Works#Kyushu

Renewal of Jutaro Komura Memorial Museum

Renewal of Jutaro Komura Memorial Museum

At the “Machigoto Museum Created by Everyone”, we will create a citizen participation displays to convey the charm of Obi. Obi, Nichinan City, Miyazaki Prefecture, is a scenic castle town that has been preserved since the feudal system. This project will renovate the memorial hall of Jutaro Komura, who is famous in the area, and based on the concept of "50% displays + 50% excursion", it will improve the intellectual curiosity and satisfaction of visitors and allow them to tour around the city. The main aim was to connect to There are two displays rooms in the museum, and the [Welcome to Obi] displays is a showroom displays that promotes tours of the city, introducing the history and culture of the castle town and the charm of samurai residences in an experiential way. The [Jutaro Komura History Collection] has produced a displays story space of a large picture book" and a "citizen participation video" that traces the life of Jutaro Komura. In addition, under the theme of “City and Museum Created by Everyone”, the project created displays together with citizens throughout the year. Over 100 citizens are involved in the behind-the-scenes work of actors, make-up, and kimono in Jutaro Komura's video, including displays of treasures found in the town at workshops with children. Based on these, we aimed to make the memorial hall a source of pride for the citizens, and to be loved by the locals and visitors for a long time, along with the proof that they were involved.

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Kyushu Mitsubishi Motors Sales Co., Ltd. KMG Building

Kyushu Mitsubishi Motors Sales Co., Ltd. KMG Building

This is a showroom/office reconstruction project for Kyushu Mitsubishi Motors Sales Co., Ltd. We were in charge of the interior design and construction of the cafe/restaurant on the 1st floor and the showroom on the 2nd floor of the 8-story steel-framed building. As a new landmark of Yakuin, Fukuoka City, we aimed to create a space that can connect with people and the city (region) with the concept of "obi". The café/restaurant is an open space that is easy to enter, and is designed to be a communication space integrated with the showroom. In addition, we installed a large digital signage, a turntable that symbolically displays automobiles, a light ceiling, and other elements that are scattered around to make café customers naturally interested in cars. The showroom on the 2nd floor incorporates an organic design that uses many curved surfaces that symbolize the obi, and the ceiling is decorated with a design pattern of Mitsubishi's three diamonds. In addition, the Mitsubishi brand colors of black, white, and gray are used as the basic colors to create a simple and dignified showroom that is typical of Mitsubishi Motors. In addition, we have set up a kids' corner where children can have fun even when visiting with their families, a corner to promote V2H technology, and a dedicated corner to hold important business negotiations. . Construction: P.S.Mitsubishi/Mitsubishi Heavy Industries Kotsu Kensetsu Engineering Co., Ltd. Special construction construction joint venture [Social issues/customer issues/requests] In addition to existing customers, we have failed to capture so far young families and young people who are not very interested in cars. We received a request to create a space that can be visited by a wide range of new customers who had not previously visited. [Solution] The café-restaurant on the first floor facing the main street is borderless with terrace seats and inside the store with sash windows that can be opened. We aimed to create a space where you can expect By integrating the two floors with the symbolic spiral staircase and atrium leading to the showroom on the second floor, and by unifying the materials, customers using the café restaurant are naturally invited to the showroom. Mitsubishi Motors' V2H Touching technology and the latest technology, the potential of automobiles created an iconic environment where people can feel sustainable wealth and happiness. We have incorporated customer-oriented plans throughout the showroom, such as placing a kids' corner in the center of the showroom so that children can be seen while negotiating business. In addition, V2H linked to the solar power generation installed on the building roof, motion sensors, and lighting control with an automatic dimming system are incorporated to reduce the environmental impact. <Our project members> [Sales and project management] Naoki Goto [Planning and design] Kazutaka Takao, Riho Sawada [Production and construction] Keiji Nakano

#corporate
Nagasaki Kaido Kamome Market

Nagasaki Kaido Kamome Market

"Nagasaki Kaido Seagull Market" is a bridge that conveys the culture and technology that was introduced to Nagasaki to the whole country. We are transmitting the charm of The facility development concept is “Nagasaki First”. We aim to be a place that conveys the essence of Nagasaki, connects Nagasaki with people within and outside the prefecture, and the world, revitalizes Nagasaki, and makes people naturally want to stop by every day. [Social Issues/Customer Issues/Requests] As the gateway to Nagasaki's newly reborn land, we were asked to create a space that would create new exchanges and create a lively atmosphere. [Solution] With the design concept of "Nagasaki, a city of rich waterside culture and history," we aimed to express the port that leads to overseas. The façade design uses blue and white wave-shaped tiles to express the waterfront of Nagasaki Port and the sparkling light between the waves. The interior design embodies the city of Nagasaki by making it a space that is easy to move around. But "new" has realized a space that seeks harmony between the town and people. [Customer's voice] Due to budget constraints, we were unable to adopt some of the designs we had proposed, but we were able to flexibly propose and adopt alternatives, and we were able to create an attractive space within our budget. I feel it. <Our project members> [Sales and project management] Tadahiko Koga [Design and engineering] Hiroaki Koshizen, Yoshitaka Hirayama, Hideaki Hada, Mizuki Yamana

