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Renewal of Yamanashi Prefectural Mount Fuji World Heritage Center

Renewal of Yamanashi Prefectural Mount Fuji World Heritage Center

The Mt. Fuji World Heritage Center, which preserves the value of Mt. Fuji, registered as a World Cultural Heritage site as "an object of worship and a source of artistic inspiration," for future generations, underwent renovations in the spring of 2022. The renovated facility offers panel displays and interactive content that clearly explain the abundant displays and make the charm of Mt. Fuji more enjoyable to understand. To effectively convey to visitors, including many foreigners, that Mt. Fuji is "an object of worship and a source of artistic inspiration," our company created displays guide system called "Fuji Guide" that features a spatial experience linked to smartphones and tablets, as well as multilingual (7 languages) and displays commentary. In "World Heritage Mt. Fuji VR," which can be experienced with VR goggles in 360° video, visitors can trace the path of faith walked by pilgrims in the past, from Misaka Pass, which has been depicted in ukiyo-e prints, to the summit of Mt. Fuji. We aimed to create content that would allow visitors to learn more about Mt. Fuji through dynamic perspectives that are not usually seen, and to make them want to visit the site. [Social Issues/Customer Issues/Requests] Since its completion in 2016, displays has faced challenges due to its experiential nature, resulting in a lack of displays materials and insufficient explanatory text for international visitors. The request for this renewal was to make the exhibit easier to understand and more appealing. [Solution] displays graphics have been rearranged for greater clarity, missing information has been added to the explanatory text, and the displays placement has been adjusted to guide visitors along a smoother route. In displays guide system, all existing apps have been converted to web browsers and multilingual support has been implemented to ensure that the explanatory content is easily understood regardless of cultural background. In addition, 3D maps and 360-degree still image content have been adopted to create a more immersive experience. From an operational standpoint, a user-friendly CMS (Content Management System) has been built, making it easy to respond to any revisions to the explanatory text. For VR production, content has been created that allows visitors to trace the path of Fuji worship in VR, employing immersive footage shot by drones and a simultaneous playback system designed with operational considerations in mind. <Our Project Members> [Sales & Project Management] Maria Uemura [Digital Content Planning] Hironori Mima, Aya Watanabe, Saki Kanehara, Saki Miyahara, Minori Hayashi [design, layout] Kaori Akazawa [Production & construction] Akinobu Takahashi [System Design & construction] Saki Kanehara, Minori Hayashi ~Related Links~ [NOMLAB] ・Yamanashi Prefectural Mt. Fuji World Heritage Center

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Ishinomaki City Museum

Ishinomaki City Museum

This project involves the relocation and reconstruction of the Ishinomaki Cultural Center, a museum in Ishinomaki City that was damaged by the Great East Japan Earthquake. Following the earthquake, Ishinomaki City planned a new complex of cultural facilities, including a theater and a museum, to serve as a new cultural hub within the city, and the development of the Ishinomaki City Museum, which will succeed the Ishinomaki Cultural Center, has been underway. The Ishinomaki City Museum's concept is "a museum that disseminates the rich history of Ishinomaki nurtured by the great river and the sea," and it consists of a history and culture displays room, a Mori Collection displays room, a Takahashi Eikichi works displays room, an exhibition room for pioneers associated with Ishinomaki, and a special displays room. The distinctive features of displays displays experience include displays that focus on "landscape" as a new way of being a history museum, displays that share "history = time" in collaboration with contemporary artist Yamagami Yukihiro, displays space concept design that resonates with the architectural design of the complex of cultural facilities, and hands-on displays that allow visitors to immerse themselves in the real thing, imagine the scene, and learn history, with various efforts made to draw out the interests and concerns of visitors from multiple angles. In addition, exhibitions will be held in the special displays room, which meets the requirements of a "publicly approved facility" that allows for the borrowing and public display of valuable materials.

