Works#2020

AO Gallery

AO Gallery

A new research and development building at AGC Yokohama Technical Center (Tsurumi Ward, Yokohama City) at a total cost of about 20 billion yen. AO (Ao/AGC OPEN SQUARE), a collaborative space for accelerating collaborative creation within and outside the company, was established in the research building and opened on November 19, 2020. The main open area co-creation space, "AO," has areas with concepts of "connect," "conceive," and "try." It consists of four spaces: "AO Gallery," a displays for co-creation with external partners utilizing AGC materials and technologies; "AO Park," where users can interact with products, values, and the latest topics created from users' needs and AGC seeds; "AO Studio," a displays area where users can come into contact with AGC's cutting-edge materials and technologies; and "AO Lab." a co-creation laboratory where samples are evaluated and prototypes made with external partners. our company was in charge of planning, designing concept design and construction for Co-Creation displays at one of the AO galleries. SOCIAL ISSUES/CUSTOMER ISSUES/REQUESTS: We received a request to create a gallery where visitors can experience new attractions of AGC through the collaborative creation of displays with external partners utilizing AGC materials and technologies. Solution: By combining the cutting-edge technology and hardware of AGC with the creativity of our company, we provided a space where new glass of the immediate future could be created through co-creation. < our company Project Member > < Project Management > Shinnosuke Saito < Planning/design, layout > NOMLAB: Keisuke Yoshida/Wataru Nagano < Production > So Kirigakubo < Related Release > - AGC and NOMURA hold a collaborative exhibition "GLASSMART Exhibition" < Related Achievements > - NOMLAB GLASS MOTION/NOMLAB PRISMINATION - Ikita Glass Space

#corporate
Shikoku Aquarium

Shikoku Aquarium

[Exploring the story of water and life] -Aquarium for adults that changes with the aquascape/Enjoying expression- Surrounded by the sea on all sides, Shikoku's diverse aquascapes with many clear streams and countless ponds, "Shikoku Suikei". Themed aquarium. The Seto Inland Sea, the beautiful archipelago that Japan boasts to the world, spreads out in front of you. A rich time watching the dolphins living in the pool that blends into the beautiful sea. The interior of the museum is decorated with an environment that uses "sound, light, scent" and "the flow of time", and you can "enjoy the change of expression". We aimed to create an aquarium where visitors can come into contact with the history and culture interwoven with living creatures and awaken their five senses. [Social Issues/Customer Issues/Requests] There was an issue that we would like you to create an environment to make the aquarium a place of comprehensive customer satisfaction that is not just displays of living creatures. Shikoku Aquarium is the gateway to Shikoku. We needed to create an environment suitable for such a facility. [Solution] We proposed an environment production that allows visitors to "enjoy expression". Based on the concept of displays production, "Traveling through the stories of water and life," various contents were created to promote a new Shikoku-ness.・Welcome Booth This is the welcome booth where Nihonkaisui, who has continued to face the resources of the sea, will tell you about the charm of the sea of Shikoku at the Shikoku Aquarium. The design expresses the form that is derived by combining the form that Shikoku Aquarium aims for and the corporate philosophy of Nihonkaisui. The booth is composed of an aquarium production using artificial seawater, which is a company product, and a video production in the image of salt art. [Customer's voice] ・Welcome booth We asked for the production of a space that is not only an aquarium displays but also a corporate branding for our company. . Visitors have rated the event highly, and I feel that it has greatly contributed to improving the company's image. <Our project members> [Sales and project management] Tatsuya Fujii, Teruko Takai [design, layout] Kaoru Sone, Sho Inanobe, Yuichiro Ishida, Shohime Taka [Production and construction] Takeshi Suezaki / Nomura Techno Co., Ltd.: Shigeo Nagao / Nomura Products Co., Ltd.: Yoshiyuki Yamazaki

