Works#2018

Hamleys Yokohama World Porters

Hamleys Yokohama World Porters

Britain's oldest toy store "Hamleys", which has a history of 259 years in the UK, currently has stores in 19 countries around the world, and is a facility like a theme park with various mechanisms different from ordinary toy stores. The "Yokohama World Porters Store", which will be the first store in Japan along with the Canal City Hakata store in Fukuoka City, consists of two floors, the 1st and 2nd floors. You can ride and play. In the playroom on the second floor, you can enjoy playing with digital technology and trying out toys. In addition, as in the home country, there is a rental service such as a party room where you can celebrate special days such as birthdays and anniversaries with entertainers, making it a facility where you can have a good time with your family. We working drawings this project, in construction construction stores opened on almost the same day. <Our project members> [Sales and project management] Shohei Baba, Haruhiko Kako, Reika Sato, Rena Mitsuhashi [Direction] Eiji Kawakami [design, layout] Masahiro Sugihara [Production and construction] Eisuke Yokoshima, Yohei Ishikawa, Takuto Nitasaka, Kota Shimizu, Yuta Shirahata, Yuma Uehara, Fuyuka Nishiyama, Yuki Miura [Customer's voice] We were able to realize a store with high construction accuracy in consideration of safety. In addition, all the project members share the same feeling that we were able to open the business in a short development period thanks to the support of NOMURA. . ◆We were also in charge of the Hamleys Canal City Hakata store. <Our project members> [Sales and project management] Shohei Baba, Haruhiko Kako, Reika Sato, Rena Mitsuhashi, Masahiro Endo, Toshiyo Matsunaga [Direction] Eiji Kawakami [design, layout] Masakazu Fujisawa [Production and construction] Eisuke Yokoshima, Ishikawa Yohei, Takuto Nitasaka, Ryo Hashiguchi, Jiro Kusunoki, Daiki Sugimoto

#Urban & Retail
Sega Sammy Group Headquarters Relocation Project

Sega Sammy Group Headquarters Relocation Project

[Project description] JOURNEY OF SEGASAMMY - SEGA SAMMY's insatiable journey `` SEGA SAMMY continues to travel in pursuit of the dreams and excitement of our customers '' We proposed an office environment that embodies this spirit, divided into two areas. 1) [Reception/meeting room area] A reception lounge that arouses curiosity about travel and a meeting room where you can travel around the world and encounter new discoveries every time you open the door 2) [Cafeteria area] “Each employee’s personality and ability A place of communication centered on food where you can meet a playful spirit ■Background of the head office relocation A head office relocation project that consolidates the company's head office functions and 6,500 employees into a new office. , revitalization and revitalization of the brand image [Solution] ■ Construct a space that induces diverse communication, from a personal private space to a space where you can brainstorm ■ “Three functions” “Increase sensitivity” x “Comfort” x “Vitalization of communication” = improvement of motivation and improvement of productivity. Communal tables and counters, places where strangers sit shoulder-to-shoulder to eat, provide opportunities for casual communication, and create situations where creative communication is born through encounters with new people <Our project members> > [Planning and concept design] Arata Takahashi, Nobuaki Ban, Hiroyuki Kanai, Fujie Suzuki Node Yoshiyuki Shimizu, Erika Takeuchi, Motoya Kawasaki [Production] Kenji Takekawa, Yuta Shirahata [Sales and Project Management] Kiyoshi Toyama, Ryota Iwaki , Mai Kohno

