Works#Hokuriku

TOYAMA TOWN TREKKING SITE

TOYAMA TOWN TREKKING SITE

Toyama City, Toyama Prefecture and NOMURA Co., Ltd. have opened TOYAMA TOWN TREKKING SITE, a new lifestyle base with the theme of "a gymnasium that connects to the outside from a closed gymnasium." This project was selected by the Ministry of Internal Affairs and Communications as part of its 2016 Public Facility Opening and Renovation Project, which aims to revitalize public facilities owned by local governments with the help of creators and other private sectors and turn them into new business bases. By renovating the dead space of the Toyama City General Gymnasium, we aim to ``revitalize'' it as a multi-generational exchange base where residents can engage in activities such as town trekking. "TTS" is a complex facility with a cafe, sports shop, and studio. We have developed facilities (hardware) to support town trekking, and regularly hold food education, physical education, and health education event programs (software), creating a new public service that supports the health of Toyama citizens. The facility will be operated as part of the project. Taking advantage of the location adjacent to Kansui Park, which is visited by 1.4 million people a year, we hope to extend healthy lifespans to all citizens by allowing the Toyama City General Gymnasium to be used not only as a base for walking around the area, but also as a base for walking around the area. This project is one of the most advanced in Japan, with the aim of providing a first-hand experience of ``improving the quality of life (QOL)'' and building a ``virtuous cycle model between residents' healthy behavior and the local economy.'' “TTS” provides “time and space to nurture people, not just time and space, which are necessary for the health of people and the community,” and share with others what is uniquely yours and does not belong to anyone else. We will slowly create the "space" to do so.

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Noto Satoyama Satoumi Museum

Noto Satoyama Satoumi Museum

The Noto Satoyama Satoumi Museum is a facility where you can experience the rich nature, wisdom of life, and history and culture nurtured in Nanao City. The attractiveness of Satoyama and Satoumi, which cannot be grasped in a unified way, is not classified as nature, history, or folklore, but is multidimensionally grasped by integrating fields. At the museum, we have set up features that both adults and children can enjoy, such as a space experience surrounded by insects and shellfish specimens, displays that tells the mechanism of fixed net fishing, an experience of lifting Notokan yellowtail, and a drawer-type quiz. In the two-sided theater, the life and growth of a family in the village will be drawn into the world of satoyama and satoumi through images of Nanao's beautiful four seasons. At the end of displays room, we presented the charms and challenges of Satoyama and Satoumi, creating an opportunity to think about the reality and future of Satoyama and Satoumi. [Customer issues/requests] Building a museum that creates the future based on the value of 1300 years of life in Noto (nature, history, culture), field museums, tourism, collaboration with citizens, and local products I had a request to include it. [Solution] Satoyama-satoumi is a system in which people can coexist and sustain the nature they have nurtured. We proposed a "Satoyama Satoumi displays" as a comprehensive study by fusing the fields and communicating them in a multi-dimensional way. In addition, curators introduce sightseeing in Noto from a researcher's point of view, and incorporate videos in which citizens appear to foster civic pride. In addition, the traditional crafts and local products of Noto Nanao are sublimated and expressed as spatial concept design elements, rather than being displayed as products. <Our project members> [Sales and project management] Akihide Inoue, Kyohei Kishida [Planning] Kyohei Kishida, Tadashi Yuasa [design, layout] Tadashi Yuasa, Reiko Kagawa [Signature and graphic concept design] Satoko Hasegawa, Tadashi Yuasa [Production and production] construction] Shin Kameoka, Sadato Inoue, Yoshisei Shimode

