life Science Building: SRC structure, 6 floors above ground/2 floors below ground, total floor area 6,816.13 m², displays area (5 rooms in total) approximately 2,500 u (including memorial room B2F approximately 300 u) [Social displays /Customer issues/requests] ① A "hybrid renovation design" that allows for quick conversion between the different functions of a hall (auditorium) and displays room. ② "displays" that distinguish the personalities of the award recipients and their passion for science, and "experiential devices" for the award-winning research content as a science museum displays. We received the above two requests. [Solutions] Regarding ①: We adopted wall-mounted retractable seating (roll-back chairs), secured displays booths with self-propelled functions and storage space, and adopted a scene dimming manager that can accommodate a variety of uses. Regarding ②: We created content based on real answers and information provided through direct interviews with the award recipients, and thoroughly analyzed the award-winning research to extract playful elements and turn it into an experience/game. [Customer Feedback] We received the following comments when the museum opened: ・There are many Nobel Prize displays rooms throughout Japan, but this displays gives the best understanding of the awards! (Professor Hiroshi Amano) ・As a Nobel Prize displays, it incorporates various unique ideas that are unlike any other, allowing children to learn about the award recipients and their research while having fun. (Chief Curator, Science Museum) <Our Project Members> [Sales & Project Management] Akihiko Suganuma, Maika Ueda [Creative Direction] Hideki Narita [Content Production Direction] Mao Horii [Research & Planning] So Watanabe, Naoko Nakase, Mao Horii, Nozomi Fukao, Miwako Kiuchi [concept design] Mitsuyo Ashida, Yoichi Honda [Facility Renovation Design] Sakae Kirioka, Yoichi Kawakami [Production & construction] Hironari Ota, Yoshiyuki Ando, Satoshi Iwama ~Related Links~ [Related Achievements] ・Nagoya City Science Museum

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100th Anniversary Project of the Founding of the Suiheisha: Renewal of the Suiheisha Museum displays

100th Anniversary Project of the Founding of the Suiheisha: Renewal of the Suiheisha Museum displays

This museum tells the history of the Suiheisha, which was the cornerstone of the Buraku liberation movement aiming to establish peace and human rights. This renovation is part of the commemorative project for the 100th anniversary of the founding of the All-Japan Suiheisha, a significant milestone since March 3, 1922. In recent years, there has been an increasing emphasis on human rights, as evidenced by the enactment of the "Human Rights Protection Measures Promotion Act" and the "Ainu New Law," as well as the SDGs and the International Council of Museums (ICOM)'s redefinition of museums. The Suiheisha Declaration, read aloud at the founding convention of the All-Japan Suiheisha, which read, "Let there be passion in the world of man, let there be light for mankind," was the first declaration of human rights in Japan and the first declaration of human rights issued by a discriminated minority in the world. When discussing human rights, the existence of the Suiheisha Museum, a human rights information center established in the birthplace of the Suiheisha, is of great significance. In this renovation, the "Suiheisha Declaration," which became the fundamental spirit of the movement, has been brought into focus once again. In addition, famous quotes from prominent figures, people close to the museum, works of art, and works submitted through public competitions have been collected, bringing inspiration and persuasiveness through the power of words. At the same time, a key feature is its high degree of updateability, allowing for the addition of comments from the general public at any time. In addition, we have incorporated a spirit of respecting diversity and accepting each other's differences into displays.

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Kitakyushu General Tourist Information Center