#public
Shiga Prefectural Lake Biwa Museum Phase 3 Renewal

Shiga Prefectural Lake Biwa Museum Phase 3 Renewal

The Lake Biwa Museum opened in 1996 with the mission of building a better coexistence relationship between "the lake and people" together with the local people. I did. This time, which is the third period displays the A and B displays displays have been renewed. We will introduce the changes along with their relation to the current environment. In each corner, we will tell the story of Lake Biwa and its creatures, which have continued to change greatly, and the charm of the Lake Biwa field through a large number of fossils and stratum samples collected since the museum opened, and a restored diorama that allows you to experience the past environment. displays Room B is titled "20,000 Years of the Lake and Us -History of Nature and Life-," and explores how people have come face-to-face with nature in the "forest," "waterfront," "lake," and "village." I'd like to introduce_______ Using the dragon, a symbol of nature seen by humans, as a navigator, we trace the history of the environment around Lake Biwa to convey how it is connected to our current lives (displays room C). increase. [Social Issues/Customer Issues/Requests] As a challenge for the renovation, we wanted to incorporate the latest technology into the old displays and evolve them into more upgraded displays. It was a request that the interior of the museum should be maintained in consideration of universal concept design, and that an open museum should be created. [Solution] Using new technology, existing models such as a specimen of a "half-body and half-bones" reconstructed with a 3D scanner and a skeletal fossil of a Tudanski elephant, and a Maruko ship running with a sail set up using an AR app can be reproduced. By upgrading displays, we have made it possible to experience the latest research results in an easy-to-understand manner. From the design stage, citizens and experts were invited to evaluate displays. In addition to installing slopes and making displays recognizable by touch, mirrors were installed to make it easier for stretcher users to see displays, and explanations were written in mirror letters. The interior of the building has been maintained with consideration for universal concept design, such as putting in [Customer's voice] displays concept design was unified from the 1st to the 3rd period, and displays incorporated the latest technology. Thanks to the introduction of experiential displays such displays touch and smell displays, everyone can enjoy displays. In addition, due to universal concept design considerations, the museum has become an easy-to-use and enjoyable place for everyone. <Our project members> [Sales and project management] Hiroko Yamase, Seiya Miwa [Direction] Tadashi Yuasa, Koki Mizuno [design, layout] Tadashi Yuasa, Koki Mizuno, Reiko Kagawa [Signature and graphic concept design] Tadashi Yuasa, Mizuno Koki, Yuki Higashihara [Production and construction] Hayato Ichimanda, Sadato Inoue, Yuki Higashihara / Nomura Techno Co., Ltd.: Yu Oishi

#public
Green Stamp Karuizawa Dormitory Shoukan

Green Stamp Karuizawa Dormitory Shoukan

"Bashoukan" was built in 1892 in Nishikatamachi, Hongo-ku, Tokyo, part of the residence of Count Abe, the former feudal lord of the Fukuyama Domain, and moved to Karuizawa in 1971 by Setsuo Kasuga, the founder of Green Stamp Co., Ltd. It has been restored and used as a memorial hall for the Green Stamp Karuizawa Dormitory. In 2020, as a retreat facility used by both Green Stamp Co., Ltd. and Kenedix Co., Ltd., we renovated "Shoyukan" at the same time as the new Annex. We were in charge of designing and interior administration the refurbishment of Shoukan, including seismic retrofitting, and FFE installation work for the entire facility. [Social Issues/Customer Issues/Requests] Since the initial relocation, various extensions and renovations have been carried out, and the connection with the annex is only at the point of the corridor, and the structure has been burdened and subsidence has been seen. rice field. Due to the aging of the facility as a whole, and because of the climate of Karuizawa, it is difficult to use the Shou-kan in winter. It was thought that I would like to refurbish it while leaving the vestige of the old as much as possible. [Solution] Based on the investigation of the Shoukan, we restored the building to the simple form it was in when it was relocated as much as possible. The courtyard faces the annex, giving the facility a sense of unity. While respecting the design of the time as much as possible, we aimed to extend the period of use, including winter, by installing heat insulation and air conditioning equipment in invisible parts. Floor heating was installed, flooring was added, and the walls added for earthquake resistance expressed the original walls, fittings, and the image of the time, and the upper half of the space preserved the design of the time as much as possible. <Our project members> [Sales] Kayu Tatsumi [Investigation, design, layout, interior administration] NAU1: Norio Koito [Production and construction] Mikiya Fujitaka

