Achievements

Tokyo Game Show 2022 Sega/Atlus Booth

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overview

Design construction and operation of the SEGA booth at Tokyo Game Show 2022. After the corona disaster, it was held in real for the first time in three years since 2019.

Issues/requests

Since it was the first real event in a long time, there was a request to create a booth with a strong presence in the venue.

solution

We proposed items that have a strong impact and can be reused, such as Sonic's huge 6m balloon. By creating an item that demonstrates its presence while also considering cost and subsequent operational aspects, it has been highly evaluated within the customer's company, and was later used at game shows in Thailand and South Korea.

project member
Sales and project management
Akio Ishikawa, Mai Kohno
Design and Layout
Shigeki Yokote, Kyosuke Horie, Daishin Kishun
Production and Construction
Kazuo Maeda, Mikio Arai, Yu Sasaki, Yuki Sato
Basic information
open

2022

location

Chiba Prefecture

client

Sega Corporation

solution

Planning, design, layout, Sign/Graphic concept design, environmental features, exhibit execution, interior execution, Operation Management

remarks

The contents of the publication are the information at the time of facility opening. Please see the facility website for the latest information.

The contents of the publication are the information at the time of facility opening. Please see the facility website for the latest information.

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