Kitakyushu General Tourist Information Center

This is a newly established tourist information center located within the public passageway of JR Kokura Station, the gateway to Kitakyushu City. With the aim of improving the satisfaction of tourists, including the increasing number of foreign visitors, and promoting sightseeing around the city, the existing information center, which was approximately 15 years old, was closed and relocated within the same station premises, and an expanded and newly constructed center was built. [Social Issues/Customer Issues/Requests] The requests included creating a user-friendly and comfortable space for travelers, equipping the center with hardware and software for a digital signage system with updatable content so that travelers can search for tourist information themselves, setting up the center with consideration for foreign visitors, such as installing foreign currency exchange machines, and ensuring that the center meets the highest standard "Category 3" *2 certified by JNTO (Japan National Tourism Organization) *1. [Solution] In addition to meeting the above requests, the plan and proposal aimed to create an information center that would be effective even in the post-COVID-19 era. Based on the concept of "the gateway to Kyushu where you can experience Japan," the design reflects the progressive nature of Kitakyushu City, a mecca for craftsmanship, while also incorporating traditional concept design of the castle town of Kokura. Carefully selected interiors materials ensure a safe and clean space. Functionally, concept design includes a contactless face-to-face system using monitors, a system that allows travelers to upload and share travel information via social media, and a setup where the entire exterior glass wall becomes a digital signage displaying the charms of Kitakyushu City at night. concept design is innovative and characteristic of Kitakyushu City, unified in clean white, and features a bright, open, and inviting atmosphere with its all-glass facade. While harmonizing with the modern station interior based on gray, concept design also asserts its role as an information center by incorporating concept design inspired by Kokura weaving and other lively elements. Located at JR Kokura Station, the gateway to Kitakyushu City, this symbolic concept design conveys the charms of Kitakyushu City to both domestic and international visitors, raising expectations for their journey. [Customer Feedback] concept design of the tourist information center reflected the space our city envisioned creating, including the services it would provide, resulting in a tourist information center befitting the "gateway to Kitakyushu City." Despite the many constraints of being located within a train station, their rich imagination and high technical skills allowed them to overcome numerous challenges. We expect this facility to be used even more by the many tourists visiting our city. *1. About the JNTO Certified Foreign Tourist Information Center Certification System: Based on the "Guidelines for the Establishment and Operation of Foreign Tourist Information Centers (established January 2012, revised April 2018)" set by the Japan Tourism Agency, JNTO has been operating a certification system for foreign tourist information centers since fiscal year 2012. This certification system divides information centers into three categories and partner facilities based on their location, function, etc., and certifies them accordingly. Certification is renewed every three years, and JNTO aims to improve the functionality and quality of JNTO-certified foreign tourist information centers nationwide by providing support services such as interpretation services and training sessions. *2. What is the highest standard "Category 3"? English support is available at all times. In addition, a system is in place to provide information in two or more languages other than English at all times. Nationwide level tourist information is provided. Generally open all year round. Wi-Fi is available. Located in a gateway or a location with many foreign visitors. <From the Japan National Tourism Organization website> <Our project members> [Development] Satoru Soeda [Sales and project management] Satoru Soeda [Planning, design, layout] Chieri Nishimura [Production and construction] Kazuya Hijikuro

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キッズガーデン南青山

キッズガーデン南青山

キッズガーデン南青山は、1歳~9歳のお子さまを対象とした、外苑前駅から徒歩4分、専用室内温水プールを完備した2,200㎡という都内最大級の幼児教育・学童一体型の施設です。 脳の発達がもっとも活性化する乳幼児期から児童期の過程において、各年齢で必要とされる能力を育み伸ばしていくプログラムをもとに、専門知識を有する経験豊かでプロフェッショナルな講師陣が、モンテッソーリ、伸芽会と共同開発したオリジナル幼児教育プログラム、オリンピアンやトップアスリートをサポートしているスペシャルチーム監修による体操・水泳のプログラムなど、お子さまお一人おひとりに合ったきめ細やかで本格的な指導が受けられます。 当施設は国内外の多種多様な教育プログラムと出合える場所であり、青山という立地は、さまざまな価値観や人種、文化が行き交う場所です。施設・立地の特長から「CROSS」をキーワードに定め、象徴的なモチーフとして交差点をデザインに取り込みました。また、CROSSを表すように、和洋織り交ぜたテイストを取り込んでいます。特に和のエレメントには、「グローバルな世の中であるからこそ、子どもたちが大人になってからも、日本の良さ、アイデンティティを持ち続け活躍してほしい」という施主の思いが込められており、子どもたちが自然に日本の文化に触れられる空間としました。 数々の保育園施工で培った当社のノウハウを総動員して、安全性と意匠性を両立させた空間を作り上げました。 【社会課題/お客様の課題/ご要望】 子育て支援のための新たな民間施設として、安全性と意匠性を両立させ、立地の特性から外国籍の利用者および見学者を想定し「和文化」を施設テーマとしたい、というご要望がございました。 【解決策】 日本文化のエッセンスとして、暖簾、伝統文様、日本の伝統色などを空間デザインに取り入れ、日常的に和の文化に触れる機会の創出を図りました。 子育て支援に寄与するために、一般的で平均的な子ども施設の空間デザインとの差別化を図るべく、「和文化」をコンセプトとする特徴あるデザインをおこない、幼少期からの和文化への接点を創出しました。 【お客様の声】 弊社として過去最大の施設ですが、クオリティの高いデザインと統一されたコンセプトを表現できたと思います。柔軟な修正対応と工期遵守をしていただき、開所まで問題なく進めることができました。 <当社プロジェクトメンバー> 【営業・プロジェクトマネジメント】高田 和哉 【デザイン・設計】松本 麻里、蛭田 彩子 【サイン・グラフィックデザイン】蛭田 彩子、芳賀 あき 【制作・施工】小暮 賢、一條 武寛