#corporate
HOSEI MUSEUM

HOSEI MUSEUM

An experimental museum for "sustainability of human and global society". The front-runners who have gathered at Hosei University have built up ``practical knowledge'' to survive freedom with an "enterprising climate." The HOSEI Museum inherits that history and looks to the past and future of the global society.In order to realize a prosperous and just society, the museum aims to become a magnetic field that transcends disciplines and connects people inside and outside the university, where knowledge can interact. As a figure, I proceeded with the plan. We are consistently working on everything from candidate site selection to planning, research, consulting, logo concept design, content concept design, displays design and construction, and we are still continuing to expand to other campuses. [Social Issues/Customer Issues/Requests] The HOSEI Museum displays established as part of the university's long-term vision (HOSEI2030). It was planned with the aim of contributing to the development of education and research by making it open to the public and conducting surveys and research. [Customer's voice] We have been working to connect everyone at NOMURA with our university's abundant academic resources, aiming to create a museum that serves as a base for transmitting the Hosei brand. This museum is a place where students can learn about the university's rich history and individuality, and where alumni can look back on their student days and look forward to the future together. We also hope that this event will serve as a place for people outside of Hosei University to think about the meaning and value of the university's existence in society. <Project Members> [Sales/Project Management] Kentaro Takahashi [Research/Planning] So Watanabe, Naoko Nakase, Chiho Kuroda [Consulting] So Watanabe, Shunsuke Shimizu, Naoko Nakase [design, layout] Shunsuke Shimizu, Kyoko Kosugi, Yuri Nakagawa [Production and construction] Ken Hirao [Replica production] Nomura Techno Co., Ltd.: Nobuyuki Endo

#public
Wanoi Kakunodate

Wanoi Kakunodate

A storehouse located in a group of samurai residences in Kakunodate, Akita Prefecture has been refurbished into a lodging facility. The concept is "KURA STAY", a cultural experience hotel with the setting that the life at that time was preserved in a storehouse. Our hotel consists of three warehouses, "Bushigura", "Gakko Kura", and "Tanbutsu Kura", which are rented as one building. The space incorporates Kakunodate's traditional crafts of kabazaiku and iburi gakko production scenes, textile art such as vegetable dyeing, samurai family crests, etc., to provide a local cultural experience throughout your stay. In addition, decorations, etc. are arranged in cooperation with local shops, etc., and by installing guides in the facility, it also plays a role as a tourist base that encourages excursions. <Social Issues/Customer Issues/Requests> In order to increase the experience value of the facility, we were asked to create stories and propose experiences that can only be found in Kakunodate. <Solution> Establishing the concept of "KURA STAY" where you can experience the life of the time, incorporating items stored in the storehouse before renovation into the interior, and selecting furnishings related to the history of the samurai residence, I added value to the stay itself. In addition, by arranging decorations in cooperation with local traditional crafts and local shops and introducing them with leaflets and commentary captions, we encouraged the strengthening and revitalization of local tours. <Our project members> [Sales and project management] Mitsuhiro Sato [Planning and design] Ikuho Tominaga, Yoichi Honda

#hospitality
Oh Sadaharu Baseball Museum Supported by Lipovitan D

Oh Sadaharu Baseball Museum Supported by Lipovitan D

Located on the 4th floor of the "BOSS E-ZO FUKUOKA" entertainment complex next to the Fukuoka PayPay Dome, home of the Fukuoka SoftBank Hawks, the new facility is a sports museum focused on "having fun" while conveying the appeal of "baseball man Sadaharu Oh". The museum is a sports museum focusing on "fun" as well as conveying the appeal of "baseball man Sadaharu Oh. In the "Sadaharu Oh History Zone (displays)," the great baseball player Sadaharu Oh's greatness and tumultuous path are presented using the latest displays techniques, and in the "89 Park (interactive attraction)," Sadaharu Oh's desire to "have fun with baseball" is condensed into an interactive attraction, where visitors can enjoy various challenges such as hitting, throwing and catching. The attraction offers a variety of challenges, including hitting, throwing, and catching. The customer's challenge/request] The customer wanted to keep the existing concept of "a future-oriented sports museum that emphasizes communication and enjoyment with the appeal of Sadaharu Oh, a baseball player, at its core," while enriching the content and creating a space with a sense of innovation appropriate for a renewal. Solution: While maintaining the concept of the facility, we aimed to create a museum that would be loved and adored by many people by conveying, through a multifaceted and progressive approach, the opportunity to become familiar with sports and the fun of the game, using the great footsteps of Sadaharu Oh, the baseball man, and the appeal of baseball as the starting point, and providing enjoyment that would energize many people. We were also in charge of digital measures to make the facility more enjoyable, such as voice guidance through a dedicated smartphone app, AR contents, photo frames, and 360-degree videos that can only be seen here. We produced a comprehensive space including planning, production, construction, digital communication, and maintenance management. By integrating real and digital experiences, we created a museum experience that is adaptable to the new normal. The company's depth and breadth of experience, including backup members, was impressive. Although the project did not result in the bizarre ideas we had at the start of the project, we believe that such creativity is important, so we were able to take advantage of the ideas while also taking the practical aspects of the project into proper consideration. In the end, we were able to keep the project within budget while still being creative. <Our project members> [Sales and project management] Tadahiko Koga [Digital contents planning] Hiroki Mima, Soichi Yoshitake [displays Structure] Koichi Ido [design, layout] Akira Imai, Riho Sawada, Atsuko Okamoto [Production construction] Ryo Hashiguchi, Tomoaki Morita [maintenance management] Takatoshi Nakamura, Nomura Techno Corporation [Operation planning] Ai Ichikawa

