Deliver “Delight and Passion” to people
through space creation

NOMURA Co.,Ltd.

Works#2021

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Muroran City Environmental Science Museum

Muroran City Environmental Science Museum

As a successor to the Muroran City Youth Science Museum (opened in 1963), Hokkaido's first science museum, a new facility has opened with "environment" as its theme. The aim is to create displays allow children and people of all ages to become familiar with science on a daily basis and feel hope for the future of the Earth and the region. The environment corner introduces environmental innovation projects that utilize Muroran's unique characteristics and strengths cultivated through manufacturing, as well as initiatives for a sustainable future. In particular, the main displays, "Watching Moruerani," is a virtual displays where visitors walk on satellite images of Muroran spread on the floor and use AR tablets to explore manufacturing sites, renewable energy sites, and natural spots. Visitors can experience scenery that is usually difficult to see in person, such as 360-degree videos of factories and drone footage of natural landscapes. The science experience corner consists of devices that allow visitors to experience the basics and principles of science. Some of the devices from the old building have been remade and reinstalled, carrying on the history of the facility and the memories of the citizens. The scattered devices are connected by experimental counters, creating a more intimate communication space, and playful elements are incorporated into displays, such as large playground equipment inspired by Muroran's natural environment.

#public
The Royal Park Canvas Sapporo Odori Park

The Royal Park Canvas Sapporo Odori Park

To provide guests with the hotel's concept of "experiencing Hokkaido," we planned the ultimate locally sourced hotel with sustainability in mind, while cherishing the culture and way of thinking that has been valued in this region. In the exterior, interiors, and structure, we not only used Hokkaido-produced wood, stone, and soil as building materials, but also aimed to use materials to the fullest extent by making furniture from leftover building materials. Furthermore, some of the furniture in the hotel lounge was made in Asahikawa, a town famous for its furniture, using Hokkaido-produced wood, and the regularly held market events are held in cooperation with local producers, creating connections between the hotel and the community in various ways, both in terms of soft and hard aspects. In the restaurant, we not only use Hokkaido-produced ingredients (agricultural products, seafood, dairy products, etc.), but also ingredients from producers whose faces we can see, and in the guest rooms, we have installed wooden speakers and record players in honor of Sapporo, the city of jazz, and have set up art with beautiful photographs of various parts of Hokkaido by five photographers, we have incorporated elements that allow guests to deeply experience Hokkaido through all five senses. Whether your destination is Sapporo or you're using it as a starting point, this hotel offers a unique and unforgettable experience in Sapporo, the gateway to Hokkaido.

#hospitality
Kyushu Mitsubishi Motors Sales Co., Ltd. KMG Building

Kyushu Mitsubishi Motors Sales Co., Ltd. KMG Building

This project involved the rebuilding of Kyushu Mitsubishi Motors Sales Co., Ltd.'s showroom and office. The building is an eight-story steel-frame structure, and our company was responsible for interiors design and construction of the café/restaurant on the first floor and the showroom on the second floor. As a new landmark in Yakuin, Fukuoka City, we aimed to create a space that connects with people and the city (region) based on the concept of a "sash" or "belt." The café/restaurant was concept design as an inviting, open space, integrated with the showroom as a communication space. Large digital signage, a turntable symbolically displays automobiles, and a luminous ceiling were also incorporated, incorporating elements to naturally pique the interest of café patrons in cars. The second-floor showroom incorporates an organic design with many curved surfaces symbolizing the "sash," and the ceiling features a concept design pattern that is a stylized version of Mitsubishi's three-diamond logo. Furthermore, the showroom is based on Mitsubishi's brand colors of black, white, and gray, resulting in a simple yet dignified showroom that is distinctly "Mitsubishi Motors." In addition, the space was designed to further update the functionality of the traditional showroom space by including a kids' corner where children can play and have fun when visiting with their families, a corner to promote V2H technology, and a dedicated corner for important business negotiations. construction: PS Mitsubishi/Mitsubishi Heavy Industries Transportation Construction Engineering Joint Venture [Social Issues/Customer Issues/Requests] In addition to existing customers, the customer requested a space that would attract a wide range of new customer segments that had not been fully reached before, such as young families and young people who are not particularly interested in cars. [Solution] The cafe restaurant on the first floor facing the main street was designed with openable sash windows to create a borderless space between the terrace seating and the interior, allowing for the display of signage videos and various events on the street, aiming to create a space that can attract a diverse range of customers. The symbolic spiral staircase and atrium leading to the second-floor showroom, along with the unified use of materials, seamlessly integrate the two floors, naturally guiding customers using the cafe restaurant into the showroom. There, they can experience Mitsubishi Motors' V2H technology and the latest advancements, creating an iconic environment where people can feel the potential of automobiles to bring sustainable prosperity and happiness. A kids' corner is placed in the center of the showroom, allowing staff to keep an eye on their children while conducting business, demonstrating a customer-centric approach to planning. Furthermore, consideration for reducing environmental impact has been given to incorporating V2H linked to solar power generation on the building's rooftop, as well as motion sensors and an automatic dimming system for lighting control. <Our Project Members> [Sales/Project Management] Naoki Goto [concept design] Kazuyoshi Takao, Riho Sawada [Production/ construction] Keiji Nakano