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Shuri Castle Restoration displays

Shuri Castle Restoration displays

Shuri Castle is currently undergoing restoration and reconstruction following a fire that broke out on October 31, 2019. The project aims for the "Reiwa Restoration" of Shuri Castle, which is a symbol of Okinawa's identity, by conveying the memories of the fire, the image of the restoration beginning at the site, and the historical culture of Shuri Castle, while holding various events and events aimed at the restoration and reconstruction of Shuri Castle, by interweaving the thoughts of various actors, including local residents and residents in the vicinity of Shuri Castle, people with Okinawan roots living in Japan and overseas, tourists, and those involved in the restoration project. In October 2021, a new observation deck was set up for public viewing, and our company produced signage to guide visitors to the pay area, graphics for the temporary enclosure that show scenes of reconstruction work, and explanatory graphics that show activities leading up to reconstruction and details of Shuri Castle. [Social Issues/Customer Issues/Requests] ・ We would like to raise the awareness of "Shuri Castle Seiden Reconstruction" and create a sense of expectation for the main body construction, and to carry out displays Plan that conveys the contents of the reconstruction work plan centering on the outline of the lost garden. - To increase the attractiveness of the museum by weaving the thoughts of visitors and various other actors. ・ As an issue unique to Okinawa, production should be based on the assumption that the specifications can withstand typhoons, high temperature and humidity, and salt damage. There were the above requests and issues. Solution: Signage to guide visitors to the pay area was designed to introduce points of interest and raise awareness of the Seiden Restoration and interest in Shuri Castle Park as a whole. In the temporary enclosure in front of the Hoshinmon gate at the entrance, a series of graphics showing the appearance of Shuri Castle's main hall in the past, scenes of reconstruction work, and contemporary events were connected together to create a concept design that allows visitors to intuitively understand the reconstruction work and process. In addition, a detailed explanation attached to the temporary enclosure explains Shuri Castle as it existed and the details of future construction, and is designed to be detachable in consideration of relocation as construction progresses or in the event of a typhoon. < our company Project Members > [Sales/Project Management] Haruya Miwa, Hiroko Yamase [Planning] Shigeo Fujii, Yuka Sueda [design, layout] Tadashi Yuasa, Misa Sanjoba [Structural Design] Katsumi Tanda [Production/construction] Yoshito Inoue

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Nagoya City Science Museum Aichi-Nagoya Nobel Laureate Memorial Room

Nagoya City Science Museum Aichi-Nagoya Nobel Laureate Memorial Room

This facility, jointly established by Aichi Prefecture and Nagoya City in the basement of the Life Science Building at the Nagoya City Science Museum (a registered museum), aims to deepen understanding of Nobel laureates associated with Aichi and Nagoya through explanations of their award-winning displays, related artifacts, and interactive exhibits, as well as to convey their backgrounds, personalities, and messages to visitors. It is a hybrid space where, due to its movable unit displays, everything can be moved and stored, and when the roll-back chairs are deployed, it becomes a hall with approximately 200 seats. Our company was responsible for the facility's basic concept and planning, as well as renovation, displays design, and the production and installation displays. (Production details include unit production, lighting and sound equipment, video software and hardware, models, signage and graphics, etc.) Nagoya City Science Museum, Life Science Building: SRC structure, 6 floors above ground/2 floors below ground, total floor area 6,816.13 m², displays area (5 rooms in total) approximately 2,500 u (including memorial room B2F approximately 300 u) [Social displays /Customer issues/requests] ① A "hybrid renovation design" that allows for quick conversion between the different functions of a hall (auditorium) and displays room. ② "displays" that distinguish the personalities of the award recipients and their passion for science, and "experiential devices" for the award-winning research content as a science museum displays. We received the above two requests. [Solutions] Regarding ①: We adopted wall-mounted retractable seating (roll-back chairs), secured displays booths with self-propelled functions and storage space, and adopted a scene dimming manager that can accommodate a variety of uses. Regarding ②: We created content based on real answers and information provided through direct interviews with the award recipients, and thoroughly analyzed the award-winning research to extract playful elements and turn it into an experience/game. [Customer Feedback] We received the following comments when the museum opened: ・There are many Nobel Prize displays rooms throughout Japan, but this displays gives the best understanding of the awards! (Professor Hiroshi Amano) ・As a Nobel Prize displays, it incorporates various unique ideas that are unlike any other, allowing children to learn about the award recipients and their research while having fun. (Chief Curator, Science Museum) <Our Project Members> [Sales & Project Management] Akihiko Suganuma, Maika Ueda [Creative Direction] Hideki Narita [Content Production Direction] Mao Horii [Research & Planning] So Watanabe, Naoko Nakase, Mao Horii, Nozomi Fukao, Miwako Kiuchi [concept design] Mitsuyo Ashida, Yoichi Honda [Facility Renovation Design] Sakae Kirioka, Yoichi Kawakami [Production & construction] Hironari Ota, Yoshiyuki Ando, Satoshi Iwama ~Related Links~ [Related Achievements] ・Nagoya City Science Museum

