Located on the 4th floor of the "BOSS E-ZO FUKUOKA" entertainment complex next to the Fukuoka PayPay Dome, home of the Fukuoka SoftBank Hawks, the new facility is a sports museum focused on "having fun" while conveying the appeal of "baseball man Sadaharu Oh". The museum is a sports museum focusing on "fun" as well as conveying the appeal of "baseball man Sadaharu Oh. In the "Sadaharu Oh History Zone (displays)," the great baseball player Sadaharu Oh's greatness and tumultuous path are presented using the latest displays techniques, and in the "89 Park (interactive attraction)," Sadaharu Oh's desire to "have fun with baseball" is condensed into an interactive attraction, where visitors can enjoy various challenges such as hitting, throwing and catching. The attraction offers a variety of challenges, including hitting, throwing, and catching. The customer's challenge/request] The customer wanted to keep the existing concept of "a future-oriented sports museum that emphasizes communication and enjoyment with the appeal of Sadaharu Oh, a baseball player, at its core," while enriching the content and creating a space with a sense of innovation appropriate for a renewal. Solution: While maintaining the concept of the facility, we aimed to create a museum that would be loved and adored by many people by conveying, through a multifaceted and progressive approach, the opportunity to become familiar with sports and the fun of the game, using the great footsteps of Sadaharu Oh, the baseball man, and the appeal of baseball as the starting point, and providing enjoyment that would energize many people. We were also in charge of digital measures to make the facility more enjoyable, such as voice guidance through a dedicated smartphone app, AR contents, photo frames, and 360-degree videos that can only be seen here. We produced a comprehensive space including planning, production, construction, digital communication, and maintenance management. By integrating real and digital experiences, we created a museum experience that is adaptable to the new normal. The company's depth and breadth of experience, including backup members, was impressive. Although the project did not result in the bizarre ideas we had at the start of the project, we believe that such creativity is important, so we were able to take advantage of the ideas while also taking the practical aspects of the project into proper consideration. In the end, we were able to keep the project within budget while still being creative. <Our project members> [Sales and project management] Tadahiko Koga [Digital contents planning] Hiroki Mima, Soichi Yoshitake [displays Structure] Koichi Ido [design, layout] Akira Imai, Riho Sawada, Atsuko Okamoto [Production construction] Ryo Hashiguchi, Tomoaki Morita [maintenance management] Takatoshi Nakamura, Nomura Techno Corporation [Operation planning] Ai Ichikawa