#Urban & Retail
Kumamoto Castle Tower

Kumamoto Castle Tower

~ Conveying the thoughts and history of the people who have repaired it after each disaster as a "symbol of reconstruction" ~ The Kumamoto earthquake in April 2016 also caused damage to the Kumamoto Castle tower. In response to the voices of the people who longed for the symbolic castle tower to return to its original form, Kumamoto City adopted a policy of early restoration of the castle tower, and the building was completed in March 2021, incorporating the latest earthquake-resistant technology. Here, the thoughts of the people who have repaired the castle after repeated disasters over the 400 years since its construction have been inherited, and a message from the people of Kumamoto who live "now" for the next 100 or 400 years into the future. It is The exhibits are arranged in chronological themes from the basement to the top floor, and the spatial design has been designed to correspond to these themes. Focusing on the castle tower rather than the castle as a whole, it conveys the history of its construction, architectural design, defensive function, castle and town development, and the thoughts and history of the people who have restored it after each disaster. [Social Issues/Customer Issues/Requests] ・Communicate the historical, architectural, and spiritual significance of the castle tower, which is a symbol of recovery from the Kumamoto earthquake disaster. In addition, it should be communicated that Kumamoto Castle, which has historically been hit by numerous natural disasters, has been revived even in the recent earthquake.・Focusing on the “Kumamoto Castle Tower” instead of the entire Kumamoto Castle, and working to coordinate and complement the exhibition content and role sharing of the surrounding facilities.・Since there are many restrictions on the preservation environment inside the castle tower, basically no actual materials will be exhibited, and an exhibition of the history of the Kumamoto Castle tower after the Satsuma Rebellion, which has not existed before, will be added.・From the perspective of universal design, introduce tactile exhibits and multilingual audio guides so that a wide range of people can enjoy the exhibits. We have received your request above. [Solution] With the castle tower as the main character, we arranged the stories from the construction of the castle to the present along the time axis, and set a theme for each era on each floor. The first floor is the era of Kiyomasa Kato, who built the castle, the era of Hosokawa, who later became the feudal lord, the modern era, which experienced burning down and rebuilding, and the modern era, which is devoted to the Kumamoto earthquake and restoration, from the lower floors to the upper floors. I organized the story so that I could follow it. In addition to the structure of the castle tower, the people who have repaired Kumamoto Castle every time since the Edo period, even after repeated disasters. And so on, I focused on that. Furthermore, in order to meet the needs of a wide range of visitors, we planned and realized a multilingual audio guide and a tactile model of the castle tower that can be touched and understood. [Customer's voice] The exhibition is organized in a way that is easy for anyone to understand and attracts interest, such as explanations using models and projection mapping, title signs, multilingual audio guides using apps, etc., and has been well received by visitors. I'm here. <Our project members> [Development] Masanobu Yokoyama [Sales and project management] Masanobu Yokoyama, Haruka Amano, Anjin Sawada [Design and planning] Mitsuyo Ashida, Yuichiro Tsutsumi, Toshie Makigara, Nanako Wajun, Yoichi Honda, Nao Fujiwara Arrow [Modeling] Nobuyuki Endo [Production and Construction] Yu Ikeya, Yoshikazu Kimura

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Kitakyushu General Tourist Information Center