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水平社創立100周年記念事業 水平社博物館展示リニューアル

水平社創立100周年記念事業 水平社博物館展示リニューアル

平和と人権の確立を目指す部落解放運動の要となった水平社の歴史を伝える博物館です。このたびのリニューアルは1922年3月3日から大きな節目となる全国水平社創立100周年記念事業です。近年、「人権擁護施策推進法」や「アイヌ新法」の制定、SDGsや国際博物館会議(ICOM)での博物館の定義見直しなど、人権を重視する傾向がますます高まっています。「人の世に熱あれ、人間に光あれ。」と全国水平社創立大会で読み上げられた水平社宣言は、日本で初めての人権宣言であり、また被差別マイノリティが発信した世界で初めての人権宣言です。人権について語るとき、水平社発祥の地に設立された人権情報発信拠点である水平社博物館の存在意義はとても大きいといえます。リニューアルでは、運動の根本精神となった「水平社宣言」をあらためてクローズアップしました。また著名人や身近な人、芸術作品、公募作品から名言を集め、言葉の力による感動と説得力をもたらしています。同時に、一般の方々の言葉も随時追記できる更新性の高さも特徴です。加えて、多様性を重視した「互いに違いを認め合おう」という気持ちを展示に組み込みました。

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Kitakyushu General Tourist Information Center

Kitakyushu General Tourist Information Center

This is a newly established tourist information center located within the public passageway of JR Kokura Station, the gateway to Kitakyushu City. With the aim of improving the satisfaction of tourists, including the increasing number of foreign visitors, and promoting sightseeing around the city, the existing information center, which was approximately 15 years old, was closed and relocated within the same station premises, and an expanded and newly constructed center was built. [Social Issues/Customer Issues/Requests] The requests included creating a user-friendly and comfortable space for travelers, equipping the center with hardware and software for a digital signage system with updatable content so that travelers can search for tourist information themselves, setting up the center with consideration for foreign visitors, such as installing foreign currency exchange machines, and ensuring that the center meets the highest standard "Category 3" *2 certified by JNTO (Japan National Tourism Organization) *1. [Solution] In addition to meeting the above requests, the plan and proposal aimed to create an information center that would be effective even in the post-COVID-19 era. Based on the concept of "the gateway to Kyushu where you can experience Japan," the design reflects the progressive nature of Kitakyushu City, a mecca for craftsmanship, while also incorporating traditional concept design of the castle town of Kokura. Carefully selected interiors materials ensure a safe and clean space. Functionally, concept design includes a contactless face-to-face system using monitors, a system that allows travelers to upload and share travel information via social media, and a setup where the entire exterior glass wall becomes a digital signage displaying the charms of Kitakyushu City at night. concept design is innovative and characteristic of Kitakyushu City, unified in clean white, and features a bright, open, and inviting atmosphere with its all-glass facade. While harmonizing with the modern station interior based on gray, concept design also asserts its role as an information center by incorporating concept design inspired by Kokura weaving and other lively elements. Located at JR Kokura Station, the gateway to Kitakyushu City, this symbolic concept design conveys the charms of Kitakyushu City to both domestic and international visitors, raising expectations for their journey. [Customer Feedback] concept design of the tourist information center reflected the space our city envisioned creating, including the services it would provide, resulting in a tourist information center befitting the "gateway to Kitakyushu City." Despite the many constraints of being located within a train station, their rich imagination and high technical skills allowed them to overcome numerous challenges. We expect this facility to be used even more by the many tourists visiting our city. *1. About the JNTO Certified Foreign Tourist Information Center Certification System: Based on the "Guidelines for the Establishment and Operation of Foreign Tourist Information Centers (established January 2012, revised April 2018)" set by the Japan Tourism Agency, JNTO has been operating a certification system for foreign tourist information centers since fiscal year 2012. This certification system divides information centers into three categories and partner facilities based on their location, function, etc., and certifies them accordingly. Certification is renewed every three years, and JNTO aims to improve the functionality and quality of JNTO-certified foreign tourist information centers nationwide by providing support services such as interpretation services and training sessions. *2. What is the highest standard "Category 3"? English support is available at all times. In addition, a system is in place to provide information in two or more languages other than English at all times. Nationwide level tourist information is provided. Generally open all year round. Wi-Fi is available. Located in a gateway or a location with many foreign visitors. <From the Japan National Tourism Organization website> <Our project members> [Development] Satoru Soeda [Sales and project management] Satoru Soeda [Planning, design, layout] Chieri Nishimura [Production and construction] Kazuya Hijikuro