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WOODY PARTS Factory Office

WOODY PARTS Factory Office

[Project Description] A project to renovate the office area on the second floor of a precut factory in Takaoka City, Toyama Prefecture into a reception, library lounge, and showroom. We aimed to create a space that fulfills the role and functions of an office while making the most of the unique atmosphere of a factory. Based on the themes of "forests where people walk together" and "wooden spaces where people can live richly", the concept is to understand the growth of trees and support wood and people to walk together. [Customer issues/requests] ● With “tree” as the keyword, create a creative space where people can gather and interact. ●By deepening your knowledge and understanding of trees and actually touching them, you can create a mechanism that will make you feel closer to trees. ●In addition to looking at and touching trees, by holding workshops, we will also consider contact with wood education and craftsmen. ●The wooden part of a wooden house, mainly the structure, tends to be hidden by the floor, walls, and ceiling in daily life, so it is difficult to have interest in it. In such a situation, we created a mechanism that allows you to feel the material itself of the wood processed by Woody Parts, processing technology, manufacturing staff, and product quality with your five senses. [Solution] At the reception, employees and visitors are planned to be able to see the space with depth. The tables, lighting, and bookshelves that make up the library lounge symbolically express this. The showroom uses mesh material for the walls so that displays walls do not interfere with the atmosphere of the former factory space. Taking advantage of the expanse of the space, we have prepared a presentation space for BtoB and BtoC. In order to have a clear presentation, rather than an explanatory showroom, we planned a space that looks like an art gallery by visually composing handicrafts and techniques. We also focused on the ease of updating information so that it would not become obsolete over time. In the future, in this office, we aimed to create a space where, in addition to the conventional "manufacturing" using wood, "creating things" related to "living" will be born. [Customer's voice] ● There are more topics that are not products (things), such as the scent and texture of wood. ●We have seen an increase in the number of visitors from management, designers, and planners, rather than on-site staff from housing companies, which are our existing customers. <Our project members> [Sales and project management] Takuya Kitai, Yoshinori Yamada [design, layout] Hiroaki Koshizen [Production and construction] Kentaro Hirano Photo: Nacasa and Partners Co., Ltd.

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Toyama Prefectural Museum of Art

Toyama Prefectural Museum of Art

[Outline of the project] The museum, which boasts a collection of masterpiece chairs and posters, emphasizes the perspective of concept design more than ever, and aims to be an experience-based creative museum that "connects art and concept design." There are six large and small displays rooms. Our company was in charge of the design construction of the wall case for displays room on the second floor. In addition to permanently displays about 50 of the 240 chairs in the chair collection, we have developed an displays system for concept design displays room, which boasts a collection of about 13,000 posters. He was also in charge of displays the works and materials of Shuzo Takiguchi and Simon Goldberg donated during the period of the Museum of Modern Art, Toyama. In the hall, we developed an experience-based "interactive art" that creates light art with body movements. [CUSTOMER PROJECT] 20th century art collection and unique concept design (chairs, posters) collection. We aim to be an experiential art museum that not only deepens one's knowledge, but also grasps the correlation between various genres and creates a deep understanding and thinking power by freely walking around the museum, which has such a rich collection. shall be [Solution] Create a unique displays space for each theme of each displays room, such as displays fixture plan, color plan, lighting plan, video / sound plan, etc., and create a place to experience art and concept design that makes an impression and is engraved in your heart. bottom. In addition, we introduced “interactive art,” which creates light art through body movement, in the hall, contributing as one item of an experiential imaginative museum that connects art and concept design. <Our project members> [Development] Atsushi Ishikawa [Sales/Project Management] Atsushi Ishikawa [design, layout] Yasushi Kasuga [Production/ construction] Shunichiro Nagayama [Video] Akinori Goto

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TONAMI TULIP GALLERY Tulip Four Seasons Museum

TONAMI TULIP GALLERY Tulip Four Seasons Museum

<Description of the project> The Tulip Shikisaikan celebrated its 20th anniversary and renovated the permanent displays. "Wonder Garden" where you can see the tulips from budding to bloom all year round, and "Under construction" where you can explore the wonders of tulips with the latest technology. . ◆Wonder Garden Tulip Palace Approximately 500 cut tulips will be displays on a 3.7m high curved glass wall. You can have a mysterious experience surrounded by tulips. Palette Garden A garden where 5,000 tulips bloom all year round! The tulips spread out in all directions like a kaleidoscope. Growth Story Please enjoy the process of growing tulips with the seasons. ◆Under farm You can see the growth of tulips from the perspective of the bulbs as you become smaller. The video projected on the ceiling provides an easy-to-understand introduction. In addition, you can learn about the history, breed improvement, and cultivation tips. <Our project members> [Development] Isao Fujimori, Atsushi Ishikawa [Sales and project management] Atsushi Ishikawa [Planning] Yuki Shimokuni [design, layout] Yuki Fukano [Video direction] Akinori Goto [Graphics] GyoGyoMaaMa Creation Office Ayashi Mizutani Yumi Nakajima [Production and planning] Tsutomu Fukushima, Akio Hiraishi [Production and construction] Atsushi Okuda, Koichi Yamada, Chinami Tadokoro [Design cooperation] KAZAANA design studio, Tomoe Hori, Yasushi Hatakeyama, Tomoaki Hori Yasuaki Hatakeyama ] Horaisha, Nippon Electronics Service, Plantscape, Kyoda Creation, TV Asahi Create 4d, Endo Lighting [Photography] Shin Photowork, Shinji Miyamoto

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