Kitakyushu General Tourist Information Center

This tourist information center was newly established inside the public passageway of JR Kokura Station, the gateway to Kitakyushu City. In order to improve the satisfaction of tourists, including foreign tourists, who will continue to increase in the future, and to promote sightseeing around the city, the existing information center, which was built about 15 years ago, will be closed and moved to a new location within the same station. , It was decided to expand and build a new building. [Social Issues/Customer Issues/Requests] Create a space that is easy and comfortable for travelers to use, and prepare hardware and software for a digital signage system that allows content to be updated so that travelers themselves can search for tourist information. , the installation of foreign currency exchange machines, etc. in consideration of foreign tourists, and the information center that can satisfy the function of JNTO (Japan National Tourism Organization) certification * 1 highest standard "Category 3" * 2 There was a request such as to do. [Solution] In addition to satisfying the above requests, we proposed a plan with the goal of making it an information center that can be used even in the with corona era. Based on the concept of "the gateway to Kyushu where you can taste Japan," the concept design reflects the advanced nature of Kitakyushu City, which is a mecca for manufacturing, while incorporating the traditional concept design of the castle town of Kokura, and carefully selecting interiors materials to maintain a safe and clean space. I suggested. Functions include a contactless face-to-face system using a monitor, a system that allows travelers to upload and publish word-of-mouth travel information using SNS, and at night, the entire glass exterior wall becomes a signage that conveys the charm of Kitakyushu City. We have proposed and adopted the setting. The innovative concept design unique to Kitakyushu City and the clean white color are unified, and the entire area is glassed to create a bright and open atmosphere that makes it easy to stop by. While harmonizing with the gray-based modern station premises in terms of concept design, it also asserts itself as an information center by incorporating elements of concept design-ori and bustling elements. At JR Kokura Station, the gateway to Kitakyushu City, the symbolic concept design conveys the charm of Kitakyushu City to visitors both inside and outside the city while raising expectations for travel. [Customer's voice] The space that the city wanted to create as a tourist information center was specifically reflected in concept design from the services provided, etc., and a tourist information center suitable for the "gateway to Kitakyushu City" was created. Thank you. In spite of the fact that the station is located in a place with many restrictions, we were able to solve many problems with our rich imagination and high technological capabilities. We hope that the facility will be even more useful to the many tourists visiting the city. *1. Regarding the certification system for JNTO-certified tourist information centers for foreigners: At JNTO, the Japan Tourism Agency established the Guidelines for the Establishment and Operation of Foreign Tourist Information Centers (established in January 2012 and revised in April 2018). )”, we have been operating a certification system for foreign tourist information centers since 2012. This certification system divides information centers into three categories and partner facilities according to location, function, etc., and certifies them. Certification is renewed every three years, and by providing support services such as interpreting services and training sessions by JNTO, we are working to enhance the functions and quality of JNTO-certified information centers for foreigners nationwide. *2. What is the highest standard "Category 3": Always available in English. On top of that, there is a system that can always provide guidance in two or more languages other than English. Provides national level tourist information. In principle, open all year round. Wi-Fi available. Location with many gateways and foreign visitors. <From the Japan National Tourism Organization website> <Our project members> [Development] Satoru Soeda [Sales/Project Management] Satoru Soeda [Planning/ design, layout] Chieri Nishimura [Production/ construction] Kazuya Hijiguro

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Koikeya GOGO! Factory

Koikeya GOGO! Factory

At the Kyushu Aso Factory, Koikeya's first production base in Kyushu, as one of our efforts to bring smiles to everyone in Kyushu, including Kumamoto, we invite you to experience the history of Koikeya and the commitment we have made since its founding. “Koikeya GOGO! Factory” has been newly established where you can take a tour and experience making original potato chips. Through a factory tour at the Kyushu Aso factory, it is a facility that can appeal the appeal of Koikeya to the local people. [Social Issues/Customer Issues/Requests] Since the town of Mashiki, where the company is located, was damaged by the Kumamoto earthquake, the creation of employment through the operation of the new factory and the production of standard products, including high value-added products. We wanted to lead to the reconstruction and revitalization of the region by producing up to. Among them, as one of the efforts to bring smiles to everyone in Kyushu, including Kumamoto, you can experience the history of Koikeya and the commitment since its founding, while experiencing the factory tour and making original potato chips. A facility was planned. [Solution] In order to convey the image of the new Koikeya, which was rebranded in 2016, as a long-established potato chips store, we used noren curtains at the entrance and named it the “Koikeya Cultural Thought Map.” We have placed a huge graphic that allows you to know the history. In addition, when visitors enter the facility, a bright and white space spreads out, expressing that Koikeya is creating “more delicious” with the spirit of “Ikeike! GOGO!”. Even in the original potato chip making experience, you can experience it in the "Itamae style" using a square-shaped counter, and we emphasized communication with visitors. [Customer's voice] You have produced a high-quality facility in a very short delivery time. They understood our commitment and the corporate image we were aiming for very well, and expressed it in the form of the product. We hope that it will be used effectively as a place for communication with local residents in the future. <Our project members> [Sales and project management] Hitomi Ariga [Planning] Tomoko Yanagihara, Mina Mochizuki [concept design] Noriaki Tamura, Akika Yamada [Graphics] Kishun Daishin [Production] Tomoaki Morita

