movie
overview
The first floor of the Panasonic Center Tokyo has been renovated into an interactive displays space where elementary and junior high school students can learn about the environment, think about it, and take action.
In this space, while introducing Panasonic's long-term environmental vision, "Panasonic GREEN IMPACT," which is Panasonic's initiative to reduce CO2 emissions, we aim for each child to find their own idea for "ACT" and become a partner in taking action on environmental issues.
In the face of environmental issues, which have no clear answers, the various shapes scattered throughout the space represent the unfinished forms that children will create themselves, providing a place where each individual can learn while searching for their own solutions.
Additionally, by posing questions using four large signs, users can explore hints while experiencing the game content and hands-on displays.
To help people relate large-scale environmental issues to their own lives and connect them to their daily actions, the content is set in familiar settings such as homes and everyday life.
In addition, we have incorporated games that combine analog gimmicks such as "pushing" and "turning" with digital content, and have devised ways to provide the enjoyment and learning unique to real-world spaces through collaborative work with friends.
Issues/requests
Currently, as environmental issues become more complex and diverse, the amount of prerequisite knowledge required for learning is increasing, and at the same time, there is a need to develop human resources who can think and act to solve problems.
However, the current knowledge-input type of environmental education that has been used up until now does not allow children to view large-scale environmental issues as their own, and it is not possible to connect them to the actions of children.
In addition, many companies are facing the problem of how to communicate to children environmental issues for which even adults have not found clear solutions.
solution
By converting dilemmas that actually occur in the field into content, the children who experience them become involved in problem-solving themselves, giving them an opportunity to develop a sense of self-efficacy.
For example, content that preserves power generation and supply, including renewable energy, must find practical solutions to the dilemma of CO2 emissions and stable supply. In this space, we have created a project that allows children to naturally acquire an attitude toward tackling environmental issues through trial and error through games.
Customer's voice
According to the survey results, students from school groups commented that displays was "easy to understand," "fun," and that they "learned about Panasonic's initiatives." The teachers who accompanied them also commented that they "had a fulfilling time" and that "students actively participated in the experience and learned."
project member
Basic information
- open
2023
- location
Tokyo
- client
Panasonic Operational Excellence Co., Ltd.
- solution
Planning, design, layout, signage and graphic concept design, interior administration, environmental features, exhibit execution, interior execution, building execution, operation, management, maintenance management
- Award
Winner of the 17th Kids concept design Award
What's NewSearch by new achievements
- TOP
- Achievements
- Panasonic GREEN IMPACT PARK
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