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キッズガーデン南青山

キッズガーデン南青山

キッズガーデン南青山は、1歳~9歳のお子さまを対象とした、外苑前駅から徒歩4分、専用室内温水プールを完備した2,200㎡という都内最大級の幼児教育・学童一体型の施設です。 脳の発達がもっとも活性化する乳幼児期から児童期の過程において、各年齢で必要とされる能力を育み伸ばしていくプログラムをもとに、専門知識を有する経験豊かでプロフェッショナルな講師陣が、モンテッソーリ、伸芽会と共同開発したオリジナル幼児教育プログラム、オリンピアンやトップアスリートをサポートしているスペシャルチーム監修による体操・水泳のプログラムなど、お子さまお一人おひとりに合ったきめ細やかで本格的な指導が受けられます。 当施設は国内外の多種多様な教育プログラムと出合える場所であり、青山という立地は、さまざまな価値観や人種、文化が行き交う場所です。施設・立地の特長から「CROSS」をキーワードに定め、象徴的なモチーフとして交差点をデザインに取り込みました。また、CROSSを表すように、和洋織り交ぜたテイストを取り込んでいます。特に和のエレメントには、「グローバルな世の中であるからこそ、子どもたちが大人になってからも、日本の良さ、アイデンティティを持ち続け活躍してほしい」という施主の思いが込められており、子どもたちが自然に日本の文化に触れられる空間としました。 数々の保育園施工で培った当社のノウハウを総動員して、安全性と意匠性を両立させた空間を作り上げました。 【社会課題/お客様の課題/ご要望】 子育て支援のための新たな民間施設として、安全性と意匠性を両立させ、立地の特性から外国籍の利用者および見学者を想定し「和文化」を施設テーマとしたい、というご要望がございました。 【解決策】 日本文化のエッセンスとして、暖簾、伝統文様、日本の伝統色などを空間デザインに取り入れ、日常的に和の文化に触れる機会の創出を図りました。 子育て支援に寄与するために、一般的で平均的な子ども施設の空間デザインとの差別化を図るべく、「和文化」をコンセプトとする特徴あるデザインをおこない、幼少期からの和文化への接点を創出しました。 【お客様の声】 弊社として過去最大の施設ですが、クオリティの高いデザインと統一されたコンセプトを表現できたと思います。柔軟な修正対応と工期遵守をしていただき、開所まで問題なく進めることができました。 <当社プロジェクトメンバー> 【営業・プロジェクトマネジメント】高田 和哉 【デザイン・設計】松本 麻里、蛭田 彩子 【サイン・グラフィックデザイン】蛭田 彩子、芳賀 あき 【制作・施工】小暮 賢、一條 武寛