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Atsuta Shrine - A treasure trove of swords, Kusanagi-kan

Atsuta Shrine - A treasure trove of swords, Kusanagi-kan

Atsuta Shrine is home to the Kusanagi-no-Tsurugi, one of the Three Sacred Treasures of Japan, and has a long tradition of offering swords to the shrine throughout history. The Kusanagi-kan, a treasure trove of swords, is a unique sword-specialized displays hall at Atsuta Shrine, housing approximately 450 swords, including national treasures and important cultural properties, as well as swords that have been offered to the gods with prayers since ancient times. In addition to swords, visitors can admire paintings and historical documents related to swords, and there is an interactive corner where visitors can experience the weight of actual Japanese swords (katana and wakizashi) and two large tachi swords, the Shumei Sueno Aoe (Tarotachi) and Chiyozuru Kuniyasu (Jirotachi), which have been recreated to their actual length and weight. Our company was in charge of the museum's graphics, explanations of the sword displays, and video production. The video focuses on the theme of "The Kusanagi-no-Tsurugi - The Myth of its Transmission," which is also the origin of the name of the Kusanagi-kan. This exhibit presents the myth of the birth of the Kusanagi-no-Tsurugi sword and the origin myth of its enshrinement at Atsuta Shrine in a graceful, picture-scroll style. The background music was also carefully chosen, beginning with the melodies of traditional Japanese gagaku instruments and culminating in the grand moment of the shrine's creation with orchestral sounds. The explanatory monitors for displays sword displays followed established viewing conventions, while also using larger fonts and numerous furigana (phonetic guides) to make them more accessible to a wider audience. <Our Project Members> [Sales] Izumiichiro Yamamoto, Kyoko Watanabe [Planning, Graphic Direction, Video Direction] Yuki Shimokuni [Fixture concept design] Tairo Miyake