#corporate
JR Nichinan Line Nichinan Station Building

JR Nichinan Line Nichinan Station Building

~The station building as a community space where everyone can spend time comfortably, not just waiting for trains~ Based on the concept of creating a place to nurture a community, workshops and questionnaire surveys were conducted with local residents from the planning stage. User needs are identified and reflected in the design. In order to create opportunities to experience various cultures through books during the time spent in the station building, we have also set up a corner where you can browse books and picture books. In order to convey the charm of local resources through the use of the station building, we actively adopted the local specialty "Obi cedar" in various parts of the space and planned and produced the creation of a space where users can experience the charm of Obi cedar through experience. [Customer issues/requests] We received a request to make the Nichinan station building, which had no place to stay and was only a place for getting on and off trains before renovation, to foster a local community and make it a place where you can feel the "local charm". [Solution] In order to convey the appeal of local resources through the use of the station building, we collaborated with a local design office, Ryohin Keikaku Co., Ltd. In order to create opportunities to experience the charm of Obi cedar through experience, we adopted wood for the station building façade and window frames while harmonizing with the forest that spreads behind the station building. At the same time, we implemented a signage plan that allows the presence of the station to be recognized even from afar, and produced a space that harmonizes and fuses with the surrounding environment and the station building using wood as the base. [Customer's voice] People other than JR users have also started to visit the station building, and it has been renovated as an attractive space where local people can gather. We would like to continue using the station building as a place for the local community, such as holding events. <Our project members> [Sales] Reiko Ibe [Planning producer, workshop concept design, design supervision] Mari Matsumoto -Related links- [News release] ・ NOMURA produces regional revitalization in Nichinan City, Miyazaki Prefecture through public-private partnership 1st stage: Old folk house restoration facility opens ・Nichinan City, Miyazaki Prefecture and NOMURA, Ltd. conclude a “comprehensive cooperation agreement on regional revitalization” ・Nichinan City, Miyazaki Prefecture and NOMURA, Ltd. conclude a “regional revitalization entrepreneur exchange program”・ NOMURA is working as a creative partner to create a community that co-creates the community. [Related achievements] ・Plus D Nichinan branch office ・Kiraku Obi Aiyatei ・DENKEN PJM Photo: Park concept design Co., Ltd.

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Oh Sadaharu Baseball Museum Supported by Lipovitan D

Oh Sadaharu Baseball Museum Supported by Lipovitan D

Located on the 4th floor of the "BOSS E-ZO FUKUOKA" entertainment complex next to the Fukuoka PayPay Dome, home of the Fukuoka SoftBank Hawks, the new facility is a sports museum focused on "having fun" while conveying the appeal of "baseball man Sadaharu Oh". The museum is a sports museum focusing on "fun" as well as conveying the appeal of "baseball man Sadaharu Oh. In the "Sadaharu Oh History Zone (displays)," the great baseball player Sadaharu Oh's greatness and tumultuous path are presented using the latest displays techniques, and in the "89 Park (interactive attraction)," Sadaharu Oh's desire to "have fun with baseball" is condensed into an interactive attraction, where visitors can enjoy various challenges such as hitting, throwing and catching. The attraction offers a variety of challenges, including hitting, throwing, and catching. The customer's challenge/request] The customer wanted to keep the existing concept of "a future-oriented sports museum that emphasizes communication and enjoyment with the appeal of Sadaharu Oh, a baseball player, at its core," while enriching the content and creating a space with a sense of innovation appropriate for a renewal. Solution: While maintaining the concept of the facility, we aimed to create a museum that would be loved and adored by many people by conveying, through a multifaceted and progressive approach, the opportunity to become familiar with sports and the fun of the game, using the great footsteps of Sadaharu Oh, the baseball man, and the appeal of baseball as the starting point, and providing enjoyment that would energize many people. We were also in charge of digital measures to make the facility more enjoyable, such as voice guidance through a dedicated smartphone app, AR contents, photo frames, and 360-degree videos that can only be seen here. We produced a comprehensive space including planning, production, construction, digital communication, and maintenance management. By integrating real and digital experiences, we created a museum experience that is adaptable to the new normal. The company's depth and breadth of experience, including backup members, was impressive. Although the project did not result in the bizarre ideas we had at the start of the project, we believe that such creativity is important, so we were able to take advantage of the ideas while also taking the practical aspects of the project into proper consideration. In the end, we were able to keep the project within budget while still being creative. <Our project members> [Sales and project management] Tadahiko Koga [Digital contents planning] Hiroki Mima, Soichi Yoshitake [displays Structure] Koichi Ido [design, layout] Akira Imai, Riho Sawada, Atsuko Okamoto [Production construction] Ryo Hashiguchi, Tomoaki Morita [maintenance management] Takatoshi Nakamura, Nomura Techno Corporation [Operation planning] Ai Ichikawa

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