#public
KANDA SQUARE

KANDA SQUARE

KANDA SQUARE was planned in the Kanda area, the second founding site of Sumitomo Corporation. It is a landmark of Kanda, a complex office building with 21 floors above ground, which was born as a challenge of Sumitomo Corporation's new urban development. Our company was in charge of the environmental interiors of the commercial zone on the first floor, sign design, construction work and furniture and fixture manufacturing work. [Customer issues/requests] ・To be able to feel the history and culture of Kanda.・I want to attract customers other than office workers, considering the compatibility of the store and interiors of the environment.・I want to create a space with an atmosphere that combines modern concept design and traditional craftsmanship. [Solution] concept design concept is "innovation and tradition." We added new methods to the traditional techniques of craftsmen, and added light newness to the weight of Kanda's accumulated history. . In addition, we have created a symbolic place called “Square” and “Nishikikoji” by setting up a function that encourages the activation of a new community by allowing users to share “time, heart, and commitment” and overlap each other. Sumitomo Corporation, designers, and craftsmen worked together to promote the project using a method called a "guild," in which they communicated directly. By having three craftsmen participate from the planning stage, the designer's image was further expanded, and collaboration between craftsmen led to the realization of ideas. <Our project members> [Sales and project management] Yukinori Hashida [design, layout] Michio Matsuzaki, Kosuke Kanayama, Shoko Yamada, Kazuhiko Komuro [interiors construction] Satoshi Hirayama, Miyuki Kitabatake [Sign design and construction] Nomura Products Co., Ltd. : Naohiro Mori, Shota Watanabe

#Urban & Retail
Tokyo International Airport Terminal 2 International Flight Facility &quot;TOKYO AIR&quot;

Tokyo International Airport Terminal 2 International Flight Facility "TOKYO AIR"

Responsible for the environmental concept design and construction of the commercial area facing the departure lobby in conjunction with the expansion of the Tokyo International Airport (Haneda Airport) Terminal 2 international flight facility. Aiming for a symbolic concept design suitable for a new gateway to Japan, we expressed the future "sky" of "Tokyo", which floats in the "sky" like "clouds" and "wind" and melts and changes infinitely. . A countless number of objects constructed with cutting-edge 3D modeling design technology create streamlined silhouettes of clouds and wind, and the gradation of light and colors that move through them creates an infinitely different expression of the sky. ” pops up. For example, the expansive and majestic expression of “clouds” and “wind” that can be felt in the distance is composed of a detailed geometric arrangement of approximately 5,500 belt-like parts when viewed up close. In addition, the time of day and the change of seasons are expressed with the faint and delicate light and color shades of approximately 1,800 uniquely developed lighting fixtures. The dynamism of the Japanese sensibility that repeats fineness and generosity, and the "Japanese aesthetics" that admires the changes of spring, summer, autumn and winter, such as falling snowflakes, waves, autumn breezes and winter skies. By fusing these two elements into a space with a new dimension of technology that has never existed before, we challenged the possibilities of future spaces. <Our project members> [Sales and project management] Kazuyoshi Hikoda [design, layout] Shinjiro Kondo [Production and construction] Miyuki Nakamura, Hiroshi Udagawa, Ryosuke Takada

#public
PAGE TOP
Contact us

Please contact us using the button below if you have an inquiry, want to request a quote or request documents.
We have created a separate “FAQ page” that lists the most common questions we are asked.
Please take a look at this page if you have a question.