#corporate
Kumamoto Castle Tower

Kumamoto Castle Tower

The Kumamoto Earthquake in April 2016 caused damage to the castle tower. In response to people's longing for the castle tower to be restored to its original form, the city of Kumamoto made it a policy to restore the castle tower as soon as possible. The building was completed in March 2021 with the latest earthquake-resistant technology. In the 400 years since the castle was built, the wishes of the people who have repaired the castle each time there has been a repeated disaster have been carried over, and the message from the people of Kumamoto living in the present for the future of the next 100 to 400 years is contained. At displays, we organized themes in chronological order from the basement to the top floor, and created a space that is easy to understand and impressive through the use of models, videos, and wall concept design, as well as the spatial concept design corresponding to the themes. Focusing not on the castle as a whole but on the castle tower, it conveys the history of the castle at the time of its construction, its architectural design, its defensive functions, the development of the castle and the town, and the thoughts and history of the people who have repaired it every time they have suffered disasters. [Social Issues/Customer Issues/Requests] ・ To convey the historical, architectural and spiritual significance of the castle tower, which is a symbol of recovery from the Kumamoto Earthquake. It is also important to communicate that Kumamoto Castle, which has historically suffered from numerous natural disasters, has been revived again after the earthquake. ・ Focusing not on Kumamoto Castle as a whole, but on the castle tower of Kumamoto Castle, sharing roles with the contents of displays of the surrounding facilities, and working for cooperation and complementation. ・ Since there are many restrictions on the preservation environment in the castle tower, basically the actual materials should not be displays, but the historical displays of the castle tower of Kumamoto Castle after the Seinan War should be added. ・ From the perspective of Universal concept design, introduce interactive displays and multilingual audio guides so that a wide range of people can enjoy displays. We received the above request. Solution: With the main focus on the castle tower, we organized the story along a time axis, from the castle's construction to the present, and set themes for each era on each floor. On the first floor is the period of Kato Kiyomasa, who built the castle, and the Hosokawa period, who later became the lord of the domain, the modern period, which experienced a complete fire and reconstruction, and the present day, which is devoted to the Kumamoto earthquake and its restoration. The story is arranged so that you can follow the period from the lower floor to the upper floor.In order to convey the strong will of the people who have repaired the castle tower every time there has been a series of disasters since the Edo period, "I want to restore Kumamoto Castle and pass it on to future generations." the film focuses on the castle tower. In addition, to cater to a wide range of visitors, we planned and realized multilingual audio guides and tactile models of the castle tower. Customer Comments: displays is organized in a way that is easy for anyone to understand and attract interest, such as explanations using models and projection mapping, and multilingual audio guides using title signs and apps, and has been well received by visitors. < our company Project Members > [Development] Masanori Yokoyama [Sales and Project Management] Masanori Yokoyama, Haruka Amano, Anjin Sawada [design, layout] Mitsuyo Ashida, Yuichiro Tsutsumi, Rie Makigara, Nanako Wajun, Yoichi Honda, Naoya Fujiwara [Shaping] Nobuyuki Endo [Production and construction] Yu Ikeya, Yoshikazu Kimura

#public
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