#corporate
Hilton Fukuoka Sea Hawk guest room and corridor renovation work

Hilton Fukuoka Sea Hawk guest room and corridor renovation work

[Project description] Renovation project for 148 guest rooms on 4 floors and 22 floors for corridors. Hilton Fukuoka Sea Hawk is also a symbolic icon of "Seaside Momochi District", which was selected as one of the 100 best urban landscapes in Japan. In this refurbishment as well, with the motif of the comfort of being on a ship and the view of the sea from the ship, we imagine how people interact with each other from the connections between people in Hakata Bay, which has long been linked to exchanges with foreign countries. We designed Hilton Fukuoka with the aim of being loved by people around the world for a long time, with the shape and composition born from "fellowship", the texture of the material that makes you feel "a cabin", and the colors of "white sand and green pine" that are unique to Hakata Bay. [Customer issues/requests] Our challenge was to enable flexible use of guest rooms, assuming various guests such as business, leisure, inbound, and MICE. The design of the long corridor was required so as not to give the guests a monotonous impression. [Solution] We have added a trick to the bed headboard in the guest room, and by moving it to the center, we have made it possible to arrange one guest room into a twin type or a Hollywood twin type according to the guest's request. In the corridor, the trajectory of the ship is represented by the intersection of the gradation lines of the carpet, and the Hakata Bay side is the sea, the center is the sandy beach, and the city side is the pine forest. <Our project members> [Sales and project management] Masayuki Yoshimori, Nobuko Abe [Design and planning] Keita Aono, Naoaki Yokoyama, Atsushi Watanabe [Production and construction] Takayuki Kara, Mitsuaki Kanayama

#hospitality
Ginza Sony Park

Ginza Sony Park

[Project Description] Ginza Sony Park will open as a flat and open public space until the fall of 2020 as part of the "Ginza Sony Park Project", a project to promote the renewal of the Sony Building. We plan to complete the new Sony Building in a form that expands without changing the "park" concept. [Customer issues/requests] Our company's role was from working drawings to construction, but it was necessary to proceed with design and production simultaneously with demolition work. Considering time reduction and cost, the idea of "concept design dismantling" based on the idea of doing no unnecessary additions was aimed at the minimum act of dismantling, while at the same time achieving the maximum effect. The theme was whether I could blend in with the project team and ensure the quality and proposals that exceeded expectations in response to requests from the project team. [Solution] At regular project meetings, we working drawings production schedules and on-site construction that reflect the latest situation, and constantly share the progress. I participated in the project by focusing on thoroughly performing the basics, such as thoroughly confirming the above, and maintaining close communication with the project team members. [Customer's voice] Despite the lack of time, we were able to successfully open on August 9th thanks to careful communication with our partner, design concept design, design and construction manager, and our company. I think that the most effective result was that construction was completed within the deadline with quite complicated adjustments. thank you very much. <Our project members> Sales: Kazunari Sato Production and construction: Kiyoshi Katayama, Yoshihiro Akiyama

#corporate
Akiu Grand Hotel hot spring facility renovation work

Akiu Grand Hotel hot spring facility renovation work

[Explanation of the project] Renewal project for the hot spring facilities of the main building of the Akiu Grand Hotel in the Akiu Onsen district of Sendai City. Taking full advantage of its location along the Rairaikyo Gorge, we aim to create a hot spring facility that combines the ambiance of the Akiu Grand Hotel with a modern impression while letting you feel the four seasons of Akiu and a sense of unity with the Rairaikyo Gorge. I was. [Customer Issues/Requests] There is a promenade for sightseeing between the Rairaikyo Gorge and the hotel along the valley, so it was necessary to devise ways to hide both the bathing facilities and the promenade. In addition, consideration has been given to ensure that three generations can use the facility with peace of mind, such as by easing the steps to the bathhouse. The men's bath is ``Bonten-no-Yu, a bath of oblivion where you can enjoy the four seasons of Akiu and enjoy a sense of unity with Rairaikyo Gorge. The theme of the design is "a tranquil modern resort, a hot spring for beautiful skin where you can relax from the bottom of your heart in an extraordinary space." [Solution] When you open the sliding door to the hot spring, you can see the natural scenery of Rairaikyo Gorge as if you were looking at a painting. Welcoming guests with a tranquil atmosphere of bubbling water, the scenery of the four seasons of Rairaikyo Gorge is reflected in the open-air bath, creating an even greater sense of unity with nature. In addition, the boundary wall between the men's and women's open-air baths uses the large stones that have been installed since ancient times, and the light blue-green Towada stone on the floor gives a sense of cleanliness. is used to create a stylish and high-quality atmosphere. A glass sash that can be opened wide to the left and right is placed in the center of the indoor bath, and when the season is good, the inside and outside are connected so that you can feel the expansion of the space. <Our project members> [Development] Masayoshi Nishibori, Isao Oyama, Mitsuhiro Sato [Sales] Hiroyuki Uesugi [Creative direction] Miwa Matsubara [Design and planning] Miwa Matsubara, Ryoji Takahashi, Takeshi Honda [Production and construction] Manabu Fukuda, Masaaki Takase, Ken Aizawa [Architectural Supervisor] Koji Ueno