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Atsuta Shrine - A treasure trove of swords, Kusanagi-kan

Atsuta Shrine - A treasure trove of swords, Kusanagi-kan

Atsuta Shrine is home to the Kusanagi-no-Tsurugi, one of the Three Sacred Treasures of Japan, and has a long tradition of offering swords to the shrine throughout history. The Kusanagi-kan, a treasure trove of swords, is a unique sword-specialized displays hall at Atsuta Shrine, housing approximately 450 swords, including national treasures and important cultural properties, as well as swords that have been offered to the gods with prayers since ancient times. In addition to swords, visitors can admire paintings and historical documents related to swords, and there is an interactive corner where visitors can experience the weight of actual Japanese swords (katana and wakizashi) and two large tachi swords, the Shumei Sueno Aoe (Tarotachi) and Chiyozuru Kuniyasu (Jirotachi), which have been recreated to their actual length and weight. Our company was in charge of the museum's graphics, explanations of the sword displays, and video production. The video focuses on the theme of "The Kusanagi-no-Tsurugi - The Myth of its Transmission," which is also the origin of the name of the Kusanagi-kan. This exhibit presents the myth of the birth of the Kusanagi-no-Tsurugi sword and the origin myth of its enshrinement at Atsuta Shrine in a graceful, picture-scroll style. The background music was also carefully chosen, beginning with the melodies of traditional Japanese gagaku instruments and culminating in the grand moment of the shrine's creation with orchestral sounds. The explanatory monitors for displays sword displays followed established viewing conventions, while also using larger fonts and numerous furigana (phonetic guides) to make them more accessible to a wider audience. <Our Project Members> [Sales] Izumiichiro Yamamoto, Kyoko Watanabe [Planning, Graphic Direction, Video Direction] Yuki Shimokuni [Fixture concept design] Tairo Miyake

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KADODE OOIGAWA

KADODE OOIGAWA

This is an experiential food park focused on green tea, agriculture, and tourism. It is the largest market in the prefecture, comprising a market, restaurants, cafes, a kids' park, and tenant shops. The project was carried out as a collaborative project between four parties: Oigawa Agricultural Cooperative, Shimada City, Oigawa Railway, and Central Nippon Expressway Co., Ltd., with the aim of improving the income of local farmers and creating a hub for local tourism. Our company handled everything from the basic and implementation plans to design, layout construction, and tenant leasing. Furthermore, under the production of Tokonatsu Infantry Group, we established a design joint venture with our company as the lead company and played a central role in driving operations until the opening. [Social Issues/Customer Issues/Requests] [Agricultural Promotion] and [Regional Development] are the keywords. This region is one of Japan's leading green tea producing areas, and while the tea farmers have absolute confidence in the quality of their tea, they faced the challenge of not knowing how to highlight its value and market it in the face of declining green tea consumption. Furthermore, despite the Oigawa Railway's steam locomotives and the abundant tourist resources of the Oigawa River basin, there was a challenge in that the area was not attracting tourists as much as it could have liked. Therefore, one of the objectives was to create a hub that would serve as a tourist base for the region. We tackled the challenges of creating a place where local farmers could sell their products with confidence by attractively promoting local specialties, and a place where local people could recognize and be proud of the charm of their hometown. [Solutions] 1. Be loved by the local community. 2. Make use of local resources. 3. Communicate in an easy-to-understand way We conveyed the idea that what is "taken for granted" by the local community and farmers is actually very valuable and attractive to people from other regions. By adding entertainment and concept design elements to create a unique experience, we added value and crafted attractive products and services. The new Oigawa Railway station has also opened, and the complex commercial facility, which was the first of its kind in the region, has become a big topic of conversation and is bustling with many customers every day. <Our Project Members> [Sales] Aya Nishimoto, Keisuke Iwasa [Planning] Ryusuke Nomura [design, layout] Noriaki Tamura, Kan Fujimura, Midori Arai [Production/ construction] Miyuki Nakamura, Yuki Saiki, Akihiro Yoshida, Hiroshi Udagawa, Hayato Kawatani [Leasing] Aya Nishimoto

