Works#2021

Muroran City Environmental Science Museum

Muroran City Environmental Science Museum

As the successor to Hokkaido's first science museum, the Muroran City Youth Science Museum (opened in 1963), it has been newly built and opened with a new theme of ``environment.'' We aim to create displays that allow a wide range of generations, especially children, to become familiar with science on a daily basis and feel hope for the future of the earth and local communities. The environment corner introduces environmental innovation projects that make use of Muroran's individuality and strengths cultivated through manufacturing, as well as initiatives for a sustainable future. In particular, the main displays, ``Watching Morelani,'' is a virtual displays where you walk on satellite photos of Muroran spread out on the floor and explore manufacturing sites, renewable energy sites, and natural spots using an AR tablet. You can experience scenery that is normally difficult to see in person, such as 360-degree footage of factories and drone footage of natural scenery. The science experience corner is made up of equipment that allows you to experience the basics and principles of science. Some of the equipment in the old building has been remade and reinstalled, preserving the history of the facility and the memories of its citizens. displays incorporate elements of play, such as connecting the scattered devices with experiment counters to enhance the face-to-face communication space, and large play equipment with Muroran nature motifs.

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Kyushu Mitsubishi Motors Sales Co., Ltd. KMG Building

Kyushu Mitsubishi Motors Sales Co., Ltd. KMG Building

This is a showroom/office reconstruction project for Kyushu Mitsubishi Motors Sales Co., Ltd. We were in charge of the interior design and construction of the cafe/restaurant on the 1st floor and the showroom on the 2nd floor of the 8-story steel-framed building. As a new landmark of Yakuin, Fukuoka City, we aimed to create a space that can connect with people and the city (region) with the concept of "obi". The café/restaurant is an open space that is easy to enter, and is designed to be a communication space integrated with the showroom. In addition, we installed a large digital signage, a turntable that symbolically displays automobiles, a light ceiling, and other elements that are scattered around to make café customers naturally interested in cars. The showroom on the 2nd floor incorporates an organic design that uses many curved surfaces that symbolize the obi, and the ceiling is decorated with a design pattern of Mitsubishi's three diamonds. In addition, the Mitsubishi brand colors of black, white, and gray are used as the basic colors to create a simple and dignified showroom that is typical of Mitsubishi Motors. In addition, we have set up a kids' corner where children can have fun even when visiting with their families, a corner to promote V2H technology, and a dedicated corner to hold important business negotiations. . Construction: P.S.Mitsubishi/Mitsubishi Heavy Industries Kotsu Kensetsu Engineering Co., Ltd. Special construction construction joint venture [Social issues/customer issues/requests] In addition to existing customers, we have failed to capture so far young families and young people who are not very interested in cars. We received a request to create a space that can be visited by a wide range of new customers who had not previously visited. [Solution] The café-restaurant on the first floor facing the main street is borderless with terrace seats and inside the store with sash windows that can be opened. We aimed to create a space where you can expect By integrating the two floors with the symbolic spiral staircase and atrium leading to the showroom on the second floor, and by unifying the materials, customers using the café restaurant are naturally invited to the showroom. Mitsubishi Motors' V2H Touching technology and the latest technology, the potential of automobiles created an iconic environment where people can feel sustainable wealth and happiness. We have incorporated customer-oriented plans throughout the showroom, such as placing a kids' corner in the center of the showroom so that children can be seen while negotiating business. In addition, V2H linked to the solar power generation installed on the building roof, motion sensors, and lighting control with an automatic dimming system are incorporated to reduce the environmental impact. <Our project members> [Sales and project management] Naoki Goto [Planning and design] Kazutaka Takao, Riho Sawada [Production and construction] Keiji Nakano

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Kumamoto Castle Tower

Kumamoto Castle Tower

~ Conveying the thoughts and history of the people who have repaired it after each disaster as a "symbol of reconstruction" ~ The Kumamoto earthquake in April 2016 also caused damage to the Kumamoto Castle tower. In response to the voices of the people who longed for the symbolic castle tower to return to its original form, Kumamoto City adopted a policy of early restoration of the castle tower, and the building was completed in March 2021, incorporating the latest earthquake-resistant technology. Here, the thoughts of the people who have repaired the castle after repeated disasters over the 400 years since its construction have been inherited, and a message from the people of Kumamoto who live "now" for the next 100 or 400 years into the future. It is The exhibits are arranged in chronological themes from the basement to the top floor, and the spatial design has been designed to correspond to these themes. Focusing on the castle tower rather than the castle as a whole, it conveys the history of its construction, architectural design, defensive function, castle and town development, and the thoughts and history of the people who have restored it after each disaster. [Social Issues/Customer Issues/Requests] ・Communicate the historical, architectural, and spiritual significance of the castle tower, which is a symbol of recovery from the Kumamoto earthquake disaster. In addition, it should be communicated that Kumamoto Castle, which has historically been hit by numerous natural disasters, has been revived even in the recent earthquake.・Focusing on the “Kumamoto Castle Tower” instead of the entire Kumamoto Castle, and working to coordinate and complement the exhibition content and role sharing of the surrounding facilities.・Since there are many restrictions on the preservation environment inside the castle tower, basically no actual materials will be exhibited, and an exhibition of the history of the Kumamoto Castle tower after the Satsuma Rebellion, which has not existed before, will be added.・From the perspective of universal design, introduce tactile exhibits and multilingual audio guides so that a wide range of people can enjoy the exhibits. We have received your request above. [Solution] With the castle tower as the main character, we arranged the stories from the construction of the castle to the present along the time axis, and set a theme for each era on each floor. The first floor is the era of Kiyomasa Kato, who built the castle, the era of Hosokawa, who later became the feudal lord, the modern era, which experienced burning down and rebuilding, and the modern era, which is devoted to the Kumamoto earthquake and restoration, from the lower floors to the upper floors. I organized the story so that I could follow it. In addition to the structure of the castle tower, the people who have repaired Kumamoto Castle every time since the Edo period, even after repeated disasters. And so on, I focused on that. Furthermore, in order to meet the needs of a wide range of visitors, we planned and realized a multilingual audio guide and a tactile model of the castle tower that can be touched and understood. [Customer's voice] The exhibition is organized in a way that is easy for anyone to understand and attracts interest, such as explanations using models and projection mapping, title signs, multilingual audio guides using apps, etc., and has been well received by visitors. I'm here. <Our project members> [Development] Masanobu Yokoyama [Sales and project management] Masanobu Yokoyama, Haruka Amano, Anjin Sawada [Design and planning] Mitsuyo Ashida, Yuichiro Tsutsumi, Toshie Makigara, Nanako Wajun, Yoichi Honda, Nao Fujiwara Arrow [Modeling] Nobuyuki Endo [Production and Construction] Yu Ikeya, Yoshikazu Kimura

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