#hospitality
Client Innovation Center

Client Innovation Center

[Description of the project] In addition to providing a space to introduce and experience the technologies that Ajinomoto has cultivated so far, this facility aims to solve business partner issues and social issues. It is an innovation facility created for the purpose of co-creating new value. [Customer issues/requests] Until now, technical introductions to companies have been on-site, and there is a limit to the number of technologies that can be explained at one time. , it was required to create a place that can appeal more efficiently and effectively. In addition, by allowing customers to “see, touch, and feel” our own technology, we can effectively communicate the potential value of the technology and create an environment in which we can efficiently ascertain customer needs. was required to create [Solution] In constructing the space, it is necessary to (1) have a fixed form (no fixed form in terms of time and space), (2) be interactive (dialogue is the main role, not things and technology), and (3) be incomplete. Based on the idea of (changing with the evolution and change of the world), we have built a system with variability and realized planning with a high degree of freedom. This makes it possible to efficiently appeal to customer needs and encourage unexpected connections and discoveries. In addition, under concept design concept of "Ferment" (ferment, rejuvenate, stimulate), we created a space (innovation space) that encourages free and flexible thinking by combining circles and organic curves. I aimed. <Our project members> [Planner] Yuichi Saito, Tomoko Yanagihara, Keita Kobayashi [design, layout] Keiu Tamura, Kensaku Shirodo [Creative Engineer] Kenichi Kishikawa, Ken Yanagisawa, Katsuji Oguchi (Nomura Techno) ) [Production/Construction] Atsushi Endo [Sales/Project Management] Ayako Chikada, Atsuko Matsubara, Yasushi Shimizu

#corporate
Heijo Palace Invitation Hall

Heijo Palace Invitation Hall

[Explanation of the project] The Heijo Palace Izanaikan is a guidance facility built in the Suzakumon Hiroba maintained in the National Heijo Palace Site Historical Park. We will convey the significance and splendor of the Heijo Palace Site Historical Park, a “special place” where you can still feel the Nara period, and invite you to parks, temples and shrines that retain the vestiges of the past. [Customer Issues/Requests] In order to invite visitors to the Heijo Palace Ruins, we aimed to create a "guidance displays that increases interest in the Heijo Palace Ruins and leads to excitement on site." [Solution] We aimed to invite visitors to the field by spatializing and experiencing the “specialty of the Heijo Palace Site,” which is difficult to see locally. "Now", "Heijo Palace" where you can learn and experience the life of the Heijo Palace in the past, and "Beyond Time" where you can decipher the Heijo Palace and Kyoto from the relics of the past. By changing the perspective for each zone and impressing the specialness through the five senses, displays was designed to lead to the impression of the site. <Our project members> [Development] Haruya Miwa, Kazuya Hashizume [Sales and project management] Haruya Miwa [Planning] Shigeo Fujii, Yuka Sueda, Settsuko Nishimura [design, layout] Signs and graphics] Sadato Inoue, Satoko Hasegawa [Production and construction] Hayato Ichimanda, Goro Yamano, Ryohei Yamaoka, Sadato Inoue, Katsumi Yamada, Satoko Hasegawa, Nanae Hori [public relations] Takeo Akamine, Shigeo Fujii, Inoue Sadato, Satoko Hasegawa [Verification engineer] Kazuya Hashizume

#public
PAGE TOP
Contact us

Please contact us using the button below if you have an inquiry, want to request a quote or request documents.
We have created a separate “FAQ page” that lists the most common questions we are asked.
Please take a look at this page if you have a question.