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Shitara-cho Okumikawa Folk Museum

Shitara-cho Okumikawa Folk Museum

Nurtured by the rich natural environment of the mountainous region of Aichi Prefecture, the Shitara Town Okumikawa Local History Museum inherits the message of its predecessor, "to convey the life and spirit of our hometown." Located next to the newly established Shitara Roadside Station, it has been renovated as a core facility for community development. displays space is filled with numerous valuable materials and regional treasures collected since the Taisho era. The lattice-based displays space, using modular lattice structures made from Shitara-produced cypress wood, is easily replaceable and can be used as a unique spatial infrastructure for the region for years to come. Visitors can explore the rich forest scenery, the diversity of living things, trace archaeology and history, and be enveloped in a rich collection of folklore, learning about the wisdom of life that is still passed down today. By creating and expressing relationships of action and consciousness transformation through the interactions between creators and users, the museum aims to raise awareness of sustainable lifestyles. [Social Issues/Customer Issues/Requests] 1) Facility development through increased use of Shitara Town-produced timber, positioned within the town's comprehensive plan and forest development plan. 2) Exhibiting tens of thousands of inherited displays and a well-equipped displays environment in response to the aging of the old local history museum. 3) Located at the southern gateway, providing guidance to the northern area and local resources, and revitalizing it as a field museum. 4) Reusing the handmade displays from the old local history museum and visualizing the inherited spirit of "Yui" (mutual support). 5) Creating a video archive of local resources, including the nationally designated important intangible folk cultural property "Tamamine Dengaku". [Solution] In line with Shitara Town's guidelines, displays rooms of the Okumikawa Local History Museum are constructed using cypress wood sourced locally from Shitara Town and processed into lattice structures. The folk materials on displays are a collection of handmade folk tools made from wood from the Edo, Taisho, and Showa periods, preserved and passed down through generations. The space is concept design as a uniquely regional space that reflects and conveys the awareness and value of the rich forest that people have shared across 100 years. displays begins with a diorama recreating a lush forest scene, and explores the region's resources by tracing its natural history, including biodiversity and geology, as well as archaeology and history. It also recreates scenes of life in the past through folklore exhibits, expressing the spirit of "mutual support" and bringing the folk artifact collection to life. displays allows visitors to experience "the life and spirit of our hometown," conveying the wisdom and ingenuity of our ancestors who survived in the harsh mountainous region. [Customer Feedback] Your extensive experience and technology have helped us achieve a wide range of challenges, including the continuation of the old building's theme of "conveying the life and spirit of our hometown," a clear and easy-to-understand displays theme, the ability to update displays, and the use of materials from Shitara Town. <Our Project Members> [Sales & Project Management] Tetsuya Kurita, Teruko Takai [concept design Direction] Shunsuke Shimizu [Planning, design, layout] Koichi Ido, Yoichi Miyakoshi, Nobuyuki Endo [Production & construction] Koichiro Takahashi, Takeshi Suezaki

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日本科学未来館 ビジョナリーラボ 第2期 「知脳を○○するー脳をみて、脳をつくる研究者たち」