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KADODE OOIGAWA

KADODE OOIGAWA

This is an experiential food park focused on green tea, agriculture, and tourism. It is the largest market in the prefecture, comprising a market, restaurants, cafes, a kids' park, and tenant shops. The project was carried out as a collaborative project between four parties: Oigawa Agricultural Cooperative, Shimada City, Oigawa Railway, and Central Nippon Expressway Co., Ltd., with the aim of improving the income of local farmers and creating a hub for local tourism. Our company handled everything from the basic and implementation plans to design, layout construction, and tenant leasing. Furthermore, under the production of Tokonatsu Infantry Group, we established a design joint venture with our company as the lead company and played a central role in driving operations until the opening. [Social Issues/Customer Issues/Requests] [Agricultural Promotion] and [Regional Development] are the keywords. This region is one of Japan's leading green tea producing areas, and while the tea farmers have absolute confidence in the quality of their tea, they faced the challenge of not knowing how to highlight its value and market it in the face of declining green tea consumption. Furthermore, despite the Oigawa Railway's steam locomotives and the abundant tourist resources of the Oigawa River basin, there was a challenge in that the area was not attracting tourists as much as it could have liked. Therefore, one of the objectives was to create a hub that would serve as a tourist base for the region. We tackled the challenges of creating a place where local farmers could sell their products with confidence by attractively promoting local specialties, and a place where local people could recognize and be proud of the charm of their hometown. [Solutions] 1. Be loved by the local community. 2. Make use of local resources. 3. Communicate in an easy-to-understand way We conveyed the idea that what is "taken for granted" by the local community and farmers is actually very valuable and attractive to people from other regions. By adding entertainment and concept design elements to create a unique experience, we added value and crafted attractive products and services. The new Oigawa Railway station has also opened, and the complex commercial facility, which was the first of its kind in the region, has become a big topic of conversation and is bustling with many customers every day. <Our Project Members> [Sales] Aya Nishimoto, Keisuke Iwasa [Planning] Ryusuke Nomura [design, layout] Noriaki Tamura, Kan Fujimura, Midori Arai [Production/ construction] Miyuki Nakamura, Yuki Saiki, Akihiro Yoshida, Hiroshi Udagawa, Hayato Kawatani [Leasing] Aya Nishimoto

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設楽町奥三河郷土館

設楽町奥三河郷土館

愛知県山間部の豊かな自然に育まれた「設楽町奥三河郷土館」は、旧館のメッセージ「ふるさとのくらしとこころを伝える」を継承。新設の道の駅したらに併設し、まちづくりの中核施設として一新しました。大正期から収集してきた地域の宝、数多の貴重な資料で展示空間を埋め尽くしています。設楽町産の桧材格子組をモジュールにした、更新が容易な格子の展示空間は、将来にわたって地域固有の空間インフラとして活用が可能です。 来館者は、豊かな森の情景から生きものの多様性、考古・歴史をたどり、民俗の豊富なコレクションに包まれ、いまも受け継ぐくらしの知恵を知ることができます。作り手と使い手の関わりから、行動と意識変容のリレーションを生み出し表現することで、持続可能なライフスタイルへの気づきを目指しました。 【社会課題/お客様の課題/ご要望】 1)町の総合計画、森づくり計画に位置付けた、設楽町産材の利用拡大による施設づくり 2)旧郷土館の老朽化に伴い、継承してきた数万点にも及ぶ資料展示と充実した展示環境 3)南の玄関口に立地し、北部や域内資源への案内、フィールドミュージアムとしての再生 4)旧郷土館の手づくりの展示物の再利用、受け継がれてきた“結”の精神の可視化 5)国指定重要無形民俗文化財「田峯田楽」をはじめとして地域資源の映像アーカイブ化 【解決策】 設楽町の指針に沿った奥三河郷土館の展示室は、設楽町産の桧材を現地調達して格子組に加工し、設えています。展示物である民俗資料は、江戸~大正・昭和期当時の木材による自作した民具コレクションを守り受け継いでいます。100年の時を超えてつながる人びとの豊かな森への意識や価値を考え、メッセージする地域固有の空間としてデザインしています。 展示は、豊かな森の情景再現ジオラマから始まり、生きものの多様性・地質などの自然史、考古・歴史をたどることで地域の資源を知るとともに、民俗では往時のくらしをシーン造形で再現。“結”の精神を表現し、民具コレクションを活き活きと感じさせています。展示により「ふるさとのくらしとこころ」に触れ、厳しい山間部を生き抜いた先人たちの知恵と工夫を伝えています。 【お客様の声】 旧館の「ふるさとのくらしとこころを伝える」の継承、分かりやすい展示テーマ構成、展示の更新性、設楽町産材の活用など、多肢にわたる課題を貴社の豊富な経験と技術によって実現していただきました。 <当社プロジェクトメンバー> 【営業・プロジェクトマネジメント】栗田 徹也、髙井 照子 【デザインディレクション】志水 俊介 【企画・デザイン・設計】井戸 幸一、宮越 庸一、遠藤 信之 【制作・施工】高橋 浩一郎、末崎 武

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