日本科学未来館 ビジョナリーラボ 第2期 「知脳を○○するー脳をみて、脳をつくる研究者たち」

生命科学、医学、言語学、数理科学、情報科学が融合した新たな学問分野“ニューロインテリジェンス”の研究を通じて、”知脳”、すなわち私たちの脳を知り、ふだん意識することのない自分の「脳」の驚くべき力について実感しながら、脳研究と人工知能(AI)研究の融合によってどのような理想の未来像を切り拓くことができるのか、最先端研究から「知性」についての新しい視点を獲得し、脳の大きな可能性を探っていく展示として具現化しました。 【社会課題/お客様の課題/ご要望】 科学に関心のある人から一般の方々まで幅広く届くアウトリーチを目指しながら、ファンディングにつながる活動へ展開し、将来的には、海外展開を見据えた国際的なアウトリーチ活動へつなげていくことが課題でした。 目的 ・”ニューロインテリジェンス”について研究者と来館者が共に考え、研究の意義と醍醐味を皆で分かち合うこと。 ・”知脳”によって、自らを知る楽しさを体感し、これからの未来を切り拓く多くの若者たちに”ニューロインテリジェンス”、サイエンスに興味を持つきっかけとしてもらうこと。 ・東京大学国際高等研究所ニューロインテリジェンス国際研究機構(IRCN)による、科学技術の基礎研究の必要性に関する世界的な発信活動に寄与できること。 これらの目的をもとに、解決策を検討しました。 【解決策】 最先端科学の研究成果をアウトリーチすることに向けて、プランナー、デザイナーが研究者と共に「ニューロインテリジェンスとは何か?」「IRCNが目指す世界観とはどういったものか?」を考え、議論を重ねて展示を具体化させました。 その過程で、単に研究成果を陳列するだけの展示ではなく、脳科学とAI研究を融合させた最先端科学の研究成果を世に広く伝えながら、一般の方々にも個々のレベルで研究に関わってもらい、脳科学とAIのあるべき姿を探るコミュニティを作り、そのコミュニティに継続して参加してもらうための仕掛けを展示に組み込みました。  <当社プロジェクトメンバー> 【開発/プロデュース】武田 博宣 【営業・プロジェクトマネジメント】榎本 俊 【プランナー】渡邉 創、阿部 麗実 【デザイナー】執行 昭彦、鈴木 敦、堀越 さやか 【制作】ノムラデュオ:丹保 良一、今泉 良成、原 直瑠

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Shinjuku Medical Checkup Plaza

Shinjuku Medical Checkup Plaza

This project involves expanding the women's floor of Tokyo's largest health checkup facility from one floor to two, and renovating it with a new concept design. Based on the concept of "providing a comfortable and smart health checkup experience for women working in the city center," we aimed to create a space that considers the flow, sightlines, and comfort of both patients and staff. Through repeated discussions with many stakeholders, we carefully designed every detail of the functionality and design, which led to the creation of a highly hospitable health checkup service. [Social Issues/Client Issues/Requests] The client's primary request was to significantly increase the capacity and operational efficiency of the women's patient slots. The challenge was to ensure ease of use and comfort while maximizing the number of examination rooms and waiting area seats. At the same time, we aimed to enhance the sense of exclusivity and added value in order to further establish the competitive advantage of "Shinjuku Health Checkup Plaza" within the health checkup facility market. [Solution] We adopted "SMART HEALTH RESORT" as the overall concept for the facility, designating the existing 7th-concept design ladies' floor as "COMFORT RESORT" and the newly established 8th floor as "PRIME RESORT" to offer an even more exclusive experience than the 7th floor. With the aim of providing a comfortable and smart health checkup experience for women working in the city center, the spatial expression is based on a hotel-like luxury feel, and the color scheme is based on beige and light-colored wood tones. Instead of common colors such as gold and silver, the metal materials are unified in a pink bronze color to give a sense of exclusivity. Furthermore, while many medical facilities generally use plain, subdued wallpaper for interiors of the examination rooms, we differentiated our facility by using patterned wallpaper in each room to help patients relax as much as possible during their examination. Securing the required number of examination rooms and waiting areas within a limited floor space was an extremely difficult problem. However, through repeated discussions with medical technologists and medical equipment manufacturers, we were able to determine the minimum size of each examination room that would allow for both "smooth examination operations" and "avoiding a feeling of confinement for patients," and then plan accordingly, thereby achieving the necessary number. <Our Project Members> [Sales & Project Management] Tsuneo Kozasa, Yukako Ninomiya [Planning] Hiroyuki Imaizumi [design, layout] Kumiko Oishi, Mei Watanabe [Production & construction] Mai Sakai, Nohara Kikuchi

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